Easier to read HandleSelection

This commit is contained in:
Clement Roblot 2024-11-26 17:13:40 +07:00
parent d38f3d229a
commit 46f7fbb8dc

View File

@ -849,27 +849,21 @@ bool ScreenInteractive::HandleSelection(Event event) {
selection_box_.y_max = mouse.y; selection_box_.y_max = mouse.y;
return true; return true;
} }
else if((mouse.motion == Mouse::Moved) && (selection_pending_)) {
if (!selection_pending_) {
return false;
}
if (mouse.motion == Mouse::Moved) {
selection_box_.x_max = mouse.x; selection_box_.x_max = mouse.x;
selection_box_.y_max = mouse.y; selection_box_.y_max = mouse.y;
return true; return true;
} }
else if((mouse.motion == Mouse::Released) && (selection_pending_)) {
if (mouse.motion != Mouse::Released) {
return false;
}
selection_box_.x_max = mouse.x; selection_box_.x_max = mouse.x;
selection_box_.y_max = mouse.y; selection_box_.y_max = mouse.y;
selection_pending_ = nullptr; selection_pending_ = nullptr;
return true; return true;
} }
return false;
}
// private // private
// NOLINTNEXTLINE // NOLINTNEXTLINE
void ScreenInteractive::Draw(Component component) { void ScreenInteractive::Draw(Component component) {