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Add more documentation.
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@ -162,7 +162,7 @@ FULL_PATH_NAMES = YES
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# will be relative from the directory where doxygen is started.
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# This tag requires that the tag FULL_PATH_NAMES is set to YES.
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STRIP_FROM_PATH =
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STRIP_FROM_PATH = ../..
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# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
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# path mentioned in the documentation of a class, which tells the reader which
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@ -2319,7 +2319,7 @@ TEMPLATE_RELATIONS = NO
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# The default value is: YES.
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# This tag requires that the tag HAVE_DOT is set to YES.
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INCLUDE_GRAPH = YES
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INCLUDE_GRAPH = NO
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# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
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# set to YES then doxygen will generate a graph for each documented file showing
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@ -96,17 +96,18 @@
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<namespace>
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<briefdescription visible="yes"/>
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<memberdecl>
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<functions title=""/>
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<enums title=""/>
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<typedefs title=""/>
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<classes visible="yes" title=""/>
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<structs visible="yes" title=""/>
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<nestednamespaces visible="yes" title=""/>
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<constantgroups visible="yes" title=""/>
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<interfaces visible="yes" title=""/>
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<classes visible="yes" title=""/>
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<structs visible="yes" title=""/>
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<exceptions visible="yes" title=""/>
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<typedefs title=""/>
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<sequences title=""/>
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<dictionaries title=""/>
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<enums title=""/>
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<functions title=""/>
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<variables title=""/>
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<membergroups visible="yes"/>
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</memberdecl>
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@ -1,35 +0,0 @@
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# Examples
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@example ./examples/util/print_key_press.cpp
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@example ./examples/dom/dbox.cpp
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@example ./examples/dom/separator.cpp
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@example ./examples/dom/style_color.cpp
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@example ./examples/dom/paragraph.cpp
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@example ./examples/dom/style_blink.cpp
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@example ./examples/dom/style_dim.cpp
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@example ./examples/dom/style_inverted.cpp
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@example ./examples/dom/graph.cpp
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@example ./examples/dom/package_manager.cpp
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@example ./examples/dom/window.cpp
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@example ./examples/dom/html_like.cpp
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@example ./examples/dom/border.cpp
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@example ./examples/dom/style_underlined.cpp
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@example ./examples/dom/gauge.cpp
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@example ./examples/dom/style_bold.cpp
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@example ./examples/dom/spinner.cpp
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@example ./examples/dom/style_gallery.cpp
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@example ./examples/dom/vbox_hbox.cpp
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@example ./examples/dom/size.cpp
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@example ./examples/dom/hflow.cpp
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@example ./examples/component/tab_vertical.cpp
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@example ./examples/component/gallery.cpp
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@example ./examples/component/checkbox.cpp
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@example ./examples/component/checkbox_in_frame.cpp
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@example ./examples/component/menu2.cpp
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@example ./examples/component/tab_horizontal.cpp
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@example ./examples/component/input.cpp
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@example ./examples/component/homescreen.cpp
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@example ./examples/component/radiobox.cpp
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@example ./examples/component/menu.cpp
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@example ./examples/component/menu_style.cpp
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@example ./examples/component/radiobox_in_frame.cpp
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@example ./examples/component/toggle.cpp
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@ -341,26 +341,40 @@ its keyboard. They handle keyboard navigation, including component focus.
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## Input
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The component: \ref ftxui::Input
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@htmlonly
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<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
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@endhtmlonly
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## Menu
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The component: \ref ftxui::Menu
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@htmlonly
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<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
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@endhtmlonly
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## Toggle.
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The component: \ref ftxui::Toggle
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@htmlonly
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<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
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@endhtmlonly
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## CheckBox
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The component: \ref ftxui::CheckBox
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@htmlonly
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<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
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@endhtmlonly
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## RadioBox
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The component: \ref ftxui::RadioBox
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@htmlonly
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<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
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@endhtmlonly
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@ -7,27 +7,29 @@
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namespace ftxui {
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/// @brief A Checkbox. It can be checked or unchecked.Display an element on a ftxui::Screen.
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/// @ingroup dom
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class CheckBox : public Component {
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public:
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// Constructor.
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CheckBox() = default;
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~CheckBox() override = default;
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bool state = false;
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std::wstring label = L"label";
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bool state = false; // The current state. true=checked, false:unchecked.
