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https://github.com/ArthurSonzogni/FTXUI.git
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Add general fuzzer. (#159)
This commit is contained in:
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21d746e858
commit
210e8c5863
@ -1,17 +1,23 @@
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set(CMAKE_C_COMPILER clang)
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set(CMAKE_C_COMPILER clang)
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set(CMAKE_CXX_COMPILER clang++)
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set(CMAKE_CXX_COMPILER clang++)
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add_executable(terminal_input_parser_test_fuzz
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src/ftxui/component/terminal_input_parser_test_fuzz.cpp
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function(fuzz name)
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)
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add_executable(${name}
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target_include_directories(terminal_input_parser_test_fuzz
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src/ftxui/component/${name}.cpp
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PRIVATE src
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)
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)
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target_include_directories(${name}
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target_link_libraries(terminal_input_parser_test_fuzz
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PRIVATE src
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PRIVATE component
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)
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)
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target_link_libraries(${name}
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target_compile_options(terminal_input_parser_test_fuzz
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PRIVATE component
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PRIVATE -fsanitize=fuzzer,address
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)
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)
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target_compile_options(${name}
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target_link_libraries(terminal_input_parser_test_fuzz
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PRIVATE -fsanitize=fuzzer,address
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PRIVATE -fsanitize=fuzzer,address
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)
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)
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target_link_libraries(${name}
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PRIVATE -fsanitize=fuzzer,address
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)
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endfunction(fuzz)
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fuzz(terminal_input_parser_test_fuzzer)
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fuzz(component_fuzzer)
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@ -46,6 +46,7 @@ class StringRef {
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StringRef(std::wstring ref) : owned_(std::move(ref)) {}
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StringRef(std::wstring ref) : owned_(std::move(ref)) {}
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StringRef(const wchar_t* ref) : StringRef(std::wstring(ref)) {}
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StringRef(const wchar_t* ref) : StringRef(std::wstring(ref)) {}
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StringRef(const char* ref) : StringRef(to_wstring(std::string(ref))) {}
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StringRef(const char* ref) : StringRef(to_wstring(std::string(ref))) {}
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StringRef(std::string ref) : StringRef(to_wstring(std::move(ref))) {}
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std::wstring& operator*() { return address_ ? *address_ : owned_; }
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std::wstring& operator*() { return address_ ? *address_ : owned_; }
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std::wstring* operator->() { return address_ ? address_ : &owned_; }
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std::wstring* operator->() { return address_ ? address_ : &owned_; }
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@ -63,6 +64,8 @@ class ConstStringRef {
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ConstStringRef(const wchar_t* ref) : ConstStringRef(std::wstring(ref)) {}
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ConstStringRef(const wchar_t* ref) : ConstStringRef(std::wstring(ref)) {}
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ConstStringRef(const char* ref)
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ConstStringRef(const char* ref)
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: ConstStringRef(to_wstring(std::string(ref))) {}
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: ConstStringRef(to_wstring(std::string(ref))) {}
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ConstStringRef(std::string ref)
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: ConstStringRef(to_wstring(std::move(ref))) {}
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const std::wstring& operator*() { return address_ ? *address_ : owned_; }
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const std::wstring& operator*() { return address_ ? *address_ : owned_; }
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const std::wstring* operator->() { return address_ ? address_ : &owned_; }
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const std::wstring* operator->() { return address_ ? address_ : &owned_; }
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147
src/ftxui/component/component_fuzzer.cpp
Normal file
147
src/ftxui/component/component_fuzzer.cpp
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@ -0,0 +1,147 @@
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//#include "ftxui/component/event.hpp"
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//#include "ftxui/component/receiver.hpp"
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#include <vector>
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/terminal_input_parser.hpp"
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using namespace ftxui;
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namespace {
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bool GeneratorBool(const char*& data, size_t& size) {
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if (size == 0)
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return false;
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auto out = bool(data[0] % 2);
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data++;
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size--;
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return out;
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}
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std::wstring GeneratorString(const char*& data, size_t& size) {
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int index = 0;
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while (index < size && data[index])
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++index;
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auto out = std::wstring(data, data + index);
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data += index;
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size -= index;
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return std::move(out);
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}
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int GeneratorInt(const char* data, size_t size) {
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if (size == 0)
