I can select some columns

This commit is contained in:
Clement Roblot 2024-08-02 20:30:35 +07:00
parent 5a9ef876a1
commit 73cd1d0190
4 changed files with 101 additions and 2 deletions

View File

@ -82,6 +82,7 @@ add_library(dom
src/ftxui/dom/gridbox.cpp src/ftxui/dom/gridbox.cpp
src/ftxui/dom/hbox.cpp src/ftxui/dom/hbox.cpp
src/ftxui/dom/inverted.cpp src/ftxui/dom/inverted.cpp
src/ftxui/dom/selected.cpp
src/ftxui/dom/linear_gradient.cpp src/ftxui/dom/linear_gradient.cpp
src/ftxui/dom/node.cpp src/ftxui/dom/node.cpp
src/ftxui/dom/node_decorator.cpp src/ftxui/dom/node_decorator.cpp

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@ -12,6 +12,7 @@
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref #include "ftxui/util/ref.hpp" // for Ref
int main() { int main() {
using namespace ftxui; using namespace ftxui;
@ -21,6 +22,14 @@ int main() {
std::string password; std::string password;
std::string phoneNumber; std::string phoneNumber;
int select_startx = -1;
int select_starty = -1;
int select_endx = -1;
int select_endy = -1;
std::string textToCopy;
auto screen = ScreenInteractive::TerminalOutput();
// The basic input components: // The basic input components:
Component input_first_name = Input(&first_name, "first name"); Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name"); Component input_last_name = Input(&last_name, "last name");
@ -59,10 +68,48 @@ int main() {
text("Hello " + first_name + " " + last_name), text("Hello " + first_name + " " + last_name),
text("Your password is " + password), text("Your password is " + password),
text("Your phone number is " + phoneNumber), text("Your phone number is " + phoneNumber),
text("select_start " + std::to_string(select_startx) + ";" + std::to_string(select_starty)),
text("select_end " + std::to_string(select_endx) + ";" + std::to_string(select_endy)),
text("textToCopy " + textToCopy)
}) | }) |
border; border | selected(select_startx, select_endx);
});
renderer |= CatchEvent([&](Event event) {
if (event.is_mouse()) {
auto& mouse = event.mouse();
if (mouse.button == Mouse::Left) {
if (mouse.motion == Mouse::Pressed) {
select_startx = mouse.x;
select_starty = mouse.y;
select_endx = mouse.x;
select_endy = mouse.y;
} else if (mouse.motion == Mouse::Released) {
select_endx = mouse.x;
select_endy = mouse.y;
}
else if (mouse.motion == Mouse::Moved) {
select_endx = mouse.x;
select_endy = mouse.y;
}
screen.PostEvent(Event::Custom);
return true;
}
}
// if (event == Event::SpecialKey("Ctrl+Shift+C")) {
// textToCopy = "Kikoo!";
// //clip::set_text(text_to_copy); // Set the clipboard content
// screen.PostEvent(Event::Custom);
// return true;
// }
return false;
}); });
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer); screen.Loop(renderer);
} }

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@ -96,6 +96,8 @@ Element canvas(std::function<void(Canvas&)>);
Element bold(Element); Element bold(Element);
Element dim(Element); Element dim(Element);
Element inverted(Element); Element inverted(Element);
Element selected(int &start, int &end, Element);
Decorator selected(int &start, int &end);
Element underlined(Element); Element underlined(Element);
Element underlinedDouble(Element); Element underlinedDouble(Element);
Element blink(Element); Element blink(Element);

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@ -0,0 +1,49 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for make_shared
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, inverted
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
namespace ftxui {
namespace {
class Selected : public NodeDecorator {
public:
using NodeDecorator::NodeDecorator;
Selected(Element child, int &start, int &end)
: NodeDecorator(std::move(child)), startx_(start), endx_(end) {}
void Render(Screen& screen) override {
Node::Render(screen);
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = startx_; x <= endx_; ++x) {
screen.PixelAt(x, y).inverted ^= true;
}
}
}
private:
int &startx_;
int &endx_;
};
} // namespace
/// @brief Add a filter that will invert the foreground and the background
/// colors.
/// @ingroup dom
Element selected(int &start, int &end, Element child) {
return std::make_shared<Selected>(std::move(child), start, end);
}
Decorator selected(int &start, int &end) {
return [&start, &end](Element child) { return selected(start, end, std::move(child)); };
}
} // namespace ftxui