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std::wstring label = L"label"; // The CheckBox label.
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#if defined(_WIN32)
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std::wstring checked = L"[X] ";
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std::wstring unchecked = L"[ ] ";
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std::wstring checked = L"[X] "; /// Prefix for a "checked" state.
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std::wstring unchecked = L"[ ] "; /// Prefix for an "unchecked" state.
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#else
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std::wstring checked = L"▣ ";
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std::wstring unchecked = L"☐ ";
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std::wstring checked = L"▣ "; /// Prefix for a "checked" state.
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std::wstring unchecked = L"☐ "; /// Prefix for a "unchecked" state.
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#endif
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Decorator focused_style = inverted;
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Decorator unfocused_style = nothing;
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Decorator focused_style = inverted; /// Decorator used when focused.
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Decorator unfocused_style = nothing; /// Decorator used when unfocused.
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// State update callback.
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/// Called when the user change the state of the CheckBox.
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std::function<void()> on_change = []() {};
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// Component implementation.
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@ -9,6 +9,9 @@ namespace ftxui {
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class Delegate;
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class Focus;
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/// @brief It implement rendering itself as ftxui::Element. It implement
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/// keyboard navigation by responding to ftxui::Event.
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/// @ingroup component
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class Component {
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public:
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// Constructor/Destructor.
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@ -16,7 +19,7 @@ class Component {
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virtual ~Component();
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// Component hierarchy.
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Component* Parent() { return parent_; }
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Component* Parent();
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void Add(Component* children);
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// Renders the component.
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@ -5,10 +5,7 @@
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namespace ftxui {
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// A component where focus and events are automatically handled for you.
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// List of container:
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//
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// Please use HorizontalContainer or VerticalContainer.
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/// @brief A component where focus and events are automatically handled for you.
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class Container : public Component {
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public:
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static Container Vertical();
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@ -9,6 +9,9 @@
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namespace ftxui {
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/// @brief Represent an event. It can be key press event, a terminal resize, or
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/// more ...
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//
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// Documentation:
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// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
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//
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@ -7,6 +7,8 @@
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namespace ftxui {
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/// @brief An input box. The user can type text into it.
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/// @ingroup component.
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class Input : public Component {
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public:
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// Constructor.
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@ -8,6 +8,8 @@
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namespace ftxui {
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/// @brief A list of items. The user can navigate through them.
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/// @ingroup component
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class Menu : public Component {
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public:
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// Constructor.
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@ -7,6 +7,9 @@
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namespace ftxui {
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/// @brief A list of selectable element. One and only one can be selected at
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/// the same time.
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/// @ingroup component
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class RadioBox : public Component {
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public:
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// Constructor.
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@ -8,6 +8,8 @@
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namespace ftxui {
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/// @brief An horizontal list of elements. The user can navigate through them.
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/// @ingroup component
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class Toggle : public Component {
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public:
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// Constructor.
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@ -61,13 +61,13 @@ Element flex(Element); // Expand/Minimize if possible/needed.
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Element flex_grow(Element); // Expand element if possible.
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Element flex_shrink(Element); // Minimize element if needed.
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Element xflex(Element); // Expand/Minimize if possible/needed.
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Element xflex_grow(Element); // Expand element if possible.
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Element xflex_shrink(Element); // Minimize element if needed.
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Element xflex(Element); // Expand/Minimize if possible/needed on X axis.
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Element xflex_grow(Element); // Expand element if possible on X axis.
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Element xflex_shrink(Element); // Minimize element if needed on X axis.
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Element yflex(Element); // Expand/Minimize if possible/needed.
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Element yflex_grow(Element); // Expand element if possible.
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Element yflex_shrink(Element); // Minimize element if needed.
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Element yflex(Element); // Expand/Minimize if possible/needed on Y axis.
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Element yflex_grow(Element); // Expand element if possible on Y axis.
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Element yflex_shrink(Element); // Minimize element if needed on Y axis.
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Element notflex(Element); // Reset the flex attribute.
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Element filler(); // A blank expandable element.
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@ -3,6 +3,7 @@
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namespace ftxui {
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/// Assign a value to a variable, reset its old value when going out of scope.
