Feature: LinearGradient color decorator. (#592)

Based on the existing color decorators, create new ones to apply a gradient effect on the DOM.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
This commit is contained in:
Vinicius Moura Longaray 2023-03-22 09:59:02 -03:00 committed by ArthurSonzogni
parent 399549d180
commit 0903ad1608
No known key found for this signature in database
GPG Key ID: 41D98248C074CD6C
20 changed files with 671 additions and 106 deletions

View File

@ -11,6 +11,10 @@ current (development)
### Dom ### Dom
- Feature: Add the dashed style for border and separator. - Feature: Add the dashed style for border and separator.
- Feature: Add colored borders. - Feature: Add colored borders.
- Feature: Customize with gradient color effect. Add the following decorators:
- `colorgrad`
- `bgcolorgrad`
- Improvement: Color::Interpolate() uses gamma correction.
### ###
- Breaking: Direction enum is renamed WidthOrHeight - Breaking: Direction enum is renamed WidthOrHeight

View File

@ -72,6 +72,7 @@ add_library(dom
src/ftxui/dom/gridbox.cpp src/ftxui/dom/gridbox.cpp
src/ftxui/dom/hbox.cpp src/ftxui/dom/hbox.cpp
src/ftxui/dom/inverted.cpp src/ftxui/dom/inverted.cpp
src/ftxui/dom/linear_gradient.cpp
src/ftxui/dom/node.cpp src/ftxui/dom/node.cpp
src/ftxui/dom/node_decorator.cpp src/ftxui/dom/node_decorator.cpp
src/ftxui/dom/paragraph.cpp src/ftxui/dom/paragraph.cpp

View File

@ -37,6 +37,7 @@ add_executable(ftxui-tests
src/ftxui/dom/gauge_test.cpp src/ftxui/dom/gauge_test.cpp
src/ftxui/dom/gridbox_test.cpp src/ftxui/dom/gridbox_test.cpp
src/ftxui/dom/hbox_test.cpp src/ftxui/dom/hbox_test.cpp
src/ftxui/dom/linear_gradient_test.cpp
src/ftxui/dom/scroll_indicator_test.cpp src/ftxui/dom/scroll_indicator_test.cpp
src/ftxui/dom/separator_test.cpp src/ftxui/dom/separator_test.cpp
src/ftxui/dom/spinner_test.cpp src/ftxui/dom/spinner_test.cpp

View File

@ -444,6 +444,36 @@ ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
<script id="asciicast-xwzzghmqcqzIuyLwCpQFEqbEu" src="https://asciinema.org/a/xwzzghmqcqzIuyLwCpQFEqbEu.js" async></script> <script id="asciicast-xwzzghmqcqzIuyLwCpQFEqbEu" src="https://asciinema.org/a/xwzzghmqcqzIuyLwCpQFEqbEu.js" async></script>
@endhtmlonly @endhtmlonly
## LinearGradient #{#dom-linear-gradient}
FTXUI supports linear gradient. Either on the foreground or the background.
```cpp
Decorator color(const LinearGradient&);
Decorator bgcolor(const LinearGradient&);
```
A `ftxui::LinearGradient` is defined by an angle in degree, and a list of color
stops.
```cpp
auto gradient = LinearGradient()
.Angle(45)
.AddStop(0.0, Color::Red)
.AddStop(0.5, Color::Green)
.AddStop(1.0, Color::Blue);
```
You can also use simplified constructors:
```cpp
LinearGradient(Color::Red, Color::Blue);
```
```cpp
LinearGradient(45, Color::Red, Color::Blue);
```
See [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/linear_gradient_gallery).
## Style {#dom-style} ## Style {#dom-style}
In addition to colored text and colored backgrounds. Many terminals support text In addition to colored text and colored backgrounds. Many terminals support text
effects such as: `bold`, `dim`, `underlined`, `inverted`, `blink`. effects such as: `bold`, `dim`, `underlined`, `inverted`, `blink`.
