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https://github.com/ArthurSonzogni/FTXUI.git
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We have a basic decorator
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@ -88,6 +88,7 @@ add_library(dom
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src/ftxui/dom/paragraph.cpp
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src/ftxui/dom/reflect.cpp
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src/ftxui/dom/scroll_indicator.cpp
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src/ftxui/dom/selectable.cpp
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/size.cpp
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src/ftxui/dom/spinner.cpp
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@ -38,6 +38,7 @@ example(radiobox)
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example(radiobox_in_frame)
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example(renderer)
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example(resizable_split)
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example(selectable_input)
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example(scrollbar)
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example(slider)
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example(slider_direction)
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80
examples/component/selectable_input.cpp
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80
examples/component/selectable_input.cpp
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@ -0,0 +1,80 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for char_traits, operator+, string, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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#include "ftxui/util/ref.hpp" // for Ref
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int main() {
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using namespace ftxui;
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// The data:
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std::string first_name;
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std::string last_name;
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std::string password;
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std::string phoneNumber;
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// Region selection;
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std::string textToCopy;
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auto screen = ScreenInteractive::TerminalOutput();
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// The basic input components:
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Component input_first_name = Input(&first_name, "first name");
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Component input_last_name = Input(&last_name, "last name");
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// The password input component:
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InputOption password_option;
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password_option.password = true;
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Component input_password = Input(&password, "password", password_option);
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// The phone number input component:
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// We are using `CatchEvent` to filter out non-digit characters.
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Component input_phone_number = Input(&phoneNumber, "phone number");
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input_phone_number |= CatchEvent([&](Event event) {
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return event.is_character() && !std::isdigit(event.character()[0]);
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});
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input_phone_number |= CatchEvent([&](Event event) {
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return event.is_character() && phoneNumber.size() > 10;
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});
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// The component tree:
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auto component = Container::Vertical({
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input_first_name,
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input_last_name,
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input_password,
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input_phone_number,
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});
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// Tweak how the component tree is rendered:
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auto renderer = Renderer(component, [&] {
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return vbox({
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hbox(text(" First name : "), input_first_name->Render()),
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hbox(text(" Last name : ") | selectable(), input_last_name->Render()),
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hbox(text(" Password : "), input_password->Render()),
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hbox(text(" Phone num : "), input_phone_number->Render()),
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separator(),
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text("Hello " + first_name + " " + last_name),
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text("Your password is " + password),
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text("Your phone number is " + phoneNumber),
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// text("select_start " + std::to_string(selection.startx) + ";" + std::to_string(selection.starty)),
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// text("select_end " + std::to_string(selection.endx) + ";" + std::to_string(selection.endy)),
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text("textToCopy " + textToCopy)
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}) |
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border; // | selectable([&textToCopy](std::string txtSelected){textToCopy = txtSelected;})
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});
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// renderer |= CatchEvent([&](Event event) {
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// return selectableCatchEvent(event);
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// });
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screen.Loop(renderer);
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}
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@ -113,6 +113,8 @@ Decorator focusPositionRelative(float x, float y);
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Element automerge(Element child);
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Decorator hyperlink(std::string link);
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Element hyperlink(std::string link, Element child);
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Element selectable(Element child);
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Decorator selectable(void);
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// --- Layout is
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// Horizontal, Vertical or stacked set of elements.
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39
src/ftxui/dom/selectable.cpp
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src/ftxui/dom/selectable.cpp
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@ -0,0 +1,39 @@
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#include "ftxui/dom/elements.hpp" // for Element, Decorator
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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namespace ftxui {
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namespace {
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class Selectable : public NodeDecorator {
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public:
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explicit Selectable(Element child)
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: NodeDecorator(std::move(child)) {}
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private:
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).inverted = true;
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}
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}
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NodeDecorator::Render(screen);
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}
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};
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} // namespace
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Element selectable(Element child) {
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return std::make_shared<Selectable>(std::move(child));
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}
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Decorator selectable(void) {
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return
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[](Element child) { return selectable(std::move(child)); };
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}
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} // namespace ftxui
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