Run IWYU. (#208)

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Arthur Sonzogni 2021-09-16 20:45:26 +02:00 committed by GitHub
parent 37b44e7557
commit 2c84f0cf1a
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21 changed files with 107 additions and 100 deletions

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@ -1,12 +1,13 @@
#include <memory> // for allocator, __shared_ptr_access #include <memory> // for allocator, __shared_ptr_access
#include <string> // for char_traits, operator+, wstring, basic_string #include <string> // for char_traits, operator+, string, basic_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, Vertical #include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption #include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for hbox, separator, Element, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
int main(int argc, const char* argv[]) { int main(int argc, const char* argv[]) {
using namespace ftxui; using namespace ftxui;

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@ -1,12 +1,15 @@
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream #include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator #include <memory> // for shared_ptr, __shared_ptr_access
#include <vector> // for vector #include <string> // for to_string, allocator
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu #include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
#include "ftxui/component/component_options.hpp" // for MenuOption #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuEntryOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
using namespace ftxui; using namespace ftxui;
// Define a special style for some menu entry. // Define a special style for some menu entry.
@ -22,23 +25,6 @@ MenuEntryOption Colored(ftxui::Color c) {
int main(int argc, const char* argv[]) { int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput(); auto screen = ScreenInteractive::TerminalOutput();
//Black = 0,
//Red = 1,
//Green = 2,
//Yellow = 3,
//Blue = 4,
//Magenta = 5,
//Cyan = 6,
//GrayLight = 7,
//GrayDark = 8,
//RedLight = 9,
//GreenLight = 10,
//YellowLight = 11,
//BlueLight = 12,
//MagentaLight = 13,
//CyanLight = 14,
//White = 15,
int selected = 0; int selected = 0;
auto menu = Container::Vertical( auto menu = Container::Vertical(
{ {

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@ -1,12 +1,11 @@
#include <memory> // for shared_ptr, __shared_ptr_access #include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_wstring #include <string> // for operator+, string, char_traits, basic_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Button, Vertical, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, Element, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for separator, text, Element, operator|, vbox, border
using namespace ftxui; using namespace ftxui;
@ -24,13 +23,14 @@ void Nested(std::string path) {
}); });
auto renderer = Renderer(layout, [&] { auto renderer = Renderer(layout, [&] {
return vbox({ return vbox({
text("path: " + path), text("path: " + path),
separator(), separator(),
back_button->Render(), back_button->Render(),
goto_1->Render(), goto_1->Render(),
goto_2->Render(), goto_2->Render(),
goto_3->Render(), goto_3->Render(),
}) | border; }) |
border;
}); });
screen.Loop(renderer); screen.Loop(renderer);
} }
@ -40,8 +40,8 @@ int main(int argc, const char* argv[]) {
auto button_quit = Button("Quit", screen.ExitLoopClosure()); auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto button_nested = Button("Nested", [] { Nested(""); }); auto button_nested = Button("Nested", [] { Nested(""); });
screen.Loop(Container::Vertical({ screen.Loop(Container::Vertical({
button_quit, button_quit,
button_nested, button_nested,
})); }));
return 0; return 0;
} }

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@ -1,10 +1,10 @@
#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox #include <ftxui/screen/screen.hpp> // for Screen
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <iostream> // for endl, cout, ostream
#include <iostream> #include <memory> // for allocator
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/elements.hpp" // for text, hbox, separatorDouble, separatorHeavy, separatorLight, vbox, operator|, Element, Fit, borderDouble, borderHeavy, borderLight
#include "ftxui/screen/box.hpp" // for ftxui #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui
int main(int argc, const char* argv[]) { int main(int argc, const char* argv[]) {
using namespace ftxui; using namespace ftxui;

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@ -19,6 +19,7 @@ struct InputOption;
struct MenuOption; struct MenuOption;
struct RadioboxOption; struct RadioboxOption;
struct ToggleOption; struct ToggleOption;
struct MenuEntryOption;
template <class T, class... Args> template <class T, class... Args>
std::shared_ptr<T> Make(Args&&... args) { std::shared_ptr<T> Make(Args&&... args) {

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@ -43,11 +43,11 @@ struct ButtonOption {
/// @brief Option for the Checkbox component. /// @brief Option for the Checkbox component.
/// @ingroup component /// @ingroup component
struct CheckboxOption { struct CheckboxOption {
std::string style_checked = ""; ///< Prefix for a "checked" state. std::string style_checked = ""; ///< Prefix for a "checked" state.
std::string style_unchecked = ""; ///< Prefix for a "unchecked" state. std::string style_unchecked = ""; ///< Prefix for a "unchecked" state.
Decorator style_normal = nothing; ///< style. Decorator style_normal = nothing; ///< style.
Decorator style_focused = inverted; ///< Style when focused. Decorator style_focused = inverted; ///< Style when focused.
Decorator style_selected = bold; ///< Style when selected. Decorator style_selected = bold; ///< Style when selected.
Decorator style_selected_focused = Decorator style_selected_focused =
Decorator(inverted) | bold; ///< Style when selected and focused. Decorator(inverted) | bold; ///< Style when selected and focused.
@ -74,8 +74,8 @@ struct InputOption {
/// @brief Option for the Radiobox component. /// @brief Option for the Radiobox component.
/// @ingroup component /// @ingroup component
struct RadioboxOption { struct RadioboxOption {
std::string style_checked = ""; ///< Prefix for a "checked" state. std::string style_checked = ""; ///< Prefix for a "checked" state.
std::string style_unchecked = ""; ///< Prefix for a "unchecked" state. std::string style_unchecked = ""; ///< Prefix for a "unchecked" state.
Decorator style_normal = nothing; ///< style. Decorator style_normal = nothing; ///< style.
Decorator style_focused = inverted; ///< Style when focused. Decorator style_focused = inverted; ///< Style when focused.
Decorator style_selected = bold; ///< Style when selected. Decorator style_selected = bold; ///< Style when selected.

