mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-25 04:08:39 +08:00
Implemented a callback
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465822523d
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@ -68,11 +68,11 @@ int main() {
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text("select_end " + std::to_string(selection.endx) + ";" + std::to_string(selection.endy)),
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text("textToCopy " + textToCopy)
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}) |
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border | selected(selection, textToCopy);
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border | selected(selection, textToCopy, [&textToCopy](std::string selected){textToCopy = selected;});
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});
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// TODO: Make the textToCopy a callback called every times the selected text change
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// TODO: Is there a way for me to embedd the catchEvent in the selected decorator?
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// TODO: Is there a way for me to embedd the catchEvent in the selected decorator? At a minimum move the function in the selected.cpp file and add doc to call it
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// TODO: Implement the double click on word to select the word
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// TODO: Implement the double click and drag to select word by word (optional)
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// TODO: Add a "selectable" flag in the pixel class and take it into account when selecting things
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@ -104,8 +104,8 @@ Element canvas(std::function<void(Canvas&)>);
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element selected(Region &selection, std::string &destination, Element);
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Decorator selected(Region &selection, std::string &destination);
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Element selected(Region &selection, std::string &destination, std::function<void(const std::string)> onSelectionChange, Element);
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Decorator selected(Region &selection, std::string &destination, std::function<void(const std::string)> onSelectionChange);
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Element underlined(Element);
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Element underlinedDouble(Element);
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Element blink(Element);
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@ -16,23 +16,27 @@ namespace {
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class Selected : public NodeDecorator {
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public:
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using NodeDecorator::NodeDecorator;
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Selected(Element child, Region &selection, std::string &destination)
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: NodeDecorator(std::move(child)), selection_(selection), destination_(destination) {}
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Selected(Element child, Region &selection, std::string &destination, std::function<void(const std::string)> onSelectionChange)
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: NodeDecorator(std::move(child)), selection_(selection), destination_(destination), onSelectionChange_(onSelectionChange) {}
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void Render(Screen& screen) override {
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Node::Render(screen);
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destination_ = "";
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std::string textToCopy = "";
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for (int y = std::min(selection_.starty, selection_.endy); y <= std::max(selection_.starty, selection_.endy); ++y) {
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for (int x = std::min(selection_.startx, selection_.endx); x <= std::max(selection_.startx, selection_.endx)-1; ++x) {
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screen.PixelAt(x, y).inverted ^= true;
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destination_ += screen.PixelAt(x, y).character;
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textToCopy += screen.PixelAt(x, y).character;
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}
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}
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onSelectionChange_(textToCopy);
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}
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private:
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Region &selection_;
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std::string &destination_;
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std::function<void(const std::string)> onSelectionChange_;
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};
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} // namespace
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@ -40,12 +44,12 @@ private:
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/// colors.
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/// @ingroup dom
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Element selected(Region &selection, std::string &destination, Element child) {
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return std::make_shared<Selected>(std::move(child), selection, destination);
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Element selected(Region &selection, std::string &destination, std::function<void(const std::string)> onSelectionChange, Element child) {
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return std::make_shared<Selected>(std::move(child), selection, destination, onSelectionChange);
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}
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Decorator selected(Region &selection, std::string &destination) {
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return [&selection, &destination](Element child) { return selected(selection, destination, std::move(child)); };
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Decorator selected(Region &selection, std::string &destination, std::function<void(const std::string)> onSelectionChange) {
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return [&selection, &destination, onSelectionChange](Element child) { return selected(selection, destination, onSelectionChange, std::move(child)); };
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}
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} // namespace ftxui
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