mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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Feature resizable spilt with custom separator (#583)
* Feature: ResizableSplit with custom separator This resolves: https://github.com/ArthurSonzogni/FTXUI/issues/580 Co-authored-by: Pin Loon Lee <pinloon_0428@hotmail.com>
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@ -4,6 +4,14 @@ Changelog
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current (development)
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current (development)
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---------------------
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---------------------
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### Component
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- Feature: Support `ResizableSplit` with customizable separator.
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- Breaking: MenuDirection enum is renamed Direction
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###
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- Breaking: Direction enum is renamed WidthOrHeight
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- Breaking: GaugeDirection enum is renamed Direction
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4.0.0
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4.0.0
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-----
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-----
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@ -42,6 +42,7 @@ add_library(screen
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add_library(dom
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add_library(dom
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include/ftxui/dom/canvas.hpp
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include/ftxui/dom/canvas.hpp
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include/ftxui/dom/direction.hpp
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include/ftxui/dom/elements.hpp
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include/ftxui/dom/elements.hpp
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include/ftxui/dom/flexbox_config.hpp
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include/ftxui/dom/flexbox_config.hpp
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include/ftxui/dom/node.hpp
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include/ftxui/dom/node.hpp
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@ -2,7 +2,8 @@
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#include <cmath> // for sin
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#include <cmath> // for sin
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#include <ftxui/component/component_base.hpp> // for ComponentBase
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#include <ftxui/component/component_base.hpp> // for ComponentBase
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#include <ftxui/component/component_options.hpp> // for SliderOption
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#include <ftxui/component/component_options.hpp> // for SliderOption
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#include <ftxui/dom/elements.hpp> // for size, GREATER_THAN, GaugeDirection, GaugeDirection::Up, HEIGHT
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Up
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#include <ftxui/dom/elements.hpp> // for size, GREATER_THAN, HEIGHT
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#include <ftxui/util/ref.hpp> // for ConstRef, Ref
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#include <ftxui/util/ref.hpp> // for ConstRef, Ref
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <memory> // for shared_ptr, __shared_ptr_access
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@ -26,7 +27,7 @@ int main(int argc, const char* argv[]) {
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option.value = &values[i];
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option.value = &values[i];
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option.max = 100;
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option.max = 100;
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option.increment = 5;
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option.increment = 5;
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option.direction = GaugeDirection::Up;
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option.direction = Direction::Up;
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layout_horizontal->Add(Slider<int>(option));
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layout_horizontal->Add(Slider<int>(option));
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/* In C++20:
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/* In C++20:
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@ -34,7 +35,7 @@ int main(int argc, const char* argv[]) {
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.value = &values[i],
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.value = &values[i],
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.max = 100,
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.max = 100,
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.increment = 5,
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.increment = 5,
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.direction = GaugeDirection::Up,
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.direction = Direction::Up,
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}));
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}));
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*/
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*/
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}
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}
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@ -92,6 +92,7 @@ Component ResizableSplitLeft(Component main, Component back, int* main_size);
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Component ResizableSplitRight(Component main, Component back, int* main_size);
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Component ResizableSplitRight(Component main, Component back, int* main_size);
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Component ResizableSplitTop(Component main, Component back, int* main_size);
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Component ResizableSplitTop(Component main, Component back, int* main_size);
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Component ResizableSplitBottom(Component main, Component back, int* main_size);
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Component ResizableSplitBottom(Component main, Component back, int* main_size);
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Component ResizableSplit(ResizableSplitOption options);
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Component Renderer(Component child, std::function<Element()>);
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Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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Component Renderer(std::function<Element()>);
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@ -3,12 +3,14 @@
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#include <chrono> // for milliseconds
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#include <chrono> // for milliseconds
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#include <ftxui/component/animation.hpp> // for Duration, QuadraticInOut, Function
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#include <ftxui/component/animation.hpp> // for Duration, QuadraticInOut, Function
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#include <ftxui/dom/elements.hpp> // for Element, GaugeDirection, GaugeDirection::Right
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Left, Direction::Right, Direction::Down
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#include <ftxui/dom/elements.hpp> // for Element, separator
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#include <ftxui/util/ref.hpp> // for Ref, ConstRef
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#include <ftxui/util/ref.hpp> // for Ref, ConstRef
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#include <functional> // for function
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#include <functional> // for function
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#include <optional> // for optional
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#include <optional> // for optional
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#include <string> // for string
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#include <string> // for string
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#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
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#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
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namespace ftxui {
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namespace ftxui {
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@ -87,8 +89,7 @@ struct MenuOption {
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// Style:
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// Style:
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UnderlineOption underline;
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UnderlineOption underline;
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MenuEntryOption entries;
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MenuEntryOption entries;
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enum Direction { Up, Down, Left, Right };
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Direction direction = Direction::Down;
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Direction direction = Down;
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std::function<Element()> elements_prefix;
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std::function<Element()> elements_prefix;
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std::function<Element()> elements_infix;
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std::function<Element()> elements_infix;
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std::function<Element()> elements_postfix;
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std::function<Element()> elements_postfix;
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@ -164,6 +165,16 @@ struct RadioboxOption {
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Ref<int> focused_entry = 0;
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Ref<int> focused_entry = 0;
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};
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};
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struct ResizableSplitOption {
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Component main;
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Component back;
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Ref<Direction> direction = Direction::Left;
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Ref<int> main_size =
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(direction() == Direction::Left || direction() == Direction::Right) ? 20
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: 10;
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std::function<Element()> separator_func = [] { return ::ftxui::separator(); };
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};
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// @brief Option for the `Slider` component.