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@ -6,7 +6,7 @@
#include <functional> // for function #include <functional> // for function
#include <memory> // for shared_ptr #include <memory> // for shared_ptr
#include <string> // for string #include <string> // for string
#include <thread> #include <thread> // for thread
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event #include "ftxui/component/event.hpp" // for Event

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@ -2,7 +2,7 @@
#define FTXUI_SCREEN_COLOR #define FTXUI_SCREEN_COLOR
#include <stdint.h> // for uint8_t #include <stdint.h> // for uint8_t
#include <string> // for wstring #include <string> // for wstring
#ifdef RGB #ifdef RGB
// Workaround for wingdi.h (via Windows.h) defining macros that break things. // Workaround for wingdi.h (via Windows.h) defining macros that break things.

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@ -1,4 +1,5 @@
[ [
{ symbol: [ "char_traits", private, "<string>", public ] },
{ symbol: [ "ECHO", private, "<termios.h>", public ] }, { symbol: [ "ECHO", private, "<termios.h>", public ] },
{ symbol: [ "ICANON", private, "<termios.h>", public ] }, { symbol: [ "ICANON", private, "<termios.h>", public ] },
{ symbol: [ "TCSANOW", private, "<termios.h>", public ] }, { symbol: [ "TCSANOW", private, "<termios.h>", public ] },

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@ -1,13 +1,15 @@
#include <stddef.h> // for size_t #include <stddef.h> // for size_t
#include <algorithm> // for max, min #include <algorithm> // for max, min
#include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator, __shared_ptr_access<>::element_type, allocator_traits<>::value_type #include <memory> // for make_shared, __shared_ptr_access, allocator, shared_ptr, allocator_traits<>::value_type
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type #include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/component/component.hpp" // for Component, Components, Horizontal, Vertical, Tab #include "ftxui/component/component.hpp" // for Horizontal, Vertical, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for Components, Component, ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp #include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
#include "ftxui/dom/elements.hpp" // for text, Elements, Element, hbox, vbox #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::WheelDown, Mouse::WheelUp
#include "ftxui/dom/elements.hpp" // for text, Elements, operator|, reflect, Element, hbox, vbox
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui { namespace ftxui {

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@ -185,10 +185,10 @@ Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> option) {
private: private:
Element Render() override { Element Render() override {
bool focused = Focused(); bool focused = Focused();
auto style = hovered_ ? (focused ? option_->style_selected_focused auto style =
: option_->style_selected) hovered_ ? (focused ? option_->style_selected_focused
: (focused ? option_->style_focused : option_->style_selected)
: option_->style_normal); : (focused ? option_->style_focused : option_->style_normal);
auto focus_management = focused ? select : nothing; auto focus_management = focused ? select : nothing;
auto label = focused ? "> " + (*label_) // auto label = focused ? "> " + (*label_) //
: " " + (*label_); : " " + (*label_);

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@ -149,7 +149,6 @@ Element border(Element child) {
return std::make_shared<Border>(unpack(std::move(child)), ROUNDED); return std::make_shared<Border>(unpack(std::move(child)), ROUNDED);
} }
/// @brief Same as border but with a constant Pixel around the element. /// @brief Same as border but with a constant Pixel around the element.
/// @ingroup dom /// @ingroup dom
/// @see border /// @see border

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@ -1,5 +1,7 @@
#include "ftxui/dom/box_helper.hpp" #include "ftxui/dom/box_helper.hpp"
#include <algorithm> // for max
namespace ftxui { namespace ftxui {
namespace box_helper { namespace box_helper {
@ -83,3 +85,7 @@ void Compute(std::vector<Element>* elements, int target_size) {
} // namespace box_helper } // namespace box_helper
} // namespace ftxui } // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -22,3 +22,7 @@ void Compute(std::vector<Element>* elements, int target_size);
} // namespace ftxui } // namespace ftxui
#endif /* end of include guard: FTXUI_DOM_BOX_HELPER_HPP */ #endif /* end of include guard: FTXUI_DOM_BOX_HELPER_HPP */
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,6 +1,6 @@
#include <cmath> #include <algorithm> // for max, min
#include <memory> // for allocator, make_shared #include <memory> // for allocator, make_shared
#include <string> // for string #include <string> // for string
#include "ftxui/dom/elements.hpp" // for Element, gauge #include "ftxui/dom/elements.hpp" // for Element, gauge
#include "ftxui/dom/node.hpp" // for Node #include "ftxui/dom/node.hpp" // for Node