@ -458,6 +488,8 @@ Element strikethrough(Element);
Element blink(Element); Element blink(Element);
Decorator color(Color); Decorator color(Color);
Decorator bgcolor(Color); Decorator bgcolor(Color);
Decorator colorgrad(LinearGradient);
Decorator bgcolorgrad(LinearGradient);
``` ```
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html) [Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html)
@ -562,8 +594,7 @@ Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/do
Complex [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp): Complex [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif) ![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif)
# component {#module-component} # component {#module-component}
The `ftxui::component` module defines the logic that produces interactive The `ftxui::component` module defines the logic that produces interactive

View File

@ -17,6 +17,7 @@ example(focus_cursor)
example(gallery) example(gallery)
example(homescreen) example(homescreen)
example(input) example(input)
example(linear_gradient_gallery)
example(maybe) example(maybe)
example(menu) example(menu)
example(menu2) example(menu2)

View File

@ -0,0 +1,56 @@
#include <ftxui/component/component_base.hpp> // for ComponentBase, Component
#include <ftxui/dom/elements.hpp> // for operator|, Element, flex, bgcolor, text, vbox, center
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <ftxui/screen/color.hpp> // for Color, Color::Blue, Color::Red
#include <memory> // for __shared_ptr_access, shared_ptr
#include <string> // for allocator, operator+, char_traits, string, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::Fullscreen();
int angle = 180.f;
float start = 0.f;
float end = 1.f;
std::string slider_angle_text;
std::string slider_start_text;
std::string slider_end_text;
auto slider_angle = Slider(&slider_angle_text, &angle, 0, 360);
auto slider_start = Slider(&slider_start_text, &start, 0.f, 1.f);
auto slider_end = Slider(&slider_end_text, &end, 0.f, 1.f);
auto layout = Container::Vertical({
slider_angle,
slider_start,
slider_end,
});
auto renderer = Renderer(layout, [&] {
slider_angle_text = "angle = " + std::to_string(angle) + "°";
slider_start_text = "start = " + std::to_string(int(start * 100)) + "%";
slider_end_text = "end = " + std::to_string(int(end * 100)) + "%";
auto background = text("Gradient") | center |
bgcolor(LinearGradient()
.Angle(angle)
.Stop(Color::Blue, start)
.Stop(Color::Red, end));
return vbox({
background | flex,
layout->Render(),
}) |
flex;
});
screen.Loop(renderer);
}
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -3,18 +3,19 @@ set(DIRECTORY_LIB dom)
example(border) example(border)
example(border_colored) example(border_colored)
example(border_style) example(border_style)
example(canvas)
example(color_gallery) example(color_gallery)
example(color_info_palette256) example(color_info_palette256)
example(color_truecolor_HSV) example(color_truecolor_HSV)
example(color_truecolor_RGB) example(color_truecolor_RGB)
example(dbox) example(dbox)
example(canvas)
example(gauge) example(gauge)
example(gauge_direction) example(gauge_direction)
example(graph) example(graph)
example(gridbox) example(gridbox)
example(hflow) example(hflow)
example(html_like) example(html_like)
example(linear_gradient)
example(package_manager) example(package_manager)
example(paragraph) example(paragraph)
example(separator) example(separator)

View File

@ -0,0 +1,26 @@
#include <ftxui/dom/elements.hpp> // for bgcolor, operator|, operator|=, text, center, Element
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient::Stop, LinearGradient
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator, shared_ptr
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::DeepPink1, Color::DeepSkyBlue1, Color::Yellow, ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = text("gradient") | center;
document |= bgcolor(LinearGradient()
.Angle(45)
.Stop(Color::DeepPink1)
.Stop(Color::DeepSkyBlue1));
auto screen = Screen::Create(Dimension::Full(), Dimension::Full());
Render(screen, document);
screen.Print();
return 0;
}
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,59 +1,60 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <memory> // for allocator #include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, Fit, filler, hbox #include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, filler, Fit, hbox
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for Color, operator""_rgb, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::DeepSkyBlue4, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::SkyBlue1, Color::White, Color::Yellow, Color::YellowLight, ftxui
#include "ftxui/screen/color.hpp" // for Color, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::White, Color::Yellow, Color::YellowLight
int main(int argc, const char* argv[]) { int main(int argc, const char* argv[]) {
using namespace ftxui; using namespace ftxui;
// clang-format off auto document = hbox({
