mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-24 03:30:49 +08:00
Merge 3754136dd6
into 8922e6d55e
This commit is contained in:
commit
34d154cfde
@ -88,6 +88,7 @@ add_library(dom
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src/ftxui/dom/paragraph.cpp
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src/ftxui/dom/reflect.cpp
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src/ftxui/dom/scroll_indicator.cpp
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src/ftxui/dom/selectable.cpp
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/size.cpp
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src/ftxui/dom/spinner.cpp
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@ -38,6 +38,7 @@ example(radiobox)
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example(radiobox_in_frame)
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example(renderer)
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example(resizable_split)
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example(selectable_input)
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example(scrollbar)
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example(slider)
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example(slider_direction)
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72
examples/component/selectable_input.cpp
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72
examples/component/selectable_input.cpp
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@ -0,0 +1,72 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <string> // for char_traits, operator+, string, basic_string
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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#include "ftxui/util/ref.hpp" // for Ref
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int main() {
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using namespace ftxui;
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// The data:
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std::string first_name;
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std::string last_name;
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std::string password;
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std::string phoneNumber;
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// Region selection;
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std::string textToCopy;
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auto screen = ScreenInteractive::TerminalOutput();
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// The basic input components:
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Component input_first_name = Input(&first_name, "first name");
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Component input_last_name = Input(&last_name, "last name");
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// The password input component:
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InputOption password_option;
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password_option.password = true;
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Component input_password = Input(&password, "password", password_option);
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// The phone number input component:
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// We are using `CatchEvent` to filter out non-digit characters.
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Component input_phone_number = Input(&phoneNumber, "phone number");
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input_phone_number |= CatchEvent([&](const Event& event) {
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return event.is_character() && !std::isdigit(event.character()[0]);
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});
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input_phone_number |= CatchEvent([&](const Event& event) {
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return event.is_character() && phoneNumber.size() > 10;
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});
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// The component tree:
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auto component = Container::Vertical({
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input_first_name,
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input_last_name,
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input_password,
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input_phone_number,
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});
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// Tweak how the component tree is rendered:
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auto renderer = Renderer(component, [&] {
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return vbox({
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hbox(text(" First name : "), input_first_name->Render()),
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hbox(text(" Last name : ") | selectable(),
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input_last_name->Render()),
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hbox(text(" Password : "), input_password->Render()),
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hbox(text(" Phone num : "), input_phone_number->Render()) |
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selectable(),
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separator(),
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text("Hello " + first_name + " " + last_name),
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text("Your password is " + password),
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text("Your phone number is " + phoneNumber),
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text("Selected test is " + screen.GetSelection()),
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}) |
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border;
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});
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screen.Loop(renderer);
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}
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@ -26,6 +26,13 @@ struct Event;
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using Component = std::shared_ptr<ComponentBase>;
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class ScreenInteractivePrivate;
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typedef struct {
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uint16_t startx = 0;
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uint16_t endx = 0;
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uint16_t starty = 0;
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uint16_t endy = 0;
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} Region;
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class ScreenInteractive : public Screen {
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public:
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// Constructors:
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@ -68,6 +75,8 @@ class ScreenInteractive : public Screen {
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void ForceHandleCtrlC(bool force);
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void ForceHandleCtrlZ(bool force);
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std::string GetSelection();
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private:
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void ExitNow();
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@ -82,6 +91,8 @@ class ScreenInteractive : public Screen {
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void RunOnceBlocking(Component component);
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void HandleTask(Component component, Task& task);
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bool HandleSelection(Event event);
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void RefreshSelection();
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void Draw(Component component);
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void ResetCursorPosition();
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@ -126,6 +137,11 @@ class ScreenInteractive : public Screen {
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bool force_handle_ctrl_c_ = true;
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bool force_handle_ctrl_z_ = true;
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bool selection_enabled = false;
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CapturedMouse selection_pending;
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Region selection_region;
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std::string selection_text;
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// The style of the cursor to restore on exit.
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int cursor_reset_shape_ = 1;
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@ -113,6 +113,8 @@ Decorator focusPositionRelative(float x, float y);
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Element automerge(Element child);
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Decorator hyperlink(std::string link);
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Element hyperlink(std::string link, Element child);
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Element selectable(Element child);
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Decorator selectable(void);
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// --- Layout is
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// Horizontal, Vertical or stacked set of elements.
