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https://github.com/ArthurSonzogni/FTXUI.git
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Add colors.
+ example.
This commit is contained in:
parent
711b71688e
commit
1a4b2c98b2
@ -1,8 +1,4 @@
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# Defines the Chromium style for automatic reformatting.
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# Defines the Chromium style for automatic reformatting.
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# http://clang.llvm.org/docs/ClangFormatStyleOptions.html
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# http://clang.llvm.org/docs/ClangFormatStyleOptions.html
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BasedOnStyle: Chromium
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BasedOnStyle: Chromium
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# This defaults to 'Auto'. Explicitly set it for a while, so that
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# 'vector<vector<int> >' in existing files gets formatted to
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# 'vector<vector<int>>'. ('Auto' means that clang-format will only use
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# 'int>>' if the file already contains at least one such instance.)
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Standard: Cpp11
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Standard: Cpp11
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@ -1,8 +1,9 @@
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add_subdirectory(color)
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add_subdirectory(frame)
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add_subdirectory(frame)
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add_subdirectory(gauge)
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add_subdirectory(gauge)
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add_subdirectory(menu)
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add_subdirectory(menu)
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add_subdirectory(menu2)
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add_subdirectory(menu2)
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add_subdirectory(print_key_press)
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add_subdirectory(print_key_press)
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add_subdirectory(separator)
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add_subdirectory(separator)
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add_subdirectory(vbox_hbox)
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add_subdirectory(toggle)
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add_subdirectory(toggle)
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add_subdirectory(vbox_hbox)
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4
examples/color/CMakeLists.txt
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4
examples/color/CMakeLists.txt
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add_executable(color_main
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main.cpp
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)
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target_link_libraries(color_main PRIVATE ftxui)
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60
examples/color/main.cpp
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60
examples/color/main.cpp
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@ -0,0 +1,60 @@
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#include "ftxui/screen.hpp"
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#include "ftxui/dom/elements.hpp"
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#include <iostream>
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int main(int argc, const char *argv[])
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{
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using namespace ftxui;
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using namespace ftxui::dom;
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auto document =
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hbox(
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vbox(
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color(Color::Default, text(L"Default")),
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color(Color::Black, text(L"Black")),
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color(Color::GrayDark, text(L"GrayDark")),
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color(Color::GrayLight, text(L"GrayLight")),
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color(Color::White, text(L"White")),
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color(Color::Blue, text(L"Blue")),
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color(Color::BlueLight, text(L"BlueLight")),
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color(Color::Cyan, text(L"Cyan")),
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color(Color::CyanLight, text(L"CyanLight")),
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color(Color::Green, text(L"Green")),
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color(Color::GreenLight, text(L"GreenLight")),
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color(Color::Magenta, text(L"Magenta")),
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color(Color::MagentaLight, text(L"MagentaLight")),
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color(Color::Red, text(L"Red")),
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color(Color::RedLight, text(L"RedLight")),
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color(Color::Yellow, text(L"Yellow")),
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color(Color::YellowLight, text(L"YellowLight"))
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),
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vbox(
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bgcolor(Color::Default, text(L"Default")),
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bgcolor(Color::Black, text(L"Black")),
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bgcolor(Color::GrayDark, text(L"GrayDark")),
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bgcolor(Color::GrayLight, text(L"GrayLight")),
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bgcolor(Color::White, text(L"White")),
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bgcolor(Color::Blue, text(L"Blue")),
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bgcolor(Color::BlueLight, text(L"BlueLight")),
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bgcolor(Color::Cyan, text(L"Cyan")),
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bgcolor(Color::CyanLight, text(L"CyanLight")),
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bgcolor(Color::Green, text(L"Green")),
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bgcolor(Color::GreenLight, text(L"GreenLight")),
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bgcolor(Color::Magenta, text(L"Magenta")),
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bgcolor(Color::MagentaLight, text(L"MagentaLight")),
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bgcolor(Color::Red, text(L"Red")),
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bgcolor(Color::RedLight, text(L"RedLight")),
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bgcolor(Color::Yellow, text(L"Yellow")),
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bgcolor(Color::YellowLight, text(L"YellowLight"))
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),
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flex()
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);
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auto screen = ftxui::Screen::TerminalOutput(document);
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Render(screen, document.get());
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std::cout << screen.ToString();
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getchar();
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return 0;
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}
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@ -6,21 +6,23 @@ add_library(ftxui
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src/ftxui/component/component_direction.cpp
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src/ftxui/component/component_direction.cpp
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src/ftxui/component/component_horizontal.cpp
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src/ftxui/component/component_horizontal.cpp
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src/ftxui/component/component_vertical.cpp
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src/ftxui/component/component_vertical.cpp
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src/ftxui/component/toggle.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/toggle.cpp
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src/ftxui/dom/bold.cpp
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src/ftxui/dom/bold.cpp
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src/ftxui/dom/dim.cpp
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src/ftxui/dom/color.cpp
