Add test coverage for button, collapsible and menu.

This commit is contained in:
ArthurSonzogni 2022-04-28 10:08:33 +02:00
parent c33e805a76
commit 3d56146447
4 changed files with 334 additions and 38 deletions

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@ -24,14 +24,16 @@ endif()
add_executable(tests
src/ftxui/component/animation_test.cpp
src/ftxui/component/button_test.cpp
src/ftxui/component/collapsible_test.cpp
src/ftxui/component/component_test.cpp
src/ftxui/component/component_test.cpp
src/ftxui/component/container_test.cpp
src/ftxui/component/input_test.cpp
src/ftxui/component/menu_test.cpp
src/ftxui/component/radiobox_test.cpp
src/ftxui/component/resizable_split_test.cpp
src/ftxui/component/receiver_test.cpp
src/ftxui/component/resizable_split_test.cpp
src/ftxui/component/screen_interactive_test.cpp
src/ftxui/component/terminal_input_parser_test.cpp
src/ftxui/component/toggle_test.cpp

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@ -0,0 +1,177 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string, basic_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for container
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::Return
#include "ftxui/util/ref.hpp" // for Ref
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
namespace ftxui {
namespace {
Event MousePressed(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Pressed;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
} // namespace
using namespace std::chrono_literals;
TEST(ButtonTest, Basic) {
int press_count = 0;
std::string last_press = "";
auto btn1 = Button("btn1", [&] {
press_count++;
last_press = "btn1";
});
auto btn2 = Button("btn2", [&] {
press_count++;
last_press = "btn2";
});
int selected = 0;
auto container = Container::Horizontal({
btn1,
btn2,
}, &selected);
(void)container->Render();
EXPECT_EQ(selected, 0);
EXPECT_TRUE(btn1->Focused());
EXPECT_FALSE(btn2->Focused());
container->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 0);
EXPECT_TRUE(btn1->Focused());
EXPECT_FALSE(btn2->Focused());
container->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 1);
EXPECT_FALSE(btn1->Focused());
EXPECT_TRUE(btn2->Focused());
container->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 1);
EXPECT_FALSE(btn1->Focused());
EXPECT_TRUE(btn2->Focused());
EXPECT_EQ(press_count, 0);
container->OnEvent(Event::Return);
EXPECT_EQ(press_count, 1);
EXPECT_EQ(last_press, "btn2");
container->OnEvent(Event::Return);
EXPECT_EQ(press_count, 2);
EXPECT_EQ(last_press, "btn2");
container->OnEvent(Event::ArrowLeft);
container->OnEvent(Event::Return);
EXPECT_EQ(press_count, 3);
EXPECT_EQ(last_press, "btn1");
(void)container->Render();
}
TEST(ButtonTest, Animation) {
int press_count = 0;
std::string last_press = "";
auto option = ButtonOption::Animated();
auto btn1 = Button("btn1", [&] {
press_count++;
last_press = "btn1";
}, option);
auto btn2 = Button("btn2", [&] {
press_count++;
last_press = "btn2";
}, option);
int selected = 0;
auto container = Container::Horizontal({
btn1,
btn2,
}, &selected);
{
Screen screen(12, 3);
Render(screen, container->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[1m\x1B[38;5;250m\x1B[48;5;16m \x1B[22m "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;250m\x1B[48;5;16m btn1 \x1B[22m "
"btn2 \x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;250m\x1B[48;5;16m "
"\x1B[22m \x1B[39m\x1B[49m");
}
selected = 1;
{
Screen screen(12, 3);
Render(screen, container->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[38;5;250m\x1B[48;5;16m \x1B[1m "
"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;5;250m\x1B[48;5;16m btn1 \x1B[1m "
"btn2 \x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;5;250m\x1B[48;5;16m "
"\x1B[1m \x1B[22m\x1B[39m\x1B[49m");
}
animation::Params params(2s);
container->OnAnimation(params);
{
Screen screen(12, 3);
Render(screen, container->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[38;5;250m\x1B[48;5;16m \x1B[1m\x1B[38;5;231m\x1B[48;5;244m "
" \x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;5;250m\x1B[48;5;16m btn1 "
"\x1B[1m\x1B[38;5;231m\x1B[48;5;244m btn2 "
"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;5;250m\x1B[48;5;16m "
"\x1B[1m\x1B[38;5;231m\x1B[48;5;244m \x1B[22m\x1B[39m\x1B[49m");
}
EXPECT_EQ(selected, 1);
container->OnEvent(MousePressed(3, 1));
EXPECT_EQ(selected, 0);
{
Screen screen(12, 3);
Render(screen, container->Render());
EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[38;5;253m\x1B[48;5;238m "
