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Add fuzzer to Maybe & Dropdown.
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@ -57,7 +57,7 @@ Component GeneratorComponent(const char*& data, size_t& size, int depth) {
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if (depth <= 0)
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return Button(GeneratorString(data, size), [] {});
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switch (value % 16) {
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switch (value % 18) {
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case 1:
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return Checkbox(GeneratorString(data, size), &g_bool);
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case 2:
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@ -102,6 +102,10 @@ Component GeneratorComponent(const char*& data, size_t& size, int depth) {
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&g_int);
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case 15:
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return Container::Tab(GeneratorComponents(data, size, depth - 1), &g_int);
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case 16:
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return Maybe(GeneratorComponent(data, size, depth - 1), &g_bool);
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case 17:
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return Dropdown(&g_list, &g_int);
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default:
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return Button(GeneratorString(data, size), [] {});
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}
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