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template <typename T>
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class AutoReset {
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public:
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@ -5,28 +5,44 @@
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#include <algorithm>
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namespace ftxui {
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void Component::Detach() {
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if (!parent_)
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return;
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auto it = std::find(std::begin(parent_->children_),
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std::end(parent_->children_), this);
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parent_->children_.erase(it);
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}
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void Component::Attach(Component* parent) {
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Detach();
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parent_ = parent;
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parent_->children_.push_back(this);
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}
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void Component::Add(Component* child) {
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child->Attach(this);
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}
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Component::~Component() {
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Detach();
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}
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/// @brief Return the parent Component, or nul if any.
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/// @see Attach
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/// @see Detach
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/// @see Parent
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/// @ingroup component
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Component* Component::Parent() {
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return parent_;
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}
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/// @brief Add a children.
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/// @@param child The child to be attached.
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/// @ingroup component
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void Component::Add(Component* child) {
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child->Attach(this);
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}
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/// @brief Draw the component.
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/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
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/// ftxui::Component.
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/// @ingroup component
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Element Component::Render() {
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if (children_.size() == 1)
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return children_.front()->Render();
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return text(L"Not implemented component");
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}
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/// @brief Called in response to an event.
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/// @param event The event.
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/// @return True when the event has been handled.
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/// The default implementation called OnEvent on every child until one return
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/// true. If none returns true, return false.
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/// @ingroup component
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bool Component::OnEvent(Event event) {
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for (Component* child : children_) {
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if (child->OnEvent(event))
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@ -35,17 +51,16 @@ bool Component::OnEvent(Event event) {
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return false;
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}
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/// @brief Return the currently Active child.
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/// @return the currently Active child.
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/// @ingroup component
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Component* Component::ActiveChild() {
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return children_.empty() ? nullptr : children_.front();
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}
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Element Component::Render() {
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if (children_.size() == 1)
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return children_.front()->Render();
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return text(L"Not implemented component");
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}
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/// @brief Returns if the elements if focused by the user.
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/// True when the Component is focused by the user. An element is Focused when
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/// it is with all its ancestors the ActiveChild() of their parents.
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bool Component::Focused() {
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Component* current = this;
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for (;;) {
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@ -58,6 +73,31 @@ bool Component::Focused() {
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}
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}
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/// @brief Detach this children from its parent.
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/// @see Attach
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/// @see Detach
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/// @see Parent
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/// @ingroup component
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void Component::Detach() {
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if (!parent_)
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return;
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auto it = std::find(std::begin(parent_->children_),
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std::end(parent_->children_), this);
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parent_->children_.erase(it);
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}
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/// @brief Attach this element to its parent.
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/// @see Attach
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/// @see Detach
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/// @see Parent
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/// @ingroup component
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void Component::Attach(Component* parent) {
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Detach();
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parent_ = parent;
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parent_->children_.push_back(this);
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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@ -18,7 +18,7 @@ class Blink : public NodeDecorator {
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}
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};
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/// @brief The text drawn alternate in between visible and hidden.
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/// @brief The text drawn alternates in between visible and hidden.
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/// @ingroup dom
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Element blink(Element child) {
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return std::make_shared<Blink>(unpack(std::move(child)));
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@ -129,7 +129,7 @@ Element border(Element child) {
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/// @param title The title of the window.
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/// @param content The element to be wrapped.
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/// @ingroup dom
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/// @seealso border
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/// @see border
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///
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/// ### Example
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///
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@ -152,7 +152,7 @@ Element window(Element title, Element content) {
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/// @brief Same as border but with a constant Pixel around the element.
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/// @ingroup dom
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/// @seealso border
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/// @see border
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Decorator borderWith(Pixel pixel) {
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return [pixel](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), pixel);
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@ -39,8 +39,8 @@ class FgColor : public NodeDecorator {
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};
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/// @brief Set the foreground color of an element.
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/// @param The color of the output element.
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/// @param The input element.
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/// @param color The color of the output element.
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/// @param child The input element.
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/// @return The output element colored.
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/// @ingroup dom
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///
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@ -54,8 +54,8 @@ Element color(Color color, Element child) {
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}
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/// @brief Set the background color of an element.
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/// @param The color of the output element.
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/// @param The input element.
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/// @param color The color of the output element.
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/// @param child The input element.
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/// @return The output element colored.
