Feature: the Modal component. (#418)

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Arthur Sonzogni 2022-06-12 17:08:22 +02:00 committed by GitHub
parent bb3231695f
commit 925a7578d4
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28 changed files with 354 additions and 135 deletions

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@ -12,6 +12,9 @@ current (development)
- Bugfix: Forward the selected/focused area from the child in gridbox.
- Bugfix: Fix incorrect Canvas computed dimensions.
### Component:
- Feature: Add the `Modal` component.
### Screen
- Feature: add `Box::Union(a,b) -> Box`

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@ -109,6 +109,7 @@ add_library(component
src/ftxui/component/event.cpp
src/ftxui/component/input.cpp
src/ftxui/component/maybe.cpp
src/ftxui/component/modal.cpp
src/ftxui/component/menu.cpp
src/ftxui/component/radiobox.cpp
src/ftxui/component/radiobox.cpp

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@ -31,6 +31,7 @@ add_executable(tests
src/ftxui/component/container_test.cpp
src/ftxui/component/input_test.cpp
src/ftxui/component/menu_test.cpp
src/ftxui/component/modal_test.cpp
src/ftxui/component/radiobox_test.cpp
src/ftxui/component/receiver_test.cpp
src/ftxui/component/resizable_split_test.cpp

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@ -25,6 +25,7 @@ example(menu_multiple)
example(menu_style)
example(menu_underline_animated_gallery)
example(modal_dialog)
example(modal_dialog_custom)
example(nested_screen)
example(print_key_press)
example(radiobox)

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@ -1,94 +1,83 @@
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+
#include <vector> // for vector
#include <ftxui/component/component_options.hpp> // for ButtonOption
#include <functional> // for function
#include <memory> // for allocator, shared_ptr
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
#include "ftxui/component/component.hpp" // for Button, operator|=, Renderer, Vertical, Modal
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // for operator|, separator, text, size, Element, vbox, border, GREATER_THAN, WIDTH, center, HEIGHT
using namespace ftxui;
auto button_style = ButtonOption::Animated();
// Definition of the main component. The details are not important.
Component MainComponent(std::function<void()> show_modal,
std::function<void()> exit) {
auto component = Container::Vertical({
Button("Show modal", show_modal, button_style),
Button("Quit", exit, button_style),
});
// Polish how the two buttons are rendered:
component |= Renderer([&](Element inner) {
return vbox({
text("Main component"),
separator(),
inner,
}) //
| size(WIDTH, GREATER_THAN, 15) //
| size(HEIGHT, GREATER_THAN, 15) //
| border //
| center; //
});
return component;
}
// Definition of the modal component. The details are not important.
Component ModalComponent(std::function<void()> do_nothing,
std::function<void()> hide_modal) {
auto component = Container::Vertical({
Button("Do nothing", do_nothing, button_style),
Button("Quit modal", hide_modal, button_style),
});
// Polish how the two buttons are rendered:
component |= Renderer([&](Element inner) {
return vbox({
text("Modal component "),
separator(),
inner,
}) //
| size(WIDTH, GREATER_THAN, 30) //
| border; //
});
return component;
}
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
// There are two layers. One at depth = 0 and the modal window at depth = 1;
int depth = 0;
// State of the application:
bool modal_shown = false;
// The current rating of FTXUI.
std::string rating = "3/5 stars";
// Some actions modifying the state:
auto show_modal = [&] { modal_shown = true; };
auto hide_modal = [&] { modal_shown = false; };
auto exit = screen.ExitLoopClosure();
auto do_nothing = [&] {};
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
auto button_quit = Button("Quit", screen.ExitLoopClosure());
// Instanciate the main and modal components:
auto main_component = MainComponent(show_modal, exit);
auto modal_component = ModalComponent(do_nothing, hide_modal);
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text("Modal dialog example"),
separator(),
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
// Use the `Modal` function to use together the main component and its modal
// window. The |modal_shown| boolean controls whether the modal is shown or
// not.
main_component |= Modal(modal_component, &modal_shown);
// At depth=1, The "modal" window.
std::vector<std::string> rating_labels = {
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
};
auto on_rating = [&](std::string new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text("Do you like FTXUI?"),
separator(),
hbox(depth_1_container->Render()),
}) |
border;
});
auto main_container = Container::Tab(
{
depth_0_renderer,
depth_1_renderer,
},
&depth);
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
});
screen.Loop(main_renderer);
screen.Loop(main_component);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -0,0 +1,94 @@
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
// There are two layers. One at depth = 0 and the modal window at depth = 1;
int depth = 0;
// The current rating of FTXUI.
std::string rating = "3/5 stars";
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text("Modal dialog example"),
separator(),
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
// At depth=1, The "modal" window.
std::vector<std::string> rating_labels = {
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
};
auto on_rating = [&](std::string new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text("Do you like FTXUI?"),
separator(),
hbox(depth_1_container->Render()),
}) |
border;
});
auto main_container = Container::Tab(
{
depth_0_renderer,
depth_1_renderer,
},
&depth);
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
});
screen.Loop(main_renderer);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -7,9 +7,9 @@
#include <utility> // for forward
#include <vector> // for vector
#include "ftxui/component/component_base.hpp" // for Component, Components
#include "ftxui/component/component_options.hpp" // for ButtonOption, CheckboxOption, InputOption (ptr only), MenuEntryOption (ptr only), MenuOption, RadioboxOption (ptr only)
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/component/component_base.hpp" // for Component, Components
#include "ftxui/component/component_options.hpp" // for ButtonOption, CheckboxOption, MenuOption
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef, ConstStringListRef, StringRef
namespace ftxui {
@ -88,6 +88,9 @@ Component Maybe(Component, std::function<bool()>);
ComponentDecorator Maybe(const bool* show);
ComponentDecorator Maybe(std::function<bool()>);
Component Modal(Component main, Component modal, const bool* show_modal);
ComponentDecorator Modal(Component modal, const bool* show_modal);
Component Collapsible(ConstStringRef label,
Component child,
Ref<bool> show = false);