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@ -1,16 +1,17 @@
#include <iostream> #include <stddef.h> // for size_t
#include <algorithm> // for max #include <algorithm> // for max, min
#include <memory> // for __shared_ptr_access, shared_ptr, make_shared #include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator_traits<>::value_type
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/dom/box_helper.hpp" // for Requirement #include "ftxui/dom/box_helper.hpp" // for Element, Compute
#include "ftxui/dom/elements.hpp" // for Element, Elements, hbox #include "ftxui/dom/elements.hpp" // for Elements, filler, Element, gridbox
#include "ftxui/dom/node.hpp" // for Node #include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box
namespace ftxui { namespace ftxui {
class Screen;
class GridBox : public Node { class GridBox : public Node {
public: public:
@ -19,9 +20,9 @@ class GridBox : public Node {
for (const auto& line : lines_) for (const auto& line : lines_)
x_size = std::max(x_size, (int)line.size()); x_size = std::max(x_size, (int)line.size());
for (auto& line : lines_) { for (auto& line : lines_) {
while (line.size() < (size_t)y_size) { while (line.size() < (size_t)y_size) {
line.push_back(filler()); line.push_back(filler());
} }
} }
} }
@ -33,8 +34,8 @@ class GridBox : public Node {
requirement_.flex_shrink_x = 0; requirement_.flex_shrink_x = 0;
requirement_.flex_shrink_y = 0; requirement_.flex_shrink_y = 0;
for(auto& line : lines_) { for (auto& line : lines_) {
for(auto& cell : line) { for (auto& cell : line) {
cell->ComputeRequirement(); cell->ComputeRequirement();
// Determine focus based on the focused child. // Determine focus based on the focused child.

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@ -1,11 +1,12 @@
#include <gtest/gtest-message.h> // for Message #include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult #include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
#include <algorithm> // for remove
#include <string> // for allocator, basic_string, string #include <string> // for allocator, basic_string, string
#include <vector> // for vector #include <vector> // for vector
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex_grow, flex_shrink, gridbox #include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex, flex_grow, Elements, flex_shrink, vtext, gridbox, vbox, border
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui #include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/screen.hpp" // for Screen #include "ftxui/screen/screen.hpp" // for Screen
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST #include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST

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@ -1,11 +1,12 @@
#include <stddef.h> // for size_t
#include <algorithm> // for max #include <algorithm> // for max
#include <memory> // for __shared_ptr_access, shared_ptr, make_shared #include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator_traits<>::value_type
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/dom/box_helper.hpp" // for Box #include "ftxui/dom/box_helper.hpp" // for Element, Compute
#include "ftxui/dom/elements.hpp" // for Element, Elements, hbox #include "ftxui/dom/elements.hpp" // for Element, Elements, hbox
#include "ftxui/dom/node.hpp" // for Node #include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box

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@ -1,11 +1,12 @@
#include <memory> // for make_shared, __shared_ptr_access #include <memory> // for make_shared, __shared_ptr_access
#include <utility> // for move #include <utility> // for move
#include <vector> // for __alloc_traits<>::value_type, vector #include <vector> // for __alloc_traits<>::value_type
#include "ftxui/dom/elements.hpp" // for Element, unpack, Decorator, reflect #include "ftxui/dom/elements.hpp" // for Element, unpack, Decorator, reflect
#include "ftxui/dom/node.hpp" // for Node #include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Screen
namespace ftxui { namespace ftxui {

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@ -1,11 +1,12 @@
#include <stddef.h> // for size_t
#include <algorithm> // for max #include <algorithm> // for max
#include <memory> // for __shared_ptr_access, shared_ptr, make_shared #include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator_traits<>::value_type
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/dom/box_helper.hpp" // for Box #include "ftxui/dom/box_helper.hpp" // for Element, Compute
#include "ftxui/dom/elements.hpp" // for Element, Elements, vbox #include "ftxui/dom/elements.hpp" // for Element, Elements, vbox
#include "ftxui/dom/node.hpp" // for Node #include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box

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@ -1,7 +1,9 @@
#include <stdint.h> // for uint16_t
#include <iostream> // for operator<<, stringstream, basic_ostream, flush, cout, ostream #include <iostream> // for operator<<, stringstream, basic_ostream, flush, cout, ostream
#include <map> #include <map> // for _Rb_tree_const_iterator, map, operator!=, operator==
#include <memory> // for allocator #include <memory> // for allocator, allocator_traits<>::value_type
#include <sstream> // IWYU pragma: keep #include <sstream> // IWYU pragma: keep
#include <utility> // for pair
#include "ftxui/screen/screen.hpp" #include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp" // for string_width #include "ftxui/screen/string.hpp" // for string_width