Execute IWYU

This commit is contained in:
ArthurSonzogni 2021-07-10 13:20:43 +02:00 committed by Arthur Sonzogni
parent 7f514ff41c
commit 5c4cd1add1
22 changed files with 136 additions and 84 deletions

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@ -1,11 +1,12 @@
#include <memory> // for __shared_ptr_access, shared_ptr #include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_wstring #include <string> // for operator+, to_wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, Element, gauge, text, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
using namespace ftxui; using namespace ftxui;

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@ -3,17 +3,18 @@
#include <cmath> // for sin #include <cmath> // for sin
#include <functional> // for ref, reference_wrapper, function #include <functional> // for ref, reference_wrapper, function
#include <memory> // for allocator, shared_ptr, __shared_ptr_access #include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for wstring, basic_string, operator+, to_wstring #include <string> // for wstring, basic_string, operator+, char_traits, to_wstring
#include <thread> // for sleep_for, thread #include <thread> // for sleep_for, thread
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Input, Menu, Radiobox, Tab, Toggle #include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Input, Menu, Radiobox, Tab, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::Custom #include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/event.hpp" // for Event, Event::Custom
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, operator|, color, bgcolor, Element, filler, size, vbox, flex, hbox, graph, separator, EQUAL, WIDTH, hcenter, bold, border, window, HEIGHT, Elements, hflow, flex_grow, frame, gauge, LESS_THAN, spinner, dim, GREATER_THAN #include "ftxui/dom/elements.hpp" // for text, operator|, color, bgcolor, filler, Element, size, vbox, flex, hbox, graph, separator, EQUAL, WIDTH, hcenter, bold, border, window, HEIGHT, Elements, hflow, flex_grow, frame, gauge, LESS_THAN, spinner, dim, GREATER_THAN
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default #include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default
using namespace ftxui; using namespace ftxui;

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@ -1,10 +1,11 @@
#include <functional> // for function #include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream #include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for wstring, allocator, basic_string #include <string> // for wstring, basic_string, allocator
#include <vector> // for vector #include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu #include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) { int main(int argc, const char* argv[]) {

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@ -1,11 +1,12 @@
#include <functional> // for function #include <functional> // for function
#include <memory> // for allocator, __shared_ptr_access #include <memory> // for allocator, __shared_ptr_access
#include <string> // for wstring, operator+, to_string, basic_string #include <string> // for wstring, basic_string, operator+, to_string
#include <vector> // for vector #include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border #include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
#include "ftxui/screen/string.hpp" // for to_wstring #include "ftxui/screen/string.hpp" // for to_wstring

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@ -1,14 +1,14 @@
#include <functional> // for function #include <functional> // for function
#include <initializer_list> // for initializer_list #include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <memory> // for __shared_ptr_access, shared_ptr, allocator #include <string> // for wstring, basic_string
#include <string> // for wstring, basic_string #include <vector> // for vector
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component #include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/dom/elements.hpp" // for operator|, Element, separator, bgcolor, color, flex, Decorator, bold, hbox, border, dim #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, color, separator, Decorator, bgcolor, flex, Element, bold, hbox, border, dim
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::BlueLight, Color::Red, Color::Yellow #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::BlueLight, Color::Red, Color::Yellow
int main(int argc, const char* argv[]) { int main(int argc, const char* argv[]) {

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@ -8,13 +8,19 @@
#include "ftxui/component/component_base.hpp" #include "ftxui/component/component_base.hpp"
#include "ftxui/component/component_options.hpp" #include "ftxui/component/component_options.hpp"
#include "ftxui/dom/elements.hpp" // for Element #include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/util/ref.hpp" // for ConstStringRef, StringRef #include "ftxui/util/ref.hpp" // for Ref, ConstStringRef, StringRef
namespace ftxui { namespace ftxui {
class ComponentBase; class ComponentBase;
struct Event; struct Event;
struct ButtonOption;
struct CheckboxOption;
struct InputOption;
struct MenuOption;
struct RadioboxOption;
struct ToggleOption;
using Component = std::shared_ptr<ComponentBase>; using Component = std::shared_ptr<ComponentBase>;
using Components = std::vector<Component>; using Components = std::vector<Component>;

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@ -81,3 +81,7 @@ struct ToggleOption {
}; // namespace ftxui }; // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP */ #endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP */
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -24,7 +24,7 @@ class ConstRef {
/// @brief An adapter. Own or reference an mutable object. /// @brief An adapter. Own or reference an mutable object.
template <typename T> template <typename T>
class Ref{ class Ref {
public: public:
Ref() {} Ref() {}
Ref(T t) : owned_(t) {} Ref(T t) : owned_(t) {}