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/// @ingroup dom
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///
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@ -83,7 +83,7 @@ Decorator color(Color c) {
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}
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/// @brief Decorate using a background color.
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/// @param The background color to be applied.
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/// @param color The background color to be applied.
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/// @return The Decorator applying the color.
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/// @ingroup dom
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///
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@ -92,8 +92,8 @@ Decorator color(Color c) {
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/// ```cpp
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/// Element document = text(L"red") | bgcolor(Color::Red);
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/// ```
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Decorator bgcolor(Color c) {
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return [c](Element child) { return bgcolor(c, std::move(child)); };
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Decorator bgcolor(Color color) {
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return [color](Element child) { return bgcolor(color, std::move(child)); };
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}
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} // namespace ftxui
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@ -40,7 +40,7 @@ class DBox : public Node {
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};
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/// @brief Stack several element on top of each other.
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/// @param The input element.
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/// @param children The input element.
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/// @return The right aligned element.
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/// @ingroup dom
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Element dbox(Elements children) {
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@ -92,6 +92,7 @@ Element filler() {
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/// @brief Make a child element to expand proportionnally to the space left in a
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/// container.
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/// @ingroup dom
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///
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/// #### Examples:
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///
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@ -114,38 +115,56 @@ Element flex(Element child) {
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return std::make_shared<Flex>(function_flex, std::move(child));
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}
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/// @brief Expand/Minimize if possible/needed on the X axis.
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/// @ingroup dom
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Element xflex(Element child) {
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return std::make_shared<Flex>(function_xflex, std::move(child));
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}
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/// @brief Expand/Minimize if possible/needed on the Y axis.
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/// @ingroup dom
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Element yflex(Element child) {
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return std::make_shared<Flex>(function_yflex, std::move(child));
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}
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/// @brief Expand if possible.
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/// @ingroup dom
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Element flex_grow(Element child) {
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return std::make_shared<Flex>(function_flex_grow, std::move(child));
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}
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||||
/// @brief Expand if possible on the X axis.
|
||||
/// @ingroup dom
|
||||
Element xflex_grow(Element child) {
|
||||
return std::make_shared<Flex>(function_xflex_grow, std::move(child));
|
||||
}
|
||||
|
||||
/// @brief Expand if possible on the Y axis.
|
||||
/// @ingroup dom
|
||||
Element yflex_grow(Element child) {
|
||||
return std::make_shared<Flex>(function_yflex_grow, std::move(child));
|
||||
}
|
||||
|
||||
/// @brief Minimize if needed.
|
||||
/// @ingroup dom
|
||||
Element flex_shrink(Element child) {
|
||||
return std::make_shared<Flex>(function_flex_shrink, std::move(child));
|
||||
}
|
||||
|
||||
/// @brief Minimize if needed on the X axis.
|
||||
/// @ingroup dom
|
||||
Element xflex_shrink(Element child) {
|
||||
return std::make_shared<Flex>(function_xflex_shrink, std::move(child));
|
||||
}
|
||||
|
||||
/// @brief Minimize if needed on the Y axis.
|
||||
/// @ingroup dom
|
||||
Element yflex_shrink(Element child) {
|
||||
return std::make_shared<Flex>(function_yflex_shrink, std::move(child));
|
||||
}
|
||||
|
||||
/// @brief Make the element not flexible.
|
||||
/// @ingroup dom
|
||||
Element notflex(Element child) {
|
||||
return std::make_shared<Flex>(function_not_flex, std::move(child));
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ class Frame : public Node {
|
||||
/// @brief Allow an element to be displayed inside a 'virtual' area. It size can
|
||||
/// be larger than its container. In this case only a smaller portion is
|
||||
/// displayed. The view is scrollable to make the focused element visible.
|
||||
/// @seealso focus
|
||||
/// @see focus
|
||||
Element frame(Element child) {
|
||||
return std::make_shared<Frame>(unpack(std::move(child)), true, true);
|
||||
}
|
||||
|
@ -20,6 +20,9 @@ class Inverted : public NodeDecorator {
|
||||
}
|
||||
};
|
||||
|
||||
/// @brief Add a filter that will invert the foreground and the background
|
||||
/// colors.
