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Add colored border. (#595)
This resolves: https://github.com/ArthurSonzogni/FTXUI/issues/564
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@ -10,6 +10,7 @@ current (development)
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### Dom
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- Feature: Add the dashed style for border and separator.
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- Feature: Add colored borders.
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###
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- Breaking: Direction enum is renamed WidthOrHeight
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@ -1,6 +1,7 @@
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set(DIRECTORY_LIB dom)
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example(border)
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example(border_colored)
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example(border_style)
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example(color_gallery)
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example(color_info_palette256)
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40
examples/dom/border_colored.cpp
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40
examples/dom/border_colored.cpp
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@ -0,0 +1,40 @@
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#include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox
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#include <ftxui/screen/screen.hpp> // for Screen
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#include <iostream> // for endl, cout, ostream
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#include <memory> // for allocator
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/color.hpp" // for ftxui
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto make_boxed = [] {
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return vbox({
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text("borderLight") | borderStyled(LIGHT, Color::Red),
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text("borderDashed") | borderStyled(DASHED, Color::Green),
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text("borderHeavy") | borderStyled(HEAVY, Color::Blue),
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text("borderDouble") | borderStyled(DOUBLE, Color::Yellow),
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text("borderRounded") | borderStyled(ROUNDED, Color::Cyan),
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});
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};
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auto document = hbox({
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make_boxed(),
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separator() | color(Color::Red),
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make_boxed(),
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separator() | color(Color::Red),
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make_boxed(),
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}) |
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borderStyled(ROUNDED, Color::Red);
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auto screen =
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Screen::Create(Dimension::Fit(document), Dimension::Fit(document));
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Render(screen, document);
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screen.Print();
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std::cout << std::endl;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -73,6 +73,8 @@ Element borderDouble(Element);
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Element borderRounded(Element);
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Element borderEmpty(Element);
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Decorator borderStyled(BorderStyle);
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Decorator borderStyled(BorderStyle, Color);
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Decorator borderStyled(Color);
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Decorator borderWith(const Pixel&);
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Element window(Element title, Element content);
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Element spinner(int charset_index, size_t image_index);
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@ -1,9 +1,10 @@
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#include <algorithm> // for max
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#include <array> // for array
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#include <memory> // for allocator, make_shared, __shared_ptr_access
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#include <string> // for basic_string, string
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#include <utility> // for move
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#include <vector> // for __alloc_traits<>::value_type
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#include <optional>
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#include <string> // for basic_string, string
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#include <utility> // for move
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#include <vector> // for __alloc_traits<>::value_type
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#include "ftxui/dom/elements.hpp" // for unpack, Element, Decorator, BorderStyle, ROUNDED, Elements, DOUBLE, EMPTY, HEAVY, LIGHT, border, borderDouble, borderEmpty, borderHeavy, borderLight, borderRounded, borderStyled, borderWith, window
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#include "ftxui/dom/node.hpp" // for Node, Elements
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@ -17,22 +18,26 @@ using Charset = std::array<std::string, 6>; // NOLINT
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using Charsets = std::array<Charset, 6>; // NOLINT
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// NOLINTNEXTLINE
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static Charsets simple_border_charset = {
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Charset{"┌", "┐", "└", "┘", "─", "│"}, // LIGHT
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Charset{"┏", "┓", "┗", "┛", "╍", "╏"}, // DASHED
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Charset{"┏", "┓", "┗", "┛", "━", "┃"}, // HEAVY
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Charset{"╔", "╗", "╚", "╝", "═", "║"}, // DOUBLE
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Charset{"╭", "╮", "╰", "╯", "─", "│"}, // ROUNDED
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Charset{" ", " ", " ", " ", " ", " "}, // EMPTY
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Charset{"┌", "┐", "└", "┘", "─", "│"}, // LIGHT
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Charset{"┏", "┓", "┗", "┛", "╍", "╏"}, // DASHED
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Charset{"┏", "┓", "┗", "┛", "━", "┃"}, // HEAVY
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Charset{"╔", "╗", "╚", "╝", "═", "║"}, // DOUBLE
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Charset{"╭", "╮", "╰", "╯", "─", "│"}, // ROUNDED
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Charset{" ", " ", " ", " ", " ", " "}, // EMPTY
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};
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// For reference, here is the charset for normal border:
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class Border : public Node {
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public:
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Border(Elements children, BorderStyle style)
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Border(Elements children,
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BorderStyle style,
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std::optional<Color> foreground_color = std::nullopt)
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: Node(std::move(children)),
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charset_(simple_border_charset[style]) {} // NOLINT
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charset_(simple_border_charset[style]),
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foreground_color_(foreground_color) {} // NOLINT
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const Charset& charset_; // NOLINT
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std::optional<Color> foreground_color_;
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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@ -101,6 +106,18 @@ class Border : public Node {
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if (children_.size() == 2) {
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children_[1]->Render(screen);
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}
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// Draw the border color.
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if (foreground_color_) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, box_.y_min).foreground_color = *foreground_color_;
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screen.PixelAt(x, box_.y_max).foreground_color = *foreground_color_;
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}
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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screen.PixelAt(box_.x_min, y).foreground_color = *foreground_color_;
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screen.PixelAt(box_.x_max, y).foreground_color = *foreground_color_;
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}
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}
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}
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};
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@ -179,6 +196,8 @@ class BorderPixel : public Node {
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/// @see borderHeavy
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/// @see borderEmpty
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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@ -221,6 +240,26 @@ Decorator borderStyled(BorderStyle style) {
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};
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}
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/// @brief Same as border but with a foreground color.
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/// @ingroup dom
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/// @see border
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Decorator borderStyled(Color foreground_color) {
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return [foreground_color](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), ROUNDED,
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foreground_color);
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};
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}
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/// @brief Same as border but with a foreground color and a different style
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/// @ingroup dom
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/// @see border
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Decorator borderStyled(BorderStyle style, Color foreground_color) {
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return [style, foreground_color](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), style,
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foreground_color);
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};
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}
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/// @brief Draw a light border around the element.
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/// @ingroup dom
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/// @see border
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