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// @brief Option for the `Slider` component.
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// @ingroup component
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// @ingroup component
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template <typename T>
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template <typename T>
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@ -172,7 +183,7 @@ struct SliderOption {
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ConstRef<T> min = T(0);
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ConstRef<T> min = T(0);
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ConstRef<T> max = T(100);
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ConstRef<T> max = T(100);
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ConstRef<T> increment = (max() - min()) / 20;
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ConstRef<T> increment = (max() - min()) / 20;
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GaugeDirection direction = GaugeDirection::Right;
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Direction direction = Direction::Right;
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Color color_active = Color::White;
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Color color_active = Color::White;
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Color color_inactive = Color::GrayDark;
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Color color_inactive = Color::GrayDark;
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};
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};
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17
include/ftxui/dom/direction.hpp
Normal file
17
include/ftxui/dom/direction.hpp
Normal file
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#ifndef FTXUI_DOM_DIRECTION_HPP
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#define FTXUI_DOM_DIRECTION_HPP
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namespace ftxui {
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enum class Direction {
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Up = 0,
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Down = 1,
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Left = 2,
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Right = 3,
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};
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} // namespace ftxui
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#endif // FTXUI_DOM_DIRECTION_HPP
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// Copyright 2023 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -5,6 +5,7 @@
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#include <memory>
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#include <memory>
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#include "ftxui/dom/canvas.hpp"
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#include "ftxui/dom/canvas.hpp"
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#include "ftxui/dom/direction.hpp"
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#include "ftxui/dom/flexbox_config.hpp"
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#include "ftxui/dom/flexbox_config.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/screen/box.hpp"
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#include "ftxui/screen/box.hpp"
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@ -21,7 +22,6 @@ using Decorator = std::function<Element(Element)>;
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using GraphFunction = std::function<std::vector<int>(int, int)>;
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using GraphFunction = std::function<std::vector<int>(int, int)>;
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enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED, EMPTY };
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enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED, EMPTY };
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enum class GaugeDirection { Left, Up, Right, Down };
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// Pipe elements into decorator togethers.
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// Pipe elements into decorator togethers.
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// For instance the next lines are equivalents:
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// For instance the next lines are equivalents:
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@ -56,7 +56,7 @@ Element gaugeLeft(float progress);
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Element gaugeRight(float progress);
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Element gaugeRight(float progress);
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Element gaugeUp(float progress);
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Element gaugeUp(float progress);
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Element gaugeDown(float progress);
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Element gaugeDown(float progress);
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Element gaugeDirection(float progress, GaugeDirection);
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Element gaugeDirection(float progress, Direction direction);
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Element border(Element);
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Element border(Element);
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Element borderLight(Element);
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Element borderLight(Element);
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Element borderHeavy(Element);
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Element borderHeavy(Element);
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@ -124,9 +124,9 @@ Element notflex(Element); // Reset the flex attribute.
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Element filler(); // A blank expandable element.
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Element filler(); // A blank expandable element.