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@ -1,4 +1,4 @@
#include <cmath>
#include <cmath> // IWYU pragma: keep
#include <ratio> // for ratio
#include <utility> // for move

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@ -1,5 +1,6 @@
#include "ftxui/component/component_options.hpp"
#include <ftxui/screen/color.hpp> // for Color, Color::Black, Color::White, Color::GrayDark, Color::GrayLight
#include <memory> // for shared_ptr
#include <utility> // for move

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@ -43,7 +43,7 @@ Component Maybe(Component child, std::function<bool()> show) {
/// ### Example
///
/// ```cpp
/// auto component = Renderer([]{ return "Hello World!"; });
/// auto component = Renderer([]{ return text("Hello World!"); });
/// auto maybe_component = component | Maybe([&]{ return counter == 42; });
/// ```
ComponentDecorator Maybe(std::function<bool()> show) {
@ -60,7 +60,7 @@ ComponentDecorator Maybe(std::function<bool()> show) {
/// ### Example
///
/// ```cpp
/// auto component = Renderer([]{ return "Hello World!"; });
/// auto component = Renderer([]{ return text("Hello World!"); });
/// auto maybe_component = Maybe(component, &show);
/// ```
Component Maybe(Component child, const bool* show) {
@ -74,7 +74,7 @@ Component Maybe(Component child, const bool* show) {
/// ### Example
///
/// ```cpp
/// auto component = Renderer([]{ return "Hello World!"; });
/// auto component = Renderer([]{ return text("Hello World!"); });
/// auto maybe_component = component | Maybe(&show);
/// ```
ComponentDecorator Maybe(const bool* show) {

