Component example showing composition of components (#150)

This approach can allow for UI sections that are more modular and reusable
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cmorganBE 2021-07-14 09:04:12 -04:00 committed by GitHub
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@ -40,6 +40,7 @@
@example ./examples/component/menu.cpp @example ./examples/component/menu.cpp
@example ./examples/component/menu_style.cpp @example ./examples/component/menu_style.cpp
@example ./examples/component/radiobox_in_frame.cpp @example ./examples/component/radiobox_in_frame.cpp
@example ./examples/component/composition.cpp
@example ./examples/component/button.cpp @example ./examples/component/button.cpp
@example ./examples/component/toggle.cpp @example ./examples/component/toggle.cpp
@example ./examples/component/modal_dialog.cpp @example ./examples/component/modal_dialog.cpp

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@ -7,6 +7,7 @@ endfunction(example)
example(button) example(button)
example(checkbox) example(checkbox)
example(checkbox_in_frame) example(checkbox_in_frame)
example(composition)
example(gallery) example(gallery)
example(homescreen) example(homescreen)
example(input) example(input)

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@ -0,0 +1,72 @@
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border
using namespace ftxui;
// An example of how to compose multiple components into one and maintain their
// interactiveness.
int main(int argc, const char* argv[]) {
auto button_option = ButtonOption();
button_option.border = false;
auto left_count = 0;
auto right_count = 0;
auto left_buttons = Container::Horizontal({
Button(
"[Decrease]", [&] { left_count--; }, &button_option),
Button(
"[Increase]", [&] { left_count++; }, &button_option),
});
auto right_buttons = Container::Horizontal({
Button(
"[Decrease]", [&] { right_count--; }, &button_option),
Button(
"[Increase]", [&] { right_count++; }, &button_option),
});
// Renderer decorates its child with a new rendering function. The way the
// children reacts to events is maintained.
auto leftpane = Renderer(left_buttons, [&] {
return vbox({
text(L"This is the left control"),
separator(),
text(L"Left button count: " + std::to_wstring(left_count)),
left_buttons->Render(),
}) |
border;
});
auto rightpane = Renderer(right_buttons, [&] {
return vbox({
text(L"This is the right control"),
separator(),
text(L"Right button count: " + std::to_wstring(right_count)),
right_buttons->Render(),
}) |
border;
});
// Container groups components togethers. To render a Container::Horizontal,
// it render its children side by side. It maintains their interactiveness and
// provide the logic to navigate from one to the other using the arrow keys.
auto composition = Container::Horizontal({leftpane, rightpane});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(composition);
return 0;
}
// Thanks to Chris Morgan for this example!
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.