|
||||
/// @ingroup dom
|
||||
Element inverted(Element child) {
|
||||
return std::make_shared<Inverted>(unpack(std::move(child)));
|
||||
}
|
||||
|
@ -8,24 +8,34 @@ Node::Node() {}
|
||||
Node::Node(Elements children) : children(std::move(children)) {}
|
||||
Node::~Node() {}
|
||||
|
||||
/// @brief Compute how much space an elements needs.
|
||||
/// @ingroup dom
|
||||
void Node::ComputeRequirement() {
|
||||
for (auto& child : children)
|
||||
child->ComputeRequirement();
|
||||
}
|
||||
|
||||
/// @brief Assign a position and a dimension to an element for drawing.
|
||||
/// @ingroup dom
|
||||
void Node::SetBox(Box box) {
|
||||
box_ = box;
|
||||
}
|
||||
|
||||
/// @brief Display an element on a ftxui::Screen.
|
||||
/// @ingroup dom
|
||||
void Node::Render(Screen& screen) {
|
||||
for (auto& child : children)
|
||||
child->Render(screen);
|
||||
}
|
||||
|
||||
/// @brief Display an element on a ftxui::Screen.
|
||||
/// @ingroup dom
|
||||
void Render(Screen& screen, const Element& element) {
|
||||
Render(screen, element.get());
|
||||
}
|
||||
|
||||
/// @brief Display an element on a ftxui::Screen.
|
||||
/// @ingroup dom
|
||||
void Render(Screen& screen, Node* node) {
|
||||
// Step 1: Find what dimension this elements wants to be.
|
||||
node->ComputeRequirement();
|
||||
|
@ -4,6 +4,11 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Return a vector of ftxui::text for every word of the string. This is
|
||||
/// useful combined with ftxui::hflow.
|
||||
/// @param the_text The string to be splitted.
|
||||
/// @ingroup dom
|
||||
/// @see hflow.
|
||||
Elements paragraph(std::wstring the_text) {
|
||||
Elements output;
|
||||
std::wstringstream ss(the_text);
|
||||
|
@ -73,6 +73,12 @@ class Size : public Node {
|
||||
int value_;
|
||||
};
|
||||
|
||||
/// @brief Apply a constraint on the size of an element.
|
||||
/// @param direction Whether the WIDTH of the HEIGHT of the element must be
|
||||
/// constrained.
|
||||
/// @param constrain The type of constaint.
|
||||
/// @param value the value.
|
||||
/// @ingroup dom
|
||||
Decorator size(Direction direction, Constraint constraint, int value) {
|
||||
return [=](Element e) {
|
||||
return std::make_shared<Size>(std::move(e), direction, constraint, value);
|
||||
|
@ -241,17 +241,23 @@ static const std::vector<std::vector<std::vector<std::wstring>>> elements = {
|
||||
L" LOLLOL ",
|
||||
}}};
|
||||
|
||||
Element spinner(int c, size_t index) {
|
||||
if (c == 0) {
|
||||
index %= 40;
|
||||
if (index > 20)
|
||||
index = 40 - index;
|
||||
return gauge(index * 0.05);
|
||||
/// @brief Useful to represent the effect of time and/or events. This display an
|
||||
/// ASCII art "video".
|
||||
/// @param charset_index The type of "video".
|
||||
/// @param image_index The "frame" of the video. You need to increase this for
|
||||
///every "step".
|
||||
/// @ingroup dom
|
||||
Element spinner(int charset_index, size_t image_index) {
|
||||
if (charset_index == 0) {
|
||||
image_index %= 40;
|
||||
if (image_index > 20)
|
||||
image_index = 40 - image_index;
|
||||
return gauge(image_index * 0.05);
|
||||
}
|
||||
c %= elements.size();
|
||||
index %= elements[c].size();
|
||||
charset_index %= elements.size();
|
||||
image_index %= elements[charset_index].size();
|
||||
std::vector<Element> lines;
|
||||
for (const auto& it : elements[c][index])
|
||||
for (const auto& it : elements[charset_index][image_index])
|
||||
lines.push_back(text(it));
|
||||
return vbox(std::move(lines));
|
||||
}
|
||||
|
@ -64,10 +64,51 @@ class VText : public Node {
|
||||
int width_ = 1;
|
||||
};
|
||||
|
||||
/// @brief Display a pieve of unicode text.
|
||||
/// @ingroup dom
|
||||
/// @see ftxui::to_wstring
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// Element document = text(L"Hello world!");
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// Hello world!
