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Add focusable Renderer. (#173)
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@ -12,12 +12,13 @@ example(menu2)
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example(menu_multiple)
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example(menu_style)
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example(modal_dialog)
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example(print_key_press)
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example(radiobox)
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example(radiobox_in_frame)
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example(renderer)
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example(resizable_split)
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example(slider)
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example(slider_rgb)
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example(tab_horizontal)
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example(tab_vertical)
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example(toggle)
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example(resizable_split)
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example(print_key_press)
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@ -1,11 +1,12 @@
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for operator+, char_traits, wstring
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#include <string> // for char_traits, operator+, wstring, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, Element, separator, operator|, vbox, border
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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@ -14,7 +15,6 @@ int main(int argc, const char* argv[]) {
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std::wstring last_name;
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std::wstring password;
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Component input_first_name = Input(&first_name, "first name");
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Component input_last_name = Input(&last_name, "last name");
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49
examples/component/renderer.cpp
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49
examples/component/renderer.cpp
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@ -0,0 +1,49 @@
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#include <memory> // for shared_ptr, allocator, __shared_ptr_access
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Renderer, Button, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
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#include "ftxui/screen/color.hpp" // for Color, Color::Red
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto screen = ScreenInteractive::FitComponent();
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// A Renderer() is a component using a lambda function as a parameter to
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// render itself.
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// 1. Example of focusable renderer:
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auto renderer_focusable = Renderer([](bool focused) {
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if (focused)
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return text(L"FOCUSABLE RENDERER()") | center | bold | border;
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else
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return text(L" Focusable renderer() ") | center | border;
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});
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// 2. Examples of a non focusable renderer.
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auto renderer_non_focusable = Renderer([&] {
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return text(L"~~~~~ Non Focusable renderer() ~~~~~"); //
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});
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// 3. Renderer can wrap other components to redefine their Render() function.
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auto button = Button(L"Wrapped quit button", screen.ExitLoopClosure());
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auto renderer_wrap = Renderer(button, [&] {
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if (button->Focused())
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return button->Render() | bold | color(Color::Red);
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else
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return button->Render();
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});
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// Let's renderer everyone:
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screen.Loop(Container::Vertical({
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renderer_focusable,
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renderer_non_focusable,
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renderer_wrap,
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}));
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -51,6 +51,7 @@ Component ResizableSplitTop(Component main, Component back, int* main_size);
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Component ResizableSplitBottom(Component main, Component back, int* main_size);
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Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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Component Renderer(std::function<Element(bool /* focused */)>);
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Component CatchEvent(Component child, std::function<bool(Event)>);
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namespace Container {
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@ -2,12 +2,12 @@
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#define FTXUI_SCREEN_SCREEN
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#include <memory>
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#include <string>
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#include <vector>
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#include <string> // for allocator, wstring, string, basic_string
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#include <vector> // for vector
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#include "ftxui/screen/box.hpp"
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#include "ftxui/screen/color.hpp"
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#include "ftxui/screen/terminal.hpp"
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/color.hpp" // for Color, Color::Default
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#include "ftxui/screen/terminal.hpp" // for Dimensions
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namespace ftxui {
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@ -53,9 +53,7 @@ class ButtonBase : public ComponentBase {
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return false;
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}
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bool Focusable() const final {
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return true;
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}
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bool Focusable() const final { return true; }
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private:
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ConstStringRef label_;
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@ -71,9 +71,7 @@ class CheckboxBase : public ComponentBase {
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return false;
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}
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bool Focusable() const final {
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return true;
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}
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bool Focusable() const final { return true; }
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ConstStringRef label_;
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bool* const state_;
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@ -56,8 +56,7 @@ class InputBase : public ComponentBase {
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std::wstring part_at_cursor = cursor_position() < (int)content.size()
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? content.substr(cursor_position(), 1)
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: L" ";
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std::wstring part_after_cursor =
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cursor_position() < (int)content.size() - 1
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std::wstring part_after_cursor = cursor_position() < (int)content.size() - 1
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? content.substr(cursor_position() + 1)
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: L"";
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auto focused = is_focused ? focus : select;
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@ -164,9 +163,7 @@ class InputBase : public ComponentBase {
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return true;
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}
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bool Focusable() const final {
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return true;
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}
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bool Focusable() const final { return true; }
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StringRef content_;
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ConstStringRef placeholder_;
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@ -4,10 +4,13 @@
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#include <string> // for wstring
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Input, Component
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component.hpp" // for Input
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#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home
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#include "ftxui/dom/elements.hpp" // for Fit
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "ftxui/util/ref.hpp" // for Ref
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#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
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@ -106,9 +106,7 @@ class MenuBase : public ComponentBase {
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return false;
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}
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bool Focusable() const final {
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return entries_->size();
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}
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bool Focusable() const final { return entries_->size(); }
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int& focused_entry() { return option_->focused_entry(); }
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@ -119,9 +119,7 @@ class RadioboxBase : public ComponentBase {
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return false;
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}
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bool Focusable() const final {
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return entries_->size();
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}
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bool Focusable() const final { return entries_->size(); }
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int& focused_entry() { return option_->focused_entry(); }
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@ -1,31 +1,17 @@
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#include <functional> // for function
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#include <memory> // for __shared_ptr_access
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#include <memory> // for __shared_ptr_access, shared_ptr
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Component, Make, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/dom/elements.hpp" // for Element
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Renderer
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#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/mouse.hpp" // for Mouse
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#include "ftxui/dom/elements.hpp" // for Element, operator|, reflect
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#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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// @brief A component rendering Element from a function.
