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List ftxui_CPUMeter (#744)
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@ -325,6 +325,7 @@ Feel free to add your projects here:
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- [eCAL monitor](https://github.com/eclipse-ecal/ecal)
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- [Path Finder](https://github.com/Ruebled/Path_Finder)
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- [rw-tui](https://github.com/LeeKyuHyuk/rw-tui)
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- [ftxui_CPUMeter](https://github.com/tzzzzzzzx/ftxui_CPUMeter)
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### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
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@ -12,28 +12,51 @@
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using namespace ftxui;
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// This is a helper function to create a button with a custom style.
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// The style is defined by a lambda function that takes an EntryState and
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// returns an Element.
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// We are using `center` to center the text inside the button, then `border` to
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// add a border around the button, and finally `flex` to make the button fill
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// the available space.
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ButtonOption ButtonStyle() {
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auto option = ButtonOption::Animated();
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option.transform = [](const EntryState& s) {
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auto element = text(s.label);
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if (s.focused) {
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element |= bold;
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}
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return element | center | borderEmpty | flex;
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};
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return option;
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}
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int main() {
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int value = 50;
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// The tree of components. This defines how to navigate using the keyboard.
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auto buttons = Container::Horizontal({
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Button("Decrease", [&] { value--; }),
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Button("Increase", [&] { value++; }),
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});
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auto buttons =
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Container::Vertical({
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Container::Horizontal({
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Button("-1", [&] { value--; }, ButtonStyle()),
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Button("+1", [&] { value++; }, ButtonStyle()),
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}) | flex,
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Container::Horizontal({
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Button("-10", [&] { value -= 10; }, ButtonStyle()),
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Button("-10", [&] { value += 10; }, ButtonStyle()),
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}) | flex,
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});
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// Modify the way to render them on screen:
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auto component = Renderer(buttons, [&] {
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return vbox({
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text("value = " + std::to_string(value)),
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separator(),
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gauge(value * 0.01f),
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separator(),
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buttons->Render(),
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}) |
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border;
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buttons->Render() | flex,
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}) | flex | border;
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});
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auto screen = ScreenInteractive::FitComponent();
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auto screen = ScreenInteractive::Fullscreen();
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screen.Loop(component);
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return 0;
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}
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