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Problem with setting the cursor position on the right screen edge when drawing. (#831)
When moving the cursor back to its original location, a problem arises when cursor placed in the right edge column, where an off by one error occur. This pull request will resolve this problem. Co-authored-by: Jørn Gustav Larsen <jgl@fasttracksoftware.com> Co-authored-by: Jørn Gustav Larsen <jgl@adminbyrequest.com> Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@ -23,6 +23,7 @@ current (development)
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- Bugfix: `Input` `onchange` was not called on backspace or delete key.
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- Bugfix: `Input` `onchange` was not called on backspace or delete key.
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Fixed by @chrysante in chrysante in PR #776.
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Fixed by @chrysante in chrysante in PR #776.
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- Bugfix: Propertly restore cursor shape on exit. See #792.
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- Bugfix: Propertly restore cursor shape on exit. See #792.
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- Bugfix: Fix cursor position in when in the last column. See #831.
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### Dom
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### Dom
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- Feature: Add `hscroll_indicator`. It display an horizontal indicator
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- Feature: Add `hscroll_indicator`. It display an horizontal indicator
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@ -844,10 +844,18 @@ void ScreenInteractive::Draw(Component component) {
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const int dx = dimx_ - 1 - cursor_.x + int(dimx_ != terminal.dimx);
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const int dx = dimx_ - 1 - cursor_.x + int(dimx_ != terminal.dimx);
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const int dy = dimy_ - 1 - cursor_.y;
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const int dy = dimy_ - 1 - cursor_.y;
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set_cursor_position = "\x1B[" + std::to_string(dy) + "A" + //
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set_cursor_position.clear();
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"\x1B[" + std::to_string(dx) + "D";
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reset_cursor_position.clear();
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reset_cursor_position = "\x1B[" + std::to_string(dy) + "B" + //
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"\x1B[" + std::to_string(dx) + "C";
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if (dy != 0) {
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set_cursor_position += "\x1B[" + std::to_string(dy) + "A";
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reset_cursor_position += "\x1B[" + std::to_string(dy) + "B";
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}
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if (dx != 0) {
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set_cursor_position += "\x1B[" + std::to_string(dx) + "D";
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reset_cursor_position += "\x1B[" + std::to_string(dx) + "C";
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}
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if (cursor_.shape == Cursor::Hidden) {
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if (cursor_.shape == Cursor::Hidden) {
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set_cursor_position += "\033[?25l";
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set_cursor_position += "\033[?25l";
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