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Fix event const correctness (#56)
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@ -16,7 +16,6 @@ namespace ftxui {
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// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
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// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
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//
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//
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struct Event {
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struct Event {
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public:
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// --- Constructor section ---------------------------------------------------
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// --- Constructor section ---------------------------------------------------
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static Event Character(char);
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static Event Character(char);
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static Event Character(wchar_t);
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static Event Character(wchar_t);
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@ -27,29 +26,29 @@ struct Event {
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static void Convert(Receiver<char>& in, Sender<Event>& out, char c);
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static void Convert(Receiver<char>& in, Sender<Event>& out, char c);
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// --- Arrow ---
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// --- Arrow ---
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static Event ArrowLeft;
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static const Event ArrowLeft;
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static Event ArrowRight;
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static const Event ArrowRight;
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static Event ArrowUp;
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static const Event ArrowUp;
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static Event ArrowDown;
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static const Event ArrowDown;
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// --- Other ---
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// --- Other ---
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static Event Backspace;
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static const Event Backspace;
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static Event Delete;
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static const Event Delete;
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static Event Return;
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static const Event Return;
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static Event Escape;
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static const Event Escape;
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static Event Tab;
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static const Event Tab;
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static Event TabReverse;
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static const Event TabReverse;
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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static const Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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// --- Custom ---
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// --- Custom ---
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static Event Custom;
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static Event Custom;
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//--- Method section ---------------------------------------------------------
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//--- Method section ---------------------------------------------------------
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bool is_character() { return is_character_; }
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bool is_character() const { return is_character_; }
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wchar_t character() { return character_; }
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wchar_t character() const { return character_; }
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const std::string& input() { return input_; }
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const std::string& input() const { return input_; }
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bool operator==(const Event& other) { return input_ == other.input_; }
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bool operator==(const Event& other) const { return input_ == other.input_; }
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//--- State section ----------------------------------------------------------
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//--- State section ----------------------------------------------------------
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private:
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private:
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@ -58,6 +57,7 @@ struct Event {
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wchar_t character_ = U'?';
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wchar_t character_ = U'?';
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};
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};
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} // namespace ftxui
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */
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@ -156,32 +156,32 @@ void Event::Convert(Receiver<char>& in, Sender<Event>& out, char c) {
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}
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}
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// --- Arrow ---
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// --- Arrow ---
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Event Event::ArrowLeft = Event::Special("\x1B[D");
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const Event Event::ArrowLeft = Event::Special("\x1B[D");
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Event Event::ArrowRight = Event::Special("\x1B[C");
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const Event Event::ArrowRight = Event::Special("\x1B[C");
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Event Event::ArrowUp = Event::Special("\x1B[A");
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const Event Event::ArrowUp = Event::Special("\x1B[A");
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Event Event::ArrowDown = Event::Special("\x1B[B");
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const Event Event::ArrowDown = Event::Special("\x1B[B");
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Event Event::Backspace = Event::Special({127});
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const Event Event::Backspace = Event::Special({127});
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Event Event::Delete = Event::Special("\x1B[3~");
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const Event Event::Delete = Event::Special("\x1B[3~");
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Event Event::Escape = Event::Special("\x1B");
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const Event Event::Escape = Event::Special("\x1B");
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#if defined(_WIN32)
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#if defined(_WIN32)
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Event Event::Return = Event::Special({13});
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const Event Event::Return = Event::Special({13});
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#else
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#else
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Event Event::Return = Event::Special({10});
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const Event Event::Return = Event::Special({10});
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#endif
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#endif
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Event Event::Tab = Event::Special({9});
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const Event Event::Tab = Event::Special({9});
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Event Event::TabReverse = Event::Special({27, 91, 90});
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const Event Event::TabReverse = Event::Special({27, 91, 90});
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Event Event::F1 = Event::Special("\x1B[OP");
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const Event Event::F1 = Event::Special("\x1B[OP");
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Event Event::F2 = Event::Special("\x1B[OQ");
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const Event Event::F2 = Event::Special("\x1B[OQ");
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Event Event::F3 = Event::Special("\x1B[OR");
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const Event Event::F3 = Event::Special("\x1B[OR");
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Event Event::F4 = Event::Special("\x1B[OS");
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const Event Event::F4 = Event::Special("\x1B[OS");
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Event Event::F5 = Event::Special("\x1B[15~");
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const Event Event::F5 = Event::Special("\x1B[15~");
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Event Event::F6 = Event::Special("\x1B[17~");
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const Event Event::F6 = Event::Special("\x1B[17~");
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Event Event::F7 = Event::Special("\x1B[18~");
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const Event Event::F7 = Event::Special("\x1B[18~");
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Event Event::F8 = Event::Special("\x1B[19~");
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const Event Event::F8 = Event::Special("\x1B[19~");
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Event Event::F9 = Event::Special("\x1B[20~");
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const Event Event::F9 = Event::Special("\x1B[20~");
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Event Event::F10 = Event::Special("\x1B[21~");
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const Event Event::F10 = Event::Special("\x1B[21~");
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Event Event::F11 = Event::Special("\x1B[21~"); // Doesn't exist
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const Event Event::F11 = Event::Special("\x1B[21~"); // Doesn't exist
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Event Event::F12 = Event::Special("\x1B[24~");
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const Event Event::F12 = Event::Special("\x1B[24~");
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Event Event::Custom = Event::Special({0});
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Event Event::Custom = Event::Special({0});
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} // namespace ftxui
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} // namespace ftxui
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