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Add the modal dialog example.
New component: clear_under.
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@ -9,7 +9,7 @@ execute_process(
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project(ftxui
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LANGUAGES CXX
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VERSION 0.2.${git_version}
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VERSION 0.3.${git_version}
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)
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option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" ON)
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@ -41,6 +41,7 @@ add_library(dom
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src/ftxui/dom/blink.cpp
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src/ftxui/dom/bold.cpp
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src/ftxui/dom/border.cpp
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src/ftxui/dom/clear_under.cpp
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src/ftxui/dom/color.cpp
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src/ftxui/dom/composite_decorator.cpp
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src/ftxui/dom/dbox.cpp
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@ -18,3 +18,4 @@ example(radiobox_in_frame)
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example(tab_horizontal)
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example(tab_vertical)
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example(toggle)
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example(modal_dialog)
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128
examples/component/modal_dialog.cpp
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128
examples/component/modal_dialog.cpp
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@ -0,0 +1,128 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include "ftxui/component/button.hpp"
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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using namespace ftxui;
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// The main screen, at depth 0. It display the main content.
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class Content : public Component {
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public:
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std::function<void()> on_rate_ftxui = [] {};
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std::function<void()> on_quit = [] {};
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std::wstring rating_ = L"3/5 stars";
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Content() {
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Add(&container_);
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container_.Add(&button_rate_ftxui);
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container_.Add(&button_quit_);
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button_rate_ftxui.on_click = [&] { on_rate_ftxui(); };
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button_quit_.on_click = [&] { on_quit(); };
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}
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Element Render() final {
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auto button_elements= hbox({
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button_rate_ftxui.Render(),
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filler(),
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button_quit_.Render(),
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});
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auto document = //
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vbox({
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text(L"Modal dialog example"),
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separator(),
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text(L"☆☆☆ FTXUI:" + rating_ + L" ☆☆☆") | bold,
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filler(),
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button_elements,
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}) |
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border;
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return document | size(HEIGHT, GREATER_THAN, 18) | center;
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}
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private:
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Container container_ = Container::Horizontal();
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Button button_rate_ftxui = Button(L"Rate FTXUI");
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Button button_quit_ = Button(L"Quit");
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};
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// The "modal" screen, at depth 1. It display the modal dialog.
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class Modal : public Component {
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public:
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std::function<void(std::wstring)> on_click;
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Modal() {
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Add(&container_);
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buttons_.resize(5);
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for (int i = 0; i < 5; ++i) {
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std::wstring stars = std::to_wstring(i + 1) + L"/5 stars";
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buttons_[i] = Button(stars);
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buttons_[i].on_click = [&, stars] { on_click(stars); };
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container_.Add(&buttons_[i]);
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}
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}
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Element Render() final {
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return vbox({
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text(L"Do you like FTXUI?"),
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separator(),
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hbox({
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buttons_[0].Render(),
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buttons_[1].Render(),
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buttons_[2].Render(),
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buttons_[3].Render(),
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buttons_[4].Render(),
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}),
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}) |
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border;
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}
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private:
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Container container_ = Container::Horizontal();
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std::vector<Button> buttons_;
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};
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class MyComponent : public Component {
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public:
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std::function<void()> on_quit = [] {};
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MyComponent() {
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Add(&container_);
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container_.Add(&content_);
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container_.Add(&modal_);
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content_.on_quit = [&] { on_quit(); };
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content_.on_rate_ftxui = [&] { modal_.TakeFocus(); };
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modal_.on_click = [&](std::wstring rating) {
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content_.rating_ = rating;
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content_.TakeFocus();
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};
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}
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Element Render() final {
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Element document = content_.Render();
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if (modal_.Focused()) {
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document = dbox({
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document,
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modal_.Render() | clear_under | center,
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});
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}
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return document;
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}
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private:
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Container container_ = Container::Tab(nullptr);
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Content content_;
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Modal modal_;
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent my_component;
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my_component.on_quit = screen.ExitLoopClosure();
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screen.Loop(&my_component);
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return 0;
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}
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@ -94,6 +94,10 @@ Element center(Element);
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Element align_right(Element);
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Element nothing(Element element);
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// Before drawing the |element| clear the pixel below. This is useful in
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// combinaison with dbox.
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Element clear_under(Element element);
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// Make container able to take any number of children as input.
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#include "take_any_args.hpp"
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TAKE_ANY_ARGS(vbox)
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35
src/ftxui/dom/clear_under.cpp
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35
src/ftxui/dom/clear_under.cpp
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@ -0,0 +1,35 @@
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/node_decorator.hpp"
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namespace ftxui {
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using ftxui::Screen;
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class ClearUnder : public NodeDecorator {
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public:
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ClearUnder(Elements children) : NodeDecorator(std::move(children)) {}
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~ClearUnder() override {}
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y) = Pixel();
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}
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}
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Node::Render(screen);
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}
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};
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/// @brief Before drawing |child|, clear the pixels below. This is useful in
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// combinaison with dbox.
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/// @see ftxui::dbox
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/// @ingroup dom
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Element clear_under(Element child) {
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return std::make_shared<ClearUnder>(unpack(std::move(child)));
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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