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@ -0,0 +1,66 @@
#include <ftxui/component/event.hpp> // for Event
#include <ftxui/dom/elements.hpp> // for operator|, Element, center, clear_under, dbox
#include <memory> // for __shared_ptr_access, shared_ptr
#include <utility> // for move
#include "ftxui/component/component.hpp" // for Make, Tab, ComponentDecorator, Modal
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
namespace ftxui {
// Add a |modal| window on top of the |main| component. It is shown one on the
// top of the other when |show_modal| is true.
/// @ingroup component
// NOLINTNEXTLINE
Component Modal(Component main, Component modal, const bool* show_modal) {
class Impl : public ComponentBase {
public:
explicit Impl(Component main, Component modal, const bool* show_modal)
: main_(std::move(main)),
modal_(std::move(modal)),
show_modal_(show_modal) {
selector_ = *show_modal_;
Add(Container::Tab({main_, modal_}, &selector_));
}
private:
Element Render() override {
selector_ = *show_modal_;
auto document = main_->Render();
if (*show_modal_) {
document = dbox({
document,
modal_->Render() | clear_under | center,
});
}
return document;
}
bool OnEvent(Event event) override {
selector_ = *show_modal_;
return ComponentBase::OnEvent(event);
}
Component main_;
Component modal_;
const bool* show_modal_;
int selector_ = 0;
};
return Make<Impl>(main, modal, show_modal);
}
// Decorate a component. Add a |modal| window on top of it. It is shown one on
// the top of the other when |show_modal| is true.
/// @ingroup component
// NOLINTNEXTLINE
ComponentDecorator Modal(Component modal, const bool* show_modal) {
return [modal, show_modal](Component main) {
return Modal(std::move(main), modal, show_modal);
};
}
} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -0,0 +1,47 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestPartResult, TestFactoryImpl
#include <ftxui/dom/elements.hpp> // for Element, operator|, text, border
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/component.hpp" // for Renderer, Modal
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
namespace ftxui {
TEST(ModalTest, Basic) {
auto main = Renderer([] { return text("main") | border; });
auto modal = Renderer([] { return text("modal") | border; });
bool show_modal = false;
auto component = Modal(main, modal, &show_modal);
Screen screen(10, 7);
Render(screen, component->Render());
EXPECT_EQ(screen.ToString(),
"╭────────╮\r\n"
"│main │\r\n"
"│ │\r\n"
"│ │\r\n"
"│ │\r\n"
"│ │\r\n"
"╰────────╯");
show_modal = true;
Render(screen, component->Render());
EXPECT_EQ(screen.ToString(),
"╭────────╮\r\n"
"│main │\r\n"
"│╭─────╮ │\r\n"
"││modal│ │\r\n"
"│╰─────╯ │\r\n"
"│ │\r\n"
"╰────────╯");
}
} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -3,8 +3,10 @@
#include <chrono> // for operator-, milliseconds, duration, operator>=, time_point, common_type<>::type
#include <csignal> // for signal, raise, SIGTSTP, SIGABRT, SIGFPE, SIGILL, SIGINT, SIGSEGV, SIGTERM, SIGWINCH
#include <cstdio> // for fileno, size_t, stdin
#include <functional> // for function
#include <initializer_list> // for initializer_list
#include <ftxui/component/task.hpp> // for Task, Closure, AnimationTask
#include <ftxui/screen/screen.hpp> // for Pixel, Screen::Cursor, Screen
#include <functional> // for function
#include <initializer_list> // for initializer_list
#include <iostream> // for cout, ostream, basic_ostream, operator<<, endl, flush
#include <stack> // for stack
#include <thread> // for thread, sleep_for
@ -17,7 +19,7 @@
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse, CapturedMouseInterface
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/receiver.hpp" // for ReceiverImpl, Sender, MakeReceiver, SenderImpl, Receiver
#include "ftxui/component/receiver.hpp" // for Sender, ReceiverImpl, MakeReceiver, SenderImpl, Receiver
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/terminal_input_parser.hpp" // for TerminalInputParser
#include "ftxui/dom/node.hpp" // for Node, Render

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@ -1,6 +1,7 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
#include <csignal> // for raise, SIGABRT, SIGFPE, SIGILL, SIGINT, SIGSEGV, SIGTERM
#include <ftxui/component/event.hpp> // for Event, Event::Custom
#include "ftxui/component/component.hpp" // for Renderer
#include "ftxui/component/screen_interactive.hpp"

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@ -1,8 +1,10 @@
#include "ftxui/component/terminal_input_parser.hpp"
#include <cstdint> // for uint32_t
#include <memory> // for unique_ptr
#include <utility> // for move
#include <cstdint> // for uint32_t
#include <ftxui/component/mouse.hpp> // for Mouse, Mouse::Button, Mouse::Motion
#include <ftxui/component/receiver.hpp> // for SenderImpl, Sender
#include <memory> // for unique_ptr, allocator
#include <utility> // for move
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/task.hpp" // for Task