auto document = vbox({
hbox( color(Color::Default, text("Default")),
vbox( color(Color::Black, text("Black")),
color(Color::Default, text("Default")), color(Color::GrayDark, text("GrayDark")),
color(Color::Black, text("Black")), color(Color::GrayLight, text("GrayLight")),
color(Color::GrayDark, text("GrayDark")), color(Color::White, text("White")),
color(Color::GrayLight, text("GrayLight")), color(Color::Blue, text("Blue")),
color(Color::White, text("White")), color(Color::BlueLight, text("BlueLight")),
color(Color::Blue, text("Blue")), color(Color::Cyan, text("Cyan")),
color(Color::BlueLight, text("BlueLight")), color(Color::CyanLight, text("CyanLight")),
color(Color::Cyan, text("Cyan")), color(Color::Green, text("Green")),
color(Color::CyanLight, text("CyanLight")), color(Color::GreenLight, text("GreenLight")),
color(Color::Green, text("Green")), color(Color::Magenta, text("Magenta")),
color(Color::GreenLight, text("GreenLight")), color(Color::MagentaLight, text("MagentaLight")),
color(Color::Magenta, text("Magenta")), color(Color::Red, text("Red")),
color(Color::MagentaLight, text("MagentaLight")), color(Color::RedLight, text("RedLight")),
color(Color::Red, text("Red")), color(Color::Yellow, text("Yellow")),
color(Color::RedLight, text("RedLight")), color(Color::YellowLight, text("YellowLight")),
color(Color::Yellow, text("Yellow")), color(0x66ff66_rgb, text("Phosphor")),
color(Color::YellowLight, text("YellowLight")), color(LinearGradient(Color::SkyBlue1, Color::DeepSkyBlue4),
color(0x66ff66_rgb, text("Phosphor")) text("Skyblue to DeepSkyBlue")),
), }),
vbox( vbox({
bgcolor(Color::Default, text("Default")), bgcolor(Color::Default, text("Default")),
bgcolor(Color::Black, text("Black")), bgcolor(Color::Black, text("Black")),
bgcolor(Color::GrayDark, text("GrayDark")), bgcolor(Color::GrayDark, text("GrayDark")),
bgcolor(Color::GrayLight, text("GrayLight")), bgcolor(Color::GrayLight, text("GrayLight")),
bgcolor(Color::White, text("White")), bgcolor(Color::White, text("White")),
bgcolor(Color::Blue, text("Blue")), bgcolor(Color::Blue, text("Blue")),
bgcolor(Color::BlueLight, text("BlueLight")), bgcolor(Color::BlueLight, text("BlueLight")),
bgcolor(Color::Cyan, text("Cyan")), bgcolor(Color::Cyan, text("Cyan")),
bgcolor(Color::CyanLight, text("CyanLight")), bgcolor(Color::CyanLight, text("CyanLight")),
bgcolor(Color::Green, text("Green")), bgcolor(Color::Green, text("Green")),
bgcolor(Color::GreenLight, text("GreenLight")), bgcolor(Color::GreenLight, text("GreenLight")),
bgcolor(Color::Magenta, text("Magenta")), bgcolor(Color::Magenta, text("Magenta")),
bgcolor(Color::MagentaLight, text("MagentaLight")), bgcolor(Color::MagentaLight, text("MagentaLight")),
bgcolor(Color::Red, text("Red")), bgcolor(Color::Red, text("Red")),
bgcolor(Color::RedLight, text("RedLight")), bgcolor(Color::RedLight, text("RedLight")),
bgcolor(Color::Yellow, text("Yellow")), bgcolor(Color::Yellow, text("Yellow")),
bgcolor(Color::YellowLight, text("YellowLight")), bgcolor(Color::YellowLight, text("YellowLight")),
bgcolor(0x66ff66_rgb, text("Phosphor")) bgcolor(0x66ff66_rgb, text("Phosphor")),
), bgcolor(LinearGradient(Color::SkyBlue1, Color::DeepSkyBlue4),
filler() text("Skyblue to DeepSkyBlue")),
); }),
// clang-format on filler(),
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document)); auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document); Render(screen, document);

View File

@ -7,6 +7,7 @@
#include "ftxui/dom/canvas.hpp" #include "ftxui/dom/canvas.hpp"
#include "ftxui/dom/direction.hpp" #include "ftxui/dom/direction.hpp"
#include "ftxui/dom/flexbox_config.hpp" #include "ftxui/dom/flexbox_config.hpp"
#include "ftxui/dom/linear_gradient.hpp"
#include "ftxui/dom/node.hpp" #include "ftxui/dom/node.hpp"
#include "ftxui/screen/box.hpp" #include "ftxui/screen/box.hpp"
#include "ftxui/screen/color.hpp" #include "ftxui/screen/color.hpp"
@ -99,8 +100,12 @@ Element blink(Element);
Element strikethrough(Element); Element strikethrough(Element);
Decorator color(Color); Decorator color(Color);
Decorator bgcolor(Color); Decorator bgcolor(Color);
Decorator color(const LinearGradient&);
Decorator bgcolor(const LinearGradient&);
Element color(Color, Element); Element color(Color, Element);
Element bgcolor(Color, Element); Element bgcolor(Color, Element);
Element color(const LinearGradient&, Element);
Element bgcolor(const LinearGradient&, Element);
Decorator focusPosition(int x, int y); Decorator focusPosition(int x, int y);
Decorator focusPositionRelative(float x, float y); Decorator focusPositionRelative(float x, float y);
Element automerge(Element child); Element automerge(Element child);

View File

@ -0,0 +1,52 @@
#ifndef FTXUI_DOM_LINEAR_GRADIENT_HPP
#define FTXUI_DOM_LINEAR_GRADIENT_HPP
#include <optional>
#include <vector>
#include "ftxui/screen/color.hpp" // for Colors
namespace ftxui {
/// @brief A class representing the settings for linear-gradient color effect.
