mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
Add a Producer/Consumer system.
It allow you to create the two end of a pipe: A producer and consumer. The producer can be moved into another thread. Several producer can be created if necessary. This will ease merging: https://github.com/ArthurSonzogni/FTXUI/pull/11
This commit is contained in:
parent
6de8c63907
commit
09a1b16613
@ -18,9 +18,17 @@ add_library(screen
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src/ftxui/screen/string.cpp
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src/ftxui/screen/terminal.cpp
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src/ftxui/screen/wcwidth.cpp
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include/ftxui/screen/box.hpp
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include/ftxui/screen/color.hpp
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include/ftxui/screen/screen.hpp
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include/ftxui/screen/string.hpp
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)
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add_library(dom
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include/ftxui/dom/elements.hpp
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include/ftxui/dom/node.hpp
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include/ftxui/dom/requirement.hpp
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include/ftxui/dom/take_any_args.hpp
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src/ftxui/dom/blink.cpp
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src/ftxui/dom/bold.cpp
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src/ftxui/dom/border.cpp
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@ -57,6 +65,16 @@ add_library(component
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src/ftxui/component/radiobox.cpp
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src/ftxui/component/screen_interactive.cpp
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src/ftxui/component/toggle.cpp
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include/ftxui/component/checkbox.hpp
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include/ftxui/component/component.hpp
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include/ftxui/component/container.hpp
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include/ftxui/component/event.hpp
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include/ftxui/component/input.hpp
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include/ftxui/component/menu.hpp
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include/ftxui/component/radiobox.hpp
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include/ftxui/component/screen_interactive.hpp
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include/ftxui/component/producer_consumer.hpp
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include/ftxui/component/toggle.hpp
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)
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add_library(ftxui::screen ALIAS screen)
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@ -5,6 +5,7 @@
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#include <functional>
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#include <string>
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#include <vector>
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#include <ftxui/component/producer_consumer.hpp>
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namespace ftxui {
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@ -20,7 +21,7 @@ struct Event {
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static Event Character(const std::string&);
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static Event Special(const std::string&);
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static Event GetEvent(std::function<char()> getchar);
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static void Convert(Consumer<char>& in, Producer<Event>& out, char c);
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// --- Arrow ---
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static Event ArrowLeft;
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101
include/ftxui/component/producer_consumer.hpp
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101
include/ftxui/component/producer_consumer.hpp
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@ -0,0 +1,101 @@
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#ifndef FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_
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#define FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <queue>
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namespace ftxui {
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// Usage:
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//
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// Initialization:
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// ---------------
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//
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// auto consumer = MakeConsumer<std:string>();
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// auto producer_1 = consumer.MakeProducer();
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// auto producer_2 = consumer.MakeProducer();
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//
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// Then move one producers elsewhere, potentially in a different thread.
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// ----------------------
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// [thread 1] producer_1->Send("hello");
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// [thread 2] producer_2->Send("world");
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//
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// On the consumer side:
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// ---------------------
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// char c;
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// while(consumer_->Receive(&c)) // Return true as long as there is a producer.
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// print(c)
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//
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// Consumer::Receive returns true when the last Producer is released.
