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https://github.com/ArthurSonzogni/FTXUI.git
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Clean source code. Add to_wstring<T> T={int, float, double, ...}
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@ -8,41 +8,41 @@
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int main(int argc, const char *argv[])
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{
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using namespace ftxui::dom;
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auto document =
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hbox(
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window(hcenter(text(L" main frame ")),
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vbox(
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text(L"Line 1"),
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text(L"Line 2"),
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text(L"Line 3"),
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frame(
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vbox(
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text(L"Line 4"),
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text(L"Line 5"),
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text(L"Line 6")
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)
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),
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hbox(
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window(text(L"frame 2"),
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vbox(
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text(L"Line 4"),
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text(L"Line 5"),
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text(L"Line 6")
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)
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),
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window(text(L"frame 3"),
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vbox(
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text(L"Line 7"),
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text(L"Line 8"),
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text(L"Line 9")
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)
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)
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),
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text(L"footer footer footer footer footer")
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)
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),
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filler()
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);
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auto document =
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hbox(
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window(text(L" main frame ") | hcenter,
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vbox(
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text(L"Line 1"),
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text(L"Line 2"),
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text(L"Line 3"),
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frame(
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vbox(
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text(L"Line 4"),
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text(L"Line 5"),
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text(L"Line 6")
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)
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),
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hbox(
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window(text(L"frame 2"),
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vbox(
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text(L"Line 4"),
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text(L"Line 5"),
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text(L"Line 6")
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)
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),
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window(text(L"frame 3"),
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vbox(
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text(L"Line 7"),
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text(L"Line 8"),
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text(L"Line 9")
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)
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)
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),
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text(L"footer footer footer footer footer")
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)
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),
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filler()
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);
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auto screen = ftxui::Screen::TerminalOutput(document);
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Render(screen, document.get());
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std::cout << screen.ToString() << std::endl;
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@ -44,7 +44,7 @@ int main(int argc, const char *argv[])
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int nb_done = 0;
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auto to_text = [](int number) {
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std::wstring t = to_wstring(std::to_string(number));
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std::wstring t = to_wstring(number);
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while(t.size() < 3)
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t = L" " + t;
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return text(t);
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@ -23,7 +23,7 @@ class Input : public Component {
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// Component implementation.
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dom::Element Render() override;
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bool OnEvent(Event) override;
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bool OnEvent(Event) override;
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private:
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int cursor_position = 0;
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@ -27,7 +27,7 @@ class Menu : public Component {
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// Component implementation.
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dom::Element Render() override;
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bool OnEvent(Event) override;
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bool OnEvent(Event) override;
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};
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} // namespace component
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@ -52,20 +52,8 @@ Element nothing(Element element);
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Element operator|(Element, Decorator);
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Decorator operator|(Decorator, Decorator);
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// Make container able to take several children.
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template <class... Args>
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Children unpack(Args... args) {
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Children vec;
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(vec.push_back(std::forward<Args>(args)), ...);
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return vec;
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}
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#define TAKE_ANY_ARGS(container) \
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template <class... Args> \
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Element container(Args... children) { \
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return container(unpack(std::forward<Args>(children)...)); \
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} \
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// Make container able to take any number of children as input.
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#include "take_any_args.hpp"
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TAKE_ANY_ARGS(vbox)
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TAKE_ANY_ARGS(hbox)
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TAKE_ANY_ARGS(dbox)
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@ -4,23 +4,11 @@
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namespace ftxui {
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struct Requirement {
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// Minimal dimensions.
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struct {
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int x = 0;
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int y = 0;
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} min;
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// The required size to fully draw the element.
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struct { int x = 0; int y = 0; } min;
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// Maximal dimensions.
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struct {
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int x = -1;
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int y = -1;
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} max;
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// Flex.
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struct {
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int x = 0;
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int y = 0;
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} flex;
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// How much flexibility is given to the component.
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struct { int x = 0; int y = 0; } flex;
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};
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}; // namespace ftxui
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@ -2,3 +2,8 @@
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std::string to_string(const std::wstring& s);
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std::wstring to_wstring(const std::string& s);
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template<typename T>
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std::wstring to_wstring(T s) {
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return to_wstring(std::to_string(s));
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}
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@ -18,8 +18,8 @@ TEST(GaugeTest, half) {
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Screen screen(11,1);
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Render(screen, root.get());
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EXPECT_EQ("█████▏▋ ", screen.ToString());
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//" ▏▎▍▌▊▉█";
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EXPECT_EQ("█████▍ ", screen.ToString());
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//" ▏▎▍▌▊▉█";
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}
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TEST(GaugeTest, one) {
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@ -10,7 +10,7 @@ TEST(VBoxTest, ScreenSmaller1) {
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Screen screen(6, 1);
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Render(screen, root.get());
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EXPECT_EQ("text_1", screen.ToString());
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EXPECT_EQ("text_2", screen.ToString());
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}
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TEST(VBoxTest, ScreenFit) {
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