mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-25 20:27:31 +08:00
Add menu styles.
This commit is contained in:
parent
13e04176a4
commit
178feaa6a9
@ -1,4 +1,5 @@
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cmake_minimum_required(VERSION 3.0)
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enable_testing()
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add_subdirectory(ftxui)
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@ -1,3 +1,5 @@
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cmake_minimum_required(VERSION 3.0)
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function(example name)
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add_executable(${name} ${name}.cpp)
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target_link_libraries(${name} PUBLIC ftxui)
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@ -1,6 +1,5 @@
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example(color)
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example(gauge)
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example(input)
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example(menu)
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example(menu2)
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example(menu_style)
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example(toggle)
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@ -70,7 +70,7 @@ class MyComponent : ComponentHorizontal {
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int main(int argc, const char *argv[])
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{
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ftxui::ScreenInteractive screen(60,17);
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ftxui::ScreenInteractive screen(60,18);
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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87
examples/component/menu_style.cpp
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87
examples/component/menu_style.cpp
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@ -0,0 +1,87 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/component/component_horizontal.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui;
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using namespace ftxui::component;
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using namespace ftxui::dom;
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class MyComponent : ComponentHorizontal {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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: ComponentHorizontal(delegate),
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menu_1(delegate->NewChild()),
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menu_2(delegate->NewChild()),
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menu_3(delegate->NewChild()),
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menu_4(delegate->NewChild()),
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menu_5(delegate->NewChild()),
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menu_6(delegate->NewChild()) {
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for(Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) {
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menu->entries = {
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L"Monkey",
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L"Dog",
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L"Cat",
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L"Bird",
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L"Elephant",
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};
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menu->on_enter = [this]() { on_enter(); };
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}
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menu_2.selected_style = color(Color::Blue);
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menu_2.active_style = compose(bold, color(Color::Blue));
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menu_3.selected_style = color(Color::Blue);
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menu_3.active_style = bgcolor(Color::Blue);
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menu_4.selected_style = bgcolor(Color::Blue);
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menu_4.active_style = bgcolor(Color::BlueLight);
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menu_5.normal_style = bgcolor(Color::Blue);
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menu_5.selected_style = bgcolor(Color::Yellow);
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menu_5.active_style = bgcolor(Color::Red);
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menu_6.normal_style = compose(dim, color(Color::Blue));
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menu_6.selected_style = compose(nothing, color(Color::Blue));
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menu_6.active_style = compose(bold, color(Color::Blue));
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Focus(&menu_1);
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}
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std::function<void()> on_enter = [](){};
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private:
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Menu menu_1;
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Menu menu_2;
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Menu menu_3;
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Menu menu_4;
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Menu menu_5;
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Menu menu_6;
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Element Render() override {
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return
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vbox(
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hbox(
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flex(frame(center(text(L" menu_1 ")), menu_1.Render())),
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flex(frame(center(text(L" menu_2 ")), menu_2.Render())),
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flex(frame(center(text(L" menu_3 ")), menu_3.Render()))
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),
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hbox(
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flex(frame(center(text(L" menu_4 ")), menu_4.Render())),
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flex(frame(center(text(L" menu_5 ")), menu_5.Render())),
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flex(frame(center(text(L" menu_6 ")), menu_6.Render()))
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)
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);
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}
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};
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int main(int argc, const char *argv[])
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{
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ftxui::ScreenInteractive screen(90,14);
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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}
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@ -18,15 +18,12 @@ class MyComponent : ComponentVertical {
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: ComponentVertical(delegate),
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toggle_1(delegate->NewChild()),
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toggle_2(delegate->NewChild()),
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toggle_3(delegate->NewChild()) {
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toggle_1.on = L"On";
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toggle_1.off = L"Off";
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toggle_2.on = L"Enabled";
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toggle_2.off = L"Disabled";
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toggle_3.on = L"10€";
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toggle_3.off = L"0€";
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toggle_3(delegate->NewChild()),
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toggle_4(delegate->NewChild()) {
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toggle_1.options = {L"On", L"Off"};
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toggle_2.options = {L"Enabled", L"Disabled"};
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toggle_3.options = {L"10€", L"0€"};
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toggle_4.options = {L"Nothing", L"One element", L"Several elements"};
