diff --git a/include/ftxui/component/screen_interactive.hpp b/include/ftxui/component/screen_interactive.hpp index 6c79913..999fbbc 100644 --- a/include/ftxui/component/screen_interactive.hpp +++ b/include/ftxui/component/screen_interactive.hpp @@ -121,6 +121,7 @@ class ScreenInteractive : public Screen { bool mouse_captured = false; bool previous_frame_resized_ = false; + bool validated_ = false; bool frame_valid_ = false; bool force_handle_ctrl_c_ = true; diff --git a/src/ftxui/component/screen_interactive.cpp b/src/ftxui/component/screen_interactive.cpp index b5643ed..19754bf 100644 --- a/src/ftxui/component/screen_interactive.cpp +++ b/src/ftxui/component/screen_interactive.cpp @@ -858,6 +858,16 @@ void ScreenInteractive::Draw(Component component) { ResetCursorPosition(); std::cout << ResetPosition(/*clear=*/resized); + // clear terminal output if screen dimx decreases + // only on primary screen + // only on POSIX systems (linux/macos) +#if !defined(_WIN32) + if ((dimx < dimx_) && validated_ && !use_alternative_screen_) { + std::cout << "\033[J"; // clear + std::cout << "\033[H"; // move cursor to home position + } +#endif + // Resize the screen if needed. if (resized) { dimx_ = dimx; @@ -924,6 +934,7 @@ void ScreenInteractive::Draw(Component component) { std::cout << ToString() << set_cursor_position; Flush(); Clear(); + validated_ = true; frame_valid_ = true; }