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return 0;
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auto out = int(data[0]);
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data++;
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size--;
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return out;
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}
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bool g_bool;
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int g_int;
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std::vector<std::wstring> g_list;
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Components GeneratorComponents(const char*& data, size_t& size, int depth);
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Component GeneratorComponent(const char*& data, size_t& size, int depth) {
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depth--;
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int value = GeneratorInt(data, size);
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if (depth <= 0)
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return Button(GeneratorString(data, size), [] {});
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switch (value % 16) {
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case 1:
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return Checkbox(GeneratorString(data, size), &g_bool);
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case 2:
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return Input(GeneratorString(data, size), GeneratorString(data, size));
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case 3:
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return Menu(&g_list, &g_int);
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case 4:
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return Radiobox(&g_list, &g_int);
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case 5:
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return Toggle(&g_list, &g_int);
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case 6:
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return Slider(GeneratorString(data, size), &g_int,
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GeneratorInt(data, size), GeneratorInt(data, size),
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GeneratorInt(data, size));
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case 7:
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return ResizableSplitLeft(GeneratorComponent(data, size, depth - 1),
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GeneratorComponent(data, size, depth - 1),
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&g_int);
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case 8:
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return ResizableSplitRight(GeneratorComponent(data, size, depth - 1),
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GeneratorComponent(data, size, depth - 1),
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&g_int);
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case 9:
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return ResizableSplitTop(GeneratorComponent(data, size, depth - 1),
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GeneratorComponent(data, size, depth - 1),
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&g_int);
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case 10:
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return ResizableSplitBottom(GeneratorComponent(data, size, depth - 1),
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GeneratorComponent(data, size, depth - 1),
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&g_int);
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case 11:
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return Container::Vertical(GeneratorComponents(data, size, depth - 1));
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case 12:
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return Container::Vertical(GeneratorComponents(data, size, depth - 1),
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&g_int);
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case 13:
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return Container::Horizontal(GeneratorComponents(data, size, depth - 1));
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case 14:
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return Container::Horizontal(GeneratorComponents(data, size, depth - 1),
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&g_int);
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case 15:
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return Container::Tab(GeneratorComponents(data, size, depth - 1), &g_int);
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default:
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return Button(GeneratorString(data, size), [] {});
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}
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}
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Components GeneratorComponents(const char*& data, size_t& size, int depth) {
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Components out;
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if (depth > 0) {
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while (size && GeneratorInt(data, size) % 2) {
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out.push_back(GeneratorComponent(data, size, depth - 1));
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}
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}
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return std::move(out);
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}
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} // namespace
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extern "C" int LLVMFuzzerTestOneInput(const char* data, size_t size) {
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g_bool = GeneratorBool(data, size);
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g_int = GeneratorInt(data, size);
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g_list = {
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L"test_1", L"test_2", L"test_3", L"test_4", L"test_5",
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};
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int depth = 10;
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auto component = GeneratorComponent(data, size, depth);
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int width = GeneratorInt(data, size);
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int height = GeneratorInt(data, size);
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auto screen =
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Screen::Create(Dimension::Fixed(width), Dimension::Fixed(height));
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auto event_receiver = MakeReceiver<Event>();
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{
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auto parser = TerminalInputParser(event_receiver->MakeSender());
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for (size_t i = 0; i < size; ++i)
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parser.Add(data[i]);
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}
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Event event;
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while (event_receiver->Receive(&event)) {
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component->OnEvent(event);
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auto document = component->Render();
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Render(screen, document);
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}
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return 0; // Non-zero return values are reserved for future use.
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}
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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