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https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
Add dom::blink and component::Input
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50a732c651
commit
20eaeae4c3
@ -17,6 +17,10 @@ class MyComponent : ComponentVertical {
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input_1(delegate->NewChild()),
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input_2(delegate->NewChild()),
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input_3(delegate->NewChild()) {
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input_1.placeholder = L"input1";
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input_2.placeholder = L"input2";
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input_3.placeholder = L"input3";
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Focus(&input_1);
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}
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@ -9,6 +9,7 @@ add_library(ftxui
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src/ftxui/component/input.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/toggle.cpp
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src/ftxui/dom/blink.cpp
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src/ftxui/dom/bold.cpp
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src/ftxui/dom/color.cpp
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src/ftxui/dom/composite_decorator.cpp
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@ -23,6 +24,7 @@ add_library(ftxui
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/text.cpp
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src/ftxui/dom/underlined.cpp
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src/ftxui/dom/util.cpp
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src/ftxui/dom/vbox.cpp
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src/ftxui/event.cpp
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src/ftxui/screen.cpp
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@ -28,4 +28,4 @@
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* mouse
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* terminal event
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You can make implement your own.
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Implement your own!
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@ -14,8 +14,8 @@ class Input : public Component {
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~Input() override;
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// State.
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std::wstring content = L"input";
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std::wstring placeholder = L"placeholder";
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std::wstring content;
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std::wstring placeholder;
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// State update callback.
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std::function<void()> on_change = [](){};
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@ -28,6 +28,7 @@ Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element underlined(Element);
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Element blink(Element);
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Element color(Color, Element);
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Element bgcolor(Color, Element);
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@ -37,6 +38,9 @@ Element vcenter(Element);
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Element center(Element);
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Element flex(Element);
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// --- Util ---
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Element nothing(Element element);
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template <class... Args>
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Children unpack(Args... args) {
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Children vec;
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@ -9,7 +9,7 @@ namespace ftxui {
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struct Event{
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public:
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// --- Character ---
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static Event Character(char);
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static Event Character(int);
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// --- Arrow ---
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static Event ArrowLeft;
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@ -27,7 +27,7 @@ struct Event{
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bool operator==(const Event& other) { return values == other.values; }
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// Internal representation.
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std::array<char, 5> values = {0, 0, 0, 0, 0};
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std::array<int, 5> values = {0, 0, 0, 0, 0};
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};
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@ -14,10 +14,11 @@ namespace dom {
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struct Pixel {
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wchar_t character = U' ';
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bool blink = false;
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bool bold = false;
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bool dim = false;
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bool inverted = false;
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bool underlined = false;
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bool dim = false;
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Color background_color = Color::Default;
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Color foreground_color = Color::Default;
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};
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@ -9,36 +9,69 @@ Input::~Input() {}
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// Component implementation.
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dom::Element Input::Render() {
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bool is_place_ho
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std::wstring& displayed_text = content.size() ? content : placeholder;
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using namespace dom;
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if (Focused())
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return flex(inverted(text(displayed_text)));
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else
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return flex(text(displayed_text));
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bool is_focused = Focused();
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// Placeholder.
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if (content.size() == 0) {
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if (is_focused)
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return flex(inverted(dim(text(placeholder))));
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else
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return flex(dim(text(placeholder)));
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}
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// Not focused.
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if (!is_focused)
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return flex(text(content));
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std::wstring part_before_cursor = content.substr(0,cursor_position);
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std::wstring part_at_cursor = cursor_position < (int)content.size()
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? content.substr(cursor_position, 1)
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: L" ";
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std::wstring part_after_cursor = cursor_position < (int)content.size() - 1
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? content.substr(cursor_position + 1)
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: L"";
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return flex(inverted(hbox( //
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text(part_before_cursor), //
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underlined(text(part_at_cursor)), //
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text(part_after_cursor) //
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))); //
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}
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bool Input::OnEvent(Event event) {
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std::wstring c;
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// Backspace
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// Backspace.
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if (event == Event::Backspace) {
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if (content.size() != 0)
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content = content.substr(0, content.size()-1);
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if (cursor_position == 0)
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return false;
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content.erase(cursor_position - 1, 1);
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cursor_position--;
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return true;
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}
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// Enter
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// Enter.
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if (event == Event::Return) {
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return true;
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}
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constexpr char ESC = char(27);
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if (event.values[0] != ESC) {
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content += event.values[0];
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if (event == Event::ArrowLeft && cursor_position > 0) {
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cursor_position--;
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return true;
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}
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if (event == Event::ArrowRight && cursor_position < (int)content.size()) {
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cursor_position++;
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return true;
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}
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// Content
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constexpr char ESC = char(27);
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if (event.values[0] != ESC) {
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wchar_t v = (char)event.values[0];
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content.insert(cursor_position, 1, v);
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cursor_position++;
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return true;
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}
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return false;
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}
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@ -2,10 +2,10 @@
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namespace ftxui {
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constexpr char ESC = char(27);
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constexpr int ESC = int(27);
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// --- Character ---
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Event Event::Character(char c) {
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Event Event::Character(int c) {
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return Event{c};
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}
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@ -16,10 +16,10 @@ Event Event::ArrowUp{ESC, '[', 'A'};
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Event Event::ArrowDown{ESC, '[', 'B'};
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// --- Other ---
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Event Event::Backspace{char(127)};
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Event Event::Backspace{127};
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Event Event::Delete{ESC, '[', '3', '~'};
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Event Event::Escape{ESC};
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Event Event::Return{char(10)};
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Event Event::Return{10};
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Event Event::F1{ESC, '[', 'O', 'P'};
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Event Event::F2{ESC, '[', 'O', 'Q'};
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@ -45,6 +45,13 @@ std::string Screen::ToString() {
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ss << L"\e[22m";
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}
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}
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if (pixels_[y][x].blink != previous_pixel.blink) {
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if (pixels_[y][x].blink) {
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ss << L"\e[5m";
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} else {
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ss << L"\e[25m";
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}
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}
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if (pixels_[y][x].foreground_color != previous_pixel.foreground_color) {
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ss << L"\e[" + to_wstring(std::to_string(
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(uint8_t)pixels_[y][x].foreground_color)) +
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@ -9,16 +9,30 @@
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namespace ftxui {
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namespace {
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constexpr char ESC = char(27);
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constexpr int ESC = 27;
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constexpr int WAT = 195;
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constexpr int WATWAIT = 91;
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Event GetEvent() {
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char v1 = char(getchar());
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if (v1 != ESC)
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return Event{v1};
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int v1 = getchar();
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if (v1 == ESC) {
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int v2 = getchar();
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int v3 = getchar();
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char v2 = char(getchar());
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char v3 = char(getchar());
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return Event{v1,v2,v3};
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//if (v2 == WATWAIT) {
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//int v4 = getchar();
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//int v5 = getchar();
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//return Event{v1, v2, v3, v4, v5};
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//}
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return Event{v1, v2, v3};
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}
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if (v1 == WAT) {
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int v2 = getchar();
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return Event{v1, v2};
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}
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return Event{v1};
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};
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};
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