Automerge feature. (#313)

Add the `automerge` attribute to the Pixel bit field. It controls
whether two pixels must be automerged. Defining this allows two
mergeable characters not to be merged.

This was requested by:
https://github.com/ArthurSonzogni/FTXUI/issues/285
This commit is contained in:
Arthur Sonzogni 2022-01-22 15:38:01 +01:00 committed by GitHub
parent 4267b40a68
commit 6039474a26
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 56 additions and 22 deletions

View File

@ -6,6 +6,10 @@ unreleased (development)
### Features: ### Features:
#### Screen
- Add the `automerge` to the Pixel bit field. This now controls which pixels are
automatically merged.
#### DOM: #### DOM:
- Add the `Canvas` class and `ElementFrom('canvas')` function. Together users of - Add the `Canvas` class and `ElementFrom('canvas')` function. Together users of
the library can draw using braille and block characters. the library can draw using braille and block characters.
@ -30,6 +34,9 @@ unreleased (development)
### Bug ### Bug
#### Table
- The `table` horizontal and vertical separator are now correctly expanded.
#### Component #### Component
- `Input` shouldn't take focus when hovered by the mouse. - `Input` shouldn't take focus when hovered by the mouse.
- Modifying `Input`'s during on_enter/on_change event is now working correctly. - Modifying `Input`'s during on_enter/on_change event is now working correctly.

View File

@ -28,13 +28,15 @@ struct Pixel {
bool dim : 1; bool dim : 1;
bool inverted : 1; bool inverted : 1;
bool underlined : 1; bool underlined : 1;
bool automerge : 1;
Pixel() Pixel()
: blink(false), : blink(false),
bold(false), bold(false),
dim(false), dim(false),
inverted(false), inverted(false),
underlined(false) {} underlined(false),
automerge(false) {}
}; };
/// @brief Define how the Screen's dimensions should look like. /// @brief Define how the Screen's dimensions should look like.

View File

@ -89,13 +89,22 @@ class Border : public Node {
screen.at(box_.x_max, box_.y_min) = charset[1]; screen.at(box_.x_max, box_.y_min) = charset[1];
screen.at(box_.x_min, box_.y_max) = charset[2]; screen.at(box_.x_min, box_.y_max) = charset[2];
screen.at(box_.x_max, box_.y_max) = charset[3]; screen.at(box_.x_max, box_.y_max) = charset[3];
for (float x = box_.x_min + 1; x < box_.x_max; ++x) { for (float x = box_.x_min + 1; x < box_.x_max; ++x) {
screen.at(x, box_.y_min) = charset[4]; Pixel& p1 = screen.PixelAt(x, box_.y_min);
screen.at(x, box_.y_max) = charset[4]; Pixel& p2 = screen.PixelAt(x, box_.y_max);
p1.character = charset[4];
p2.character = charset[4];
p1.automerge = true;
p2.automerge = true;
} }
for (float y = box_.y_min + 1; y < box_.y_max; ++y) { for (float y = box_.y_min + 1; y < box_.y_max; ++y) {
screen.at(box_.x_min, y) = charset[5]; Pixel& p3 = screen.PixelAt(box_.x_min, y);
screen.at(box_.x_max, y) = charset[5]; Pixel& p4 = screen.PixelAt(box_.x_max, y);
p3.character = charset[5];
p4.character = charset[5];
p3.automerge = true;
p4.automerge = true;
} }
// Draw title. // Draw title.
@ -109,12 +118,20 @@ class Border : public Node {
screen.PixelAt(box_.x_min, box_.y_max) = charset_pixel[2]; screen.PixelAt(box_.x_min, box_.y_max) = charset_pixel[2];
screen.PixelAt(box_.x_max, box_.y_max) = charset_pixel[3]; screen.PixelAt(box_.x_max, box_.y_max) = charset_pixel[3];
for (float x = box_.x_min + 1; x < box_.x_max; ++x) { for (float x = box_.x_min + 1; x < box_.x_max; ++x) {
screen.PixelAt(x, box_.y_min) = charset_pixel[4]; Pixel& p1 = screen.PixelAt(x, box_.y_min);
screen.PixelAt(x, box_.y_max) = charset_pixel[4]; Pixel& p2 = screen.PixelAt(x, box_.y_max);
p1 = charset_pixel[5];
p2 = charset_pixel[5];
p1.automerge = true;
p2.automerge = true;
} }
for (float y = box_.y_min + 1; y < box_.y_max; ++y) { for (float y = box_.y_min + 1; y < box_.y_max; ++y) {
screen.PixelAt(box_.x_min, y) = charset_pixel[5]; Pixel& p3 = screen.PixelAt(box_.x_min, y);
screen.PixelAt(box_.x_max, y) = charset_pixel[5]; Pixel& p4 = screen.PixelAt(box_.x_max, y);
p3 = charset_pixel[5];
p4 = charset_pixel[5];
p3.automerge = true;
p4.automerge = true;
} }
} }
}; };

View File

@ -31,7 +31,9 @@ class Separator : public Node {
void Render(Screen& screen) override { void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) { for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) { for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).character = value_; Pixel& pixel = screen.PixelAt(x, y);
pixel.character = value_;
pixel.automerge = true;
} }
} }
} }
@ -56,7 +58,9 @@ class SeparatorAuto : public Node {
for (int y = box_.y_min; y <= box_.y_max; ++y) { for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) { for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).character = c; Pixel& pixel = screen.PixelAt(x, y);
pixel.character = c;
pixel.automerge = true;
} }
} }
} }
@ -66,7 +70,9 @@ class SeparatorAuto : public Node {
class SeparatorWithPixel : public SeparatorAuto { class SeparatorWithPixel : public SeparatorAuto {
public: public:
SeparatorWithPixel(Pixel pixel) : SeparatorAuto(LIGHT), pixel_(pixel) {} SeparatorWithPixel(Pixel pixel) : SeparatorAuto(LIGHT), pixel_(pixel) {
pixel_.automerge = true;
}
void Render(Screen& screen) override { void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) { for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) { for (int x = box_.x_min; x <= box_.x_max; ++x) {

View File

@ -317,6 +317,10 @@ void UpgradeTopDown(std::string& top, std::string& down) {
} }
} }
bool ShouldAttemptAutoMerge(Pixel& pixel) {
return pixel.automerge && pixel.character.size() == 3;
}
} // namespace } // namespace
/// A fixed dimension. /// A fixed dimension.
@ -457,19 +461,17 @@ void Screen::ApplyShader() {
for (int y = 1; y < dimy_; ++y) { for (int y = 1; y < dimy_; ++y) {
for (int x = 1; x < dimx_; ++x) { for (int x = 1; x < dimx_; ++x) {
// Box drawing character uses exactly 3 byte. // Box drawing character uses exactly 3 byte.
std::string& cur = pixels_[y][x].character; Pixel& cur = pixels_[y][x];
if (cur.size() != 3u) if (!ShouldAttemptAutoMerge(cur))
continue; continue;
// Left vs current. Pixel& left = pixels_[y][x-1];
std::string& left = pixels_[y][x-1].character; Pixel& top = pixels_[y-1][x];
if (left.size() == 3u)
UpgradeLeftRight(left, cur);
// Top vs current. if (ShouldAttemptAutoMerge(left))
std::string& top = pixels_[y-1][x].character; UpgradeLeftRight(left.character, cur.character);
if (top.size() == 3u) if (ShouldAttemptAutoMerge(top))
UpgradeTopDown(top, cur); UpgradeTopDown(top.character, cur.character);
} }
} }
} }