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Focus(&toggle_1);
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}
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@ -37,6 +34,7 @@ class MyComponent : ComponentVertical {
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Toggle toggle_1;
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Toggle toggle_2;
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Toggle toggle_3;
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Toggle toggle_4;
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Element Render() override {
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return
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@ -45,7 +43,8 @@ class MyComponent : ComponentVertical {
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text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1.Render()),
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hbox(text(L" * Out of process : "), toggle_2.Render()),
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hbox(text(L" * Price of the information : "), toggle_3.Render())
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hbox(text(L" * Price of the information : "), toggle_3.Render()),
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hbox(text(L" * Number of elements : "), toggle_4.Render())
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);
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}
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@ -63,7 +62,7 @@ class MyComponent : ComponentVertical {
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};
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int main(int argc, const char* argv[]) {
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ftxui::ScreenInteractive screen(50,5);
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ftxui::ScreenInteractive screen(70,7);
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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@ -1,3 +1,6 @@
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example(color)
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example(dbox)
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example(frame)
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example(gauge)
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example(separator)
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example(vbox_hbox)
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31
examples/dom/dbox.cpp
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31
examples/dom/dbox.cpp
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@ -0,0 +1,31 @@
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#include "ftxui/screen.hpp"
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#include "ftxui/dom/elements.hpp"
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#include <iostream>
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int main(int argc, const char *argv[])
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{
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using namespace ftxui::dom;
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auto document =
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dbox(
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frame(
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vbox(
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text(L"line_1"),
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text(L"line_2"),
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text(L"line_3"),
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text(L"line_4"),
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text(L"line_5")
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)
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),
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center(
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frame(
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text(L"overlay")
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)
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)
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);
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auto screen = ftxui::Screen::TerminalOutput(document);
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Render(screen, document.get());
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std::cout << screen.ToString();
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return 0;
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}
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@ -7,9 +7,9 @@
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int main(int argc, const char *argv[])
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{
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for(float percentage = 0; percentage <= 1.0; percentage+=0.001) {
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for(float percentage = 0; percentage <= 1.0; percentage+=0.002) {
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std::wstring data_downloaded =
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std::to_wstring(int(percentage * 44100)) + L"/44100";
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std::to_wstring(int(percentage * 5000)) + L"/5000";
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using namespace ftxui::dom;
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auto document =
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hbox(
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@ -1,5 +1,4 @@
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cmake_minimum_required(VERSION 3.0)
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project(ftxui)
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add_library(ftxui
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src/ftxui/component/component.cpp
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@ -13,6 +12,7 @@ add_library(ftxui
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src/ftxui/dom/bold.cpp
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src/ftxui/dom/color.cpp
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src/ftxui/dom/composite_decorator.cpp
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src/ftxui/dom/dbox.cpp
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src/ftxui/dom/dim.cpp
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src/ftxui/dom/flex.cpp
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src/ftxui/dom/frame.cpp
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@ -2,6 +2,7 @@
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#define FTXUI_COMPONENT_MENU
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#include "ftxui/component/component.hpp"
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#include "ftxui/dom/elements.hpp"
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#include <functional>
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namespace ftxui {
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@ -16,6 +17,10 @@ class Menu : public Component {
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std::vector<std::wstring> entries = {};
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int selected = 0;
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dom::Decorator active_style = dom::inverted;
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dom::Decorator selected_style = dom::bold;
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dom::Decorator normal_style = dom::nothing;
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_enter = [](){};
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#include "ftxui/component/component.hpp"
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#include <functional>
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#include <string>
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namespace ftxui {
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namespace component {
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@ -13,9 +14,8 @@ class Toggle : public Component {
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Toggle(Delegate*);
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// State.
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bool activated = true;
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std::wstring on = L"On";
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std::wstring off = L"Off";
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size_t activated = 0;
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std::vector<std::wstring> options = {L"On", L"Off"};
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// Callback.