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// clang-format off
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template<class T> class ProducerImpl;
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template<class T> class ConsumerImpl;
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template<class T> using Producer = std::unique_ptr<ProducerImpl<T>>;
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template<class T> using Consumer = std::unique_ptr<ConsumerImpl<T>>;
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template<class T> Consumer<T> MakeConsumer();
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// clang-format on
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// ---- Implementation part ----
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template <class T>
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class ProducerImpl {
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public:
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void Send(T t) { consumer_->Receive(std::move(t)); }
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~ProducerImpl() { consumer_->producers_--; }
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private:
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friend class ConsumerImpl<T>;
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ProducerImpl(ConsumerImpl<T>* consumer) : consumer_(consumer) {}
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ConsumerImpl<T>* consumer_;
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};
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template <class T>
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class ConsumerImpl {
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public:
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Producer<T> MakeProducer() {
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producers_++;
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return std::unique_ptr<ProducerImpl<T>>(new ProducerImpl<T>(this));
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}
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bool Receive(T* t) {
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while (producers_) {
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std::unique_lock<std::mutex> lock(mutex_);
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while (queue_.empty())
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notifier_.wait(lock);
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if (queue_.empty())
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continue;
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*t = std::move(queue_.front());
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queue_.pop();
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return true;
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}
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return false;
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}
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private:
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friend class ProducerImpl<T>;
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void Receive(T t) {
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std::unique_lock<std::mutex> lock(mutex_);
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queue_.push(std::move(t));
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notifier_.notify_one();
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}
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std::mutex mutex_;
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std::queue<T> queue_;
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std::condition_variable notifier_;
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std::atomic<int> producers_ = 0;
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};
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template <class T>
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Consumer<T> MakeConsumer() {
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return std::make_unique<ConsumerImpl<T>>();
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}
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} // namespace ftxui
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#endif // FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_
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@ -10,6 +10,7 @@
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#include "ftxui/component/event.hpp"
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#include "ftxui/screen/screen.hpp"
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#include <ftxui/component/producer_consumer.hpp>
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namespace ftxui {
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class Component;
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@ -40,13 +41,13 @@ class ScreenInteractive : public Screen {
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Dimension dimension_ = Dimension::Fixed;
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ScreenInteractive(int dimx, int dimy, Dimension dimension);
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std::condition_variable events_queue_cv;
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std::mutex events_queue_mutex;
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std::queue<Event> events_queue;
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std::atomic<bool> quit_ = false;
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Producer<Event> event_producer_;
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Consumer<Event> event_consumer_;
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std::string set_cursor_position;
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std::string reset_cursor_position;
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std::atomic<bool>quit_ = false;
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};
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} // namespace ftxui
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@ -36,19 +36,25 @@ Event Event::Special(const std::string& input) {
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return event;
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}
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Event ParseUTF8(std::function<char()>& getchar, std::string& input) {
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if ((input[0] & 0b11000000) == 0b11000000)
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input += getchar();
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if ((input[0] & 0b11100000) == 0b11100000)
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input += getchar();
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if ((input[0] & 0b11110000) == 0b11110000)
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input += getchar();
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return Event::Character(input);
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void ParseUTF8(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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char c;
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char mask = 0b11000000;
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for (int i = 0; i < 3; ++i) {
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if ((input[0] & mask) == mask) {
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if (!in->Receive(&c))
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return;
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input += c;
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}
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mask = mask >> 1 | 0b10000000;
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}
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out->Send(Event::Character(input));
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}
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Event ParseCSI(std::function<char()> getchar, std::string& input) {
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void ParseCSI(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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char c;
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while (1) {
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char c = getchar();
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if (!in->Receive(&c))
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return;
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input += c;
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if (c >= '0' && c <= '9')
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@ -58,80 +64,95 @@ Event ParseCSI(std::function<char()> getchar, std::string& input) {
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continue;
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if (c >= ' ' && c <= '~')
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return Event::Special(input);
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return out->Send(Event::Special(input));
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// Invalid ESC in CSI.
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if (c == '\x1B')
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return Event::Special(input);
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return out->Send(Event::Special(input));
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}
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}
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Event ParseDCS(std::function<char()> getchar, std::string& input) {
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void ParseDCS(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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char c;
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// Parse until the string terminator ST.
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while (1) {
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input += getchar();
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if (!in->Receive(&c))
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return;
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input += c;
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if (input.back() != '\x1B')
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continue;
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input += getchar();
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if (!in->Receive(&c))
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return;
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input += c;
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if (input.back() != '\\')
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continue;
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return Event::Special(input);
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return out->Send(Event::Special(input));
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}
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}
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Event ParseOSC(std::function<char()> getchar, std::string& input) {
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void ParseOSC(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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char c;
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// Parse until the string terminator ST.
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while (1) {
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input += getchar();
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if (!in->Receive(&c))
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return;
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input += c;
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if (input.back() != '\x1B')
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continue;
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input += getchar();
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if (!in->Receive(&c))
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return;
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input += c;
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if (input.back() != '\\')
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continue;
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return Event::Special(input);
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return out->Send(Event::Special(input));
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}
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}
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Event ParseESC(std::function<char()> getchar, std::string& input) {
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input += getchar();
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switch (input.back()) {
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void ParseESC(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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char c;
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if (!in->Receive(&c))
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return;
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input += c;
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switch (c) {
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case 'P':
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return ParseDCS(getchar, input);
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return ParseDCS(in, out, input);
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case '[':
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return ParseCSI(getchar, input);
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return ParseCSI(in, out, input);
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case ']':
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return ParseOSC(getchar, input);
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return ParseOSC(in, out, input);
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default:
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input += getchar();
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return Event::Special(input);
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if (!in->Receive(&c))
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return;
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input += c;
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out->Send(Event::Special(input));
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}
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}
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// static
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Event Event::GetEvent(std::function<char()> getchar) {
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void Event::Convert(Consumer<char>& in, Producer<Event>& out, char c) {
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std::string input;
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input += getchar();
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input += c;
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unsigned char head = input[0];
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switch (head) {
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case 24: // CAN
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case 26: // SUB
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return Event(); // Ignored.