///
/// Example:
/// ```cpp
/// LinearGradient()
/// .Angle(45)
/// .Stop(Color::Red, 0.0)
/// .Stop(Color::Green, 0.5)
/// .Stop(Color::Blue, 1.0);
/// ```
///
/// There are also shorthand constructors:
/// ```cpp
/// LinearGradient(Color::Red, Color::Blue);
/// LinearGradient(45, Color::Red, Color::Blue);
/// ```
struct LinearGradient {
float angle = 0.f;
struct Stop {
Color color = Color::Default;
std::optional<float> position;
};
std::vector<Stop> stops;
// Simple constructor
LinearGradient();
LinearGradient(Color begin, Color end);
LinearGradient(float angle, Color begin, Color end);
// Modifier using the builder pattern.
LinearGradient& Angle(float angle);
LinearGradient& Stop(Color color, float position);
LinearGradient& Stop(Color color);
};
} // namespace ftxui
#endif // FTXUI_DOM_LINEAR_GRADIENT_HPP
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -2,7 +2,8 @@
#define FTXUI_SCREEN_COLOR_HPP #define FTXUI_SCREEN_COLOR_HPP
#include <cstdint> // for uint8_t #include <cstdint> // for uint8_t
#include <string> // for wstring #include <string> // for string
#include <vector> // for vector
#ifdef RGB #ifdef RGB
// Workaround for wingdi.h (via Windows.h) defining macros that break things. // Workaround for wingdi.h (via Windows.h) defining macros that break things.

View File

@ -124,10 +124,10 @@ TEST(ButtonTest, Animation) {
Screen screen(12, 3); Screen screen(12, 3);
Render(screen, container->Render()); Render(screen, container->Render());
EXPECT_EQ(screen.ToString(), EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m \x1B[22m " "\x1B[1m\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m \x1B[22m "
" \x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;192;192;192m\x1B[48;2;0;0;" " \x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;191;191;191m\x1B[48;2;0;0;"
"0m btn1 \x1B[22m btn2 " "0m btn1 \x1B[22m btn2 "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;192;192;192m\x1B[48;2;0;0;" "\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;191;191;191m\x1B[48;2;0;0;"
"0m \x1B[22m \x1B[39m\x1B[49m"); "0m \x1B[22m \x1B[39m\x1B[49m");
} }
selected = 1; selected = 1;
@ -135,10 +135,10 @@ TEST(ButtonTest, Animation) {
Screen screen(12, 3); Screen screen(12, 3);
Render(screen, container->Render()); Render(screen, container->Render());
EXPECT_EQ(screen.ToString(), EXPECT_EQ(screen.ToString(),
"\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m \x1B[1m " "\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m \x1B[1m "
"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;192;192;192m\x1B[48;2;0;0;" "\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;191;191;191m\x1B[48;2;0;0;"
"0m btn1 \x1B[1m btn2 " "0m btn1 \x1B[1m btn2 "
"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;192;192;192m\x1B[48;2;0;0;" "\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;191;191;191m\x1B[48;2;0;0;"
"0m \x1B[1m \x1B[22m\x1B[39m\x1B[49m"); "0m \x1B[1m \x1B[22m\x1B[39m\x1B[49m");
} }
animation::Params params(2s); animation::Params params(2s);
@ -148,12 +148,12 @@ TEST(ButtonTest, Animation) {
Render(screen, container->Render()); Render(screen, container->Render());
EXPECT_EQ( EXPECT_EQ(
screen.ToString(), screen.ToString(),
"\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m " "\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
"\x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m " "\x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m " "\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
"btn1 \x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m btn2 " "btn1 \x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m btn2 "
"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m " "\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
" \x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m " " \x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
"\x1B[22m\x1B[39m\x1B[49m"); "\x1B[22m\x1B[39m\x1B[49m");
} }
EXPECT_EQ(selected, 1); EXPECT_EQ(selected, 1);
@ -164,12 +164,12 @@ TEST(ButtonTest, Animation) {
Render(screen, container->Render()); Render(screen, container->Render());
EXPECT_EQ( EXPECT_EQ(
screen.ToString(), screen.ToString(),
"\x1B[1m\x1B[38;2;223;223;223m\x1B[48;2;64;64;64m " "\x1B[1m\x1B[38;2;226;226;226m\x1B[48;2;93;93;93m "
"\x1B[22m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m " "\x1B[22m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;223;223;223m\x1B[48;2;64;64;64m " "\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;226;226;226m\x1B[48;2;93;93;93m "
"btn1 \x1B[22m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m btn2 " "btn1 \x1B[22m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m btn2 "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;223;223;223m\x1B[48;2;64;64;64m " "\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;226;226;226m\x1B[48;2;93;93;93m "
" \x1B[22m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m " " \x1B[22m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
"\x1B[39m\x1B[49m"); "\x1B[39m\x1B[49m");
} }
container->OnAnimation(params); container->OnAnimation(params);
