mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 02:34:21 +08:00
Add test coverage for button, collapsible and menu.
This commit is contained in:
parent
c33e805a76
commit
3d56146447
@ -24,14 +24,16 @@ endif()
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add_executable(tests
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src/ftxui/component/animation_test.cpp
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src/ftxui/component/button_test.cpp
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src/ftxui/component/collapsible_test.cpp
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src/ftxui/component/component_test.cpp
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src/ftxui/component/component_test.cpp
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src/ftxui/component/container_test.cpp
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src/ftxui/component/input_test.cpp
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src/ftxui/component/menu_test.cpp
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src/ftxui/component/radiobox_test.cpp
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src/ftxui/component/resizable_split_test.cpp
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src/ftxui/component/receiver_test.cpp
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src/ftxui/component/resizable_split_test.cpp
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src/ftxui/component/screen_interactive_test.cpp
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src/ftxui/component/terminal_input_parser_test.cpp
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src/ftxui/component/toggle_test.cpp
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177
src/ftxui/component/button_test.cpp
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177
src/ftxui/component/button_test.cpp
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@ -0,0 +1,177 @@
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
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#include <memory> // for allocator, __shared_ptr_access, shared_ptr
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for container
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::Return
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#include "ftxui/util/ref.hpp" // for Ref
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#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
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namespace ftxui {
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namespace {
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Event MousePressed(int x, int y) {
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Mouse mouse;
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mouse.button = Mouse::Left;
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mouse.motion = Mouse::Pressed;
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mouse.shift = false;
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mouse.meta = false;
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mouse.control = false;
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mouse.x = x;
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mouse.y = y;
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return Event::Mouse("jjj", mouse);
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}
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} // namespace
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using namespace std::chrono_literals;
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TEST(ButtonTest, Basic) {
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int press_count = 0;
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std::string last_press = "";
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auto btn1 = Button("btn1", [&] {
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press_count++;
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last_press = "btn1";
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});
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auto btn2 = Button("btn2", [&] {
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press_count++;
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last_press = "btn2";
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});
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int selected = 0;
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auto container = Container::Horizontal({
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btn1,
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btn2,
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}, &selected);
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(void)container->Render();
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EXPECT_EQ(selected, 0);
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EXPECT_TRUE(btn1->Focused());
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EXPECT_FALSE(btn2->Focused());
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container->OnEvent(Event::ArrowLeft);
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EXPECT_EQ(selected, 0);
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EXPECT_TRUE(btn1->Focused());
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EXPECT_FALSE(btn2->Focused());
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container->OnEvent(Event::ArrowRight);
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EXPECT_EQ(selected, 1);
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EXPECT_FALSE(btn1->Focused());
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EXPECT_TRUE(btn2->Focused());
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container->OnEvent(Event::ArrowRight);
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EXPECT_EQ(selected, 1);
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EXPECT_FALSE(btn1->Focused());
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EXPECT_TRUE(btn2->Focused());
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EXPECT_EQ(press_count, 0);
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container->OnEvent(Event::Return);
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EXPECT_EQ(press_count, 1);
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EXPECT_EQ(last_press, "btn2");
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container->OnEvent(Event::Return);
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EXPECT_EQ(press_count, 2);
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EXPECT_EQ(last_press, "btn2");
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container->OnEvent(Event::ArrowLeft);
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container->OnEvent(Event::Return);
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EXPECT_EQ(press_count, 3);
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EXPECT_EQ(last_press, "btn1");
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(void)container->Render();
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}
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TEST(ButtonTest, Animation) {
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int press_count = 0;
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std::string last_press = "";
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auto option = ButtonOption::Animated();
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auto btn1 = Button("btn1", [&] {
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press_count++;
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last_press = "btn1";
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}, option);
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auto btn2 = Button("btn2", [&] {
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press_count++;
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last_press = "btn2";
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}, option);
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int selected = 0;
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auto container = Container::Horizontal({
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btn1,
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btn2,
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}, &selected);
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{