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// -- Size override;
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// -- Size override;
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enum Direction { WIDTH, HEIGHT };
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enum WidthOrHeight { WIDTH, HEIGHT };
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enum Constraint { LESS_THAN, EQUAL, GREATER_THAN };
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enum Constraint { LESS_THAN, EQUAL, GREATER_THAN };
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Decorator size(Direction, Constraint, int value);
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Decorator size(WidthOrHeight, Constraint, int value);
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// --- Frame ---
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// --- Frame ---
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// A frame is a scrollable area. The internal area is potentially larger than
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// A frame is a scrollable area. The internal area is potentially larger than
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@ -1,5 +1,6 @@
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#include <algorithm> // for max, fill_n, reverse
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#include <algorithm> // for max, fill_n, reverse
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#include <chrono> // for milliseconds
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#include <chrono> // for milliseconds
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
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#include <functional> // for function
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#include <functional> // for function
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#include <memory> // for allocator_traits<>::value_type, swap
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#include <memory> // for allocator_traits<>::value_type, swap
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#include <string> // for operator+, string
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#include <string> // for operator+, string
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@ -10,7 +11,7 @@
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Menu, MenuEntry, Toggle
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#include "ftxui/component/component.hpp" // for Make, Menu, MenuEntry, Toggle
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, MenuOption::Direction, UnderlineOption, AnimatedColorOption, AnimatedColorsOption, EntryState, MenuOption::Down, MenuOption::Left, MenuOption::Right, MenuOption::Up
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#include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, UnderlineOption, AnimatedColorOption, AnimatedColorsOption, EntryState
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::End, Event::Home, Event::PageDown, Event::PageUp, Event::Return, Event::Tab, Event::TabReverse
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::End, Event::Home, Event::PageDown, Event::PageUp, Event::Return, Event::Tab, Event::TabReverse
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released, Mouse::WheelDown, Mouse::WheelUp, Mouse::None
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released, Mouse::WheelDown, Mouse::WheelUp, Mouse::None
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#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/component/screen_interactive.hpp" // for Component
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@ -36,25 +37,25 @@ Element DefaultOptionTransform(const EntryState& state) {
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return e;
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return e;
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}
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}
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bool IsInverted(MenuOption::Direction direction) {
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bool IsInverted(Direction direction) {
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switch (direction) {
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switch (direction) {
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case MenuOption::Direction::Up:
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case Direction::Up:
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case MenuOption::Direction::Left:
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case Direction::Left:
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return true;
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return true;
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case MenuOption::Direction::Down:
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case Direction::Down:
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case MenuOption::Direction::Right:
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case Direction::Right:
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return false;
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return false;
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}
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}
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return false; // NOT_REACHED()
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return false; // NOT_REACHED()
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}
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}
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bool IsHorizontal(MenuOption::Direction direction) {
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bool IsHorizontal(Direction direction) {
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switch (direction) {
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switch (direction) {
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case MenuOption::Direction::Left:
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case Direction::Left:
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case MenuOption::Direction::Right:
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case Direction::Right:
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return true;
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return true;
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case MenuOption::Direction::Down:
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case Direction::Down:
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case MenuOption::Direction::Up:
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case Direction::Up:
