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Using TAB key event.
A key event that makes use of TAB key to cycle the elements. Co-authored-by: Trim Bresilla <trim.bresilla@gmail.com>" Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@ -33,6 +33,8 @@ struct Event {
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static Event Delete;
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static Event Return;
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static Event Escape;
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static Event Tab;
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static Event TabReverse;
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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// --- Custom ---
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@ -44,45 +44,33 @@ Component* Container::ActiveChild() {
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}
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bool Container::VerticalEvent(Event event) {
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selected_ %= children_.size();
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// Left pressed ?
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if (event == Event::ArrowUp || event == Event::Character('k')) {
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if (selected_ != 0) {
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int old_selected = selected_;
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if (event == Event::ArrowUp || event == Event::Character('k'))
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selected_--;
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return true;
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}
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}
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// Left pressed ?
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if (event == Event::ArrowDown || event == Event::Character('j')) {
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if (selected_ != int(children_.size()) - 1) {
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if (event == Event::ArrowDown || event == Event::Character('j'))
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selected_++;
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return true;
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}
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}
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if (event == Event::Tab && children_.size())
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selected_ = (selected_ + 1) % children_.size();
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if (event == Event::TabReverse && children_.size())
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selected_ = (selected_ + children_.size() - 1) % children_.size();
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return false;
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selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_));
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return old_selected != selected_;
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}
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bool Container::HorizontalEvent(Event event) {
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selected_ %= children_.size();
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// Left pressed ?
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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if (selected_ != 0) {
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int old_selected = selected_;
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if (event == Event::ArrowLeft || event == Event::Character('h'))
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selected_--;
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return true;
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}
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}
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// Left pressed ?
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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if (selected_ != int(children_.size()) - 1) {
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if (event == Event::ArrowRight || event == Event::Character('l'))
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selected_++;
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return true;
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}
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}
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if (event == Event::Tab && children_.size())
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selected_ = (selected_ + 1) % children_.size();
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if (event == Event::TabReverse && children_.size())
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selected_ = (selected_ + children_.size() - 1) % children_.size();
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return false;
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selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_));
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return old_selected != selected_;
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}
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Element Container::Render() {
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@ -91,7 +79,7 @@ Element Container::Render() {
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Element Container::VerticalRender() {
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Elements elements;
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for(auto& it : children_)
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for (auto& it : children_)
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elements.push_back(it->Render());
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if (elements.size() == 0)
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return text(L"Empty container");
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@ -100,7 +88,7 @@ Element Container::VerticalRender() {
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Element Container::HorizontalRender() {
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Elements elements;
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for(auto& it : children_)
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for (auto& it : children_)
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elements.push_back(it->Render());
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if (elements.size() == 0)
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return text(L"Empty container");
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@ -137,6 +137,8 @@ Event Event::Backspace = Event::Special({127});
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Event Event::Delete = Event::Special("\e[3~");
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Event Event::Escape = Event::Special("\e");
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Event Event::Return = Event::Special({10});
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Event Event::Tab = Event::Special({9});
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Event Event::TabReverse = Event::Special({27, 91, 90});
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Event Event::F1 = Event::Special("\e[OP");
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Event Event::F2 = Event::Special("\e[OQ");
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Event Event::F3 = Event::Special("\e[OR");
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@ -22,15 +22,19 @@ bool Menu::OnEvent(Event event) {
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if (!Focused())
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return false;
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int new_selected = selected;
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int old_selected = selected;
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if (event == Event::ArrowUp || event == Event::Character('k'))
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new_selected--;
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selected--;
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if (event == Event::ArrowDown || event == Event::Character('j'))
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new_selected++;
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new_selected = std::max(0, std::min(int(entries.size()) - 1, new_selected));
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selected++;
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if (event == Event::Tab && entries.size())
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selected = (selected + 1) % entries.size();
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if (event == Event::TabReverse && entries.size())
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selected = (selected + entries.size() - 1) % entries.size();
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if (selected != new_selected) {
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selected = new_selected;
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selected = std::max(0, std::min(int(entries.size()) - 1, selected));
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if (selected != old_selected) {
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on_change();
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return true;
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}
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@ -28,7 +28,13 @@ bool RadioBox::OnEvent(Event event) {
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new_focused--;
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if (event == Event::ArrowDown || event == Event::Character('j'))
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new_focused++;
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if (event == Event::Tab && entries.size())
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new_focused = (new_focused + 1) % entries.size();
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if (event == Event::TabReverse && entries.size())
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new_focused = (new_focused + entries.size() - 1) % entries.size();
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new_focused = std::max(0, std::min(int(entries.size()) - 1, new_focused));
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if (focused != new_focused) {
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focused = new_focused;
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return true;
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@ -6,7 +6,7 @@ Element Toggle::Render() {
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bool is_focused = Focused();
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Elements children;
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for(size_t i = 0; i<entries.size(); ++i) {
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for (size_t i = 0; i < entries.size(); ++i) {
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// Separator.
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if (i != 0)
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children.push_back(separator());
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@ -22,21 +22,18 @@ Element Toggle::Render() {
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}
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bool Toggle::OnEvent(Event event) {
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if (selected > 0 &&
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(event == Event::ArrowLeft || event == Event::Character('h'))) {
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int old_selected = selected;
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if (event == Event::ArrowLeft || event == Event::Character('h'))
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selected--;
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on_change();
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return true;
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}
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if (selected < int(entries.size()) - 1 &&
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(event == Event::ArrowRight || event == Event::Character('l'))) {
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if (event == Event::ArrowRight || event == Event::Character('l'))
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selected++;
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on_change();
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return true;
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}
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if (event == Event::Tab && entries.size())
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selected = (selected + 1) % entries.size();
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if (event == Event::TabReverse && entries.size())
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selected = (selected + entries.size() - 1) % entries.size();
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return false;
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selected = std::max(0, std::min(int(entries.size()) - 1, selected));
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return old_selected != selected;
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}
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} // namespace ftxui
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