Add index to EntryState (#933)
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Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
This commit is contained in:
Herring 2024-09-30 23:18:59 +02:00 committed by GitHub
parent dfb9558eaf
commit 1d40687a40
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9 changed files with 74 additions and 22 deletions

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@ -35,6 +35,10 @@ current (development)
- Bugfix: Fix cursor position in when in the last column. See #831. - Bugfix: Fix cursor position in when in the last column. See #831.
- Bugfix: Fix `ResizeableSplit` keyboard navigation. Fixed by #842. - Bugfix: Fix `ResizeableSplit` keyboard navigation. Fixed by #842.
- Bugfix: Fix `Menu` focus. See #841 - Bugfix: Fix `Menu` focus. See #841
- Feature: Add `ComponentBase::Index()`. This allows to get the index of a
component in its parent. See #932
- Feature: Add `EntryState::index`. This allows to get the index of a menu entry.
See #932
### Dom ### Dom
- Feature: Add `hscroll_indicator`. It display an horizontal indicator - Feature: Add `hscroll_indicator`. It display an horizontal indicator

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@ -44,6 +44,7 @@ class ComponentBase {
ComponentBase* Parent() const; ComponentBase* Parent() const;
Component& ChildAt(size_t i); Component& ChildAt(size_t i);
size_t ChildCount() const; size_t ChildCount() const;
int Index() const;
void Add(Component children); void Add(Component children);
void Detach(); void Detach();
void DetachAllChildren(); void DetachAllChildren();

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@ -25,6 +25,7 @@ struct EntryState {
bool state; ///< The state of the button/checkbox/radiobox bool state; ///< The state of the button/checkbox/radiobox
bool active; ///< Whether the entry is the active one. bool active; ///< Whether the entry is the active one.
bool focused; ///< Whether the entry is one focused by the user. bool focused; ///< Whether the entry is one focused by the user.
int index; ///< Index of the entry when applicable or -1.
}; };
struct UnderlineOption { struct UnderlineOption {

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@ -48,11 +48,8 @@ class ButtonBase : public ComponentBase, public ButtonOption {
} }
auto focus_management = focused ? focus : active ? select : nothing; auto focus_management = focused ? focus : active ? select : nothing;
const EntryState state = { const EntryState state{
*label, *label, false, active, focused_or_hover, Index(),
false,
active,
focused_or_hover,
}; };
auto element = (transform ? transform : DefaultTransform) // auto element = (transform ? transform : DefaultTransform) //

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@ -28,10 +28,7 @@ class CheckboxBase : public ComponentBase, public CheckboxOption {
const bool is_active = Active(); const bool is_active = Active();
auto focus_management = is_focused ? focus : is_active ? select : nothing; auto focus_management = is_focused ? focus : is_active ? select : nothing;
auto entry_state = EntryState{ auto entry_state = EntryState{
*label, *label, *checked, is_active, is_focused || hovered_, -1,
*checked,
is_active,
is_focused || hovered_,
}; };
auto element = (transform ? transform : CheckboxOption::Simple().transform)( auto element = (transform ? transform : CheckboxOption::Simple().transform)(
entry_state); entry_state);

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@ -51,6 +51,22 @@ size_t ComponentBase::ChildCount() const {
return children_.size(); return children_.size();
} }
/// @brief Return index of the component in its parent. -1 if no parent.
/// @ingroup component
int ComponentBase::Index() const {
if (parent_ == nullptr) {
return -1;
}
int index = 0;
for (const Component& child : parent_->children_) {
if (child.get() == this) {
return index;
}
index++;
}
return -1; // Not reached.
}
/// @brief Add a child. /// @brief Add a child.
/// @@param child The child to be attached. /// @@param child The child to be attached.
/// @ingroup component /// @ingroup component

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@ -123,10 +123,7 @@ class MenuBase : public ComponentBase, public MenuOption {
const bool is_selected = (selected() == i); const bool is_selected = (selected() == i);
const EntryState state = { const EntryState state = {
entries[i], entries[i], false, is_selected, is_focused, i,
false,
is_selected,
is_focused,
}; };
auto focus_management = (selected_focus_ != i) ? nothing auto focus_management = (selected_focus_ != i) ? nothing
@ -625,11 +622,8 @@ Component MenuEntry(MenuEntryOption option) {
const bool focused = Focused(); const bool focused = Focused();
UpdateAnimationTarget(); UpdateAnimationTarget();
const EntryState state = { const EntryState state{
label(), label(), false, hovered_, focused, Index(),
false,
hovered_,
focused,
}; };
const Element element = const Element element =

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@ -226,5 +226,50 @@ TEST(MenuTest, AnimationsVertical) {
} }
} }
TEST(MenuTest, EntryIndex) {
int selected = 0;
std::vector<std::string> entries = {"0", "1", "2"};
auto option = MenuOption::Vertical();
option.entries = &entries;
option.selected = &selected;
option.entries_option.transform = [&](const EntryState& state) {
int curidx = std::stoi(state.label);
EXPECT_EQ(state.index, curidx);
return text(state.label);
};
auto menu = Menu(option);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::Return);
entries.resize(2);
(void)menu->Render();
}
TEST(MenuTest, MenuEntryIndex) {
int selected = 0;
MenuEntryOption option;
option.transform = [&](const EntryState& state) {
int curidx = std::stoi(state.label);
EXPECT_EQ(state.index, curidx);
return text(state.label);
};
auto menu = Container::Vertical(
{
MenuEntry("0", option),
MenuEntry("1", option),
MenuEntry("2", option),
},
&selected);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::Return);
for (int index = 0; index < menu->ChildCount(); index++) {
EXPECT_EQ(menu->ChildAt(index)->Index(), index);
}
}
} // namespace ftxui } // namespace ftxui
// NOLINTEND // NOLINTEND

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@ -40,10 +40,7 @@ class RadioboxBase : public ComponentBase, public RadioboxOption {
: is_menu_focused ? focus : is_menu_focused ? focus
: select; : select;
auto state = EntryState{ auto state = EntryState{
entries[i], entries[i], selected() == i, is_selected, is_focused, i,
selected() == i,
is_selected,
is_focused,
}; };
auto element = auto element =
(transform ? transform : RadioboxOption::Simple().transform)(state); (transform ? transform : RadioboxOption::Simple().transform)(state);