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@ -1,11 +1,13 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <algorithm> // for max
#include <initializer_list> // for initializer_list
#include <memory> // for unique_ptr, allocator
#include <variant> // for get
#include <ftxui/component/mouse.hpp> // for Mouse, Mouse::Left, Mouse::Middle, Mouse::Pressed, Mouse::Released, Mouse::Right
#include <ftxui/component/task.hpp> // for Task
#include <initializer_list> // for initializer_list
#include <memory> // for allocator, unique_ptr
#include <variant> // for get
#include "ftxui/component/event.hpp" // for Event, Event::Return, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Escape, Event::F10, Event::F11, Event::F12, Event::F5, Event::F6, Event::F7, Event::F8, Event::F9, Event::Home, Event::PageDown, Event::PageUp, Event::Tab, Event::TabReverse
#include "ftxui/component/event.hpp" // for Event, Event::Return, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::F10, Event::F11, Event::F12, Event::F5, Event::F6, Event::F7, Event::F8, Event::F9, Event::Home, Event::PageDown, Event::PageUp, Event::Tab, Event::TabReverse, Event::Escape
#include "ftxui/component/receiver.hpp" // for MakeReceiver, ReceiverImpl
#include "ftxui/component/terminal_input_parser.hpp"
#include "gtest/gtest_pred_impl.h" // for AssertionResult, Test, EXPECT_EQ, EXPECT_TRUE, TEST, EXPECT_FALSE

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@ -1,11 +1,11 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
#include <string> // for allocator
#include <gtest/gtest.h> // for Test, AssertionResult, TestInfo (ptr only), EXPECT_TRUE, TEST
#include <string> // for allocator
#include "ftxui/dom/elements.hpp" // for operator|, text, blink, Element
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
#include "gtest/gtest_pred_impl.h" // for Test, AssertionResult, EXPECT_TRUE, TEST
namespace ftxui {

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@ -1,11 +1,11 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
#include <string> // for allocator
#include <gtest/gtest.h> // for Test, AssertionResult, TestInfo (ptr only), EXPECT_TRUE, TEST
#include <string> // for allocator
#include "ftxui/dom/elements.hpp" // for operator|, text, bold, Element
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
#include "gtest/gtest_pred_impl.h" // for Test, AssertionResult, EXPECT_TRUE, TEST
namespace ftxui {

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@ -1,12 +1,13 @@
#include "ftxui/dom/canvas.hpp"
#include <algorithm> // for max, min
#include <cstdint> // for uint8_t
#include <cstdlib> // for abs
#include <map> // for allocator, map
#include <memory> // for make_shared
#include <utility> // for move, pair
#include <vector> // for vector
#include <algorithm> // for max, min
#include <cstdint> // for uint8_t
#include <cstdlib> // for abs
#include <ftxui/screen/color.hpp> // for Color
#include <map> // for map
#include <memory> // for make_shared
#include <utility> // for move, pair
#include <vector> // for vector
#include "ftxui/dom/elements.hpp" // for Element, canvas
#include "ftxui/dom/node.hpp" // for Node

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@ -1,11 +1,11 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
#include <string> // for allocator
#include <gtest/gtest.h> // for Test, AssertionResult, TestInfo (ptr only), EXPECT_TRUE, TEST
#include <string> // for allocator
#include "ftxui/dom/elements.hpp" // for operator|, text, dim, Element
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
#include "gtest/gtest_pred_impl.h" // for Test, AssertionResult, EXPECT_TRUE, TEST
namespace ftxui {

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@ -1,9 +1,10 @@
#include "ftxui/dom/flexbox_helper.hpp"
#include <algorithm> // for min, max
#include <cstddef> // for size_t
#include <memory> // for allocator_traits<>::value_type
#include <utility> // for swap, move
#include <algorithm> // for max, min
#include <cstddef> // for size_t
#include <ftxui/dom/flexbox_config.hpp> // for FlexboxConfig, FlexboxConfig::Direction, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::Wrap, FlexboxConfig::Direction::RowInversed, FlexboxConfig::AlignItems, FlexboxConfig::Direction::Row, FlexboxConfig::Direction::Column, FlexboxConfig::Direction::ColumnInversed, FlexboxConfig::Wrap::WrapInversed, FlexboxConfig::AlignContent::Stretch, FlexboxConfig::JustifyContent::Stretch, FlexboxConfig::Wrap::Wrap, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignContent::FlexEnd, FlexboxConfig::AlignContent::FlexStart, FlexboxConfig::AlignContent::SpaceAround, FlexboxConfig::AlignContent::SpaceBetween, FlexboxConfig::AlignContent::SpaceEvenly, FlexboxConfig::AlignItems::Center, FlexboxConfig::AlignItems::FlexEnd, FlexboxConfig::AlignItems::FlexStart, FlexboxConfig::AlignItems::Stretch, FlexboxConfig::JustifyContent::Center, FlexboxConfig::JustifyContent::FlexEnd, FlexboxConfig::JustifyContent::FlexStart, FlexboxConfig::JustifyContent::SpaceAround, FlexboxConfig::JustifyContent::SpaceBetween, FlexboxConfig::JustifyContent::SpaceEvenly, FlexboxConfig::Wrap::NoWrap
#include <memory> // for allocator_traits<>::value_type
#include <utility> // for swap, move
#include "ftxui/dom/box_helper.hpp" // for Element, Compute

