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https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-29 14:45:53 +08:00
Improve ScreenInteractive wait function.
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17cd6d25a5
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@ -7,7 +7,7 @@
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto screen = ScreenInteractive::FixedSize(30, 3);
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auto screen = ScreenInteractive::TerminalOutput();
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Menu menu;
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menu.entries = {L"entry 1", L"entry 2", L"entry 3"};
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@ -40,7 +40,7 @@ class ScreenInteractive : public Screen {
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Dimension dimension_ = Dimension::Fixed;
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ScreenInteractive(int dimx, int dimy, Dimension dimension);
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std::condition_variable events_queue_wait;
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std::condition_variable events_queue_cv;
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std::mutex events_queue_mutex;
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std::queue<Event> events_queue;
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std::atomic<bool> quit_ = false;
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@ -74,22 +74,18 @@ ScreenInteractive ScreenInteractive::FitComponent() {
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void ScreenInteractive::PostEvent(Event event) {
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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events_queue.push(event);
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events_queue_wait.notify_one();
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events_queue_cv.notify_one();
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}
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void ScreenInteractive::EventLoop(Component* component) {
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bool handled = 0;
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for (;;) {
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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while (!quit_ && events_queue.empty())
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events_queue_cv.wait(lock);
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// After the wait, we own the lock.
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while (!events_queue.empty()) {
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component->OnEvent(events_queue.front());
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events_queue.pop();
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handled = true;
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}
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if (handled)
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return;
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events_queue_wait.wait(lock);
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}
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}
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