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return false;
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return false;
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}
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}
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return false; // NOT_REACHED()
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return false; // NOT_REACHED()
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@ -178,56 +179,56 @@ class MenuBase : public ComponentBase {
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void OnUp() {
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void OnUp() {
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switch (option_->direction) {
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switch (option_->direction) {
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case MenuOption::Direction::Up:
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case Direction::Up:
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(*selected_)++;
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(*selected_)++;
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break;
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break;
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case MenuOption::Direction::Down:
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case Direction::Down:
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(*selected_)--;
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(*selected_)--;
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break;
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break;
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case MenuOption::Direction::Left:
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case Direction::Left:
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case MenuOption::Direction::Right:
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case Direction::Right:
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break;
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break;
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}
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}
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}
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}
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void OnDown() {
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void OnDown() {
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switch (option_->direction) {
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switch (option_->direction) {
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case MenuOption::Direction::Up:
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case Direction::Up:
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(*selected_)--;
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(*selected_)--;
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break;
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break;
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case MenuOption::Direction::Down:
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case Direction::Down:
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(*selected_)++;
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(*selected_)++;
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break;
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break;
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case MenuOption::Direction::Left:
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case Direction::Left:
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case MenuOption::Direction::Right:
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case Direction::Right:
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break;
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break;
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}
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}
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}
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}
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void OnLeft() {
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void OnLeft() {
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switch (option_->direction) {
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switch (option_->direction) {
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case MenuOption::Direction::Left:
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case Direction::Left:
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(*selected_)++;
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(*selected_)++;
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break;
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break;
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case MenuOption::Direction::Right:
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case Direction::Right:
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(*selected_)--;
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(*selected_)--;
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break;
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break;
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case MenuOption::Direction::Down:
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case Direction::Down:
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case MenuOption::Direction::Up:
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case Direction::Up:
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break;
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break;
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}
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}
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}
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}
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void OnRight() {
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void OnRight() {
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switch (option_->direction) {
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switch (option_->direction) {
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case MenuOption::Direction::Left:
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case Direction::Left:
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(*selected_)--;
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(*selected_)--;
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break;
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break;
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case MenuOption::Direction::Right:
