List ftxui_CPUMeter (#744)

This commit is contained in:
Arthur Sonzogni 2023-09-03 16:21:13 +02:00 committed by GitHub
parent e5978a8e76
commit 8d1665022a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 34 additions and 10 deletions

View File

@ -325,6 +325,7 @@ Feel free to add your projects here:
- [eCAL monitor](https://github.com/eclipse-ecal/ecal)
- [Path Finder](https://github.com/Ruebled/Path_Finder)
- [rw-tui](https://github.com/LeeKyuHyuk/rw-tui)
- [ftxui_CPUMeter](https://github.com/tzzzzzzzx/ftxui_CPUMeter)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)

View File

@ -12,13 +12,39 @@
using namespace ftxui;
// This is a helper function to create a button with a custom style.
// The style is defined by a lambda function that takes an EntryState and
// returns an Element.
// We are using `center` to center the text inside the button, then `border` to
// add a border around the button, and finally `flex` to make the button fill
// the available space.
ButtonOption ButtonStyle() {
auto option = ButtonOption::Animated();
option.transform = [](const EntryState& s) {
auto element = text(s.label);
if (s.focused) {
element |= bold;
}
return element | center | borderEmpty | flex;
};
return option;
}
int main() {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.
auto buttons = Container::Horizontal({
Button("Decrease", [&] { value--; }),
Button("Increase", [&] { value++; }),
auto buttons =
Container::Vertical({
Container::Horizontal({
Button("-1", [&] { value--; }, ButtonStyle()),
Button("+1", [&] { value++; }, ButtonStyle()),
}) | flex,
Container::Horizontal({
Button("-10", [&] { value -= 10; }, ButtonStyle()),
Button("-10", [&] { value += 10; }, ButtonStyle()),
}) | flex,
});
// Modify the way to render them on screen:
@ -26,14 +52,11 @@ int main() {
return vbox({
text("value = " + std::to_string(value)),
separator(),
gauge(value * 0.01f),
separator(),
buttons->Render(),
}) |
border;
buttons->Render() | flex,
}) | flex | border;
});
auto screen = ScreenInteractive::FitComponent();
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(component);
return 0;
}