Add focusable Renderer. (#173)

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Arthur Sonzogni 2021-08-06 20:32:33 +02:00 committed by GitHub
parent 26e26fd41a
commit 3f005d7715
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19 changed files with 151 additions and 68 deletions

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@ -12,12 +12,13 @@ example(menu2)
example(menu_multiple)
example(menu_style)
example(modal_dialog)
example(print_key_press)
example(radiobox)
example(radiobox_in_frame)
example(renderer)
example(resizable_split)
example(slider)
example(slider_rgb)
example(tab_horizontal)
example(tab_vertical)
example(toggle)
example(resizable_split)
example(print_key_press)

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@ -1,11 +1,12 @@
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for operator+, char_traits, wstring
#include <string> // for char_traits, operator+, wstring, basic_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, Element, separator, operator|, vbox, border
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
int main(int argc, const char* argv[]) {
using namespace ftxui;
@ -14,7 +15,6 @@ int main(int argc, const char* argv[]) {
std::wstring last_name;
std::wstring password;
Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name");

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@ -0,0 +1,49 @@
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, Button, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
#include "ftxui/screen/color.hpp" // for Color, Color::Red
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();
// A Renderer() is a component using a lambda function as a parameter to
// render itself.
// 1. Example of focusable renderer:
auto renderer_focusable = Renderer([](bool focused) {
if (focused)
return text(L"FOCUSABLE RENDERER()") | center | bold | border;
else
return text(L" Focusable renderer() ") | center | border;
});
// 2. Examples of a non focusable renderer.
auto renderer_non_focusable = Renderer([&] {
return text(L"~~~~~ Non Focusable renderer() ~~~~~"); //
});
// 3. Renderer can wrap other components to redefine their Render() function.
auto button = Button(L"Wrapped quit button", screen.ExitLoopClosure());
auto renderer_wrap = Renderer(button, [&] {
if (button->Focused())
return button->Render() | bold | color(Color::Red);
else
return button->Render();
});
// Let's renderer everyone:
screen.Loop(Container::Vertical({
renderer_focusable,
renderer_non_focusable,
renderer_wrap,
}));
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -51,6 +51,7 @@ Component ResizableSplitTop(Component main, Component back, int* main_size);
Component ResizableSplitBottom(Component main, Component back, int* main_size);
Component Renderer(Component child, std::function<Element()>);
Component Renderer(std::function<Element()>);
Component Renderer(std::function<Element(bool /* focused */)>);
Component CatchEvent(Component child, std::function<bool(Event)>);
namespace Container {

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@ -2,12 +2,12 @@
#define FTXUI_SCREEN_SCREEN
#include <memory>
#include <string>
#include <vector>
#include <string> // for allocator, wstring, string, basic_string
#include <vector> // for vector
#include "ftxui/screen/box.hpp"
#include "ftxui/screen/color.hpp"
#include "ftxui/screen/terminal.hpp"
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color, Color::Default
#include "ftxui/screen/terminal.hpp" // for Dimensions
namespace ftxui {

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@ -53,9 +53,7 @@ class ButtonBase : public ComponentBase {
return false;
}
bool Focusable() const final {
return true;
}
bool Focusable() const final { return true; }
private:
ConstStringRef label_;

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@ -71,9 +71,7 @@ class CheckboxBase : public ComponentBase {
return false;
}
bool Focusable() const final {
return true;
}
bool Focusable() const final { return true; }
ConstStringRef label_;
bool* const state_;

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@ -56,10 +56,9 @@ class InputBase : public ComponentBase {
std::wstring part_at_cursor = cursor_position() < (int)content.size()
? content.substr(cursor_position(), 1)
: L" ";
std::wstring part_after_cursor =
cursor_position() < (int)content.size() - 1
? content.substr(cursor_position() + 1)
: L"";
std::wstring part_after_cursor = cursor_position() < (int)content.size() - 1
? content.substr(cursor_position() + 1)
: L"";
auto focused = is_focused ? focus : select;
// clang-format off
@ -164,9 +163,7 @@ class InputBase : public ComponentBase {
return true;
}
bool Focusable() const final {
return true;
}
bool Focusable() const final { return true; }
StringRef content_;
ConstStringRef placeholder_;

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@ -3,11 +3,14 @@
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include <string> // for wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home
#include "ftxui/dom/elements.hpp" // for Fit
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
#include "ftxui/util/ref.hpp" // for Ref
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST

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@ -106,9 +106,7 @@ class MenuBase : public ComponentBase {
return false;
}
bool Focusable() const final {
return entries_->size();
}
bool Focusable() const final { return entries_->size(); }
int& focused_entry() { return option_->focused_entry(); }

