Remove toggle.hpp

This commit is contained in:
ArthurSonzogni 2021-07-10 13:15:28 +02:00 committed by Arthur Sonzogni
parent bead2134d6
commit 7f514ff41c
5 changed files with 108 additions and 141 deletions

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@ -80,7 +80,6 @@ add_library(component STATIC
include/ftxui/component/mouse.hpp
include/ftxui/component/receiver.hpp
include/ftxui/component/screen_interactive.hpp
include/ftxui/component/toggle.hpp
src/ftxui/component/button.cpp
src/ftxui/component/catch_event.cpp
src/ftxui/component/checkbox.cpp

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@ -74,6 +74,8 @@ struct ToggleOption {
std::function<void()> on_change = [] {};
/// Called when the user presses enter.
std::function<void()> on_enter = [] {};
Ref<int> focused_entry = 0;
};
}; // namespace ftxui

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@ -1,51 +0,0 @@
#ifndef FTXUI_COMPONENT_TOGGLE_H_
#define FTXUI_COMPONENT_TOGGLE_H_
#include <functional> // for function
#include <string> // for wstring
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, dim, inverted
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
struct Event;
/// @brief An horizontal list of elements. The user can navigate through them.
/// @ingroup component
class ToggleBase : public ComponentBase {
public:
// Access this interface from a Component
static ToggleBase* From(Component component);
// Constructor.
ToggleBase(const std::vector<std::wstring>* entries,
int* selected,
Ref<ToggleOption> option = {});
~ToggleBase() override = default;
// State.
int focused = 0;
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
protected:
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
bool OnMouseEvent(Event event);
std::vector<Box> boxes_;
Ref<ToggleOption> option_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -4,29 +4,27 @@
#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/toggle.hpp"
namespace ftxui {
Component Toggle(const std::vector<std::wstring>* entries,
int* selected,
Ref<ToggleOption> option) {
return Make<ToggleBase>(entries, selected, std::move(option));
}
namespace {
// static
ToggleBase* ToggleBase::From(Component component) {
return static_cast<ToggleBase*>(component.get());
}
ToggleBase::ToggleBase(const std::vector<std::wstring>* entries,
/// @brief An horizontal list of elements. The user can navigate through them.
/// @ingroup component
class ToggleBase : public ComponentBase {
public:
ToggleBase(const std::vector<std::wstring>* entries,
int* selected,
Ref<ToggleOption> option)
: entries_(entries), selected_(selected), option_(std::move(option)) {}
Element ToggleBase::Render() {
~ToggleBase() override = default;
private:
Element Render() override {
Elements children;
bool is_toggle_focused = Focused();
boxes_.resize(entries_->size());
@ -35,7 +33,7 @@ Element ToggleBase::Render() {
if (i != 0)
children.push_back(separator());
bool is_focused = (focused == int(i)) && is_toggle_focused;
bool is_focused = (focused_entry() == int(i)) && is_toggle_focused;
bool is_selected = (*selected_ == int(i));
auto style = is_selected ? (is_focused ? option_->style_selected_focused
@ -51,7 +49,7 @@ Element ToggleBase::Render() {
return hbox(std::move(children));
}
bool ToggleBase::OnEvent(Event event) {
bool OnEvent(Event event) override{
if (event.is_mouse())
return OnMouseEvent(event);
@ -68,7 +66,7 @@ bool ToggleBase::OnEvent(Event event) {
*selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
if (old_selected != *selected_) {
focused = *selected_;
focused_entry() = *selected_;
option_->on_change();
return true;
}
@ -81,7 +79,7 @@ bool ToggleBase::OnEvent(Event event) {
return false;
}
bool ToggleBase::OnMouseEvent(Event event) {
bool OnMouseEvent(Event event) {
if (!CaptureMouse(event))
return false;
for (int i = 0; i < int(boxes_.size()); ++i) {
@ -89,7 +87,7 @@ bool ToggleBase::OnMouseEvent(Event event) {
continue;
TakeFocus();
focused = i;
focused_entry() = i;
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
TakeFocus();
@ -103,6 +101,25 @@ bool ToggleBase::OnMouseEvent(Event event) {
return false;
}
int& focused_entry() { return option_->focused_entry(); }
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
std::vector<Box> boxes_;
Ref<ToggleOption> option_;
};
} // namespace
/// @brief An horizontal list of elements. The user can navigate through them.
/// @ingroup component
Component Toggle(const std::vector<std::wstring>* entries,
int* selected,
Ref<ToggleOption> option) {
return Make<ToggleBase>(entries, selected, std::move(option));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.

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@ -2,9 +2,9 @@
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <memory> // for __shared_ptr_access, shared_ptr
#include "ftxui/component/component.hpp"
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for ftxui
#include "ftxui/component/toggle.hpp"
#include "gtest/gtest_pred_impl.h" // for AssertionResult, EXPECT_EQ, Test, EXPECT_TRUE, EXPECT_FALSE, TEST
using namespace ftxui;