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https://github.com/ArthurSonzogni/FTXUI.git
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Support reentrant screen. (#196)
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9763dbf744
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@ -2,6 +2,7 @@ set(DIRECTORY_LIB component)
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example(button)
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example(button)
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example(checkbox)
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example(checkbox)
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example(nested_screen)
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example(checkbox_in_frame)
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example(checkbox_in_frame)
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example(composition)
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example(composition)
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example(gallery)
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example(gallery)
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51
examples/component/nested_screen.cpp
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51
examples/component/nested_screen.cpp
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@ -0,0 +1,51 @@
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_wstring
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, gauge, Element, operator|, vbox, border
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using namespace ftxui;
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void Nested(std::string path) {
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auto screen = ScreenInteractive::FitComponent();
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auto back_button = Button("Back", screen.ExitLoopClosure());
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auto goto_1 = Button("Goto /1", [path] { Nested(path + "/1"); });
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auto goto_2 = Button("Goto /2", [path] { Nested(path + "/2"); });
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auto goto_3 = Button("Goto /3", [path] { Nested(path + "/3"); });
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auto layout = Container::Vertical({
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back_button,
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goto_1,
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goto_2,
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goto_3,
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});
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auto renderer = Renderer(layout, [&] {
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return vbox({
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text("path: " + path),
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separator(),
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back_button->Render(),
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goto_1->Render(),
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goto_2->Render(),
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goto_3->Render(),
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}) | border;
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});
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screen.Loop(renderer);
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}
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::FitComponent();
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auto button_quit = Button("Quit", screen.ExitLoopClosure());
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auto button_nested = Button("Nested", [] { Nested(""); });
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screen.Loop(Container::Vertical({
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button_quit,
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button_nested,
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}));
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -6,6 +6,7 @@
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#include <functional> // for function
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#include <functional> // for function
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#include <memory> // for shared_ptr
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <string> // for string
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#include <thread>
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/event.hpp" // for Event
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@ -31,6 +32,11 @@ class ScreenInteractive : public Screen {
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CapturedMouse CaptureMouse();
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CapturedMouse CaptureMouse();
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private:
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private:
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void Install();
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void Uninstall();
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void Main(Component component);
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ScreenInteractive* suspended_screen_ = nullptr;
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void Draw(Component component);
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void Draw(Component component);
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void EventLoop(Component component);
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void EventLoop(Component component);
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@ -54,6 +60,7 @@ class ScreenInteractive : public Screen {
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std::string reset_cursor_position;
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std::string reset_cursor_position;
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std::atomic<bool> quit_ = false;
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std::atomic<bool> quit_ = false;
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std::thread event_listener_;
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int cursor_x_ = 1;
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int cursor_x_ = 1;
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int cursor_y_ = 1;
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int cursor_y_ = 1;
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@ -275,6 +275,43 @@ CapturedMouse ScreenInteractive::CaptureMouse() {
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}
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}
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void ScreenInteractive::Loop(Component component) {
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void ScreenInteractive::Loop(Component component) {
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static ScreenInteractive* g_active_screen = nullptr;
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// Suspend previously active screen:
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if (g_active_screen) {
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std::swap(suspended_screen_, g_active_screen);
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std::cout << suspended_screen_->reset_cursor_position
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<< suspended_screen_->ResetPosition(/*clear=*/true);
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suspended_screen_->dimx_ = 0;
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suspended_screen_->dimy_ = 0;
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suspended_screen_->Uninstall();
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}
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// This screen is now active:
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g_active_screen = this;
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g_active_screen->Install();
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g_active_screen->Main(component);
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g_active_screen->Uninstall();
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g_active_screen = nullptr;
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// Put cursor position at the end of the drawing.
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std::cout << reset_cursor_position;
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// Restore suspended screen.
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if (suspended_screen_) {
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std::cout << ResetPosition(/*clear=*/true);
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dimx_ = 0;
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dimy_ = 0;
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std::swap(g_active_screen, suspended_screen_);
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g_active_screen->Install();
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} else {
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// On final exit, keep the current drawing and reset cursor position one
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// line after it.
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std::cout << std::endl;
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}
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}
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void ScreenInteractive::Install() {
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on_exit_functions.push([this] { ExitLoopClosure()(); });
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on_exit_functions.push([this] { ExitLoopClosure()(); });
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// Install signal handlers to restore the terminal state on exit. The default
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// Install signal handlers to restore the terminal state on exit. The default
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@ -349,18 +386,12 @@ void ScreenInteractive::Loop(Component component) {
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on_exit_functions.push([=] { std::cout << Set(parameters); });
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on_exit_functions.push([=] { std::cout << Set(parameters); });
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};
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};
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flush();
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if (use_alternative_screen_) {
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if (use_alternative_screen_) {
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enable({
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enable({
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DECMode::kAlternateScreen,
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DECMode::kAlternateScreen,
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});
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});
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}
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}
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// On exit, reset cursor one line after the current drawing.
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on_exit_functions.push(
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[this] { std::cout << reset_cursor_position << std::endl; });
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disable({
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disable({
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DECMode::kCursor,
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DECMode::kCursor,
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DECMode::kLineWrap,
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DECMode::kLineWrap,
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@ -375,10 +406,19 @@ void ScreenInteractive::Loop(Component component) {
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flush();
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flush();
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auto event_listener =
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quit_ = false;
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event_listener_ =
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std::thread(&EventListener, &quit_, event_receiver_->MakeSender());
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std::thread(&EventListener, &quit_, event_receiver_->MakeSender());
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}
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// The main loop.
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void ScreenInteractive::Uninstall() {
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ExitLoopClosure()();
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event_listener_.join();
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OnExit(0);
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}
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void ScreenInteractive::Main(Component component) {
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while (!quit_) {
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while (!quit_) {
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if (!event_receiver_->HasPending()) {
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if (!event_receiver_->HasPending()) {
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Draw(component);
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Draw(component);
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@ -405,9 +445,6 @@ void ScreenInteractive::Loop(Component component) {
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event.screen_ = this;
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event.screen_ = this;
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component->OnEvent(event);
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component->OnEvent(event);
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}
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}
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event_listener.join();
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OnExit(0);
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}
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}
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void ScreenInteractive::Draw(Component component) {
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void ScreenInteractive::Draw(Component component) {
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