mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-23 03:10:01 +08:00
Switch name Producer/Consumer -> Sender/Receiver
The producer/consumer was created for: https://github.com/ArthurSonzogni/FTXUI/pull/11 This patch makes rename everything from Producer/Consumer toward Sender/Receiver.
This commit is contained in:
parent
09a1b16613
commit
0a7b556a12
@ -73,7 +73,7 @@ add_library(component
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include/ftxui/component/menu.hpp
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include/ftxui/component/menu.hpp
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include/ftxui/component/radiobox.hpp
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include/ftxui/component/radiobox.hpp
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include/ftxui/component/screen_interactive.hpp
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include/ftxui/component/screen_interactive.hpp
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include/ftxui/component/producer_consumer.hpp
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include/ftxui/component/receiver.hpp
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include/ftxui/component/toggle.hpp
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include/ftxui/component/toggle.hpp
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)
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)
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@ -2,10 +2,10 @@
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#define FTXUI_COMPONENT_EVENT_HPP
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#define FTXUI_COMPONENT_EVENT_HPP
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#include <array>
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#include <array>
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#include <ftxui/component/receiver.hpp>
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#include <functional>
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#include <functional>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <ftxui/component/producer_consumer.hpp>
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namespace ftxui {
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namespace ftxui {
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@ -21,7 +21,7 @@ struct Event {
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static Event Character(const std::string&);
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static Event Character(const std::string&);
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static Event Special(const std::string&);
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static Event Special(const std::string&);
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static void Convert(Consumer<char>& in, Producer<Event>& out, char c);
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static void Convert(Receiver<char>& in, Sender<Event>& out, char c);
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// --- Arrow ---
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// --- Arrow ---
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static Event ArrowLeft;
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static Event ArrowLeft;
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@ -1,101 +0,0 @@
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#ifndef FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_
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#define FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <queue>
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namespace ftxui {
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// Usage:
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//
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// Initialization:
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// ---------------
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//
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// auto consumer = MakeConsumer<std:string>();
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// auto producer_1 = consumer.MakeProducer();
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// auto producer_2 = consumer.MakeProducer();
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//
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// Then move one producers elsewhere, potentially in a different thread.
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// ----------------------
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// [thread 1] producer_1->Send("hello");
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// [thread 2] producer_2->Send("world");
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//
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// On the consumer side:
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// ---------------------
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// char c;
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// while(consumer_->Receive(&c)) // Return true as long as there is a producer.
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// print(c)
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//
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// Consumer::Receive returns true when the last Producer is released.
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// clang-format off
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template<class T> class ProducerImpl;
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template<class T> class ConsumerImpl;
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template<class T> using Producer = std::unique_ptr<ProducerImpl<T>>;
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template<class T> using Consumer = std::unique_ptr<ConsumerImpl<T>>;
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template<class T> Consumer<T> MakeConsumer();
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// clang-format on
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// ---- Implementation part ----
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template <class T>
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class ProducerImpl {
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public:
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void Send(T t) { consumer_->Receive(std::move(t)); }
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~ProducerImpl() { consumer_->producers_--; }
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private:
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friend class ConsumerImpl<T>;
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ProducerImpl(ConsumerImpl<T>* consumer) : consumer_(consumer) {}
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ConsumerImpl<T>* consumer_;
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};
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template <class T>
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class ConsumerImpl {
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public:
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Producer<T> MakeProducer() {
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producers_++;
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return std::unique_ptr<ProducerImpl<T>>(new ProducerImpl<T>(this));
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}
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bool Receive(T* t) {
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while (producers_) {
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std::unique_lock<std::mutex> lock(mutex_);
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while (queue_.empty())
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notifier_.wait(lock);
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if (queue_.empty())
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continue;
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*t = std::move(queue_.front());
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queue_.pop();
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return true;
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}
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return false;
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}
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private:
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friend class ProducerImpl<T>;
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void Receive(T t) {
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std::unique_lock<std::mutex> lock(mutex_);
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queue_.push(std::move(t));
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notifier_.notify_one();
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}
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std::mutex mutex_;
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std::queue<T> queue_;
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std::condition_variable notifier_;
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std::atomic<int> producers_ = 0;
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};
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template <class T>
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Consumer<T> MakeConsumer() {
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return std::make_unique<ConsumerImpl<T>>();
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}
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} // namespace ftxui
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#endif // FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_
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103
include/ftxui/component/receiver.hpp
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103
include/ftxui/component/receiver.hpp
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@ -0,0 +1,103 @@
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#ifndef FTXUI_COMPONENT_RECEIVER_HPP_
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#define FTXUI_COMPONENT_RECEIVER_HPP_
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <queue>
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namespace ftxui {
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// Usage:
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//
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// Initialization:
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// ---------------
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//
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// auto receiver = MakeReceiver<std:string>();
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// auto sender_1= receiver.MakeSender();
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// auto sender_2 = receiver.MakeSender();
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//
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// Then move the senders elsewhere, potentially in a different thread.
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//
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// On the producer side:
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// ----------------------
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// [thread 1] sender_1->Send("hello");
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// [thread 2] sender_2->Send("world");
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//
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// On the consumer side:
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// ---------------------
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// char c;
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// while(receiver->Receive(&c)) // Return true as long as there is a producer.
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// print(c)
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//
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// Receiver::Receive() returns true when there are no more senders.
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// clang-format off
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template<class T> class SenderImpl;
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template<class T> class ReceiverImpl;
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template<class T> using Sender = std::unique_ptr<SenderImpl<T>>;
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template<class T> using Receiver = std::unique_ptr<ReceiverImpl<T>>;
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template<class T> Receiver<T> MakeReceiver();
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// clang-format on
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// ---- Implementation part ----
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template <class T>
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class SenderImpl {
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public:
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void Send(T t) { sender_->Receive(std::move(t)); }
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~SenderImpl() { sender_->senders_--; }
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private:
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friend class ReceiverImpl<T>;
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SenderImpl(ReceiverImpl<T>* consumer) : sender_(consumer) {}
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ReceiverImpl<T>* sender_;
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};
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template <class T>
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class ReceiverImpl {
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public:
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Sender<T> MakeSender() {
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senders_++;
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return std::unique_ptr<SenderImpl<T>>(new SenderImpl<T>(this));
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}
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bool Receive(T* t) {
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while (senders_) {
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std::unique_lock<std::mutex> lock(mutex_);
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while (queue_.empty())
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notifier_.wait(lock);
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if (queue_.empty())
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continue;
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*t = std::move(queue_.front());
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queue_.pop();
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return true;
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}
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return false;
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}
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private:
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friend class SenderImpl<T>;
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void Receive(T t) {
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std::unique_lock<std::mutex> lock(mutex_);
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queue_.push(std::move(t));
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notifier_.notify_one();
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}
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std::mutex mutex_;
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std::queue<T> queue_;
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std::condition_variable notifier_;
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std::atomic<int> senders_ = 0;
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};
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template <class T>
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Receiver<T> MakeReceiver() {
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return std::make_unique<ReceiverImpl<T>>();
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}
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} // namespace ftxui
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#endif // FTXUI_COMPONENT_RECEIVER_HPP_
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@ -3,6 +3,7 @@
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#include <atomic>
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#include <atomic>
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#include <condition_variable>
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#include <condition_variable>
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#include <ftxui/component/receiver.hpp>
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#include <functional>
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#include <functional>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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@ -10,7 +11,6 @@
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#include "ftxui/component/event.hpp"
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#include "ftxui/component/event.hpp"
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#include "ftxui/screen/screen.hpp"
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#include "ftxui/screen/screen.hpp"
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#include <ftxui/component/producer_consumer.hpp>
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namespace ftxui {
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namespace ftxui {
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class Component;
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class Component;
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@ -41,13 +41,13 @@ class ScreenInteractive : public Screen {
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Dimension dimension_ = Dimension::Fixed;
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Dimension dimension_ = Dimension::Fixed;
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ScreenInteractive(int dimx, int dimy, Dimension dimension);
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ScreenInteractive(int dimx, int dimy, Dimension dimension);
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Producer<Event> event_producer_;
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Sender<Event> event_sender_;
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Consumer<Event> event_consumer_;
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Receiver<Event> event_receiver_;
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std::string set_cursor_position;
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std::string set_cursor_position;
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std::string reset_cursor_position;
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std::string reset_cursor_position;
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std::atomic<bool>quit_ = false;
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std::atomic<bool> quit_ = false;
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};
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};
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} // namespace ftxui
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} // namespace ftxui
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@ -36,7 +36,7 @@ Event Event::Special(const std::string& input) {
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return event;
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return event;
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}
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}
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void ParseUTF8(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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void ParseUTF8(Receiver<char>& in, Sender<Event>& out, std::string& input) {
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char c;
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char c;
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char mask = 0b11000000;
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char mask = 0b11000000;
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for (int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; ++i) {
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@ -50,7 +50,7 @@ void ParseUTF8(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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out->Send(Event::Character(input));
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out->Send(Event::Character(input));
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}
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}
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void ParseCSI(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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void ParseCSI(Receiver<char>& in, Sender<Event>& out, std::string& input) {
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char c;
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char c;
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while (1) {
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while (1) {
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if (!in->Receive(&c))
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if (!in->Receive(&c))
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@ -72,7 +72,7 @@ void ParseCSI(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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}
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}
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}
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}
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void ParseDCS(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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void ParseDCS(Receiver<char>& in, Sender<Event>& out, std::string& input) {
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char c;
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char c;
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// Parse until the string terminator ST.
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// Parse until the string terminator ST.
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while (1) {
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while (1) {
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@ -90,7 +90,7 @@ void ParseDCS(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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}
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}
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}
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}
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void ParseOSC(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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void ParseOSC(Receiver<char>& in, Sender<Event>& out, std::string& input) {
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char c;
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char c;
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// Parse until the string terminator ST.
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// Parse until the string terminator ST.
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while (1) {
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while (1) {
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@ -108,7 +108,7 @@ void ParseOSC(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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}
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}
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}
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}
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void ParseESC(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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void ParseESC(Receiver<char>& in, Sender<Event>& out, std::string& input) {
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char c;
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char c;
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if (!in->Receive(&c))
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if (!in->Receive(&c))
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return;
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return;
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@ -129,7 +129,7 @@ void ParseESC(Consumer<char>& in, Producer<Event>& out, std::string& input) {
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}
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}
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// static
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// static
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void Event::Convert(Consumer<char>& in, Producer<Event>& out, char c) {
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void Event::Convert(Receiver<char>& in, Sender<Event>& out, char c) {
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std::string input;
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std::string input;
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input += c;
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input += c;
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@ -58,8 +58,8 @@ void OnResize(int /* signal */) {
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ScreenInteractive::ScreenInteractive(int dimx, int dimy, Dimension dimension)
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ScreenInteractive::ScreenInteractive(int dimx, int dimy, Dimension dimension)
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: Screen(dimx, dimy), dimension_(dimension) {
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: Screen(dimx, dimy), dimension_(dimension) {
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event_consumer_ = MakeConsumer<Event>();
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event_receiver_ = MakeReceiver<Event>();
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event_producer_ = event_consumer_->MakeProducer();
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event_sender_ = event_receiver_->MakeSender();
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}
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}
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ScreenInteractive::~ScreenInteractive() {}
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ScreenInteractive::~ScreenInteractive() {}
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@ -85,7 +85,7 @@ ScreenInteractive ScreenInteractive::FitComponent() {
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}
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}
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void ScreenInteractive::PostEvent(Event event) {
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void ScreenInteractive::PostEvent(Event event) {
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event_producer_->Send(event);
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event_sender_->Send(event);
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}
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}
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void ScreenInteractive::Loop(Component* component) {
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void ScreenInteractive::Loop(Component* component) {
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@ -140,25 +140,25 @@ void ScreenInteractive::Loop(Component* component) {
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std::cout << std::endl;
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std::cout << std::endl;
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});
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});
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auto char_consumer = MakeConsumer<char>();
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auto char_receiver = MakeReceiver<char>();
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// Spawn a thread to produce char.
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// Spawn a thread to produce char.
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auto char_producer = char_consumer->MakeProducer();
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auto char_sender = char_receiver->MakeSender();
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std::thread read_char([&] {
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std::thread read_char([&] {
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// TODO(arthursonzogni): Use a timeout so that it doesn't block even if the
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// TODO(arthursonzogni): Use a timeout so that it doesn't block even if the
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// user doesn't generate new chars.
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// user doesn't generate new chars.
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while (!quit_)
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while (!quit_)
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char_producer->Send((char)getchar());
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char_sender->Send((char)getchar());
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char_producer.reset();
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char_sender.reset();
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});
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});
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// Spawn a thread producing events and consumer chars.
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// Spawn a thread producing events and consumer chars.
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auto event_producer = event_consumer_->MakeProducer();
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auto event_sender = event_receiver_->MakeSender();
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std::thread convert_char_to_event([&] {
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std::thread convert_char_to_event([&] {
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char c;
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char c;
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while (char_consumer->Receive(&c))
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while (char_receiver->Receive(&c))
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Event::Convert(char_consumer, event_producer, c);
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Event::Convert(char_receiver, event_sender, c);
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event_producer.reset();
|
event_sender.reset();
|
||||||
});
|
});
|
||||||
|
|
||||||
// The main loop.
|
// The main loop.
|
||||||
@ -168,7 +168,7 @@ void ScreenInteractive::Loop(Component* component) {
|
|||||||
std::cout << ToString() << set_cursor_position << std::flush;
|
std::cout << ToString() << set_cursor_position << std::flush;
|
||||||
Clear();
|
Clear();
|
||||||
Event event;
|
Event event;
|
||||||
if (event_consumer_->Receive(&event))
|
if (event_receiver_->Receive(&event))
|
||||||
component->OnEvent(event);
|
component->OnEvent(event);
|
||||||
}
|
}
|
||||||
read_char.join();
|
read_char.join();
|
||||||
|
Loading…
Reference in New Issue
Block a user