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Component example showing composition of components (#150)
This approach can allow for UI sections that are more modular and reusable
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@ -40,6 +40,7 @@
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@example ./examples/component/menu.cpp
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@example ./examples/component/menu.cpp
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@example ./examples/component/menu_style.cpp
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@example ./examples/component/menu_style.cpp
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@example ./examples/component/radiobox_in_frame.cpp
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@example ./examples/component/radiobox_in_frame.cpp
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@example ./examples/component/composition.cpp
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@example ./examples/component/button.cpp
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@example ./examples/component/button.cpp
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@example ./examples/component/toggle.cpp
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@example ./examples/component/toggle.cpp
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@example ./examples/component/modal_dialog.cpp
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@example ./examples/component/modal_dialog.cpp
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@ -7,6 +7,7 @@ endfunction(example)
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example(button)
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example(button)
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example(checkbox)
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example(checkbox)
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example(checkbox_in_frame)
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example(checkbox_in_frame)
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example(composition)
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example(gallery)
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example(gallery)
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example(homescreen)
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example(homescreen)
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example(input)
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example(input)
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72
examples/component/composition.cpp
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72
examples/component/composition.cpp
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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_wstring
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border
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using namespace ftxui;
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// An example of how to compose multiple components into one and maintain their
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// interactiveness.
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int main(int argc, const char* argv[]) {
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auto button_option = ButtonOption();
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button_option.border = false;
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auto left_count = 0;
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auto right_count = 0;
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auto left_buttons = Container::Horizontal({
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Button(
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"[Decrease]", [&] { left_count--; }, &button_option),
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Button(
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"[Increase]", [&] { left_count++; }, &button_option),
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});
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auto right_buttons = Container::Horizontal({
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Button(
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"[Decrease]", [&] { right_count--; }, &button_option),
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Button(
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"[Increase]", [&] { right_count++; }, &button_option),
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});
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// Renderer decorates its child with a new rendering function. The way the
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// children reacts to events is maintained.
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auto leftpane = Renderer(left_buttons, [&] {
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return vbox({
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text(L"This is the left control"),
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separator(),
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text(L"Left button count: " + std::to_wstring(left_count)),
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left_buttons->Render(),
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}) |
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border;
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});
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auto rightpane = Renderer(right_buttons, [&] {
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return vbox({
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text(L"This is the right control"),
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separator(),
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text(L"Right button count: " + std::to_wstring(right_count)),
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right_buttons->Render(),
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}) |
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border;
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});
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// Container groups components togethers. To render a Container::Horizontal,
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// it render its children side by side. It maintains their interactiveness and
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// provide the logic to navigate from one to the other using the arrow keys.
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auto composition = Container::Horizontal({leftpane, rightpane});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(composition);
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return 0;
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}
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// Thanks to Chris Morgan for this example!
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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