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@ -1,11 +1,17 @@
#include <functional> // for function #include <functional> // for function
#include <memory> // for shared_ptr #include <memory> // for shared_ptr
#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for Make, Button
#include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for operator|, Element, nothing, reflect, text, border, inverted
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for ConstStringRef, Ref
namespace ftxui { namespace ftxui {

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@ -1,19 +1,16 @@
#include <functional> // for function #include <functional> // for function
#include <memory> // for shared_ptr #include <memory> // for shared_ptr
#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/component.hpp" // for Make, Component, Checkbox
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include <functional> // for function
#include <string> // for allocator, wstring
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element, Decorator, inverted, nothing #include "ftxui/component/component_options.hpp" // for CheckboxOption
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/screen/string.hpp" // for ConstStringRef #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, reflect, focus, nothing, select
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
namespace ftxui { namespace ftxui {
@ -23,9 +20,7 @@ namespace {
/// @ingroup dom /// @ingroup dom
class CheckboxBase : public ComponentBase { class CheckboxBase : public ComponentBase {
public: public:
CheckboxBase(ConstStringRef label, CheckboxBase(ConstStringRef label, bool* state, Ref<CheckboxOption> option)
bool* state,
Ref<CheckboxOption> option)
: label_(label), state_(state), option_(std::move(option)) { : label_(label), state_(state), option_(std::move(option)) {
#if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK) #if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
// Microsoft terminal do not use fonts able to render properly the default // Microsoft terminal do not use fonts able to render properly the default

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@ -1,8 +1,8 @@
#include <gtest/gtest.h> // for Test, SuiteApiResolver, TestInfo (ptr only), TEST, TestFactoryImpl
#include <memory> // for shared_ptr, allocator, make_shared, __shared_ptr_access #include <memory> // for shared_ptr, allocator, make_shared, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component #include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "gtest/gtest_pred_impl.h" // for Test, SuiteApiResolver, TEST, TestFactoryImpl
using namespace ftxui; using namespace ftxui;

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@ -1,12 +1,13 @@
#include <stddef.h> // for size_t #include <stddef.h> // for size_t
#include <algorithm> // for max, min #include <algorithm> // for max, min
#include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator, __shared_ptr_access<>::element_type, allocator_traits<>::value_type #include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator, __shared_ptr_access<>::element_type, allocator_traits<>::value_type
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type #include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/component/component.hpp" #include "ftxui/component/component.hpp" // for Component, Components, Horizontal, Vertical, Tab
#include "ftxui/component/event.hpp" #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
#include "ftxui/dom/elements.hpp" // for text, Elements, Element, hbox, vbox
namespace ftxui { namespace ftxui {

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@ -3,8 +3,9 @@
#include <memory> // for __shared_ptr_access, shared_ptr, allocator #include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for AssertionResult, EXPECT_EQ, EXPECT_FALSE, EXPECT_TRUE, Test, TEST #include "ftxui/component/component.hpp" // for Horizontal, Vertical
#include "ftxui/component/event.hpp" // for AssertionResult, EXPECT_EQ, EXPECT_FALSE, EXPECT_TRUE, Test, TEST #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
#include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, EXPECT_FALSE, EXPECT_TRUE, Test, TEST #include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, EXPECT_FALSE, EXPECT_TRUE, Test, TEST
using namespace ftxui; using namespace ftxui;

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@ -1,14 +1,19 @@
#include <algorithm> // for max, min #include <algorithm> // for max, min
#include <memory> // for shared_ptr #include <functional> // for function
#include <string> // for wstring, allocator, basic_string #include <memory> // for shared_ptr, allocator
#include <string> // for wstring, basic_string
#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Component #include "ftxui/component/component.hpp" // for Make, Input
#include "ftxui/component/component_base.hpp" // for Component #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return #include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/util/ref.hpp" // for Component #include "ftxui/dom/elements.hpp" // for operator|, Element, text, reflect, dim, flex, focus, inverted, hbox, size, frame, select, underlined, Decorator, EQUAL, HEIGHT
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for StringRef, Ref, ConstStringRef
namespace ftxui { namespace ftxui {

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@ -1,12 +1,14 @@
#include <gtest/gtest-message.h> // for Message #include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl #include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <memory> // for __shared_ptr_access #include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include <string> // for wstring, allocator #include <string> // for wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" #include "ftxui/component/component.hpp" // for Input, Component
#include "ftxui/component/component_options.hpp" #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home #include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home
#include "ftxui/util/ref.hpp" // for Ref
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST #include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
using namespace ftxui; using namespace ftxui;