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return;
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case 'P':
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return ParseDCS(getchar, input);
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return ParseDCS(in, out, input);
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case '\x1B':
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return ParseESC(getchar, input);
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return ParseESC(in, out, input);
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}
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if (head < 32) // C0
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return Event::Special(input);
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return out->Send(Event::Special(input));
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if (head == 127) // Delete
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return Event::Special(input);
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return out->Send(Event::Special(input));
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return ParseUTF8(getchar, input);
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return ParseUTF8(in, out, input);
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}
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// --- Arrow ---
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30
src/ftxui/component/pipe.hpp
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30
src/ftxui/component/pipe.hpp
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@ -0,0 +1,30 @@
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#ifndef FTXUI_COMPONENTS_TASK_QUEUE_H_
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#define FTXUI_COMPONENTS_TASK_QUEUE_H_
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <queue>
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template <class T>
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class TaskQueue {
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public:
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void Post(T task);
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void Close();
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bool Take(T& task);
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private:
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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events_queue.push(event);
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events_queue_cv.notify_one();
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std::condition_variable events_queue_cv;
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std::mutex events_queue_mutex;
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std::queue<Event> events_queue;
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std::atomic<bool> quit_ = false;
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};
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#endif // FTXUI_COMPONENTS_TASK_QUEUE_H_
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@ -57,7 +57,11 @@ void OnResize(int /* signal */) {
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}
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ScreenInteractive::ScreenInteractive(int dimx, int dimy, Dimension dimension)
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: Screen(dimx, dimy), dimension_(dimension) {}
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: Screen(dimx, dimy), dimension_(dimension) {
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event_consumer_ = MakeConsumer<Event>();
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event_producer_ = event_consumer_->MakeProducer();
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}
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ScreenInteractive::~ScreenInteractive() {}
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// static
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@ -81,21 +85,7 @@ ScreenInteractive ScreenInteractive::FitComponent() {
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}
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void ScreenInteractive::PostEvent(Event event) {
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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events_queue.push(event);
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events_queue_cv.notify_one();
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}
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void ScreenInteractive::EventLoop(Component* component) {
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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while (!quit_ && events_queue.empty())
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events_queue_cv.wait(lock);
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// After the wait, we own the lock.
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while (!events_queue.empty()) {
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component->OnEvent(events_queue.front());
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events_queue.pop();
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}
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event_producer_->Send(event);
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}
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void ScreenInteractive::Loop(Component* component) {
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@ -150,12 +140,25 @@ void ScreenInteractive::Loop(Component* component) {
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std::cout << std::endl;
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});
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// Spawn a thread. It will listen for new characters being typed.
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std::thread read_char([this] {
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while (!quit_) {
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auto event = Event::GetEvent([] { return (char)getchar(); });
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PostEvent(std::move(event));
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}
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auto char_consumer = MakeConsumer<char>();
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// Spawn a thread to produce char.
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auto char_producer = char_consumer->MakeProducer();
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std::thread read_char([&] {
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// TODO(arthursonzogni): Use a timeout so that it doesn't block even if the
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// user doesn't generate new chars.
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while (!quit_)
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char_producer->Send((char)getchar());
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char_producer.reset();
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});
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// Spawn a thread producing events and consumer chars.
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auto event_producer = event_consumer_->MakeProducer();
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std::thread convert_char_to_event([&] {
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char c;
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while (char_consumer->Receive(&c))
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Event::Convert(char_consumer, event_producer, c);
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event_producer.reset();
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});
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// The main loop.
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@ -164,9 +167,12 @@ void ScreenInteractive::Loop(Component* component) {
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Draw(component);
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std::cout << ToString() << set_cursor_position << std::flush;
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Clear();
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EventLoop(component);
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Event event;
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if (event_consumer_->Receive(&event))
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component->OnEvent(event);
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}
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read_char.join();
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convert_char_to_event.join();
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OnExit(0);
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}
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