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@ -119,9 +119,7 @@ class RadioboxBase : public ComponentBase {
return false;
}
bool Focusable() const final {
return entries_->size();
}
bool Focusable() const final { return entries_->size(); }
int& focused_entry() { return option_->focused_entry(); }

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@ -1,31 +1,17 @@
#include <functional> // for function
#include <memory> // for __shared_ptr_access
#include <memory> // for __shared_ptr_access, shared_ptr
#include <utility> // for move
#include "ftxui/component/component.hpp" // for Component, Make, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Renderer
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse
#include "ftxui/dom/elements.hpp" // for Element, operator|, reflect
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
// @brief A component rendering Element from a function.
class RendererBase : public ComponentBase {
public:
// Access this interface from a Component
static RendererBase* From(Component component) {
return static_cast<RendererBase*>(component.get());
}
// Constructor.
RendererBase(std::function<Element()> render) : render_(std::move(render)) {}
// Component implementation.
Element Render() override { return render_(); }
protected:
std::function<Element()> render_;
};
/// @brief Return a component, using |render| to render its interface.
/// @param render The function drawing the interface.
/// @ingroup component
@ -40,7 +26,14 @@ class RendererBase : public ComponentBase {
/// screen.Loop(renderer);
/// ```
Component Renderer(std::function<Element()> render) {
return Make<RendererBase>(std::move(render));
class Impl : public ComponentBase {
public:
Impl(std::function<Element()> render) : render_(std::move(render)) {}
Element Render() override { return render_(); }
std::function<Element()> render_;
};
return Make<Impl>(std::move(render));
}
/// @brief Return a new Component, similar to |child|, but using |render| as the
@ -69,6 +62,48 @@ Component Renderer(Component child, std::function<Element()> render) {
return renderer;
}
/// @brief Return a focusable component, using |render| to render its interface.
/// @param render The function drawing the interface, taking a boolean telling
/// whether the component is focused or not.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// auto renderer = Renderer([] (bool focused) {
/// if (focused)
/// return text("My interface") | inverted;
/// else
/// return text("My interface") | inverted;
/// });
/// screen.Loop(renderer);
/// ```
Component Renderer(std::function<Element(bool)> render) {
class Impl : public ComponentBase {
public:
Impl(std::function<Element(bool)> render) : render_(std::move(render)) {}
private:
Element Render() override { return render_(Focused()) | reflect(box_); }
bool Focusable() const override { return true; }
bool OnEvent(Event event) override {
if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
if (!CaptureMouse(event))
return false;
TakeFocus();
}
return false;
}
Box box_;
std::function<Element(bool)> render_;
};
return Make<Impl>(std::move(render));
}
} // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved.

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@ -84,9 +84,7 @@ class SliderBase : public ComponentBase {
return false;
}
bool Focusable() const final {
return true;
}
bool Focusable() const final { return true; }
private:
StringRef label_;

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@ -1,8 +1,8 @@
#include <memory> // for make_shared
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, clear_under
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/elements.hpp" // for Element, clear_under
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Pixel, Screen

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@ -1,8 +1,8 @@
#include <memory> // for make_shared
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, inverted
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/elements.hpp" // for Element, inverted
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Pixel, Screen

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@ -4,7 +4,7 @@
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, unpack
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/node.hpp" // for Node
namespace ftxui {
struct Box;

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@ -1,8 +1,8 @@
#include <memory> // for make_shared
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, underlined
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/elements.hpp" // for Element, underlined
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Pixel, Screen

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@ -1,8 +1,14 @@
#include <algorithm> // for min
#include <functional> // for function
#include <memory> // for __shared_ptr_access
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/dom/elements.hpp" // for Decorator, Element, Elements, operator|, nothing
#include "ftxui/dom/elements.hpp" // for Element, Decorator, Elements, operator|, Fit, nothing
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/screen.hpp" // for Full
#include "ftxui/screen/terminal.hpp" // for Dimensions
namespace ftxui {

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@ -1,10 +1,11 @@
#include <algorithm> // for min
#include <algorithm> // for max
#include <iostream> // for operator<<, basic_ostream, wstringstream, stringstream, flush, cout, ostream
#include <memory> // for allocator
#include <sstream> // IWYU pragma: keep
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp" // for to_string, wchar_width
#include "ftxui/screen/terminal.hpp" // for Terminal::Dimensions, Terminal
#include "ftxui/screen/terminal.hpp" // for Dimensions, Size
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN