Update document WIP.

This commit is contained in:
ArthurSonzogni 2020-05-25 01:34:13 +02:00 committed by Arthur Sonzogni
parent 177df31d41
commit 75c424cea9
55 changed files with 3244 additions and 152 deletions

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@ -7,6 +7,7 @@ project(ftxui
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" ON)
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
option(FTXUI_BUILD_DOCS "Set to ON to build tests" ON)
enable_testing()
@ -198,3 +199,7 @@ endif()
if(FTXUI_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(FTXUI_BUILD_DOCS)
add_subdirectory(doc)
endif()

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@ -58,12 +58,12 @@ A simple C++ library for terminal based user interface.
## Build
* [CMake](https://cmake.org) → [Instructions](./tutorial/build-with-cmake.md)
* [nxxm](https://nxxm.github.io) → [Instructions](./tutorial/build-with-nxxm.md)
* [CMake](https://cmake.org) → [Instructions](./doc/build-with-cmake.md)
* [nxxm](https://nxxm.github.io) → [Instructions](./doc/build-with-nxxm.md)
## Tutorial
- [Starter cmake project](https://github.com/ArthurSonzogni/ftxui-starter)
- [Tutorial](./tutorial/tutorial.md)
- [Tutorial](./doc/tutorial.md)
## Project using FTXUI

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@ -0,0 +1,18 @@
find_package(Doxygen)
if (DOXYGEN_FOUND)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
@ONLY
)
# note the option ALL which allows to build the docs together with the application
add_custom_target(doc
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM
)
else (DOXYGEN_FOUND)
message("Doxygen need to be installed to generate the doxygen documentation")
endif (DOXYGEN_FOUND)

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# Examples
@example ./examples/util/print_key_press.cpp
@example ./examples/dom/dbox.cpp
@example ./examples/dom/separator.cpp
@example ./examples/dom/style_color.cpp
@example ./examples/dom/paragraph.cpp
@example ./examples/dom/style_blink.cpp
@example ./examples/dom/style_dim.cpp
@example ./examples/dom/style_inverted.cpp
@example ./examples/dom/graph.cpp
@example ./examples/dom/package_manager.cpp
@example ./examples/dom/window.cpp
@example ./examples/dom/html_like.cpp
@example ./examples/dom/border.cpp
@example ./examples/dom/style_underlined.cpp
@example ./examples/dom/gauge.cpp
@example ./examples/dom/style_bold.cpp
@example ./examples/dom/spinner.cpp
@example ./examples/dom/style_gallery.cpp
@example ./examples/dom/vbox_hbox.cpp
@example ./examples/dom/size.cpp
@example ./examples/dom/hflow.cpp
@example ./examples/component/tab_vertical.cpp
@example ./examples/component/gallery.cpp
@example ./examples/component/checkbox.cpp
@example ./examples/component/checkbox_in_frame.cpp
@example ./examples/component/menu2.cpp
@example ./examples/component/tab_horizontal.cpp
@example ./examples/component/input.cpp
@example ./examples/component/homescreen.cpp
@example ./examples/component/radiobox.cpp
@example ./examples/component/menu.cpp
@example ./examples/component/menu_style.cpp
@example ./examples/component/radiobox_in_frame.cpp
@example ./examples/component/toggle.cpp

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@ -0,0 +1,268 @@
\mainpage
# Introduction
Welcome to the FTXUI documentation. Here, you will find the detail of every
functions and classes.
@tableofcontents
**Short example**
**main.cpp**
```cpp
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
int main(void) {
using namespace ftxui;
// Define the document
Element document =
hbox({
text(L"left") | border,
text(L"middle") | border | flex,
text(L"right") | border,
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
std::cout << screen.ToString() << std::endl;
return EXIT_SUCCESS;
}
```
**output**
```bash
┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
```
**cmake**
```cpp
cmake_minimum_required (VERSION 3.11)
include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
add_executable(main src/main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
set_target_properties(main PROPERTIES CXX_STANDARD 17)
```
# Modules
The project is split into 3 modules:
1. ftxui/screen
2. ftxui/dom
3. ftxui/component
ftxui/screen defines a ftxui::Screen, this is a grid of ftxui::Pixel.
ftxui/dom is the main module. It defines a hierarchical set of ftxui::Element.
An element draws something on the ftxui::Screen. It is responsive to the size of
its container.
ftxui/component. The part is only needed if you need to respond to the User
input. It defines a set of ftxui::Component. The use can navigates using the
arrow keys and interact with widgets like checkbox/inputbox/... You can make you
own components.
## screen
It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a
unicode character and its style. The screen can be printed as a string using ftxui::Screen::ToString().
Example:
~~~cpp
#include <ftxui/screen/screen.hpp>
int main(void) {
using namespace ftxui;
auto screen = ftxui::Screen(Dimension::Fixed(32), Dimension::Fixed(10));
auto& pixel = screen.PixelAt(10,10);
pixel.character = U'A';
pixel.bold = true;
std::cout << screen.ToString();
return EXIT_SUCCESS;
}
~~~
## dom
This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions.
They are declared in ftxui/dom/elements.hpp>
\include ftxui/dom/elements.hpp
### text
The most simple widget. It displays a text.
~~~cpp
using namespace ftxui;
text(L"I am a piece of text");
~~~
~~~bash
I am a piece of text.
~~~
### border
Add a border around an element
~~~cpp
using namespace ftxui;
border(text(L"The element"))
~~~
~~~bash
┌───────────┐
│The element│
└───────────┘
~~~
### separator
Display a vertical or horizontal line to visually split the content of a
container in two.
~~~cpp
border(
hbox({
text(L"Left"),
separator(),
text(L"Right")
})
)
~~~
~~~bash
┌────┬─────┐
│left│right│
└────┴─────┘
~~~
### gauge
A gauge. It can be used to represent a progress bar.
~~~cpp
border(gauge(0.5))
~~~
~~~bash
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
└────────────────────────────────────────────────────────────────────────────┘
~~~
### graph
[![asciicast](https://asciinema.org/a/223726.svg)](https://asciinema.org/a/223726)
### Style
A terminal console can usually display colored text and colored background.
The text can also have different effects: bold, dim, underlined, inverted,
blink.
~~~cpp
Element bold(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
Element blink(Element);
Decorator color(Color);
Decorator bgcolor(Color);
~~~
Example:
~~~cpp
underlined(bold(text(L"This text is bold and underlined")))
~~~
Tips: The pipe operator can be used to chain Decorator:
~~~cpp
text(L"This text is bold")) | bold | underlined
~~~
### Layout
These layout are similar to the HTML flexbox:
* vbox (Vertical-box)
* hbox (Horizontal-box)
* dbox (Z-axis-box)
They are used to compose all the elements together. Each
children are put side by side. If the container is flexible, the extra space
available will be shared among the remaining flexible children.
flex(element) can be used to make a non-flexible element flexible. filler() is a
flexible empty element. You can use it align children on one side of the
container.
An horizontal flow layout is implemented by:
* hflow (Horizontal flow)
**Examples**
~~~cpp
hbox({
text(L"left") | border ,
text(L"middle") | border | flex,
text(L"right") | border,
});
~~~
~~~bash
┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
~~~
~~~cpp
hbox({
text(L"left") | border ,
text(L"middle") | border | flex,
text(L"right") | border | flex,
});
~~~
~~~bash
┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐
│left││middle ││right │
└────┘└───────────────────────────────────┘└───────────────────────────────────┘
~~~
## Components.
Element are stateless object. On the other side, components are used when an
internal state is needed. Components are used to interact with the user with
its keyboard. They handle keyboard navigation, including component focus.
### Input
[![asciicast](https://asciinema.org/a/223719.svg)](https://asciinema.org/a/223719)
### Menu
[![asciicast](https://asciinema.org/a/223720.svg)](https://asciinema.org/a/223720)
### Toggle.
[![asciicast](https://asciinema.org/a/223722.svg)](https://asciinema.org/a/223722)
### CheckBox
[![asciicast](https://asciinema.org/a/223724.svg)](https://asciinema.org/a/223724)
### RadioBox
[![asciicast](https://asciinema.org/a/223725.svg)](https://asciinema.org/a/223725)

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@ -1,45 +1,65 @@
Table of content:
=================
- [Introduction](#introduction)
- [DOM](#dom)
* [Widget.](#widget)
+ [text](#text)
+ [border](#border)
+ [separator](#separator) [gauge](#gauge)
* [Style](#style)
* [Layout](#layout)
+ [Examples](#examples)
- [Components.](#components)
* [Input](#input)
* [Menu](#menu)
* [Toggle.](#toggle)
## Introduction
I recommand not to take too much time reading the tutorial. Instead,
you should try to read the examples (in [./examples/](../examples)).
The library is split in 3 parts:
- [ftxui/screen/](../include/ftxui/screen/)
It defines a ftxui::Screen. A Screen is a grid of ftxui::Pixel. A Pixel contains a character and its associated style.
Once the screen is ready, you can display it on the terminal.
1. ftxui/screen/
2. ftxui/dom/
3. ftxui/component/
- [ftuix/dom/](../include/ftxui/dom/)
# ftxui/screen/
These are a set of hierachical ftxui::Element declared in [ftxui/dom/elements.hpp](../ftxui/dom/elements.hpp).
An element can render itself on the the Screen. It manage layout and is responsive to the Screen dimensions.
It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a
unicode character and its style. The screen can be printed as a string using ftxui::Screen::ToString().
- [ftuix/component/](../include/ftxui/component)
The part is only needed if you need to respond to the User input. It defines a set of ftxui::Component.
The use can navigates using the arrow keys and interact with widgets like checkbox/inputbox/... You can make you own
Example:
~~~cpp
#include <ftxui/screen/screen.hpp>
int main(void) {
using namespace ftxui;
auto screen = ftxui::Screen(Dimension::Fixed(32), Dimension::Fixed(10));
auto& pixel = screen.PixelAt(10,10);
pixel.character = U'A';
pixel.bold = true;
std::cout << screen.ToString();
return EXIT_SUCCESS;
}
~~~
2. [ftuix/dom/](../include/ftxui/dom/)
These are a set of hierachical ftxui::Element declared in
[ftxui/dom/elements.hpp](../ftxui/dom/elements.hpp). An element can render
itself on the the Screen. It manage layout and is responsive to the Screen
dimensions.
3. [ftuix/component/](../include/ftxui/component)
The part is only needed if you need to respond to the User input. It defines a
set of ftxui::Component. The use can navigates using the arrow keys and
interact with widgets like checkbox/inputbox/... You can make you own
components.
~~~cpp
using namespace ftxui;
auto document = text(L"Hello world");
auto screen = Screen::Create(Dimension::Fit(document));
Render(screen, document);
std::cout << screen.ToString();
~~~
I recommand not to take too much time reading the tutorial. Instead,
you should try to read the examples (in [../examples/](../examples)).
## DOM
All the dom element are declared in one header:
~~~cpp
#include <ftxui/dom/elements.hpp>
~~~
\include ./ftxui/dom/elements.hpp
It declares the following set of elements:
@ -108,6 +128,8 @@ Element nothing(Element element);
The most simple widget. It displays a text.
~~~cpp
using namespace ftxui;
text(L"I am a piece of text");
~~~
~~~bash
@ -117,6 +139,8 @@ I am a piece of text.
#### border
Add a border around an element
~~~cpp
using namespace ftxui;
border(text(L"The element"))
~~~
@ -157,7 +181,7 @@ border(
#### gauge
A gauge. It can be used to represent a progress bar.
~~~c+
~~~cpp
border(gauge(0.5))
~~~
@ -250,6 +274,7 @@ its keyboard. They handle keyboard navigation, including component focus.
### Input
[![asciicast](https://asciinema.org/a/223719.svg)](https://asciinema.org/a/223719)
![asciicast](https://asciinema.org/a/223719.svg)
### Menu
[![asciicast](https://asciinema.org/a/223720.svg)](https://asciinema.org/a/223720)

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@ -23,3 +23,4 @@ example(vbox_hbox)
example(hflow)
example(paragraph)
example(html_like)
example(window)

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@ -3,40 +3,32 @@
// the LICENSE file.
#include <chrono>
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include <thread>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = hbox({
window(text(L" main frame ") | hcenter,
auto document = //
hbox({
vbox({
text(L"Line 1"),
text(L"Line 2"),
text(L"Line 3"),
}) | border,
vbox({
text(L"Line 4"),
text(L"Line 5"),
text(L"Line 6"),
}) | border,
hbox({
window(text(L"frame 2"), vbox({
text(L"Line 4"),
text(L"Line 5"),
text(L"Line 6"),
})),
window(text(L"frame 3"), vbox({
vbox({
text(L"Line 7"),
text(L"Line 8"),
text(L"Line 9"),
})),
}),
text(L"footer footer footer footer footer"),
})),
filler(),
}) | border,
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = dbox({

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@ -3,12 +3,11 @@
// the LICENSE file.
#include <chrono>
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include <thread>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
using namespace std::chrono_literals;

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@ -4,13 +4,12 @@
#include <chrono>
#include <cmath>
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include <thread>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
class Graph {
public:
std::vector<int> operator()(int width, int height) {

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@ -2,12 +2,11 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto make_box = [](size_t dimx, size_t dimy) {

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@ -3,13 +3,12 @@
// the LICENSE file.
#include <chrono>
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include <thread>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
using namespace std::chrono_literals;

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@ -3,14 +3,15 @@
// the LICENSE file.
#include <chrono>
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include <list>
#include <thread>
#include <vector>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
/// @example examples/dom/package_manage.cpp
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@ -2,12 +2,11 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
std::wstring p =

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = hbox({

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@ -2,12 +2,11 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto make_box = [](const std::wstring title) {

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@ -3,13 +3,12 @@
// the LICENSE file.
#include <chrono>
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include <thread>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
using namespace std::chrono_literals;

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = //

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = //

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = //

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = hbox({

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = //

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@ -2,11 +2,10 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = //

15
examples/dom/window.cpp Normal file
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@ -0,0 +1,15 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = window(text(L"Title"), text(L"content"));
auto screen = Screen::Create(Dimension::Fixed(30), Dimension::Fixed(6));
Render(screen, document);
std::cout << screen.ToString() << std::endl;
}

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@ -26,8 +26,8 @@
<script type="text/c++">
#include <iostream>
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/elements.hpp>
int main() {
using namespace ftxui;

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@ -3,13 +3,12 @@
// the LICENSE file.
#include <chrono>
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include <thread>
#include "ftxui/component/component.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class DrawKey : public Component {

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@ -14,6 +14,7 @@
namespace ftxui {
class Node;
using Element = std::shared_ptr<Node>;
using Elements = std::vector<std::shared_ptr<Node>>;

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@ -9,6 +9,8 @@
namespace ftxui {
/// @brief The set of supported terminal colors.
/// @ingroup screen
enum class Color : uint8_t {
// --- Transparent -----
Default = 39,

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@ -17,7 +17,10 @@ class Node;
}
namespace ftxui {
using Element = std::shared_ptr<Node>;
/// @brief A unicode character and its associated style.
/// @ingroup screen
struct Pixel {
wchar_t character = U' ';
bool blink = false;
@ -29,18 +32,24 @@ struct Pixel {
Color foreground_color = Color::Default;
};
/// @brief Define how the Screen's dimensions should look like.
/// @ingroup screen
struct Dimension {
/// coucou
static Dimension Fixed(int);
static Dimension Fit(std::shared_ptr<Node>&);
/// @brief coucou
static Dimension Fit(Element&);
static Dimension Full();
int dimx;
int dimy;
};
/// @brief A rectangular grid of Pixel.
/// @ingroup screen
class Screen {
public:
// Constructor.
// Constructors:
Screen(int dimx, int dimy);
static Screen Create(Dimension dimension);
static Screen Create(Dimension width, Dimension height);

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@ -17,3 +17,11 @@ for file in $files
do
clang-format -i $file
done
exampleList="./doc/example_list.md"
echo "# Examples" > $exampleList
files=$(find ./examples/ -iname "*.cpp")
for f in $files
do
echo "@example $f" >> $exampleList
done

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@ -22,6 +22,8 @@ class Blink : public NodeDecorator {
}
};
/// @brief The text drawn alternate in between visible and hidden.
/// @ingroup dom
Element blink(Element child) {
return std::make_shared<Blink>(unpack(std::move(child)));
}

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@ -22,6 +22,8 @@ class Bold : public NodeDecorator {
}
};
/// @brief Use a bold font, for elements with more emphasis.
/// @ingroup dom
Element bold(Element child) {
return std::make_shared<Bold>(unpack(std::move(child)));
}

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@ -1,7 +1,6 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <algorithm>
#include "ftxui/dom/elements.hpp"
@ -104,15 +103,60 @@ class Border : public Node {
}
}
};
/// @brief Draw a border around the element.
/// @ingroup dom
///
/// Add a border around an element
///
/// ### Example
///
/// ```cpp
/// // Use 'border' as a function...
/// Element document = border(text(L"The element"));
///
/// // ...Or as a 'pipe'.
/// Element document = text(L"The element") | border;
/// ```
///
/// ### Output
///
/// ```bash
/// ┌───────────┐
/// │The element│
/// └───────────┘
/// ```
Element border(Element child) {
return std::make_shared<Border>(unpack(std::move(child)));
}
/// @brief Draw window with a title and a border around the element.
/// @param title The title of the window.
/// @param content The element to be wrapped.
/// @ingroup dom
/// @seealso border
///
/// ### Example
///
/// ```cpp
/// Element document = window(text(L"Title"),
/// text(L"content")
/// );
/// ```
///
/// ### Output
///
/// ```bash
/// ┌Title──┐
/// │content│
/// └───────┘
/// ```
Element window(Element title, Element content) {
return std::make_shared<Border>(unpack(std::move(content), std::move(title)));
}
/// @brief Same as border but with a constant Pixel around the element.
/// @ingroup dom
/// @seealso border
Decorator borderWith(Pixel pixel) {
return [pixel](Element child) {
return std::make_shared<Border>(unpack(std::move(child)), pixel);

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@ -42,18 +42,60 @@ class FgColor : public NodeDecorator {
Color color_;
};
Element color(Color c, Element child) {
return std::make_shared<FgColor>(unpack(std::move(child)), c);
/// @brief Set the foreground color of an element.
/// @param The color of the output element.
/// @param The input element.
/// @return The output element colored.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// Element document = color(Color::Green, text(L"Success")),
/// ```
Element color(Color color, Element child) {
return std::make_shared<FgColor>(unpack(std::move(child)), color);
}
Element bgcolor(Color c, Element child) {
return std::make_shared<BgColor>(unpack(std::move(child)), c);
/// @brief Set the background color of an element.
/// @param The color of the output element.
/// @param The input element.
/// @return The output element colored.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// Element document = bgcolor(Color::Green, text(L"Success")),
/// ```
Element bgcolor(Color color, Element child) {
return std::make_shared<BgColor>(unpack(std::move(child)), color);
}
/// @brief Decorate using a foreground color.
/// @param c The foreground color to be applied.
/// @return The Decorator applying the color.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// Element document = text(L"red") | color(Color::Red);
/// ```
Decorator color(Color c) {
return [c](Element child) { return color(c, std::move(child)); };
}
/// @brief Decorate using a background color.
/// @param The background color to be applied.
/// @return The Decorator applying the color.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// Element document = text(L"red") | bgcolor(Color::Red);
/// ```
Decorator bgcolor(Color c) {
return [c](Element child) { return bgcolor(c, std::move(child)); };
}

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@ -7,18 +7,34 @@
namespace ftxui {
/// @brief Center an element horizontally.
/// @param The input element.
/// @return The centered element.
/// @ingroup dom
Element hcenter(Element child) {
return hbox(filler(), std::move(child), filler()) | xflex_grow;
}
/// @brief Center an element vertically.
/// @param The input element.
/// @return The centered element.
/// @ingroup dom
Element vcenter(Element child) {
return vbox(filler(), std::move(child), filler()) | yflex_grow;
}
/// @brief Center an element horizontally and vertically.
/// @param The input element.
/// @return The centered element.
/// @ingroup dom
Element center(Element child) {
return hcenter(vcenter(std::move(child))) | flex_grow;
}
/// @brief Align an element on the right side.
/// @param The input element.
/// @return The right aligned element.
/// @ingroup dom
Element align_right(Element child) {
return hbox(filler(), std::move(child)) | flex_grow;
}

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@ -43,6 +43,10 @@ class DBox : public Node {
}
};
/// @brief Stack several element on top of each other.
/// @param The input element.
/// @return The right aligned element.
/// @ingroup dom
Element dbox(Elements children) {
return std::make_shared<DBox>(std::move(children));
}

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@ -24,6 +24,8 @@ class Dim : public NodeDecorator {
}
};
/// @brief Use a light font, for elements with less emphasis.
/// @ingroup dom
Element dim(Element child) {
return std::make_shared<Dim>(unpack(std::move(child)));
}

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@ -83,10 +83,33 @@ class Flex : public Node {
FlexFunction f_;
};
/// @brief An element that will take expand proportionnally to the space left in
/// a container.
/// @ingroup dom
Element filler() {
return std::make_shared<Flex>(function_flex);
}
/// @brief Make a child element to expand proportionnally to the space left in a
/// container.
///
/// #### Examples:
///
/// ~~~cpp
/// hbox({
/// text(L"left") | border ,
/// text(L"middle") | border | flex,
/// text(L"right") | border,
/// });
/// ~~~
///
/// #### Output:
///
/// ~~~bash
/// ┌────┐┌─────────────────────────────────────────────────────────┐┌─────┐
/// │left││middle ││right│
/// └────┘└─────────────────────────────────────────────────────────┘└─────┘
/// ~~~
Element flex(Element child) {
return std::make_shared<Flex>(function_flex, std::move(child));
}

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@ -63,7 +63,8 @@ Element focus(Element child) {
class Frame : public Node {
public:
Frame(std::vector<Element> children, bool x_frame, bool y_frame) : Node(std::move(children)), x_frame_(x_frame), y_frame_(y_frame) {}
Frame(std::vector<Element> children, bool x_frame, bool y_frame)
: Node(std::move(children)), x_frame_(x_frame), y_frame_(y_frame) {}
void ComputeRequirement() override {
Node::ComputeRequirement();
@ -109,6 +110,10 @@ class Frame : public Node {
bool y_frame_;
};
/// @brief Allow an element to be displayed inside a 'virtual' area. It size can
/// be larger than its container. In this case only a smaller portion is
/// displayed. The view is scrollable to make the focused element visible.
/// @seealso focus
Element frame(Element child) {
return std::make_shared<Frame>(unpack(std::move(child)), true, true);
}

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@ -39,6 +39,24 @@ class Gauge : public Node {
float progress_;
};
/// @brief Draw a high definition progress bar.
/// @param progress The proportion of the area to be filled. Belong to [0,1].
/// @ingroup dom
///
/// ### Example
///
/// A gauge. It can be used to represent a progress bar.
/// ~~~cpp
/// border(gauge(0.5))
/// ~~~
///
/// #### Output
///
/// ~~~bash
/// ┌──────────────────────────────────────────────────────────────────────────┐
/// │█████████████████████████████████████ │
/// └──────────────────────────────────────────────────────────────────────────┘
/// ~~~
Element gauge(float progress) {
return std::make_shared<Gauge>(progress);
}

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@ -44,6 +44,8 @@ class Graph : public Node {
GraphFunction graph_function_;
};
/// @brief Draw a graph using a GraphFunction.
/// @param graph_function the function to be called to get the data.
Element graph(GraphFunction graph_function) {
return std::make_shared<Graph>(graph_function);
}

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@ -128,6 +128,18 @@ class HBox : public Node {
}
};
/// @brief A container displaying elements horizontally one by one.
/// @param children The elements in the container
/// @return The container.
///
/// #### Example
///
/// ```cpp
/// hbox({
/// text(L"Left"),
/// text(L"Right"),
/// });
/// ```
Element hbox(Elements children) {
return std::make_shared<HBox>(std::move(children));
}

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@ -60,6 +60,18 @@ class HFlow : public Node {
}
};
/// @brief A container displaying elements horizontally one by one.
/// @param children The elements in the container
/// @return The container.
///
/// #### Example
///
/// ```cpp
/// hbox({
/// text(L"Left"),
/// text(L"Right"),
/// });
/// ```
Element hflow(Elements children) {
return std::make_shared<HFlow>(std::move(children));
}

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@ -2,9 +2,9 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <algorithm>
#include "ftxui/dom/node.hpp"
#include "ftxui/screen/string.hpp"
#include <algorithm>
namespace ftxui {

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@ -129,6 +129,18 @@ class VBox : public Node {
}
};
/// @brief A container displaying elements vertically one by one.
/// @param children The elements in the container
/// @return The container.
///
/// #### Example
///
/// ```cpp
/// vbox({
/// text(L"Up"),
/// text(L"Down"),
/// });
/// ```
Element vbox(Elements children) {
return std::make_shared<VBox>(std::move(children));
}

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@ -73,28 +73,33 @@ void WindowsEmulateVT100Terminal() {
} // namespace
/// A fixed dimension.
Dimension Dimension::Fixed(int v) {
return Dimension{v, v};
}
Dimension Dimension::Fit(std::shared_ptr<Node>& e) {
/// The minimal dimension that will fit the given element.
Dimension Dimension::Fit(Element& e) {
e->ComputeRequirement();
Terminal::Dimensions size = Terminal::Size();
return Dimension{std::min(e->requirement().min_x, size.dimx),
std::min(e->requirement().min_y, size.dimy)};
}
/// Use the terminal dimensions.
Dimension Dimension::Full() {
Terminal::Dimensions size = Terminal::Size();
return Dimension{size.dimx, size.dimy};
}
// static
/// Create a screen with the given dimension along the x-axis and y-axis.
Screen Screen::Create(Dimension width, Dimension height) {
return Screen(width.dimx, height.dimy);
}
// static
/// Create a screen with the given dimension.
Screen Screen::Create(Dimension dimension) {
return Screen(dimension.dimx, dimension.dimy);
}
@ -144,6 +149,7 @@ void UpdatePixelStyle(std::wstringstream& ss, Pixel& previous, Pixel& next) {
previous = next;
}
/// Produce a std::string that can be used to print the Screen on the terminal.
std::string Screen::ToString() {
std::wstringstream ss;
@ -167,14 +173,39 @@ std::string Screen::ToString() {
return to_string(ss.str());
}
/// @brief Access a character a given position.
/// @param x The character position along the x-axis.
/// @param y The character position along the y-axis.
wchar_t& Screen::at(int x, int y) {
return PixelAt(x, y).character;
}
/// @brief Access a Pixel at a given position.
/// @param x The pixel position along the x-axis.
/// @param y The pixel position along the y-axis.
Pixel& Screen::PixelAt(int x, int y) {
return In(stencil, x, y) ? pixels_[y][x] : dev_null_pixel;
}
/// @brief Return a string to be printed in order to reset the cursor position
/// to the beginning of the screen.
///
/// ```cpp
/// std::string reset_position;
/// while(true) {
/// auto document = render();
/// auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
/// Render(screen, document);
/// std::cout << reset_position << screen.ToString() << std::flush;
/// reset_position = screen.ResetPosition();
///
/// using namespace std::chrono_literals;
/// std::this_thread::sleep_for(0.01s);
/// }
/// ```
///
/// @return The string to print in order to reset the cursor position to the
/// beginning.
std::string Screen::ResetPosition() {
std::stringstream ss;
ss << MOVE_LEFT << CLEAR_LINE;
@ -184,6 +215,7 @@ std::string Screen::ResetPosition() {
return ss.str();
}
/// @brief Clear all the pixel from the screen.
void Screen::Clear() {
pixels_ = std::vector<std::vector<Pixel>>(dimy_,
std::vector<Pixel>(dimx_, Pixel()));