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src/ftxui/dom/underlined.cpp
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src/ftxui/dom/inverted.cpp
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src/ftxui/dom/composite_decorator.cpp
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src/ftxui/dom/composite_decorator.cpp
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src/ftxui/dom/dim.cpp
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src/ftxui/dom/flex.cpp
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src/ftxui/dom/flex.cpp
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/gauge.cpp
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src/ftxui/dom/gauge.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/inverted.cpp
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src/ftxui/dom/node.cpp
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src/ftxui/dom/node.cpp
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src/ftxui/dom/node_decorator.cpp
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/text.cpp
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src/ftxui/dom/text.cpp
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src/ftxui/dom/underlined.cpp
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src/ftxui/dom/vbox.cpp
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src/ftxui/dom/vbox.cpp
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src/ftxui/screen.cpp
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src/ftxui/screen.cpp
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src/ftxui/screen_interactive.cpp
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src/ftxui/screen_interactive.cpp
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40
ftxui/include/ftxui/color.hpp
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40
ftxui/include/ftxui/color.hpp
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#ifndef FTXUI_COLOR_H_
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#define FTXUI_COLOR_H_
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#include <cstdint>
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namespace ftxui {
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enum class Color : uint8_t {
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// --- Transparent -----
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Default = 39,
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// --- Grayscale -----
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Black = 30,
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GrayDark = 90,
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GrayLight = 37,
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White = 97,
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// --- Hue -----
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Blue = 34,
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BlueLight = 94,
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Cyan = 36,
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CyanLight = 96,
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Green = 32,
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GreenLight = 92,
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Magenta = 35,
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MagentaLight = 95,
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Red = 31,
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RedLight = 91,
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Yellow = 33,
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YellowLight = 93,
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};
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}; // namespace ftxui
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#endif /* end of include guard: FTXUI_COLOR_H_ */
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@ -1,6 +1,7 @@
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#ifndef FTXUI_DOM_ELEMENTS_HPP
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#ifndef FTXUI_DOM_ELEMENTS_HPP
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#define FTXUI_DOM_ELEMENTS_HPP
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#define FTXUI_DOM_ELEMENTS_HPP
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#include "ftxui/color.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/node.hpp"
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namespace ftxui {
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namespace ftxui {
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@ -27,6 +28,8 @@ Element bold(Element);
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Element dim(Element);
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Element dim(Element);
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Element inverted(Element);
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Element inverted(Element);
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Element underlined(Element);
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Element underlined(Element);
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Element color(Color, Element);
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Element bgcolor(Color, Element);
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// --- Decorator ---
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// --- Decorator ---
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Element hcenter(Element);
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Element hcenter(Element);
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@ -5,6 +5,8 @@
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#include <vector>
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#include <vector>
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#include <memory>
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#include <memory>
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#include <ftxui/color.hpp>
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namespace ftxui {
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namespace ftxui {
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namespace dom {
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namespace dom {
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class Node;
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class Node;
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@ -16,6 +18,8 @@ struct Pixel {
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bool inverted = false;
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bool inverted = false;
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bool underlined = false;
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bool underlined = false;
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bool dim = false;
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bool dim = false;
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Color background_color = Color::Default;
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Color foreground_color = Color::Default;
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};
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};
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class Screen {
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class Screen {
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/node_decorator.hpp"
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/elements.hpp"
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namespace ftxui {
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namespace ftxui {
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namespace dom {
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namespace dom {
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class Bold : public Node {
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class Bold : public NodeDecorator {
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public:
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public:
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Bold(Children children) : Node(std::move(children)) {}
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Bold(Children children) : NodeDecorator(std::move(children)) {}
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~Bold() override {}
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~Bold() override {}
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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}
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void SetBox(Box box) override {
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Node::SetBox(box);
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children[0]->SetBox(box);
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}
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void Render(Screen& screen) override {
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void Render(Screen& screen) override {
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Node::Render(screen);
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Node::Render(screen);
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for (int y = box_.top; y <= box_.bottom; ++y) {
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for (int y = box_.top; y <= box_.bottom; ++y) {