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std::function<void()> on_change = [](){};
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#ifndef FTXUI_DOM_ELEMENTS_HPP
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#define FTXUI_DOM_ELEMENTS_HPP
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#include <functional>
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#include "ftxui/color.hpp"
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#include "ftxui/dom/node.hpp"
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@ -8,12 +10,14 @@ namespace ftxui {
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namespace dom {
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using Element = std::unique_ptr<Node>;
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using Decorator = std::function<Element(Element)>;
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using Child = std::unique_ptr<Node>;
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using Children = std::vector<Child>;
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// --- Layout ----
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Element vbox(Children);
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Element hbox(Children);
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Element dbox(Children);
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Element flex();
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Element flex(Element);
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@ -32,6 +36,8 @@ Element underlined(Element);
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Element blink(Element);
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Element color(Color, Element);
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Element bgcolor(Color, Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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// --- Util ---
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Element hcenter(Element);
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@ -40,6 +46,7 @@ Element center(Element);
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// --- Util ---
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Element nothing(Element element);
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Decorator compose(Decorator, Decorator);
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template <class... Args>
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Children unpack(Args... args) {
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@ -58,6 +65,11 @@ Element hbox(Args... children) {
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return hbox(unpack(std::forward<Args>(children)...));
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}
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template <class... Args>
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Element dbox(Args... children) {
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return dbox(unpack(std::forward<Args>(children)...));
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}
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}; // namespace dom
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}; // namespace ftxui
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@ -24,9 +24,6 @@ dom::Element Input::Render() {
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if (!is_focused)
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return flex(text(content));
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std::wstring sub_content = content;
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size_t sub_cursor_position = cursor_position;
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std::wstring part_before_cursor = content.substr(0,cursor_position);
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std::wstring part_at_cursor = cursor_position < (int)content.size()
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? content.substr(cursor_position, 1)
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@ -14,12 +14,12 @@ dom::Element Menu::Render() {
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for (size_t i = 0; i < entries.size(); ++i) {
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if (size_t(selected) == i) {
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if (focused)
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elements.push_back(inverted(text(L"> " + entries[i])));
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elements.push_back(active_style(text(L"> " + entries[i])));
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else
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elements.push_back(bold(text(L"> " + entries[i])));
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elements.push_back(selected_style(text(L"> " + entries[i])));
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}
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else {
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elements.push_back(text(L" " + entries[i]));
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elements.push_back(normal_style(text(L" " + entries[i])));
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}
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}
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return vbox(std::move(elements));
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@ -11,33 +11,34 @@ dom::Element Toggle::Render() {
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Children children;
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children.push_back(text(L"["));
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if (activated) {
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children.push_back(highlight(text(on)));
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for(size_t i = 0; i<options.size(); ++i) {
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// Separator.
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if (i != 0)
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children.push_back(text(L"|"));
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children.push_back(dim(text(off)));
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} else {
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children.push_back(dim(text(on)));
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children.push_back(text(L"|"));
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children.push_back(highlight(text(off)));
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// Entry.
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auto style = i == activated ? highlight : dim;
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children.push_back(style(text(options[i])));
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}
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children.push_back(text(L"]"));
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return hbox(std::move(children));
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}
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bool Toggle::OnEvent(Event event) {
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if (activated) {
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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activated = false;
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if (activated > 0 &&
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(event == Event::ArrowLeft || event == Event::Character('h'))) {
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activated--;
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on_change();
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return true;
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}
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} else {
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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activated = true;
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if (activated < options.size() - 1 &&
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(event == Event::ArrowRight || event == Event::Character('l'))) {
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activated++;
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on_change();
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return true;
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}
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}
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return false;
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}
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@ -47,5 +47,17 @@ std::unique_ptr<Node> bgcolor(Color c, Child child) {
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return std::make_unique<BgColor>(unpack(std::move(child)), c);
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}
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Decorator color(Color c) {
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return [c](Child child) {
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return color(c, std::move(child));
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};
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}
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Decorator bgcolor(Color c) {
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return [c](Child child) {
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return bgcolor(c, std::move(child));
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};
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}
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}; // namespace dom
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}; // namespace ftxui
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37
ftxui/src/ftxui/dom/dbox.cpp
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37
ftxui/src/ftxui/dom/dbox.cpp
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/elements.hpp"
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namespace ftxui {
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namespace dom {
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class DBox : public Node {
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public:
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DBox(Children children) : Node(std::move(children)) {}
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~DBox() {}
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void ComputeRequirement() override {
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requirement_.min.x = 0;
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requirement_.min.y = 0;
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requirement_.flex.x = 1;
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requirement_.flex.y = 0;
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for (auto& child : children) {
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child->ComputeRequirement();
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requirement_.min.x = std::max(requirement_.min.x, child->requirement().min.x);
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requirement_.min.y = std::max(requirement_.min.y, child->requirement().min.y);
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}
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}
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void SetBox(Box box) override {
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Node::SetBox(box);
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for (auto& child : children)
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child->SetBox(box);
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}
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};
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std::unique_ptr<Node> dbox(Children children) {
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return std::make_unique<DBox>(std::move(children));
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}
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}; // namespace dom
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}; // namespace ftxui
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@ -7,5 +7,14 @@ Element nothing(Element element) {
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return std::move(element);
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}
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Decorator compose(Decorator a, Decorator b) {
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return [
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a = std::move(a),
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b = std::move(b)
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](Element element) {
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return a(b(std::move(element)));
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};
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}
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}; // namespace dom
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}; // namespace ftxui
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