|
||||
/// ```
|
||||
Element text(std::wstring text) {
|
||||
return std::make_shared<Text>(text);
|
||||
}
|
||||
|
||||
/// @brief Display a pieve of unicode text vertically.
|
||||
/// @ingroup dom
|
||||
/// @see ftxui::to_wstring
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// Element document = vtext(L"Hello world!");
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// H
|
||||
/// e
|
||||
/// l
|
||||
/// l
|
||||
/// o
|
||||
///
|
||||
/// w
|
||||
/// o
|
||||
/// r
|
||||
/// l
|
||||
/// d
|
||||
/// !
|
||||
/// ```
|
||||
Element vtext(std::wstring text) {
|
||||
return std::make_shared<VText>(text);
|
||||
}
|
||||
|
@ -20,6 +20,8 @@ class Underlined : public NodeDecorator {
|
||||
}
|
||||
};
|
||||
|
||||
/// @brief Make the underlined element to be underlined.
|
||||
/// @ingroup dom
|
||||
Element underlined(Element child) {
|
||||
return std::make_shared<Underlined>(unpack(std::move(child)));
|
||||
}
|
||||
|
@ -2,29 +2,57 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
Element nothing(Element element) {
|
||||
return element;
|
||||
}
|
||||
|
||||
namespace {
|
||||
Decorator compose(Decorator a, Decorator b) {
|
||||
return [a = std::move(a), b = std::move(b)](Element element) {
|
||||
return b(a(std::move(element)));
|
||||
};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
/// @brief A decoration doing absolutely nothing.
|
||||
/// @ingroup dom
|
||||
Element nothing(Element element) {
|
||||
return element;
|
||||
}
|
||||
|
||||
/// @brief Compose two decorator into one.
|
||||
/// @ingroup dom
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// auto decorator = bold | blink;
|
||||
/// ```
|
||||
Decorator operator|(Decorator a, Decorator b) {
|
||||
return compose(a, b);
|
||||
}
|
||||
|
||||
Elements operator|(Elements es, Decorator d) {
|
||||
/// @brief From a set of element, apply a decorator to every elements.
|
||||
/// @return the set of decorated element.
|
||||
/// @ingroup dom
|
||||
Elements operator|(Elements elements, Decorator decorator) {
|
||||
Elements output;
|
||||
for (auto& it : es)
|
||||
output.push_back(std::move(it) | d);
|
||||
for (auto& it : elements)
|
||||
output.push_back(std::move(it) | decorator);
|
||||
return output;
|
||||
}
|
||||
|
||||
Element operator|(Element e, Decorator d) {
|
||||
return d(std::move(e));
|
||||
/// @brief From an element, apply a decorator.
|
||||
/// @return the decorated element.
|
||||
/// @ingroup dom
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// Both of these are equivalent:
|
||||
/// ```cpp
|
||||
/// bold(text(L"Hello"));
|
||||
/// ```
|
||||
/// ```cpp
|
||||
/// text(L"Hello") | bold;
|
||||
/// ```
|
||||
Element operator|(Element element, Decorator decorator) {
|
||||
return decorator(std::move(element));
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
|
@ -128,6 +128,7 @@ class VBox : public Node {
|
||||
/// @brief A container displaying elements vertically one by one.
|
||||
/// @param children The elements in the container
|
||||
/// @return The container.
|
||||
/// @ingroup dom
|
||||
///
|
||||
/// #### Example
|
||||
///
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include <algorithm>
|
||||
|
||||
namespace ftxui {
|
||||
/// @return the biggest Box contained in both |a| and |b|.
