Remove toggle.hpp

This commit is contained in:
ArthurSonzogni 2021-07-10 13:15:28 +02:00 committed by Arthur Sonzogni
parent bead2134d6
commit 7f514ff41c
5 changed files with 108 additions and 141 deletions

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@ -80,7 +80,6 @@ add_library(component STATIC
include/ftxui/component/mouse.hpp include/ftxui/component/mouse.hpp
include/ftxui/component/receiver.hpp include/ftxui/component/receiver.hpp
include/ftxui/component/screen_interactive.hpp include/ftxui/component/screen_interactive.hpp
include/ftxui/component/toggle.hpp
src/ftxui/component/button.cpp src/ftxui/component/button.cpp
src/ftxui/component/catch_event.cpp src/ftxui/component/catch_event.cpp
src/ftxui/component/checkbox.cpp src/ftxui/component/checkbox.cpp

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@ -74,6 +74,8 @@ struct ToggleOption {
std::function<void()> on_change = [] {}; std::function<void()> on_change = [] {};
/// Called when the user presses enter. /// Called when the user presses enter.
std::function<void()> on_enter = [] {}; std::function<void()> on_enter = [] {};
Ref<int> focused_entry = 0;
}; };
}; // namespace ftxui }; // namespace ftxui

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@ -1,51 +0,0 @@
#ifndef FTXUI_COMPONENT_TOGGLE_H_
#define FTXUI_COMPONENT_TOGGLE_H_
#include <functional> // for function
#include <string> // for wstring
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, dim, inverted
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
struct Event;
/// @brief An horizontal list of elements. The user can navigate through them.
/// @ingroup component
class ToggleBase : public ComponentBase {
public:
// Access this interface from a Component
static ToggleBase* From(Component component);
// Constructor.
ToggleBase(const std::vector<std::wstring>* entries,
int* selected,
Ref<ToggleOption> option = {});
~ToggleBase() override = default;
// State.
int focused = 0;
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
protected:
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
bool OnMouseEvent(Event event);
std::vector<Box> boxes_;
Ref<ToggleOption> option_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -4,105 +4,122 @@
#include <utility> // for move #include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/toggle.hpp"
namespace ftxui { namespace ftxui {
namespace {
/// @brief An horizontal list of elements. The user can navigate through them.
/// @ingroup component
class ToggleBase : public ComponentBase {
public:
ToggleBase(const std::vector<std::wstring>* entries,
int* selected,
Ref<ToggleOption> option)
: entries_(entries), selected_(selected), option_(std::move(option)) {}
~ToggleBase() override = default;
private:
Element Render() override {
Elements children;
bool is_toggle_focused = Focused();
boxes_.resize(entries_->size());
for (size_t i = 0; i < entries_->size(); ++i) {
// Separator.
if (i != 0)
children.push_back(separator());
bool is_focused = (focused_entry() == int(i)) && is_toggle_focused;
bool is_selected = (*selected_ == int(i));
auto style = is_selected ? (is_focused ? option_->style_selected_focused
: option_->style_selected)
: (is_focused ? option_->style_focused
: option_->style_normal);
auto focus_management = !is_selected ? nothing
: is_toggle_focused ? focus
: select;
children.push_back(text(entries_->at(i)) | style | focus_management |
reflect(boxes_[i]));
}
return hbox(std::move(children));
}
bool OnEvent(Event event) override{
if (event.is_mouse())
return OnMouseEvent(event);
int old_selected = *selected_;
if (event == Event::ArrowLeft || event == Event::Character('h'))
(*selected_)--;
if (event == Event::ArrowRight || event == Event::Character('l'))
(*selected_)++;
if (event == Event::Tab && entries_->size())
*selected_ = (*selected_ + 1) % entries_->size();
if (event == Event::TabReverse && entries_->size())
*selected_ = (*selected_ + entries_->size() - 1) % entries_->size();
*selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
if (old_selected != *selected_) {
focused_entry() = *selected_;