@ -178,12 +178,12 @@ TEST(ButtonTest, Animation) {
Render(screen, container->Render()); Render(screen, container->Render());
EXPECT_EQ( EXPECT_EQ(
screen.ToString(), screen.ToString(),
"\x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m " "\x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
"\x1B[22m\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m " "\x1B[22m\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;" "\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;"
"128m btn1 \x1B[22m\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m btn2 " "127m btn1 \x1B[22m\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m btn2 "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;" "\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;"
"128m \x1B[22m\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m " "127m \x1B[22m\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
"\x1B[39m\x1B[49m"); "\x1B[39m\x1B[49m");
} }
} }

View File

@ -1,12 +1,13 @@
#include <algorithm> // for max #include <algorithm> // for max
#include <array> // for array #include <array> // for array
#include <memory> // for allocator, make_shared, __shared_ptr_access #include <ftxui/screen/color.hpp> // for Color
#include <optional> #include <memory> // for allocator, make_shared, __shared_ptr_access
#include <string> // for basic_string, string #include <optional> // for optional, nullopt
#include <utility> // for move #include <string> // for basic_string, string
#include <vector> // for __alloc_traits<>::value_type #include <utility> // for move
#include <vector> // for __alloc_traits<>::value_type
#include "ftxui/dom/elements.hpp" // for unpack, Element, Decorator, BorderStyle, ROUNDED, Elements, DOUBLE, EMPTY, HEAVY, LIGHT, border, borderDouble, borderEmpty, borderHeavy, borderLight, borderRounded, borderStyled, borderWith, window #include "ftxui/dom/elements.hpp" // for unpack, Element, Decorator, BorderStyle, ROUNDED, borderStyled, Elements, DASHED, DOUBLE, EMPTY, HEAVY, LIGHT, border, borderDashed, borderDouble, borderEmpty, borderHeavy, borderLight, borderRounded, borderWith, window
#include "ftxui/dom/node.hpp" // for Node, Elements #include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box

View File

@ -1,9 +1,9 @@
#include <gtest/gtest.h> #include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
#include <string> // for allocator #include <string> // for allocator
#include "ftxui/dom/elements.hpp" // for operator|, text, bgcolor, color, Element #include "ftxui/dom/elements.hpp" // for operator|, text, bgcolor, color, Element
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Red #include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::RedLight
#include "ftxui/screen/screen.hpp" // for Screen, Pixel #include "ftxui/screen/screen.hpp" // for Screen, Pixel
namespace ftxui { namespace ftxui {

View File

@ -0,0 +1,293 @@
#include <stddef.h> // for size_t
#include <algorithm> // for max, min, sort, copy
#include <cmath> // for fmod, cos, sin
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient::Stop, LinearGradient
#include <memory> // for allocator_traits<>::value_type, make_shared
#include <optional> // for optional, operator!=, operator<
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/dom/elements.hpp" // for Element, Decorator, bgcolor, color
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color, Color::Default, Color::Blue
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
namespace ftxui {
namespace {
struct LinearGradientNormalized {
float angle = 0.f;
std::vector<Color> colors;
std::vector<float> positions; // Sorted.
};
// Convert a LinearGradient to a normalized version.
LinearGradientNormalized Normalize(LinearGradient gradient) {
// Handle gradient of size 0.
if (gradient.stops.size() == 0) {
return LinearGradientNormalized{
0.f, {Color::Default, Color::Default}, {0.f, 1.f}};
}
// Fill in the two extent, if not provided.
if (!gradient.stops.front().position) {
gradient.stops.front().position = 0;
}
if (!gradient.stops.back().position) {
gradient.stops.back().position = 1.f;
}
// Fill in the blank, by interpolating positions.
size_t last_checkpoint = 0;
for (size_t i = 1; i < gradient.stops.size(); ++i) {
if (!gradient.stops[i].position) {
continue;
}
if (i - last_checkpoint >= 2) {
const float min = gradient.stops[i].position.value();
const float max = gradient.stops[last_checkpoint].position.value();
for (size_t j = last_checkpoint + 1; j < i; ++j) {
gradient.stops[j].position =
min + (max - min) * (j - last_checkpoint) / (i - last_checkpoint);
}
}
last_checkpoint = i;
}
// Sort the stops by position.
std::sort(
gradient.stops.begin(), gradient.stops.end(),
[](const auto& a, const auto& b) { return a.position < b.position; });
// If we don't being with zero, add a stop at zero.
if (gradient.stops.front().position != 0) {
gradient.stops.insert(gradient.stops.begin(),
{gradient.stops.front().color, 0.f});
}
// If we don't end with one, add a stop at one.
if (gradient.stops.back().position != 1) {
gradient.stops.push_back({gradient.stops.back().color, 1.f});
}
// Normalize the angle.
