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Input shouldn't take focus. (#253)
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/252
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@ -4,6 +4,9 @@ Changelog
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unreleased (development)
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------------------------
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# Component:
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- Bugfix: Input shouldn't take focus when hovered by the mouse.
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0.11.1
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------
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@ -1,25 +1,21 @@
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Checkbox, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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using namespace ftxui;
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/component/component.hpp"
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int main(int argc, const char* argv[]) {
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bool build_examples_state = false;
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bool build_tests_state = false;
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bool use_webassembly_state = true;
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using namespace ftxui;
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auto component = Container::Vertical({
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Checkbox("Build examples", &build_examples_state),
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Checkbox("Build tests", &build_tests_state),
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Checkbox("Use WebAssembly", &use_webassembly_state),
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Component input_list = Container::Vertical({});
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std::vector<std::string> items(100, "");
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for (int i = 0; i < items.size(); ++i) {
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input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
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}
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auto renderer = Renderer(input_list, [&] {
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return input_list->Render() | vscroll_indicator | frame | border |
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size(HEIGHT, LESS_THAN, 10);
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(component);
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return 0;
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screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -50,16 +50,22 @@ class WideInputBase : public ComponentBase {
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// placeholder.
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if (content.size() == 0) {
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bool hovered = hovered_;
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Decorator decorator = dim | main_decorator;
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if (is_focused)
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return text(*placeholder_) | focus | dim | inverted | main_decorator |
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reflect(box_);
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else
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return text(*placeholder_) | dim | main_decorator | reflect(box_);
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decorator = decorator | focus | bold;
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if (hovered || is_focused)
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decorator = decorator | inverted;
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return text(*placeholder_) | decorator | reflect(box_);
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}
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// Not focused.
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if (!is_focused)
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return text(content) | main_decorator | reflect(box_);
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if (!is_focused) {
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if (hovered_)
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return text(content) | main_decorator | inverted | reflect(box_);
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else
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return text(content) | main_decorator | reflect(box_);
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}
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std::wstring part_before_cursor = content.substr(0, cursor_position());
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std::wstring part_at_cursor = cursor_position() < (int)content.size()
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@ -68,15 +74,14 @@ class WideInputBase : public ComponentBase {
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std::wstring part_after_cursor = cursor_position() < (int)content.size() - 1
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? content.substr(cursor_position() + 1)
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: L"";
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auto focused = is_focused ? focus : select;
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auto focused = (is_focused || hovered_) ? focus : select;
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// clang-format off
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return
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hbox(
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text(part_before_cursor),
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text(part_at_cursor) | underlined | focused | reflect(cursor_box_),
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text(part_after_cursor)
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) | flex | inverted | frame | main_decorator | reflect(box_);
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) | flex | inverted | frame | bold |main_decorator | reflect(box_);
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// clang-format on
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}
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@ -151,29 +156,31 @@ class WideInputBase : public ComponentBase {
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private:
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bool OnMouseEvent(Event event) {
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if (!CaptureMouse(event))
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hovered_ =
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box_.Contain(event.mouse().x, event.mouse().y) && CaptureMouse(event);
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if (!hovered_)
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return false;
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if (!box_.Contain(event.mouse().x, event.mouse().y))
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if (event.mouse().button != Mouse::Left ||
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event.mouse().motion != Mouse::Pressed) {
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return false;
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}
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TakeFocus();
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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int new_cursor_position =
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cursor_position() + event.mouse().x - cursor_box_.x_min;
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new_cursor_position =
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std::max(0, std::min<int>(content_->size(), new_cursor_position));
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if (cursor_position() != new_cursor_position) {
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cursor_position() = new_cursor_position;
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option_->on_change();
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}
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int new_cursor_position =
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cursor_position() + event.mouse().x - cursor_box_.x_min;
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new_cursor_position =
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std::max(0, std::min<int>(content_->size(), new_cursor_position));
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if (cursor_position() != new_cursor_position) {
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cursor_position() = new_cursor_position;
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option_->on_change();
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}
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return true;
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}
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bool Focusable() const final { return true; }
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bool hovered_ = false;
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WideStringRef content_;
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ConstStringRef placeholder_;
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@ -23,6 +23,7 @@ class Blink : public NodeDecorator {
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}
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};
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/// @brief The text drawn alternates in between visible and hidden.
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/// @ingroup dom
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Element blink(Element child) {
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