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@ -52,6 +52,12 @@ class Node {
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};
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virtual void Check(Status* status);
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// Selection.
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// Propagated from Parents to Children.
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virtual void Select(Box selected_area) {
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// TODO: Implement this.
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}
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protected:
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Elements children_;
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Requirement requirement_;
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@ -21,6 +21,7 @@ struct Pixel {
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underlined(false),
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underlined_double(false),
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strikethrough(false),
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selectable(false),
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automerge(false) {}
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// A bit field representing the style:
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@ -30,6 +31,7 @@ struct Pixel {
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bool inverted : 1;
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bool underlined : 1;
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bool underlined_double : 1;
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bool selectable : 1;
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bool strikethrough : 1;
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bool automerge : 1;
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@ -351,7 +351,8 @@ ScreenInteractive::ScreenInteractive(int dimx,
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bool use_alternative_screen)
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: Screen(dimx, dimy),
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dimension_(dimension),
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use_alternative_screen_(use_alternative_screen) {
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use_alternative_screen_(use_alternative_screen),
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selection_text("") {
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task_receiver_ = MakeReceiver<Task>();
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}
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@ -781,7 +782,9 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
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arg.screen_ = this;
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const bool handled = component->OnEvent(arg);
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bool handled = component->OnEvent(arg);
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handled = handled || HandleSelection(arg);
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if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
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RecordSignal(SIGABRT);
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@ -824,6 +827,80 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
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// clang-format on
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}
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// private
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bool ScreenInteractive::HandleSelection(Event event) {
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if (!event.is_mouse()) {
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return false;
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}
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auto& mouse = event.mouse();
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if (mouse.button != Mouse::Left) {
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return false;
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}
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if (mouse.motion == Mouse::Pressed) {
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selection_pending = CaptureMouse();
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if (!selection_pending) {
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return false;
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}
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selection_enabled = true;
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selection_region.startx = mouse.x;
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selection_region.starty = mouse.y;
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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return true;
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}
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if (!selection_pending) {
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return false;
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}
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if (mouse.motion == Mouse::Moved) {
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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return true;
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}
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if (mouse.motion == Mouse::Released) {
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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selection_pending = nullptr;
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if (selection_region.startx == selection_region.endx &&
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selection_region.starty == selection_region.endy) {
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selection_enabled = false;
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return true;
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}
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return true;
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}
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return false;
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}
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void ScreenInteractive::RefreshSelection() {
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if (!selection_enabled) {
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return;
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}
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selection_text = "";
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for (int y = std::min(selection_region.starty, selection_region.endy);
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y <= std::max(selection_region.starty, selection_region.endy); ++y) {
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for (int x = std::min(selection_region.startx, selection_region.endx);
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x <= std::max(selection_region.startx, selection_region.endx) - 1;
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++x) {
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if (PixelAt(x, y).selectable == true) {
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PixelAt(x, y).inverted ^= true;
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selection_text += PixelAt(x, y).character;
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}
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}
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}
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}
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std::string ScreenInteractive::GetSelection() {
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return selection_text;
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}
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// private
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// NOLINTNEXTLINE
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void ScreenInteractive::Draw(Component component) {
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@ -894,6 +971,8 @@ void ScreenInteractive::Draw(Component component) {
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Render(*this, document);
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RefreshSelection();
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// Set cursor position for user using tools to insert CJK characters.
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{
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const int dx = dimx_ - 1 - cursor_.x + int(dimx_ != terminal.dimx);
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39
src/ftxui/dom/selectable.cpp
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39
src/ftxui/dom/selectable.cpp
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@ -0,0 +1,39 @@
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#include "ftxui/dom/elements.hpp" // for Element, Decorator
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/component/event.hpp" // for Event
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namespace ftxui {
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namespace {
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class Selectable : public NodeDecorator {
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public:
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explicit Selectable(Element child)
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: NodeDecorator(std::move(child)) {}
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private:
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).selectable = true;
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}
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}
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NodeDecorator::Render(screen);
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}
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};
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} // namespace
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Element selectable(Element child) {
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return std::make_shared<Selectable>(std::move(child));
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}
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Decorator selectable(void) {
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return
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[](Element child) { return selectable(std::move(child)); };
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}
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} // namespace ftxui
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