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51
ftxui/src/ftxui/dom/color.cpp
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51
ftxui/src/ftxui/dom/color.cpp
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@ -0,0 +1,51 @@
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#include "ftxui/dom/node_decorator.hpp"
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#include "ftxui/dom/elements.hpp"
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namespace ftxui {
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namespace dom {
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class BgColor : public NodeDecorator {
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public:
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BgColor(Children children, Color color)
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: NodeDecorator(std::move(children)), color_(color) {}
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void Render(Screen& screen) override {
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NodeDecorator::Render(screen);
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for (int y = box_.top; y <= box_.bottom; ++y) {
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for (int x = box_.left; x <= box_.right; ++x) {
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screen.PixelAt(x, y).background_color = color_;
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}
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}
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}
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Color color_;
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};
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class FgColor : public NodeDecorator {
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public:
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FgColor(Children children, Color color)
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: NodeDecorator(std::move(children)), color_(color) {}
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~FgColor() override {}
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void Render(Screen& screen) override {
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NodeDecorator::Render(screen);
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for (int y = box_.top; y <= box_.bottom; ++y) {
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for (int x = box_.left; x <= box_.right; ++x) {
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screen.PixelAt(x, y).foreground_color = color_;
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}
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}
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}
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Color color_;
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};
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std::unique_ptr<Node> color(Color c, Child child) {
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return std::make_unique<FgColor>(unpack(std::move(child)), c);
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}
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std::unique_ptr<Node> bgcolor(Color c, Child child) {
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return std::make_unique<BgColor>(unpack(std::move(child)), c);
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}
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}; // namespace dom
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}; // namespace ftxui
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@ -1,24 +1,14 @@
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/node_decorator.hpp"
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/elements.hpp"
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namespace ftxui {
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namespace ftxui {
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namespace dom {
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namespace dom {
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class Dim : public Node {
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class Dim : public NodeDecorator {
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public:
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public:
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Dim(Children children) : Node(std::move(children)) {}
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Dim(Children children) : NodeDecorator(std::move(children)) {}
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~Dim() override {}
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~Dim() override {}
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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}
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void SetBox(Box box) override {
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Node::SetBox(box);
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children[0]->SetBox(box);
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}
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void Render(Screen& screen) override {
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void Render(Screen& screen) override {
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Node::Render(screen);
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Node::Render(screen);
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for (int y = box_.top; y <= box_.bottom; ++y) {
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for (int y = box_.top; y <= box_.bottom; ++y) {
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/node_decorator.hpp"
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/elements.hpp"
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namespace ftxui {
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namespace ftxui {
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namespace dom {
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namespace dom {
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class Inverted : public Node {
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class Inverted : public NodeDecorator {
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public:
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public:
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Inverted(Children children) : Node(std::move(children)) {}
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Inverted(Children children) : NodeDecorator(std::move(children)) {}
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~Inverted() override {}
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~Inverted() override {}
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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}
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void SetBox(Box box) override {
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Node::SetBox(box);
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children[0]->SetBox(box);
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}
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void Render(Screen& screen) override {
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void Render(Screen& screen) override {
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Node::Render(screen);
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Node::Render(screen);
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for (int y = box_.top; y <= box_.bottom; ++y) {
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for (int y = box_.top; y <= box_.bottom; ++y) {
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17
ftxui/src/ftxui/dom/node_decorator.cpp
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17
ftxui/src/ftxui/dom/node_decorator.cpp
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#include "ftxui/dom/node_decorator.hpp"
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namespace ftxui {
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namespace dom {
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void NodeDecorator::ComputeRequirement() {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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}
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void NodeDecorator::SetBox(Box box) {
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Node::SetBox(box);
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children[0]->SetBox(box);
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}
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}; // namespace dom
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}; // namespace ftxui
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22
ftxui/src/ftxui/dom/node_decorator.hpp
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22
ftxui/src/ftxui/dom/node_decorator.hpp
Normal file
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#ifndef FTXUI_DOM_NODE_DECORATOR_H_
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#define FTXUI_DOM_NODE_DECORATOR_H_
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/elements.hpp"
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||||||
|
namespace ftxui {
|
||||||
|
namespace dom {
|
||||||
|
|
||||||
|
// Helper class.