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case Direction::Right:
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(*selected_)++;
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(*selected_)++;
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break;
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break;
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case MenuOption::Direction::Down:
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case Direction::Down:
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case MenuOption::Direction::Up:
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case Direction::Up:
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break;
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break;
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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#include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
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#include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
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#include <chrono> // for operator""s, chrono_literals
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#include <chrono> // for operator""s, chrono_literals
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
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#include <memory> // for __shared_ptr_access, shared_ptr, allocator
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#include <memory> // for __shared_ptr_access, shared_ptr, allocator
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#include <string> // for string, basic_string
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include <vector> // for vector
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#include "ftxui/component/animation.hpp" // for Duration, Params
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#include "ftxui/component/animation.hpp" // for Duration, Params
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption, MenuOption::Down, MenuOption::Left, MenuOption::Right, MenuOption::Up
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::Return
|
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::Return
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
@ -53,7 +54,7 @@ TEST(MenuTest, DirectionDown) {
|
|||||||
auto menu = Menu(&entries, &selected, &option);
|
auto menu = Menu(&entries, &selected, &option);
|
||||||
|
|
||||||
selected = 0;
|
selected = 0;
|
||||||
option.direction = MenuOption::Down;
|
option.direction = Direction::Down;
|
||||||
Screen screen(4, 3);
|
Screen screen(4, 3);
|
||||||
Render(screen, menu->Render());
|
Render(screen, menu->Render());
|
||||||
EXPECT_EQ(screen.ToString(),
|
EXPECT_EQ(screen.ToString(),
|
||||||
@ -80,7 +81,7 @@ TEST(MenuTest, DirectionsUp) {
|
|||||||
std::vector<std::string> entries = {"1", "2", "3"};
|
std::vector<std::string> entries = {"1", "2", "3"};
|
||||||
MenuOption option;
|
MenuOption option;
|
||||||
auto menu = Menu(&entries, &selected, &option);
|
auto menu = Menu(&entries, &selected, &option);
|
||||||
option.direction = MenuOption::Up;
|
option.direction = Direction::Up;
|
||||||
Screen screen(4, 3);
|
Screen screen(4, 3);
|
||||||
Render(screen, menu->Render());
|
Render(screen, menu->Render());
|
||||||
EXPECT_EQ(screen.ToString(),
|
EXPECT_EQ(screen.ToString(),
|
||||||
@ -106,7 +107,7 @@ TEST(MenuTest, DirectionsRight) {
|
|||||||
std::vector<std::string> entries = {"1", "2", "3"};
|
std::vector<std::string> entries = {"1", "2", "3"};
|
||||||
MenuOption option;
|
MenuOption option;
|
||||||
auto menu = Menu(&entries, &selected, &option);
|
auto menu = Menu(&entries, &selected, &option);
|
||||||
option.direction = MenuOption::Right;
|
option.direction = Direction::Right;
|
||||||
Screen screen(10, 1);
|
Screen screen(10, 1);
|
||||||
Render(screen, menu->Render());
|
Render(screen, menu->Render());
|
||||||
EXPECT_EQ(screen.ToString(),
|
EXPECT_EQ(screen.ToString(),
|
||||||
@ -132,7 +133,7 @@ TEST(MenuTest, DirectionsLeft) {
|
|||||||
std::vector<std::string> entries = {"1", "2", "3"};
|
std::vector<std::string> entries = {"1", "2", "3"};
|
||||||
MenuOption option;
|
MenuOption option;
|
||||||
auto menu = Menu(&entries, &selected, &option);
|
auto menu = Menu(&entries, &selected, &option);
|
||||||
option.direction = MenuOption::Left;
|
option.direction = Direction::Left;
|
||||||
Screen screen(10, 1);
|
Screen screen(10, 1);
|
||||||
Render(screen, menu->Render());
|
Render(screen, menu->Render());
|
||||||
EXPECT_EQ(screen.ToString(),
|
EXPECT_EQ(screen.ToString(),
|
||||||
|
@ -1,26 +1,28 @@
|
|||||||
#include <memory> // for __shared_ptr_access
|
#include <ftxui/component/component_options.hpp> // for ResizableSplitOption
|
||||||
|
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
|
||||||
|
#include <ftxui/util/ref.hpp> // for Ref
|
||||||
|
#include <functional> // for function
|
||||||
|
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
|
||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
|
|
||||||
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
|
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
|
||||||
#include "ftxui/component/component.hpp" // for Component, Make, Horizontal, Vertical, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
|
#include "ftxui/component/component.hpp" // for Horizontal, Make, ResizableSplit, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
|
||||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
|
||||||
#include "ftxui/component/event.hpp" // for Event
|
#include "ftxui/component/event.hpp" // for Event
|
||||||
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
||||||
#include "ftxui/dom/elements.hpp" // for operator|, reflect, Element, separator, size, EQUAL, xflex, yflex, hbox, vbox, HEIGHT, WIDTH
|
#include "ftxui/dom/elements.hpp" // for operator|, reflect, Element, size, EQUAL, xflex, yflex, hbox, vbox, HEIGHT, WIDTH, text
|
||||||
#include "ftxui/screen/box.hpp" // for Box
|
#include "ftxui/screen/box.hpp" // for Box
|
||||||
|
|
||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
class ResizableSplitLeftBase : public ComponentBase {
|
class ResizableSplitBase : public ComponentBase {
|
||||||
public:
|
public:
|
||||||
ResizableSplitLeftBase(Component main, Component child, int* main_size)
|
ResizableSplitBase(ResizableSplitOption options)
|
||||||
: main_(std::move(main)),
|
: options_(std::move(options)) {
|
||||||
child_(std::move(child)),
|
|
||||||
main_size_(main_size) {
|
|
||||||
Add(Container::Horizontal({
|
Add(Container::Horizontal({
|
||||||
main_,
|
options_->main,
|
||||||
child_,
|
options_->back,
