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https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
Add options for checkbox.
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359100ca73
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@ -22,18 +22,11 @@ class CheckboxBase : public ComponentBase {
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static CheckboxBase* From(Component component);
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// Constructor.
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CheckboxBase(ConstStringRef label, bool* state);
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CheckboxBase(ConstStringRef label,
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bool* state,
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ConstRef<CheckboxOption> option = {});
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~CheckboxBase() override = default;
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std::wstring checked = L"▣ "; /// Prefix for a "checked" state.
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std::wstring unchecked = L"☐ "; /// Prefix for a "unchecked" state.
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Decorator focused_style = inverted; /// Decorator used when focused.
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Decorator unfocused_style = nothing; /// Decorator used when unfocused.
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/// Called when the user change the state of the CheckboxBase.
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std::function<void()> on_change = []() {};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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@ -43,8 +36,8 @@ class CheckboxBase : public ComponentBase {
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ConstStringRef label_;
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bool* const state_;
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int cursor_position = 0;
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Box box_;
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ConstRef<CheckboxOption> option_;
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};
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} // namespace ftxui
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@ -27,7 +27,9 @@ std::shared_ptr<T> Make(Args&&... args) {
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Component Button(ConstStringRef label,
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std::function<void()> on_click,
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ConstRef<ButtonOption> = {});
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Component Checkbox(ConstStringRef label, bool* checked);
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Component Checkbox(ConstStringRef label,
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bool* checked,
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ConstRef<CheckboxOption> option = {});
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Component Input(StringRef content, ConstStringRef placeholder);
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Component Menu(const std::vector<std::wstring>* entries,
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int* selected_,
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@ -1,6 +1,8 @@
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#ifndef FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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#define FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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#include <ftxui/dom/elements.hpp>
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namespace ftxui {
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struct MenuOption {
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@ -18,6 +20,17 @@ struct ButtonOption {
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bool border = true;
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};
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struct CheckboxOption {
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std::wstring checked = L"▣ "; /// Prefix for a "checked" state.
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std::wstring unchecked = L"☐ "; /// Prefix for a "unchecked" state.
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Decorator focused_style = inverted; /// Decorator used when focused.
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Decorator unfocused_style = nothing; /// Decorator used when unfocused.
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/// Called when the user change the state.
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std::function<void()> on_change = []() {};
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};
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}; // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP */
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@ -30,8 +30,10 @@ namespace ftxui {
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/// ```bash
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/// ☐ Make a sandwitch
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/// ```
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Component Checkbox(ConstStringRef label, bool* checked) {
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return Make<CheckboxBase>(label, checked);
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Component Checkbox(ConstStringRef label,
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bool* checked,
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ConstRef<CheckboxOption> option) {
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return Make<CheckboxBase>(label, checked, std::move(option));
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}
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// static
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@ -39,23 +41,25 @@ CheckboxBase* CheckboxBase::From(Component component) {
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return static_cast<CheckboxBase*>(component.get());
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}
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CheckboxBase::CheckboxBase(ConstStringRef label, bool* state)
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: label_(label), state_(state) {
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CheckboxBase::CheckboxBase(ConstStringRef label,
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bool* state,
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ConstRef<CheckboxOption> option)
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: label_(label), state_(state), option_(std::move(option)) {
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#if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
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// Microsoft terminal do not use fonts able to render properly the default
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// radiobox glyph.
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if (checked == L"▣ ")
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checked = L"[X]";
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if (unchecked == L"☐ ")
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unchecked = L"[ ]";
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if (option->checked == L"▣ ")
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option->checked = L"[X]";
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if (option->unchecked == L"☐ ")
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option->unchecked = L"[ ]";
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#endif
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}
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Element CheckboxBase::Render() {
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bool is_focused = Focused();
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auto style = is_focused ? focused_style : unfocused_style;
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auto style = is_focused ? option_->focused_style : option_->unfocused_style;
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auto focus_management = is_focused ? focus : *state_ ? select : nothing;
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return hbox(text(*state_ ? checked : unchecked),
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return hbox(text(*state_ ? option_->checked : option_->unchecked),
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text(*label_) | style | focus_management) |
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reflect(box_);
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}
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@ -66,7 +70,7 @@ bool CheckboxBase::OnEvent(Event event) {
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if (event == Event::Character(' ') || event == Event::Return) {
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*state_ = !*state_;
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on_change();
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option_->on_change();
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return true;
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}
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return false;
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@ -83,7 +87,7 @@ bool CheckboxBase::OnMouseEvent(Event event) {
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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*state_ = !*state_;
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on_change();
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option_->on_change();
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return true;
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}
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