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Clément Roblot 2024-08-16 11:19:59 +02:00 committed by GitHub
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5 changed files with 179 additions and 0 deletions

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@ -82,6 +82,7 @@ add_library(dom
src/ftxui/dom/gridbox.cpp src/ftxui/dom/gridbox.cpp
src/ftxui/dom/hbox.cpp src/ftxui/dom/hbox.cpp
src/ftxui/dom/inverted.cpp src/ftxui/dom/inverted.cpp
src/ftxui/dom/selectable.cpp
src/ftxui/dom/linear_gradient.cpp src/ftxui/dom/linear_gradient.cpp
src/ftxui/dom/node.cpp src/ftxui/dom/node.cpp
src/ftxui/dom/node_decorator.cpp src/ftxui/dom/node_decorator.cpp

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@ -38,6 +38,7 @@ example(radiobox)
example(radiobox_in_frame) example(radiobox_in_frame)
example(renderer) example(renderer)
example(resizable_split) example(resizable_split)
example(selectable_input)
example(slider) example(slider)
example(slider_direction) example(slider_direction)
example(slider_rgb) example(slider_rgb)

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@ -0,0 +1,80 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for char_traits, operator+, string, basic_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
int main() {
using namespace ftxui;
// The data:
std::string first_name;
std::string last_name;
std::string password;
std::string phoneNumber;
Region selection;
std::string textToCopy;
auto screen = ScreenInteractive::TerminalOutput();
// The basic input components:
Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name");
// The password input component:
InputOption password_option;
password_option.password = true;
Component input_password = Input(&password, "password", password_option);
// The phone number input component:
// We are using `CatchEvent` to filter out non-digit characters.
Component input_phone_number = Input(&phoneNumber, "phone number");
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && phoneNumber.size() > 10;
});
// The component tree:
auto component = Container::Vertical({
input_first_name,
input_last_name,
input_password,
input_phone_number,
});
// Tweak how the component tree is rendered:
auto renderer = Renderer(component, [&] {
return vbox({
hbox(text(" First name : "), input_first_name->Render()),
hbox(text(" Last name : "), input_last_name->Render()),
hbox(text(" Password : "), input_password->Render()),
hbox(text(" Phone num : "), input_phone_number->Render()),
separator(),
text("Hello " + first_name + " " + last_name),
text("Your password is " + password),
text("Your phone number is " + phoneNumber),
text("select_start " + std::to_string(selection.startx) + ";" + std::to_string(selection.starty)),
text("select_end " + std::to_string(selection.endx) + ";" + std::to_string(selection.endy)),
text("textToCopy " + textToCopy)
}) |
border | selectable([&textToCopy](std::string txtSelected){textToCopy = txtSelected;});
});
renderer |= CatchEvent([&](Event event) {
return selectableCatchEvent(event);
});
screen.Loop(renderer);
}

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@ -16,6 +16,7 @@
#include "ftxui/screen/color.hpp" #include "ftxui/screen/color.hpp"
#include "ftxui/screen/terminal.hpp" #include "ftxui/screen/terminal.hpp"
#include "ftxui/util/ref.hpp" #include "ftxui/util/ref.hpp"
#include "ftxui/component/event.hpp"
namespace ftxui { namespace ftxui {
class Node; class Node;
@ -33,6 +34,15 @@ enum BorderStyle {
EMPTY, EMPTY,
}; };
typedef struct {
uint16_t startx = 0;
uint16_t endx = 0;
uint16_t starty = 0;
uint16_t endy = 0;
bool changed = false;
} Region;
// Pipe elements into decorator togethers. // Pipe elements into decorator togethers.
// For instance the next lines are equivalents: // For instance the next lines are equivalents:
// -> text("ftxui") | bold | underlined // -> text("ftxui") | bold | underlined
@ -96,6 +106,9 @@ Element canvas(std::function<void(Canvas&)>);
Element bold(Element); Element bold(Element);
Element dim(Element); Element dim(Element);
Element inverted(Element); Element inverted(Element);
Element selectable(std::function<void(const std::string)> onSelectionChange, Element);
Decorator selectable(std::function<void(const std::string)> onSelectionChange);
bool selectableCatchEvent(Event event);
Element underlined(Element); Element underlined(Element);
Element underlinedDouble(Element); Element underlinedDouble(Element);
Element blink(Element); Element blink(Element);

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@ -0,0 +1,84 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for make_shared
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, inverted
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
namespace ftxui {
Region selectedRegion;
namespace {
class Selectable : public NodeDecorator {
public:
using NodeDecorator::NodeDecorator;
Selectable(Element child, std::function<void(const std::string)> onSelectionChange)
: NodeDecorator(std::move(child)), onSelectionChange_(onSelectionChange) {}
void Render(Screen& screen) override {
Node::Render(screen);
std::string selectedText = "";
for (int y = std::min(selectedRegion.starty, selectedRegion.endy); y <= std::max(selectedRegion.starty, selectedRegion.endy); ++y) {
for (int x = std::min(selectedRegion.startx, selectedRegion.endx); x <= std::max(selectedRegion.startx, selectedRegion.endx)-1; ++x) {
screen.PixelAt(x, y).inverted ^= true;
selectedText += screen.PixelAt(x, y).character;
}
}
if(selectedRegion.changed == true) {
selectedRegion.changed = false;;
onSelectionChange_(selectedText);
}
}
private:
std::function<void(const std::string)> onSelectionChange_;
};
} // namespace
/// @brief Add a filter that will invert the foreground and the background
/// colors.
/// @ingroup dom
Element selectable(std::function<void(const std::string)> onSelectionChange, Element child) {
return std::make_shared<Selectable>(std::move(child), onSelectionChange);
}
Decorator selectable(std::function<void(const std::string)> onSelectionChange) {
return [onSelectionChange](Element child) { return selectable(onSelectionChange, std::move(child)); };
}
bool selectableCatchEvent(Event event) {
if (event.is_mouse()) {
auto& mouse = event.mouse();
if (mouse.button == Mouse::Left) {
if (mouse.motion == Mouse::Pressed) {
selectedRegion.startx = mouse.x;
selectedRegion.starty = mouse.y;
selectedRegion.endx = mouse.x;
selectedRegion.endy = mouse.y;
selectedRegion.changed = true;
} else if (mouse.motion == Mouse::Released) {
selectedRegion.endx = mouse.x;
selectedRegion.endy = mouse.y;
selectedRegion.changed = true;
} else if (mouse.motion == Mouse::Moved) {
selectedRegion.endx = mouse.x;
selectedRegion.endy = mouse.y;
selectedRegion.changed = true;
}
}
}
return false;
}
} // namespace ftxui