option_->on_change();
return true;
}
if (event == Event::Return) {
option_->on_enter();
return true;
}
return false;
}
bool OnMouseEvent(Event event) {
if (!CaptureMouse(event))
return false;
for (int i = 0; i < int(boxes_.size()); ++i) {
if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
continue;
TakeFocus();
focused_entry() = i;
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
TakeFocus();
if (*selected_ != i) {
*selected_ = i;
option_->on_change();
}
return true;
}
}
return false;
}
int& focused_entry() { return option_->focused_entry(); }
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
std::vector<Box> boxes_;
Ref<ToggleOption> option_;
};
} // namespace
/// @brief An horizontal list of elements. The user can navigate through them.
/// @ingroup component
Component Toggle(const std::vector<std::wstring>* entries, Component Toggle(const std::vector<std::wstring>* entries,
int* selected, int* selected,
Ref<ToggleOption> option) { Ref<ToggleOption> option) {
return Make<ToggleBase>(entries, selected, std::move(option)); return Make<ToggleBase>(entries, selected, std::move(option));
} }
// static
ToggleBase* ToggleBase::From(Component component) {
return static_cast<ToggleBase*>(component.get());
}
ToggleBase::ToggleBase(const std::vector<std::wstring>* entries,
int* selected,
Ref<ToggleOption> option)
: entries_(entries), selected_(selected), option_(std::move(option)) {}
Element ToggleBase::Render() {
Elements children;
bool is_toggle_focused = Focused();
boxes_.resize(entries_->size());
for (size_t i = 0; i < entries_->size(); ++i) {
// Separator.
if (i != 0)
children.push_back(separator());
bool is_focused = (focused == int(i)) && is_toggle_focused;
bool is_selected = (*selected_ == int(i));
auto style = is_selected ? (is_focused ? option_->style_selected_focused
: option_->style_selected)
: (is_focused ? option_->style_focused
: option_->style_normal);
auto focus_management = !is_selected ? nothing
: is_toggle_focused ? focus
: select;
children.push_back(text(entries_->at(i)) | style | focus_management |
reflect(boxes_[i]));
}
return hbox(std::move(children));
}
bool ToggleBase::OnEvent(Event event) {
if (event.is_mouse())
return OnMouseEvent(event);
int old_selected = *selected_;
if (event == Event::ArrowLeft || event == Event::Character('h'))
(*selected_)--;
if (event == Event::ArrowRight || event == Event::Character('l'))
(*selected_)++;
if (event == Event::Tab && entries_->size())
*selected_ = (*selected_ + 1) % entries_->size();
if (event == Event::TabReverse && entries_->size())
*selected_ = (*selected_ + entries_->size() - 1) % entries_->size();
*selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
if (old_selected != *selected_) {
focused = *selected_;
option_->on_change();
return true;
}
if (event == Event::Return) {
option_->on_enter();
return true;
}
return false;
}
bool ToggleBase::OnMouseEvent(Event event) {
if (!CaptureMouse(event))
return false;
for (int i = 0; i < int(boxes_.size()); ++i) {
if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
continue;
TakeFocus();
focused = i;
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
TakeFocus();
if (*selected_ != i) {
*selected_ = i;
option_->on_change();
}
return true;
}
}
return false;
}
} // namespace ftxui } // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.

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@ -2,9 +2,9 @@
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl #include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <memory> // for __shared_ptr_access, shared_ptr #include <memory> // for __shared_ptr_access, shared_ptr
#include "ftxui/component/component.hpp"
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for ftxui #include "ftxui/component/mouse.hpp" // for ftxui
#include "ftxui/component/toggle.hpp"
#include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, Test, EXPECT_TRUE, EXPECT_FALSE, TEST #include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, Test, EXPECT_TRUE, EXPECT_FALSE, TEST
using namespace ftxui; using namespace ftxui;