"\x1B[22m\x1B[38;5;231m\x1B[48;5;244m "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;253m\x1B[48;5;238m btn1 "
"\x1B[22m\x1B[38;5;231m\x1B[48;5;244m btn2 "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;253m\x1B[48;5;238m "
"\x1B[22m\x1B[38;5;231m\x1B[48;5;244m \x1B[39m\x1B[49m");
}
container->OnAnimation(params);
{
Screen screen(12, 3);
Render(screen, container->Render());
EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[38;5;231m\x1B[48;5;244m "
"\x1B[22m\x1B[38;5;250m\x1B[48;5;16m "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;231m\x1B[48;5;244m btn1 "
"\x1B[22m\x1B[38;5;250m\x1B[48;5;16m btn2 "
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;5;231m\x1B[48;5;244m "
"\x1B[22m\x1B[38;5;250m\x1B[48;5;16m \x1B[39m\x1B[49m");
}
}
} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -0,0 +1,57 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string, basic_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for collapsible
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::Return
#include "ftxui/util/ref.hpp" // for Ref
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
namespace ftxui {
TEST(CollapsibleTest, Basic) {
auto child = Renderer([] { return text("child"); });
bool show = false;
auto collapsible = Collapsible("parent", child, &show);
EXPECT_TRUE(collapsible->Focused());
EXPECT_FALSE(child->Focused());
EXPECT_FALSE(collapsible->OnEvent(Event::ArrowDown));
EXPECT_TRUE(collapsible->Focused());
EXPECT_FALSE(child->Focused());
{
Screen screen(8, 3);
Render(screen, collapsible->Render());
EXPECT_EQ(screen.ToString(),
"\xE2\x96\xB6 \x1B[1m\x1B[7mparent\x1B[22m\x1B[27m\r\n"
" \r\n"
" ");
}
collapsible->OnEvent(Event::Return);
EXPECT_EQ(show, true);
{
Screen screen(8, 3);
Render(screen, collapsible->Render());
EXPECT_EQ(screen.ToString(),
"\xE2\x96\xBC \x1B[1m\x1B[7mparent\x1B[22m\x1B[27m\r\n"
"child \r\n"
" ");
}
collapsible->OnEvent(Event::Return);
EXPECT_EQ(show, false);
}
} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -45,51 +45,111 @@ TEST(MenuTest, RemoveEntries) {
EXPECT_EQ(focused_entry, 1);
}
TEST(MenuTest, Directions) {
TEST(MenuTest, DirectionDown) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
auto menu = Menu(&entries, &selected, &option);
{
option.direction = MenuOption::Down;
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m\r\n"
" 2 \r\n"
" 3 ");
}
selected = 0;
option.direction = MenuOption::Down;
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m\r\n"
" 2 \r\n"
" 3 ");
{
option.direction = MenuOption::Up;
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
" 3 \r\n"
" 2 \r\n"
"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m");
}
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 0);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 1);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 2);
}
{
option.direction = MenuOption::Right;
Screen screen(10, 1);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m"
" 2"
" 3 ");
}
TEST(MenuTest, DirectionsUp) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
auto menu = Menu(&entries, &selected, &option);
option.direction = MenuOption::Up;
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
" 3 \r\n"
" 2 \r\n"
"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m");
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 0);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 1);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 2);
}
{
option.direction = MenuOption::Left;
Screen screen(10, 1);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
" 3"
" 2"
"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m ");
}
TEST(MenuTest, DirectionsRight) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
auto menu = Menu(&entries, &selected, &option);
option.direction = MenuOption::Right;
Screen screen(10, 1);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m"
" 2"
" 3 ");
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 0);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 1);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 2);
}
TEST(MenuTest, DirectionsLeft) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
auto menu = Menu(&entries, &selected, &option);
option.direction = MenuOption::Left;
Screen screen(10, 1);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
" 3"
" 2"
"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m ");
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 0);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 1);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 2);
}
TEST(MenuTest, AnimationsHorizontal) {