LinearGradientNormalized normalized;
normalized.angle = std::fmod(std::fmod(gradient.angle, 360.f) + 360.f, 360.f);
for (auto& stop : gradient.stops) {
normalized.colors.push_back(stop.color);
normalized.positions.push_back(stop.position.value());
}
return normalized;
}
Color Interpolate(const LinearGradientNormalized& gradient, float t) {
// Find the right color in the gradient's stops.
size_t i = 1;
while (true) {
if (i > gradient.positions.size()) {
return Color::Interpolate(0.5f, gradient.colors.back(),
gradient.colors.back());
}
if (t <= gradient.positions[i]) {
break;
}
++i;
}
const float t0 = gradient.positions[i - 1];
const float t1 = gradient.positions[i - 0];
const float tt = (t - t0) / (t1 - t0);
const Color& c0 = gradient.colors[i - 1];
const Color& c1 = gradient.colors[i - 0];
const Color& cc = Color::Interpolate(tt, c0, c1);
return cc;
}
class LinearGradientColor : public NodeDecorator {
public:
explicit LinearGradientColor(Element child,
const LinearGradient& gradient,
bool background_color)
: NodeDecorator(std::move(child)),
gradient_(Normalize(gradient)),
background_color_{background_color} {}
private:
void Render(Screen& screen) override {
const float degtorad = 0.01745329251f;
const float dx = std::cos(gradient_.angle * degtorad);
const float dy = std::sin(gradient_.angle * degtorad);
// Project every corner to get the extent of the gradient.
const float p1 = box_.x_min * dx + box_.y_min * dy;
const float p2 = box_.x_min * dx + box_.y_max * dy;
const float p3 = box_.x_max * dx + box_.y_min * dy;
const float p4 = box_.x_max * dx + box_.y_max * dy;
const float min = std::min({p1, p2, p3, p4});
const float max = std::max({p1, p2, p3, p4});
// Renormalize the projection to [0, 1] using the extent and projective
// geometry.
const float dX = dx / (max - min);
const float dY = dy / (max - min);
const float dZ = -min / (max - min);
// Project every pixel to get the color.
if (background_color_) {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
const float t = x * dX + y * dY + dZ;
screen.PixelAt(x, y).background_color = Interpolate(gradient_, t);
}
}
} else {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
const float t = x * dX + y * dY + dZ;
screen.PixelAt(x, y).foreground_color = Interpolate(gradient_, t);
}
}
}
NodeDecorator::Render(screen);
}
LinearGradientNormalized gradient_;
bool background_color_;
};
} // namespace
/// @brief Build the "empty" gradient. This is often followed by calls to
/// LinearGradient::Angle() and LinearGradient::Stop().
/// Example:
/// ```cpp
/// auto gradient =
/// LinearGradient()
/// .Angle(45)
/// .Stop(Color::Red, 0.0)
/// .Stop(Color::Green, 0.5)
/// .Stop(Color::Blue, 1.0);;
/// ```
/// @ingroup dom
LinearGradient::LinearGradient() = default;
/// @brief Build a gradient with two colors.
/// @param begin The color at the beginning of the gradient.
/// @param end The color at the end of the gradient.
/// @ingroup dom
LinearGradient::LinearGradient(Color begin, Color end) {
stops.push_back({begin, {}});
stops.push_back({end, {}});
}
/// @brief Build a gradient with two colors and an angle.
/// @param a The angle of the gradient.
/// @param begin The color at the beginning of the gradient.
/// @param end The color at the end of the gradient.
/// @ingroup dom
LinearGradient::LinearGradient(float a, Color begin, Color end) {
angle = a;
stops.push_back({begin, {}});
stops.push_back({end, {}});
}
/// @brief Set the angle of the gradient.
/// @param a The angle of the gradient.
/// @return The gradient.
/// @ingroup dom
LinearGradient& LinearGradient::Angle(float a) {
angle = a;
return *this;
}
/// @brief Add a color stop to the gradient.
/// @param c The color of the stop.
/// @param p The position of the stop.
/// @return The gradient.
LinearGradient& LinearGradient::Stop(Color c, float p) {
stops.push_back({c, p});
return *this;
}
/// @brief Add a color stop to the gradient.
/// @param c The color of the stop.
/// @return The gradient.
/// @ingroup dom
/// @note The position of the stop is interpolated from nearby stops.
LinearGradient& LinearGradient::Stop(Color c) {
stops.push_back({c, {}});
return *this;
}
/// @brief Set the foreground color of an element with linear-gradient effect.
/// @param gradient The gradient effect to be applied on the output element.
/// @param child The input element.