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class RendererBase : public ComponentBase {
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public:
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// Access this interface from a Component
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static RendererBase* From(Component component) {
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return static_cast<RendererBase*>(component.get());
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}
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// Constructor.
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RendererBase(std::function<Element()> render) : render_(std::move(render)) {}
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// Component implementation.
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Element Render() override { return render_(); }
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protected:
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std::function<Element()> render_;
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};
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/// @brief Return a component, using |render| to render its interface.
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/// @param render The function drawing the interface.
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/// @ingroup component
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@ -40,7 +26,14 @@ class RendererBase : public ComponentBase {
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/// screen.Loop(renderer);
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/// ```
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Component Renderer(std::function<Element()> render) {
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return Make<RendererBase>(std::move(render));
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class Impl : public ComponentBase {
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public:
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Impl(std::function<Element()> render) : render_(std::move(render)) {}
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Element Render() override { return render_(); }
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std::function<Element()> render_;
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};
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return Make<Impl>(std::move(render));
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}
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/// @brief Return a new Component, similar to |child|, but using |render| as the
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@ -69,6 +62,48 @@ Component Renderer(Component child, std::function<Element()> render) {
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return renderer;
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}
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/// @brief Return a focusable component, using |render| to render its interface.
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/// @param render The function drawing the interface, taking a boolean telling
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/// whether the component is focused or not.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// auto renderer = Renderer([] (bool focused) {
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/// if (focused)
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/// return text("My interface") | inverted;
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/// else
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/// return text("My interface") | inverted;
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/// });
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/// screen.Loop(renderer);
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/// ```
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Component Renderer(std::function<Element(bool)> render) {
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class Impl : public ComponentBase {
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public:
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Impl(std::function<Element(bool)> render) : render_(std::move(render)) {}
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private:
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Element Render() override { return render_(Focused()) | reflect(box_); }
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bool Focusable() const override { return true; }
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bool OnEvent(Event event) override {
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if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
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if (!CaptureMouse(event))
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return false;
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TakeFocus();
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}
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return false;
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}
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Box box_;
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std::function<Element(bool)> render_;
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};
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return Make<Impl>(std::move(render));
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}
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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@ -84,9 +84,7 @@ class SliderBase : public ComponentBase {
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return false;
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}
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bool Focusable() const final {
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return true;
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}
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bool Focusable() const final { return true; }
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private:
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StringRef label_;
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@ -1,8 +1,14 @@
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#include <algorithm> // for min
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#include <functional> // for function
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#include <memory> // for __shared_ptr_access
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/dom/elements.hpp" // for Decorator, Element, Elements, operator|, nothing
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, Elements, operator|, Fit, nothing
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/screen/screen.hpp" // for Full
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#include "ftxui/screen/terminal.hpp" // for Dimensions
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namespace ftxui {
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#include <algorithm> // for min
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#include <algorithm> // for max
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#include <iostream> // for operator<<, basic_ostream, wstringstream, stringstream, flush, cout, ostream
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#include <memory> // for allocator
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#include <sstream> // IWYU pragma: keep
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#include "ftxui/screen/screen.hpp"
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#include "ftxui/screen/string.hpp" // for to_string, wchar_width
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#include "ftxui/screen/terminal.hpp" // for Terminal::Dimensions, Terminal
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#include "ftxui/screen/terminal.hpp" // for Dimensions, Size
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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