|
||||
/// @ingroup screen
|
||||
// static
|
||||
Box Box::Intersection(Box a, Box b) {
|
||||
return Box{
|
||||
|
@ -67,14 +67,46 @@ void WindowsEmulateVT100Terminal() {
|
||||
}
|
||||
#endif
|
||||
|
||||
void UpdatePixelStyle(std::wstringstream& ss, Pixel& previous, Pixel& next) {
|
||||
if (next.bold != previous.bold)
|
||||
ss << (next.bold ? BOLD_SET : BOLD_RESET);
|
||||
|
||||
if (next.dim != previous.dim)
|
||||
ss << (next.dim ? DIM_SET : DIM_RESET);
|
||||
|
||||
if (next.underlined != previous.underlined)
|
||||
ss << (next.underlined ? UNDERLINED_SET : UNDERLINED_RESET);
|
||||
|
||||
if (next.blink != previous.blink)
|
||||
ss << (next.blink ? BLINK_SET : BLINK_RESET);
|
||||
|
||||
if (next.inverted != previous.inverted)
|
||||
ss << (next.inverted ? INVERTED_SET : INVERTED_RESET);
|
||||
|
||||
if (next.foreground_color != previous.foreground_color ||
|
||||
next.background_color != previous.background_color) {
|
||||
ss << L"\x1B[" +
|
||||
to_wstring(std::to_string((uint8_t)next.foreground_color)) + L"m";
|
||||
ss << L"\x1B[" +
|
||||
to_wstring(std::to_string(10 + (uint8_t)next.background_color)) +
|
||||
L"m";
|
||||
}
|
||||
|
||||
previous = next;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
/// A fixed dimension.
|
||||
/// @see Fit
|
||||
/// @see Full
|
||||
Dimension Dimension::Fixed(int v) {
|
||||
return Dimension{v, v};
|
||||
}
|
||||
|
||||
/// The minimal dimension that will fit the given element.
|
||||
/// @see Fixed
|
||||
/// @see Full
|
||||
Dimension Dimension::Fit(Element& e) {
|
||||
e->ComputeRequirement();
|
||||
Terminal::Dimensions size = Terminal::Size();
|
||||
@ -83,6 +115,8 @@ Dimension Dimension::Fit(Element& e) {
|
||||
}
|
||||
|
||||
/// Use the terminal dimensions.
|
||||
/// @see Fixed
|
||||
/// @see Fit
|
||||
Dimension Dimension::Full() {
|
||||
Terminal::Dimensions size = Terminal::Size();
|
||||
return Dimension{size.dimx, size.dimy};
|
||||
@ -117,34 +151,6 @@ Screen::Screen(int dimx, int dimy)
|
||||
#endif
|
||||
}
|
||||
|
||||
void UpdatePixelStyle(std::wstringstream& ss, Pixel& previous, Pixel& next) {
|
||||
if (next.bold != previous.bold)
|
||||
ss << (next.bold ? BOLD_SET : BOLD_RESET);
|
||||
|
||||
if (next.dim != previous.dim)
|
||||
ss << (next.dim ? DIM_SET : DIM_RESET);
|
||||
|
||||
if (next.underlined != previous.underlined)
|
||||
ss << (next.underlined ? UNDERLINED_SET : UNDERLINED_RESET);
|
||||
|
||||
if (next.blink != previous.blink)
|
||||
ss << (next.blink ? BLINK_SET : BLINK_RESET);
|
||||
|
||||
if (next.inverted != previous.inverted)
|
||||
ss << (next.inverted ? INVERTED_SET : INVERTED_RESET);
|
||||
|
||||
if (next.foreground_color != previous.foreground_color ||
|
||||
next.background_color != previous.background_color) {
|
||||
ss << L"\x1B[" +
|
||||
to_wstring(std::to_string((uint8_t)next.foreground_color)) + L"m";
|
||||
ss << L"\x1B[" +
|
||||
to_wstring(std::to_string(10 + (uint8_t)next.background_color)) +
|
||||
L"m";
|
||||
}
|
||||
|
||||
previous = next;
|
||||
}
|
||||
|
||||
/// Produce a std::string that can be used to print the Screen on the terminal.
|
||||
std::string Screen::ToString() {
|
||||
std::wstringstream ss;
|
||||
|
@ -9,11 +9,13 @@ namespace ftxui {
|
||||
#pragma warning(disable : 4996) // codecvt_utf8_utf16 is deprecated
|
||||
#endif
|
||||
|
||||
/// Convert a UTF8 std::string into a std::wstring.
|
||||
std::string to_string(const std::wstring& s) {
|
||||
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
|
||||
return converter.to_bytes(s);
|
||||
}
|
||||
|
||||
/// Convert a std::wstring into a UTF8 std::string.
|
||||
std::wstring to_wstring(const std::string& s) {
|
||||
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
|
||||
return converter.from_bytes(s);
|
||||
|
Loading…
Reference in New Issue
Block a user