/// @return The output element colored.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// color(LinearGradient{0, {Color::Red, Color::Blue}}, text("Hello"))
/// ```
Element color(const LinearGradient& gradient, Element child) {
return std::make_shared<LinearGradientColor>(std::move(child), gradient,
/*background_color*/ false);
}
/// @brief Set the background color of an element with linear-gradient effect.
/// @param gradient The gradient effect to be applied on the output element.
/// @param child The input element.
/// @return The output element colored.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// bgcolor(LinearGradient{0, {Color::Red, Color::Blue}}, text("Hello"))
/// ```
Element bgcolor(const LinearGradient& gradient, Element child) {
return std::make_shared<LinearGradientColor>(std::move(child), gradient,
/*background_color*/ true);
}
/// @brief Decorate using a linear-gradient effect on the foreground color.
/// @param gradient The gradient effect to be applied on the output element.
/// @return The Decorator applying the color.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// text("Hello") | color(LinearGradient{0, {Color::Red, Color::Blue}})
/// ```
Decorator color(const LinearGradient& gradient) {
return
[gradient](Element child) { return color(gradient, std::move(child)); };
}
/// @brief Decorate using a linear-gradient effect on the background color.
/// @param gradient The gradient effect to be applied on the output element.
/// @return The Decorator applying the color.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// text("Hello") | color(LinearGradient{0, {Color::Red, Color::Blue}})
/// ```
Decorator bgcolor(const LinearGradient& gradient) {
return
[gradient](Element child) { return bgcolor(gradient, std::move(child)); };
}
} // namespace ftxui
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -0,0 +1,90 @@
#include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient::Stop, LinearGradient
#include <string> // for allocator
#include "ftxui/dom/elements.hpp" // for operator|, text, bgcolor, color, Element
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::RedLight
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
namespace ftxui {
TEST(ColorTest, API_default) {
LinearGradient gradient;
EXPECT_EQ(gradient.angle, 0);
EXPECT_EQ(gradient.stops.size(), 0);
}
TEST(ColorTest, API_builder) {
auto gradient = LinearGradient() //
.Angle(45)
.Stop(Color::Red)
.Stop(Color::RedLight, 0.5)
.Stop(Color::RedLight);
EXPECT_EQ(gradient.angle, 45);
EXPECT_EQ(gradient.stops.size(), 3);
EXPECT_EQ(gradient.stops[0].color, Color::Red);
EXPECT_EQ(gradient.stops[0].position, std::nullopt);
EXPECT_EQ(gradient.stops[1].color, Color::RedLight);
EXPECT_EQ(gradient.stops[1].position, 0.5);
EXPECT_EQ(gradient.stops[2].color, Color::RedLight);
EXPECT_EQ(gradient.stops[2].position, std::nullopt);
}
TEST(ColorTest, API_constructor_bicolor) {
auto gradient = LinearGradient(Color::Red, Color::RedLight);
EXPECT_EQ(gradient.angle, 0);
EXPECT_EQ(gradient.stops.size(), 2);
EXPECT_EQ(gradient.stops[0].color, Color::Red);
EXPECT_EQ(gradient.stops[0].position, std::nullopt);
EXPECT_EQ(gradient.stops[1].color, Color::RedLight);
EXPECT_EQ(gradient.stops[1].position, std::nullopt);
}
TEST(ColorTest, API_constructor_bicolor_angle) {
auto gradient = LinearGradient(45, Color::Red, Color::RedLight);
EXPECT_EQ(gradient.angle, 45);
EXPECT_EQ(gradient.stops.size(), 2);
EXPECT_EQ(gradient.stops[0].color, Color::Red);
EXPECT_EQ(gradient.stops[0].position, std::nullopt);
EXPECT_EQ(gradient.stops[1].color, Color::RedLight);
EXPECT_EQ(gradient.stops[1].position, std::nullopt);
}
TEST(ColorTest, GradientForeground) {
auto element =
text("text") | color(LinearGradient(Color::RedLight, Color::Red));
Screen screen(5, 1);
Render(screen, element);
Color gradient_begin = Color::Interpolate(0, Color::RedLight, Color::Red);
Color gradient_end = Color::Interpolate(1, Color::RedLight, Color::Red);
