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Run IWYU. (#208)
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@ -1,12 +1,13 @@
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for char_traits, operator+, wstring, basic_string
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#include <string> // for char_traits, operator+, string, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Renderer, Vertical
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for hbox, separator, Element, operator|, vbox, border
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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#include "ftxui/util/ref.hpp" // for Ref
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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@ -1,12 +1,15 @@
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#include <functional> // for function
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for to_string, allocator
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuEntryOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
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#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
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using namespace ftxui;
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// Define a special style for some menu entry.
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@ -22,23 +25,6 @@ MenuEntryOption Colored(ftxui::Color c) {
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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//Black = 0,
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//Red = 1,
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//Green = 2,
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//Yellow = 3,
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//Blue = 4,
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//Magenta = 5,
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//Cyan = 6,
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//GrayLight = 7,
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//GrayDark = 8,
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//RedLight = 9,
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//GreenLight = 10,
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//YellowLight = 11,
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//BlueLight = 12,
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//MagentaLight = 13,
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//CyanLight = 14,
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//White = 15,
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int selected = 0;
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auto menu = Container::Vertical(
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{
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@ -1,12 +1,11 @@
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_wstring
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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for operator+, string, char_traits, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component.hpp" // for Button, Vertical, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, gauge, Element, operator|, vbox, border
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#include "ftxui/dom/elements.hpp" // for separator, text, Element, operator|, vbox, border
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using namespace ftxui;
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@ -30,7 +29,8 @@ void Nested(std::string path) {
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goto_1->Render(),
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goto_2->Render(),
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goto_3->Render(),
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}) | border;
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}) |
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border;
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});
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screen.Loop(renderer);
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}
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@ -1,8 +1,8 @@
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#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <iostream>
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#include <ftxui/screen/screen.hpp> // for Screen
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#include <iostream> // for endl, cout, ostream
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#include <memory> // for allocator
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#include "ftxui/dom/elements.hpp" // for text, hbox, separatorDouble, separatorHeavy, separatorLight, vbox, operator|, Element, Fit, borderDouble, borderHeavy, borderLight
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/box.hpp" // for ftxui
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@ -19,6 +19,7 @@ struct InputOption;
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struct MenuOption;
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struct RadioboxOption;
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struct ToggleOption;
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struct MenuEntryOption;
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template <class T, class... Args>
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std::shared_ptr<T> Make(Args&&... args) {
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@ -6,7 +6,7 @@
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#include <functional> // for function
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <thread>
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#include <thread> // for thread
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/event.hpp" // for Event
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1
iwyu.imp
1
iwyu.imp
@ -1,4 +1,5 @@
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[
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{ symbol: [ "char_traits", private, "<string>", public ] },
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{ symbol: [ "ECHO", private, "<termios.h>", public ] },
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{ symbol: [ "ICANON", private, "<termios.h>", public ] },
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{ symbol: [ "TCSANOW", private, "<termios.h>", public ] },
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#include <stddef.h> // for size_t
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#include <algorithm> // for max, min
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator, __shared_ptr_access<>::element_type, allocator_traits<>::value_type
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#include <memory> // for make_shared, __shared_ptr_access, allocator, shared_ptr, allocator_traits<>::value_type
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#include <utility> // for move
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#include <vector> // for vector, __alloc_traits<>::value_type
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#include "ftxui/component/component.hpp" // for Component, Components, Horizontal, Vertical, Tab
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component.hpp" // for Horizontal, Vertical, Tab
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#include "ftxui/component/component_base.hpp" // for Components, Component, ComponentBase
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#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
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#include "ftxui/dom/elements.hpp" // for text, Elements, Element, hbox, vbox
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::WheelDown, Mouse::WheelUp
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#include "ftxui/dom/elements.hpp" // for text, Elements, operator|, reflect, Element, hbox, vbox
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#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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@ -185,10 +185,10 @@ Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> option) {
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private:
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Element Render() override {
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bool focused = Focused();
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auto style = hovered_ ? (focused ? option_->style_selected_focused
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auto style =
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hovered_ ? (focused ? option_->style_selected_focused
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: option_->style_selected)
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: (focused ? option_->style_focused
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: option_->style_normal);
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: (focused ? option_->style_focused : option_->style_normal);
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auto focus_management = focused ? select : nothing;
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auto label = focused ? "> " + (*label_) //
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: " " + (*label_);
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@ -149,7 +149,6 @@ Element border(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), ROUNDED);
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}
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/// @brief Same as border but with a constant Pixel around the element.