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Screen screen(12, 3);
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Render(screen, container->Render());
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EXPECT_EQ(
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screen.ToString(),
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"\x1B[1m\x1B[38;5;250m\x1B[48;5;16m \x1B[22m "
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"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;250m\x1B[48;5;16m btn1 \x1B[22m "
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"btn2 \x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;250m\x1B[48;5;16m "
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"\x1B[22m \x1B[39m\x1B[49m");
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}
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selected = 1;
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{
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Screen screen(12, 3);
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Render(screen, container->Render());
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EXPECT_EQ(
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screen.ToString(),
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"\x1B[38;5;250m\x1B[48;5;16m \x1B[1m "
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;5;250m\x1B[48;5;16m btn1 \x1B[1m "
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"btn2 \x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;5;250m\x1B[48;5;16m "
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"\x1B[1m \x1B[22m\x1B[39m\x1B[49m");
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}
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animation::Params params(2s);
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container->OnAnimation(params);
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{
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Screen screen(12, 3);
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Render(screen, container->Render());
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EXPECT_EQ(
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screen.ToString(),
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"\x1B[38;5;250m\x1B[48;5;16m \x1B[1m\x1B[38;5;231m\x1B[48;5;244m "
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" \x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;5;250m\x1B[48;5;16m btn1 "
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"\x1B[1m\x1B[38;5;231m\x1B[48;5;244m btn2 "
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;5;250m\x1B[48;5;16m "
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"\x1B[1m\x1B[38;5;231m\x1B[48;5;244m \x1B[22m\x1B[39m\x1B[49m");
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}
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EXPECT_EQ(selected, 1);
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container->OnEvent(MousePressed(3, 1));
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EXPECT_EQ(selected, 0);
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{
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Screen screen(12, 3);
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Render(screen, container->Render());
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EXPECT_EQ(screen.ToString(),
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"\x1B[1m\x1B[38;5;253m\x1B[48;5;238m "
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"\x1B[22m\x1B[38;5;231m\x1B[48;5;244m "
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"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;253m\x1B[48;5;238m btn1 "
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"\x1B[22m\x1B[38;5;231m\x1B[48;5;244m btn2 "
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"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;253m\x1B[48;5;238m "
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"\x1B[22m\x1B[38;5;231m\x1B[48;5;244m \x1B[39m\x1B[49m");
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}
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container->OnAnimation(params);
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{
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Screen screen(12, 3);
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Render(screen, container->Render());
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EXPECT_EQ(screen.ToString(),
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"\x1B[1m\x1B[38;5;231m\x1B[48;5;244m "
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"\x1B[22m\x1B[38;5;250m\x1B[48;5;16m "
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"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;231m\x1B[48;5;244m btn1 "
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"\x1B[22m\x1B[38;5;250m\x1B[48;5;16m btn2 "
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"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;231m\x1B[48;5;244m "
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"\x1B[22m\x1B[38;5;250m\x1B[48;5;16m \x1B[39m\x1B[49m");
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}
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}
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} // namespace ftxui
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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src/ftxui/component/collapsible_test.cpp
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57
src/ftxui/component/collapsible_test.cpp
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@ -0,0 +1,57 @@
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#include <gtest/gtest-message.h> // for Message
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#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
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#include <memory> // for allocator, __shared_ptr_access, shared_ptr
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for collapsible
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::Return
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#include "ftxui/util/ref.hpp" // for Ref
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#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
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namespace ftxui {
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TEST(CollapsibleTest, Basic) {
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auto child = Renderer([] { return text("child"); });
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bool show = false;
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auto collapsible = Collapsible("parent", child, &show);
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EXPECT_TRUE(collapsible->Focused());
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EXPECT_FALSE(child->Focused());
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EXPECT_FALSE(collapsible->OnEvent(Event::ArrowDown));
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EXPECT_TRUE(collapsible->Focused());
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EXPECT_FALSE(child->Focused());
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{
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Screen screen(8, 3);
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Render(screen, collapsible->Render());
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EXPECT_EQ(screen.ToString(),
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"\xE2\x96\xB6 \x1B[1m\x1B[7mparent\x1B[22m\x1B[27m\r\n"
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" \r\n"
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" ");
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}
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collapsible->OnEvent(Event::Return);
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EXPECT_EQ(show, true);
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{
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Screen screen(8, 3);
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Render(screen, collapsible->Render());
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EXPECT_EQ(screen.ToString(),
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"\xE2\x96\xBC \x1B[1m\x1B[7mparent\x1B[22m\x1B[27m\r\n"
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"child \r\n"
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" ");
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}
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collapsible->OnEvent(Event::Return);
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EXPECT_EQ(show, false);
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}
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} // namespace ftxui
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -45,51 +45,111 @@ TEST(MenuTest, RemoveEntries) {
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EXPECT_EQ(focused_entry, 1);
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}
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TEST(MenuTest, Directions) {
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TEST(MenuTest, DirectionDown) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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auto menu = Menu(&entries, &selected, &option);
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{
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option.direction = MenuOption::Down;
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Screen screen(4, 3);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m\r\n"
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" 2 \r\n"
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" 3 ");
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}
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selected = 0;
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option.direction = MenuOption::Down;
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Screen screen(4, 3);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m\r\n"
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" 2 \r\n"
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" 3 ");
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{
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option.direction = MenuOption::Up;
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Screen screen(4, 3);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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" 3 \r\n"
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" 2 \r\n"
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"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m");
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}
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menu->OnEvent(Event::ArrowUp);
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EXPECT_EQ(selected, 0);
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menu->OnEvent(Event::ArrowDown);
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EXPECT_EQ(selected, 1);
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menu->OnEvent(Event::ArrowDown);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowDown);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowLeft);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowRight);
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EXPECT_EQ(selected, 2);
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}
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{
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option.direction = MenuOption::Right;
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Screen screen(10, 1);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m"
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" 2"
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" 3 ");
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}
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TEST(MenuTest, DirectionsUp) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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auto menu = Menu(&entries, &selected, &option);
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option.direction = MenuOption::Up;
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Screen screen(4, 3);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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" 3 \r\n"
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" 2 \r\n"
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"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m");
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menu->OnEvent(Event::ArrowDown);
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EXPECT_EQ(selected, 0);
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menu->OnEvent(Event::ArrowUp);
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EXPECT_EQ(selected, 1);
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menu->OnEvent(Event::ArrowUp);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowUp);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowLeft);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowRight);
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EXPECT_EQ(selected, 2);
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}
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{
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option.direction = MenuOption::Left;
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Screen screen(10, 1);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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" 3"
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" 2"
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"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m ");
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}
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TEST(MenuTest, DirectionsRight) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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auto menu = Menu(&entries, &selected, &option);
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option.direction = MenuOption::Right;
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Screen screen(10, 1);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m"
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" 2"
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" 3 ");
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menu->OnEvent(Event::ArrowLeft);
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EXPECT_EQ(selected, 0);
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menu->OnEvent(Event::ArrowRight);
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EXPECT_EQ(selected, 1);
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menu->OnEvent(Event::ArrowRight);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowRight);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowUp);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowDown);
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EXPECT_EQ(selected, 2);
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}
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TEST(MenuTest, DirectionsLeft) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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auto menu = Menu(&entries, &selected, &option);
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option.direction = MenuOption::Left;
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Screen screen(10, 1);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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" 3"
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" 2"
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"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m ");
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menu->OnEvent(Event::ArrowRight);
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EXPECT_EQ(selected, 0);
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menu->OnEvent(Event::ArrowLeft);
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EXPECT_EQ(selected, 1);
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menu->OnEvent(Event::ArrowLeft);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowLeft);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowUp);
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EXPECT_EQ(selected, 2);
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menu->OnEvent(Event::ArrowDown);
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EXPECT_EQ(selected, 2);
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}
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TEST(MenuTest, AnimationsHorizontal) {
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