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Compatify the Screen memory.
Instead of storing all the booleans with 5 bytes, use a bit field. The size of a Pixel has been reduced by 25%, from 20 byte to 15 bytes.
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@ -18,14 +18,21 @@ using Element = std::shared_ptr<Node>;
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/// @brief A unicode character and its associated style.
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/// @ingroup screen
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struct Pixel {
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wchar_t character = U' ';
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bool blink = false;
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bool bold = false;
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bool dim = false;
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bool inverted = false;
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bool underlined = false;
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Color background_color = Color::Default;
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Color foreground_color = Color::Default;
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wchar_t character = U' ';
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bool blink : 1;
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bool bold : 1;
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bool dim : 1;
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bool inverted : 1;
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bool underlined : 1;
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Pixel()
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: blink(false),
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bold(false),
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dim(false),
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inverted(false),
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underlined(false) {}
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};
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/// @brief Define how the Screen's dimensions should look like.
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