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Add collapsible into fuzzer. (#312)
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commit
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@ -1,6 +1,5 @@
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#include <iostream>
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#include <iostream>
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//#include "ftxui/component/event.hpp"
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#include <cassert>
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//#include "ftxui/component/receiver.hpp"
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#include <vector>
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#include <vector>
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/terminal_input_parser.hpp"
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#include "ftxui/component/terminal_input_parser.hpp"
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@ -57,7 +56,11 @@ Component GeneratorComponent(const char*& data, size_t& size, int depth) {
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if (depth <= 0)
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if (depth <= 0)
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return Button(GeneratorString(data, size), [] {});
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return Button(GeneratorString(data, size), [] {});
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switch (value % 19) {
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constexpr int value_max = 19;
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value = (value % value_max + value_max) % value_max;
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switch (value) {
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case 0:
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return Button(GeneratorString(data, size), [] {});
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case 1:
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case 1:
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return Checkbox(GeneratorString(data, size), &g_bool);
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return Checkbox(GeneratorString(data, size), &g_bool);
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case 2:
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case 2:
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@ -106,8 +109,12 @@ Component GeneratorComponent(const char*& data, size_t& size, int depth) {
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return Maybe(GeneratorComponent(data, size, depth - 1), &g_bool);
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return Maybe(GeneratorComponent(data, size, depth - 1), &g_bool);
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case 17:
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case 17:
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return Dropdown(&g_list, &g_int);
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return Dropdown(&g_list, &g_int);
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case 18:
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return Collapsible(GeneratorString(data, size),
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GeneratorComponent(data, size, depth - 1),
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GeneratorBool(data, size));
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default:
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default:
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return Button(GeneratorString(data, size), [] {});
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assert(false);
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}
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}
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}
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}
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