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Menu: keep the previously focused element with mouse. (#462)
This resolves: https://github.com/ArthurSonzogni/FTXUI/issues/453
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@ -15,6 +15,8 @@ current (development)
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### Component:
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- Feature: Add the `Modal` component.
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- Feature: `Slider` supports taking references for all its arguments.
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- Improvement: The `Menu` keeps the focus when an entry is selected with the
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mouse.
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### Screen
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- Feature: add `Box::Union(a,b) -> Box`
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@ -83,8 +83,13 @@ class MenuBase : public ComponentBase {
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}
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void Clamp() {
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if (*selected_ != selected_previous_) {
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SelectedTakeFocus();
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}
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boxes_.resize(size());
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*selected_ = util::clamp(*selected_, 0, size() - 1);
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selected_previous_ = util::clamp(selected_previous_, 0, size() - 1);
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selected_focus_ = util::clamp(selected_focus_, 0, size() - 1);
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focused_entry() = util::clamp(focused_entry(), 0, size() - 1);
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}
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@ -115,9 +120,6 @@ class MenuBase : public ComponentBase {
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bool is_focused = (focused_entry() == i) && is_menu_focused;
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bool is_selected = (*selected_ == i);
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auto focus_management = !is_selected ? nothing
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: is_menu_focused ? focus
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: nothing;
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EntryState state = {
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entries_[i],
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false,
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@ -125,6 +127,9 @@ class MenuBase : public ComponentBase {
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is_focused,
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};
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auto focus_management =
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is_menu_focused && (selected_focus_ == i) ? focus : nothing;
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Element element =
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(option_->entries.transform ? option_->entries.transform
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: DefaultOptionTransform) //
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@ -166,6 +171,11 @@ class MenuBase : public ComponentBase {
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}
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}
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void SelectedTakeFocus() {
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selected_previous_ = *selected_;
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selected_focus_ = *selected_;
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}
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void OnUp() {
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switch (option_->direction) {
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case MenuOption::Direction::Up:
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@ -270,6 +280,7 @@ class MenuBase : public ComponentBase {
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if (*selected_ != old_selected) {
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focused_entry() = *selected_;
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SelectedTakeFocus();
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OnChange();
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return true;
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}
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@ -307,6 +318,7 @@ class MenuBase : public ComponentBase {
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event.mouse().motion == Mouse::Released) {
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if (*selected_ != i) {
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*selected_ = i;
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selected_previous_ = *selected_;
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OnChange();
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}
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return true;
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@ -331,6 +343,7 @@ class MenuBase : public ComponentBase {
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*selected_ = util::clamp(*selected_, 0, size() - 1);
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if (*selected_ != old_selected) {
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SelectedTakeFocus();
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OnChange();
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}
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return true;
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@ -449,7 +462,9 @@ class MenuBase : public ComponentBase {
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protected:
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ConstStringListRef entries_;
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int* selected_ = nullptr;
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int* selected_;
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int selected_previous_ = *selected_;
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int selected_focus_= *selected_;
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Ref<MenuOption> option_;
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std::vector<Box> boxes_;
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@ -23,10 +23,10 @@ class SliderBase : public ComponentBase {
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ConstRef<T> max,
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ConstRef<T> increment)
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: label_(std::move(label)),
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value_(std::move(value)),
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min_(std::move(min)),
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max_(std::move(max)),
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increment_(std::move(increment)) {}
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value_(value),
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min_(min),
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max_(max),
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increment_(increment) {}
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Element Render() override {
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auto gauge_color =
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@ -81,7 +81,8 @@ class SliderBase : public ComponentBase {
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}
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if (captured_mouse_) {
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value_() = min_() + (event.mouse().x - gauge_box_.x_min) * (max_() - min_()) /
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value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
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(max_() - min_()) /
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(gauge_box_.x_max - gauge_box_.x_min);
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value_() = std::max(min_(), std::min(max_(), value_()));
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return true;
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@ -129,24 +130,21 @@ Component Slider(ConstStringRef label,
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ConstRef<int> min,
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ConstRef<int> max,
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ConstRef<int> increment) {
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return Make<SliderBase<int>>(std::move(label), std::move(value), std::move(min),
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std::move(max), std::move(increment));
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return Make<SliderBase<int>>(std::move(label), value, min, max, increment);
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}
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Component Slider(ConstStringRef label,
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Ref<float> value,
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ConstRef<float> min,
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ConstRef<float> max,
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ConstRef<float> increment) {
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return Make<SliderBase<float>>(std::move(label), std::move(value), std::move(min),
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std::move(max), std::move(increment));
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return Make<SliderBase<float>>(std::move(label), value, min, max, increment);
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}
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Component Slider(ConstStringRef label,
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Ref<long> value,
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ConstRef<long> min,
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ConstRef<long> max,
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ConstRef<long> increment) {
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return Make<SliderBase<long>>(std::move(label), std::move(value), std::move(min),
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std::move(max), std::move(increment));
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return Make<SliderBase<long>>(std::move(label), value, min, max, increment);
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}
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} // namespace ftxui
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