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@ -1,6 +1,7 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for TestPartResult, SuiteApiResolver, TestFactoryImpl
#include <memory> // for allocator_traits<>::value_type
#include <ftxui/dom/flexbox_config.hpp> // for FlexboxConfig, FlexboxConfig::Direction, FlexboxConfig::Direction::Column, FlexboxConfig::Direction::ColumnInversed, FlexboxConfig::Direction::Row, FlexboxConfig::Direction::RowInversed
#include <memory> // for allocator_traits<>::value_type
#include "ftxui/dom/flexbox_helper.hpp"
#include "gtest/gtest_pred_impl.h" // for EXPECT_EQ, Test, TEST

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@ -434,25 +434,25 @@ TEST(FlexboxTest, GapY) {
TEST(FlexboxTest, Focus) {
auto document = vbox({
paragraph("0 -"),
paragraph("1 -"),
paragraph("2 -"),
paragraph("3 -"),
paragraph("4 -"),
paragraph("5 -"),
paragraph("6 -"),
paragraph("7 -") | focus,
paragraph("8 -"),
paragraph("9 -"),
}) | yframe | flex;
paragraph("0 -"),
paragraph("1 -"),
paragraph("2 -"),
paragraph("3 -"),
paragraph("4 -"),
paragraph("5 -"),
paragraph("6 -"),
paragraph("7 -") | focus,
paragraph("8 -"),
paragraph("9 -"),
}) |
yframe | flex;
Screen screen(1, 3);
Render(screen, document);
EXPECT_EQ(screen.ToString(),
"-\r\n"
"7\r\n"
"-"
);
"-");
}
} // namespace ftxui

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@ -28,7 +28,7 @@ int Integrate(std::vector<int>& elements) {
}
return accu;
}
}
} // namespace
class GridBox : public Node {
public:

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@ -2,10 +2,11 @@
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
#include <stddef.h> // for size_t
#include <algorithm> // for remove
#include <string> // for string, allocator, basic_string
#include <memory> // for shared_ptr
#include <string> // for allocator, basic_string, string
#include <vector> // for vector
#include "ftxui/dom/elements.hpp" // for text, operator|, Elements, gridbox, Element, flex, flex_grow, flex_shrink, vtext, vbox, border
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex, Elements, flex_grow, flex_shrink, vtext, gridbox, vbox, focus, operator|=, border, frame
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen
#include "gtest/gtest_pred_impl.h" // for Test, TEST, EXPECT_EQ

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@ -1,4 +1,5 @@
#include <utility> // for move
#include <ftxui/screen/box.hpp> // for Box
#include <utility> // for move
#include "ftxui/dom/node.hpp"
#include "ftxui/screen/screen.hpp" // for Screen

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@ -1,5 +1,6 @@
#include <memory> // for __shared_ptr_access
#include <vector> // for __alloc_traits<>::value_type
#include <ftxui/dom/node.hpp> // for Node, Elements
#include <memory> // for __shared_ptr_access
#include <vector> // for __alloc_traits<>::value_type
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/requirement.hpp" // for Requirement

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@ -1,11 +1,11 @@
#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
#include <string> // for allocator
#include <gtest/gtest.h> // for Test, AssertionResult, TestInfo (ptr only), EXPECT_TRUE, TEST
#include <string> // for allocator
#include "ftxui/dom/elements.hpp" // for operator|, text, underlined, Element
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
#include "gtest/gtest_pred_impl.h" // for Test, AssertionResult, EXPECT_TRUE, TEST
namespace ftxui {