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@ -1,14 +1,21 @@
#include <stddef.h> // for size_t #include <stddef.h> // for size_t
#include <algorithm> // for max, min #include <algorithm> // for max, min
#include <memory> // for shared_ptr, allocator_traits<>::value_type #include <functional> // for function
#include <utility> // for move #include <memory> // for shared_ptr, allocator_traits<>::value_type
#include <string> // for operator+, wstring
#include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for Make, Menu
#include "ftxui/component/component.hpp" // for Component #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released
#include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, text, vbox, Elements, focus, nothing, select
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for Ref
namespace ftxui { namespace ftxui {

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@ -2,13 +2,20 @@
#include <algorithm> // for max, min #include <algorithm> // for max, min
#include <functional> // for function #include <functional> // for function
#include <memory> // for shared_ptr, allocator_traits<>::value_type #include <memory> // for shared_ptr, allocator_traits<>::value_type
#include <string> // for wstring
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Component #include "ftxui/component/component.hpp" // for Make, Radiobox
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for RadioboxOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for Element, operator|, text, hbox, reflect, vbox, focus, nothing, select
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for Ref
namespace ftxui { namespace ftxui {
@ -34,7 +41,6 @@ class RadioboxBase : public ComponentBase {
~RadioboxBase() override = default; ~RadioboxBase() override = default;
private: private:
Element Render() override { Element Render() override {
std::vector<Element> elements; std::vector<Element> elements;
bool is_focused = Focused(); bool is_focused = Focused();

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@ -1,10 +1,13 @@
#include <gtest/gtest-message.h> // for Message #include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl #include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <memory> // for __shared_ptr_access, shared_ptr #include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include <string> // for wstring, basic_string
#include <vector> // for vector
#include "ftxui/component/component.hpp" #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::Return, Event::ArrowDown, Event::ArrowUp, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::Return, Event::ArrowDown, Event::ArrowUp, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for ftxui
#include "gtest/gtest_pred_impl.h" // for EXPECT_EQ, Test, TEST #include "gtest/gtest_pred_impl.h" // for EXPECT_EQ, Test, TEST
using namespace ftxui; using namespace ftxui;

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@ -7,10 +7,10 @@
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight #include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for Element, text, color, operator|, xflex, gauge, dim, hbox, reflect, underlined, vcenter #include "ftxui/dom/elements.hpp" // for operator|, text, Element, reflect, xflex, gauge, hbox, underlined, color, dim, vcenter
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::GrayLight #include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::GrayLight
#include "ftxui/screen/string.hpp" // for StringRef #include "ftxui/util/ref.hpp" // for StringRef
namespace ftxui { namespace ftxui {

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@ -1,12 +1,20 @@
#include <stddef.h> // for size_t #include <stddef.h> // for size_t
#include <algorithm> // for max, min #include <algorithm> // for max, min
#include <memory> // for shared_ptr, allocator_traits<>::value_type #include <functional> // for function
#include <utility> // for move #include <memory> // for shared_ptr, allocator_traits<>::value_type
#include <string> // for wstring
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/component.hpp" // for Make, Component, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ToggleOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/dom/elements.hpp" // for operator|, Element, Elements, hbox, reflect, separator, text, focus, nothing, select
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for Ref
namespace ftxui { namespace ftxui {
@ -49,7 +57,7 @@ class ToggleBase : public ComponentBase {
return hbox(std::move(children)); return hbox(std::move(children));
} }
bool OnEvent(Event event) override{ bool OnEvent(Event event) override {
if (event.is_mouse()) if (event.is_mouse())
return OnMouseEvent(event); return OnMouseEvent(event);

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@ -1,10 +1,15 @@
#include <gtest/gtest-message.h> // for Message #include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl #include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <memory> // for __shared_ptr_access, shared_ptr #include <functional> // for function
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include <string> // for wstring, basic_string
#include <vector> // for vector
#include "ftxui/component/component.hpp" #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ToggleOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for ftxui
#include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, Test, EXPECT_TRUE, EXPECT_FALSE, TEST #include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, Test, EXPECT_TRUE, EXPECT_FALSE, TEST
using namespace ftxui; using namespace ftxui;

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@ -2,7 +2,6 @@
#include <codecvt> // for codecvt_utf8_utf16 #include <codecvt> // for codecvt_utf8_utf16
#include <locale> // for wstring_convert #include <locale> // for wstring_convert
#include <utility> // for move
namespace ftxui { namespace ftxui {
#ifdef _MSC_VER #ifdef _MSC_VER