EXPECT_EQ(screen.PixelAt(0, 0).foreground_color, gradient_begin);
EXPECT_EQ(screen.PixelAt(0, 0).background_color, Color());
EXPECT_EQ(screen.PixelAt(4, 0).foreground_color, gradient_end);
EXPECT_EQ(screen.PixelAt(4, 0).background_color, Color());
}
TEST(ColorTest, GradientBackground) {
auto element =
text("text") | bgcolor(LinearGradient(Color::RedLight, Color::Red));
Screen screen(5, 1);
Render(screen, element);
Color gradient_begin = Color::Interpolate(0, Color::RedLight, Color::Red);
Color gradient_end = Color::Interpolate(1, Color::RedLight, Color::Red);
EXPECT_EQ(screen.PixelAt(0, 0).foreground_color, Color());
EXPECT_EQ(screen.PixelAt(0, 0).background_color, gradient_begin);
EXPECT_EQ(screen.PixelAt(4, 0).foreground_color, Color());
EXPECT_EQ(screen.PixelAt(4, 0).background_color, gradient_end);
}
} // namespace ftxui
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -15,12 +15,12 @@ bool IsCell(int x, int y) {
// NOLINTNEXTLINE // NOLINTNEXTLINE
static std::string charset[6][6] = { static std::string charset[6][6] = {
{"", "", "", "", "", ""}, // LIGHT {"", "", "", "", "", ""}, // LIGHT
{"", "", "", "", "", ""}, // DASHED {"", "", "", "", "", ""}, // DASHED
{"", "", "", "", "", ""}, // HEAVY {"", "", "", "", "", ""}, // HEAVY
{"", "", "", "", "", ""}, // DOUBLE {"", "", "", "", "", ""}, // DOUBLE
{"", "", "", "", "", ""}, // ROUNDED {"", "", "", "", "", ""}, // ROUNDED
{" ", " ", " ", " ", " ", " "}, // EMPTY {" ", " ", " ", " ", " ", " "}, // EMPTY
}; };
int Wrap(int input, int modulo) { int Wrap(int input, int modulo) {

View File

@ -1,6 +1,7 @@
#include "ftxui/screen/color.hpp" #include "ftxui/screen/color.hpp"
#include <array> // for array #include <array> // for array
#include <cmath>
#include <string_view> // for literals #include <string_view> // for literals
#include "ftxui/screen/color_info.hpp" // for GetColorInfo, ColorInfo #include "ftxui/screen/color_info.hpp" // for GetColorInfo, ColorInfo
@ -220,12 +221,12 @@ Color Color::Interpolate(float t, const Color& a, const Color& b) {
get_color(a, &red_a, &green_a, &blue_a); get_color(a, &red_a, &green_a, &blue_a);
get_color(b, &red_b, &green_b, &blue_b); get_color(b, &red_b, &green_b, &blue_b);
return Color::RGB(static_cast<uint8_t>(static_cast<float>(red_a) * (1 - t) + // Gamma correction:
static_cast<float>(red_b) * t), // https://en.wikipedia.org/wiki/Gamma_correction
static_cast<uint8_t>(static_cast<float>(green_a) * (1 - t) + return Color::RGB(
static_cast<float>(green_b) * t), pow(pow(red_a, 2.2f) * (1 - t) + pow(red_b, 2.2f) * t, 1 / 2.2f),
static_cast<uint8_t>(static_cast<float>(blue_a) * (1 - t) + pow(pow(green_a, 2.2f) * (1 - t) + pow(green_b, 2.2f) * t, 1 / 2.2f),
static_cast<float>(blue_b) * t)); pow(pow(blue_a, 2.2f) * (1 - t) + pow(blue_b, 2.2f) * t, 1 / 2.2f));
} }
inline namespace literals { inline namespace literals {

View File

@ -57,22 +57,22 @@ TEST(ColorTest, Interpolate) {
Color::RGB(1, 2, 3), // Color::RGB(1, 2, 3), //
Color::RGB(244, 244, 123)) // Color::RGB(244, 244, 123)) //
.Print(false), .Print(false),
"38;2;73;74;39"); "38;2;141;141;71");
EXPECT_EQ(Color::Interpolate(0.7f, // EXPECT_EQ(Color::Interpolate(0.7f, //
Color::RGB(1, 2, 3), // Color::RGB(1, 2, 3), //
Color::RGB(244, 244, 123)) // Color::RGB(244, 244, 123)) //
.Print(false), .Print(false),
"38;2;171;171;87"); "38;2;207;207;104");
EXPECT_EQ(Color::Interpolate(0.7f, // EXPECT_EQ(Color::Interpolate(0.7f, //
Color(Color::Red), // Color(Color::Red), //
Color::RGB(244, 244, 123)) // Color::RGB(244, 244, 123)) //
.Print(false), .Print(false),
"38;2;209;170;86"); "38;2;216;207;104");
EXPECT_EQ(Color::Interpolate(0.7f, // EXPECT_EQ(Color::Interpolate(0.7f, //
Color::RGB(244, 244, 123), // Color::RGB(244, 244, 123), //
Color(Color::Plum1)) // Color(Color::Plum1)) //
.Print(false), .Print(false),
"38;2;251;195;215"); "38;2;251;198;225");
} }
TEST(ColorTest, HSV) { TEST(ColorTest, HSV) {