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/// @ingroup dom
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/// @see border
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#include "ftxui/dom/box_helper.hpp"
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#include <algorithm> // for max
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namespace ftxui {
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namespace box_helper {
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@ -83,3 +85,7 @@ void Compute(std::vector<Element>* elements, int target_size) {
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} // namespace box_helper
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_DOM_BOX_HELPER_HPP */
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <cmath>
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#include <algorithm> // for max, min
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#include <memory> // for allocator, make_shared
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#include <string> // for string
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#include <iostream>
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#include <algorithm> // for max
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared
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#include <stddef.h> // for size_t
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#include <algorithm> // for max, min
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator_traits<>::value_type
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#include <utility> // for move
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#include <vector> // for vector
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#include <vector> // for vector, __alloc_traits<>::value_type
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#include "ftxui/dom/box_helper.hpp" // for Requirement
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#include "ftxui/dom/elements.hpp" // for Element, Elements, hbox
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#include "ftxui/dom/box_helper.hpp" // for Element, Compute
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#include "ftxui/dom/elements.hpp" // for Elements, filler, Element, gridbox
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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class Screen;
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class GridBox : public Node {
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public:
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@ -33,8 +34,8 @@ class GridBox : public Node {
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requirement_.flex_shrink_x = 0;
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requirement_.flex_shrink_y = 0;
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for(auto& line : lines_) {
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for(auto& cell : line) {
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for (auto& line : lines_) {
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for (auto& cell : line) {
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cell->ComputeRequirement();
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// Determine focus based on the focused child.
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
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#include <algorithm> // for remove
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#include <string> // for allocator, basic_string, string
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#include <vector> // for vector
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#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex_grow, flex_shrink, gridbox
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#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex, flex_grow, Elements, flex_shrink, vtext, gridbox, vbox, border
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/box.hpp" // for ftxui
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#include "ftxui/screen/screen.hpp" // for Screen
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#include <stddef.h> // for size_t
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#include <algorithm> // for max
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator_traits<>::value_type
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#include <utility> // for move
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#include <vector> // for vector
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#include <vector> // for vector, __alloc_traits<>::value_type
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#include "ftxui/dom/box_helper.hpp" // for Box
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#include "ftxui/dom/box_helper.hpp" // for Element, Compute
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#include "ftxui/dom/elements.hpp" // for Element, Elements, hbox
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/node.hpp" // for Node, Elements
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/screen/box.hpp" // for Box
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#include <memory> // for make_shared, __shared_ptr_access
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#include <utility> // for move
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#include <vector> // for __alloc_traits<>::value_type, vector
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#include <vector> // for __alloc_traits<>::value_type
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#include "ftxui/dom/elements.hpp" // for Element, unpack, Decorator, reflect
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/node.hpp" // for Node, Elements
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/screen.hpp" // for Screen
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namespace ftxui {
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#include <stddef.h> // for size_t
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#include <algorithm> // for max
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator_traits<>::value_type
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#include <utility> // for move
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#include <vector> // for vector
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#include <vector> // for vector, __alloc_traits<>::value_type
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#include "ftxui/dom/box_helper.hpp" // for Box
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#include "ftxui/dom/box_helper.hpp" // for Element, Compute
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#include "ftxui/dom/elements.hpp" // for Element, Elements, vbox
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/node.hpp" // for Node, Elements
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/screen/box.hpp" // for Box
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#include <stdint.h> // for uint16_t
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#include <iostream> // for operator<<, stringstream, basic_ostream, flush, cout, ostream
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#include <map>
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#include <memory> // for allocator
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#include <map> // for _Rb_tree_const_iterator, map, operator!=, operator==
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#include <memory> // for allocator, allocator_traits<>::value_type
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#include <sstream> // IWYU pragma: keep
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#include <utility> // for pair
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#include "ftxui/screen/screen.hpp"
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#include "ftxui/screen/string.hpp" // for string_width
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