Input shouldn't take focus. (#253)

This fixes:
https://github.com/ArthurSonzogni/FTXUI/issues/252
This commit is contained in:
Arthur Sonzogni 2021-11-07 12:01:17 +01:00 committed by GitHub
parent aa6b78b8ad
commit 8652280c85
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4 changed files with 47 additions and 40 deletions

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@ -4,6 +4,9 @@ Changelog
unreleased (development)
------------------------
# Component:
- Bugfix: Input shouldn't take focus when hovered by the mouse.
0.11.1
------

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@ -1,25 +1,21 @@
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
using namespace ftxui;
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp"
#include "ftxui/component/component.hpp"
int main(int argc, const char* argv[]) {
bool build_examples_state = false;
bool build_tests_state = false;
bool use_webassembly_state = true;
using namespace ftxui;
auto component = Container::Vertical({
Checkbox("Build examples", &build_examples_state),
Checkbox("Build tests", &build_tests_state),
Checkbox("Use WebAssembly", &use_webassembly_state),
Component input_list = Container::Vertical({});
std::vector<std::string> items(100, "");
for (int i = 0; i < items.size(); ++i) {
input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
}
auto renderer = Renderer(input_list, [&] {
return input_list->Render() | vscroll_indicator | frame | border |
size(HEIGHT, LESS_THAN, 10);
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(component);
return 0;
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -50,16 +50,22 @@ class WideInputBase : public ComponentBase {
// placeholder.
if (content.size() == 0) {
bool hovered = hovered_;
Decorator decorator = dim | main_decorator;
if (is_focused)
return text(*placeholder_) | focus | dim | inverted | main_decorator |
reflect(box_);
else
return text(*placeholder_) | dim | main_decorator | reflect(box_);
decorator = decorator | focus | bold;
if (hovered || is_focused)
decorator = decorator | inverted;
return text(*placeholder_) | decorator | reflect(box_);
}
// Not focused.
if (!is_focused)
return text(content) | main_decorator | reflect(box_);
if (!is_focused) {
if (hovered_)
return text(content) | main_decorator | inverted | reflect(box_);
else
return text(content) | main_decorator | reflect(box_);
}
std::wstring part_before_cursor = content.substr(0, cursor_position());
std::wstring part_at_cursor = cursor_position() < (int)content.size()
@ -68,15 +74,14 @@ class WideInputBase : public ComponentBase {
std::wstring part_after_cursor = cursor_position() < (int)content.size() - 1
? content.substr(cursor_position() + 1)
: L"";
auto focused = is_focused ? focus : select;
auto focused = (is_focused || hovered_) ? focus : select;
// clang-format off
return
hbox(
text(part_before_cursor),
text(part_at_cursor) | underlined | focused | reflect(cursor_box_),
text(part_after_cursor)
) | flex | inverted | frame | main_decorator | reflect(box_);
) | flex | inverted | frame | bold |main_decorator | reflect(box_);
// clang-format on
}
@ -151,29 +156,31 @@ class WideInputBase : public ComponentBase {
private:
bool OnMouseEvent(Event event) {
if (!CaptureMouse(event))
hovered_ =
box_.Contain(event.mouse().x, event.mouse().y) && CaptureMouse(event);
if (!hovered_)
return false;
if (!box_.Contain(event.mouse().x, event.mouse().y))
if (event.mouse().button != Mouse::Left ||
event.mouse().motion != Mouse::Pressed) {
return false;
}
TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
int new_cursor_position =
cursor_position() + event.mouse().x - cursor_box_.x_min;
new_cursor_position =
std::max(0, std::min<int>(content_->size(), new_cursor_position));
if (cursor_position() != new_cursor_position) {
cursor_position() = new_cursor_position;
option_->on_change();
}
int new_cursor_position =
cursor_position() + event.mouse().x - cursor_box_.x_min;
new_cursor_position =
std::max(0, std::min<int>(content_->size(), new_cursor_position));
if (cursor_position() != new_cursor_position) {
cursor_position() = new_cursor_position;
option_->on_change();
}
return true;
}
bool Focusable() const final { return true; }
bool hovered_ = false;
WideStringRef content_;
ConstStringRef placeholder_;

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@ -23,6 +23,7 @@ class Blink : public NodeDecorator {
}
};
/// @brief The text drawn alternates in between visible and hidden.
/// @ingroup dom
Element blink(Element child) {