|
||||||
|
class NodeDecorator : public Node {
|
||||||
|
public:
|
||||||
|
NodeDecorator(Children children) : Node(std::move(children)) {}
|
||||||
|
~NodeDecorator() override {}
|
||||||
|
void ComputeRequirement() override;
|
||||||
|
void SetBox(Box box) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
}; // namespace dom
|
||||||
|
}; // namespace ftxui
|
||||||
|
|
||||||
|
#endif /* end of include guard: FTXUI_DOM_NODE_DECORATOR_H_ */
|
@ -1,29 +1,19 @@
|
|||||||
#include "ftxui/dom/node.hpp"
|
#include "ftxui/dom/node_decorator.hpp"
|
||||||
#include "ftxui/dom/elements.hpp"
|
#include "ftxui/dom/elements.hpp"
|
||||||
|
|
||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
namespace dom {
|
namespace dom {
|
||||||
|
|
||||||
class Underlined : public Node {
|
class Underlined : public NodeDecorator {
|
||||||
public:
|
public:
|
||||||
Underlined(Children children) : Node(std::move(children)) {}
|
Underlined(Children children) : NodeDecorator(std::move(children)) {}
|
||||||
~Underlined() override {}
|
~Underlined() override {}
|
||||||
|
|
||||||
void ComputeRequirement() override {
|
|
||||||
Node::ComputeRequirement();
|
|
||||||
requirement_ = children[0]->requirement();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetBox(Box box) override {
|
|
||||||
Node::SetBox(box);
|
|
||||||
children[0]->SetBox(box);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Render(Screen& screen) override {
|
void Render(Screen& screen) override {
|
||||||
Node::Render(screen);
|
Node::Render(screen);
|
||||||
for (int y = box_.top; y <= box_.bottom; ++y) {
|
for (int y = box_.top; y <= box_.bottom; ++y) {
|
||||||
for (int x = box_.left; x <= box_.right; ++x) {
|
for (int x = box_.left; x <= box_.right; ++x) {
|
||||||
screen.PixelAt(x,y).underlined = true;
|
screen.PixelAt(x, y).underlined = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,7 @@ Screen::Screen(size_t dimx, size_t dimy)
|
|||||||
|
|
||||||
std::string Screen::ToString() {
|
std::string Screen::ToString() {
|
||||||
std::wstringstream ss;
|
std::wstringstream ss;
|
||||||
|
|
||||||
Pixel previous_pixel;
|
Pixel previous_pixel;
|
||||||
|
|
||||||
for (size_t y = 0; y < dimy_; ++y) {
|
for (size_t y = 0; y < dimy_; ++y) {
|
||||||
@ -45,6 +45,16 @@ std::string Screen::ToString() {
|
|||||||
ss << L"\e[22m";
|
ss << L"\e[22m";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (pixels_[y][x].foreground_color != previous_pixel.foreground_color) {
|
||||||
|
ss << L"\e[" + to_wstring(std::to_string(
|
||||||
|
(uint8_t)pixels_[y][x].foreground_color)) +
|
||||||
|
L"m";
|
||||||
|
}
|
||||||
|
if (pixels_[y][x].background_color != previous_pixel.background_color) {
|
||||||
|
ss << L"\e[" + to_wstring(std::to_string(
|
||||||
|
10 + (uint8_t)pixels_[y][x].background_color)) +
|
||||||
|
L"m";
|
||||||
|
}
|
||||||
ss << pixels_[y][x].character;
|
ss << pixels_[y][x].character;
|
||||||
previous_pixel = pixels_[y][x];
|
previous_pixel = pixels_[y][x];
|
||||||
}
|
}
|
||||||
@ -77,7 +87,7 @@ Screen Screen::TerminalOutput(std::unique_ptr<dom::Node>& element) {
|
|||||||
|
|
||||||
std::string Screen::ResetPosition() {
|
std::string Screen::ResetPosition() {
|
||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
for(size_t y = 1; y<dimy_; ++y) {
|
for (size_t y = 1; y < dimy_; ++y) {
|
||||||
ss << "\e[2K\r\e[1A";
|
ss << "\e[2K\r\e[1A";
|
||||||
}
|
}
|
||||||
return ss.str();
|
return ss.str();
|
||||||
|
Loading…
Reference in New Issue
Block a user