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Remove unused variable, allow clear on resize for Windows
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@ -121,7 +121,6 @@ class ScreenInteractive : public Screen {
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bool mouse_captured = false;
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bool mouse_captured = false;
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bool previous_frame_resized_ = false;
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bool previous_frame_resized_ = false;
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bool validated_ = false;
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bool frame_valid_ = false;
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bool frame_valid_ = false;
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bool force_handle_ctrl_c_ = true;
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bool force_handle_ctrl_c_ = true;
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@ -858,15 +858,12 @@ void ScreenInteractive::Draw(Component component) {
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ResetCursorPosition();
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ResetCursorPosition();
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std::cout << ResetPosition(/*clear=*/resized);
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std::cout << ResetPosition(/*clear=*/resized);
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// clear terminal output if screen dimx decreases
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// If the terminal width decrease, the terminal emulator will start wrapping
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// only on primary screen
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// lines and make the display dirty. We should clear it completely.
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// only on POSIX systems (linux/macos)
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if ((dimx < dimx_) && !use_alternative_screen_) {
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#if !defined(_WIN32)
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std::cout << "\033[J"; // clear terminal output
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if ((dimx < dimx_) && validated_ && !use_alternative_screen_) {
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std::cout << "\033[J"; // clear
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std::cout << "\033[H"; // move cursor to home position
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std::cout << "\033[H"; // move cursor to home position
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}
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}
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#endif
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// Resize the screen if needed.
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// Resize the screen if needed.
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if (resized) {
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if (resized) {
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@ -934,7 +931,6 @@ void ScreenInteractive::Draw(Component component) {
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std::cout << ToString() << set_cursor_position;
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std::cout << ToString() << set_cursor_position;
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Flush();
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Flush();
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Clear();
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Clear();
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validated_ = true;
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frame_valid_ = true;
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frame_valid_ = true;
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}
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}
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