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,204 +47,86 @@ class ResizableSplitLeftBase : public ComponentBase {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (captured_mouse_) {
|
if (!captured_mouse_) {
|
||||||
*main_size_ = event.mouse().x - box_.x_min;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ComponentBase::OnEvent(event);
|
return ComponentBase::OnEvent(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch (options_->direction()) {
|
||||||
|
case Direction::Left:
|
||||||
|
options_->main_size() = event.mouse().x - box_.x_min;
|
||||||
|
return true;
|
||||||
|
case Direction::Right:
|
||||||
|
options_->main_size() = box_.x_max - event.mouse().x;
|
||||||
|
return true;
|
||||||
|
case Direction::Up:
|
||||||
|
options_->main_size() = event.mouse().y - box_.y_min;
|
||||||
|
return true;
|
||||||
|
case Direction::Down:
|
||||||
|
options_->main_size() = box_.y_max - event.mouse().y;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// NOTREACHED()
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
Element Render() final {
|
Element Render() final {
|
||||||
|
switch (options_->direction()) {
|
||||||
|
case Direction::Left:
|
||||||
|
return RenderLeft();
|
||||||
|
case Direction::Right:
|
||||||
|
return RenderRight();
|
||||||
|
case Direction::Up:
|
||||||
|
return RenderTop();
|
||||||
|
case Direction::Down:
|
||||||
|
return RenderBottom();
|
||||||
|
}
|
||||||
|
// NOTREACHED()
|
||||||
|
return text("unreacheable");
|
||||||
|
}
|
||||||
|
|
||||||
|
Element RenderLeft() {
|
||||||
return hbox({
|
return hbox({
|
||||||
main_->Render() | size(WIDTH, EQUAL, *main_size_),
|
options_->main->Render() |
|
||||||
separator() | reflect(separator_box_),
|
size(WIDTH, EQUAL, options_->main_size()),
|
||||||
child_->Render() | xflex,
|
options_->separator_func() | reflect(separator_box_),
|
||||||
|
options_->back->Render() | xflex,
|
||||||
}) |
|
}) |
|
||||||
reflect(box_);
|
reflect(box_);
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
Element RenderRight() {
|
||||||
Component main_;
|
|
||||||
Component child_;
|
|
||||||
int* const main_size_;
|
|
||||||
CapturedMouse captured_mouse_;
|
|
||||||
Box separator_box_;
|
|
||||||
Box box_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ResizableSplitRightBase : public ComponentBase {
|
|
||||||
public:
|
|
||||||
ResizableSplitRightBase(Component main, Component child, int* main_size)
|
|
||||||
: main_(std::move(main)),
|
|
||||||
child_(std::move(child)),
|
|
||||||
main_size_(main_size) {
|
|
||||||
Add(Container::Horizontal({
|
|
||||||
child_,
|
|
||||||
main_,
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnEvent(Event event) final {
|
|
||||||
if (event.is_mouse()) {
|
|
||||||
return OnMouseEvent(std::move(event));
|
|
||||||
}
|
|
||||||
return ComponentBase::OnEvent(std::move(event));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnMouseEvent(Event event) {
|
|
||||||
if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
|
|
||||||
captured_mouse_.reset();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (event.mouse().button == Mouse::Left &&
|
|
||||||
event.mouse().motion == Mouse::Pressed &&
|
|
||||||
separator_box_.Contain(event.mouse().x, event.mouse().y) &&
|
|
||||||
!captured_mouse_) {
|
|
||||||
captured_mouse_ = CaptureMouse(event);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (captured_mouse_) {
|
|
||||||
*main_size_ = box_.x_max - event.mouse().x;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ComponentBase::OnEvent(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
Element Render() final {
|
|
||||||
return hbox({
|
return hbox({
|
||||||
child_->Render() | xflex,
|
options_->back->Render() | xflex,
|
||||||
separator() | reflect(separator_box_),
|
options_->separator_func() | reflect(separator_box_),
|
||||||
main_->Render() | size(WIDTH, EQUAL, *main_size_),
|
options_->main->Render() |
|
||||||
|
size(WIDTH, EQUAL, options_->main_size()),
|
||||||
}) |
|
}) |
|
||||||
reflect(box_);
|
reflect(box_);
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
Element RenderTop() {
|
||||||
Component main_;
|
|
||||||
Component child_;
|
|
||||||
int* const main_size_;
|
|
||||||
CapturedMouse captured_mouse_;
|
|
||||||
Box separator_box_;
|
|
||||||
Box box_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ResizableSplitTopBase : public ComponentBase {
|
|
||||||
public:
|
|
||||||
ResizableSplitTopBase(Component main, Component child, int* main_size)
|
|
||||||
: main_(std::move(main)),
|
|
||||||
child_(std::move(child)),
|
|
||||||
main_size_(main_size) {
|
|
||||||
Add(Container::Vertical({
|
|
||||||
main_,
|
|
||||||
child_,
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnEvent(Event event) final {
|
|
||||||
if (event.is_mouse()) {
|
|
||||||
return OnMouseEvent(std::move(event));
|
|
||||||
}
|
|
||||||
return ComponentBase::OnEvent(std::move(event));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnMouseEvent(Event event) {
|
|
||||||
if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
|
|
||||||
captured_mouse_.reset();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (event.mouse().button == Mouse::Left &&
|
|
||||||
event.mouse().motion == Mouse::Pressed &&
|
|
||||||
separator_box_.Contain(event.mouse().x, event.mouse().y) &&
|
|
||||||
!captured_mouse_) {
|
|
||||||
captured_mouse_ = CaptureMouse(event);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (captured_mouse_) {
|
|
||||||
*main_size_ = event.mouse().y - box_.y_min;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ComponentBase::OnEvent(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
Element Render() final {
|
|
||||||
return vbox({
|
return vbox({
|
||||||
main_->Render() | size(HEIGHT, EQUAL, *main_size_),
|
options_->main->Render() |
|
||||||
separator() | reflect(separator_box_),
|
size(HEIGHT, EQUAL, options_->main_size()),
|
||||||
child_->Render() | yflex,
|
options_->separator_func() | reflect(separator_box_),
|
||||||
|
options_->back->Render() | yflex,
|
||||||
}) |
|
}) |
|
||||||
reflect(box_);
|
reflect(box_);
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
Element RenderBottom() {
|
||||||
Component main_;
|
|
||||||
Component child_;
|
|
||||||
int* const main_size_;
|
|
||||||
CapturedMouse captured_mouse_;
|
|
||||||
Box separator_box_;
|
|
||||||
Box box_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ResizableSplitBottomBase : public ComponentBase {
|
|
||||||
public:
|
|
||||||
ResizableSplitBottomBase(Component main, Component child, int* main_size)
|
|
||||||
: main_(std::move(main)),
|
|
||||||
child_(std::move(child)),
|
|
||||||
main_size_(main_size) {
|
|
||||||
Add(Container::Vertical({
|
|
||||||
child_,
|
|
||||||
main_,
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnEvent(Event event) final {
|
|
||||||
if (event.is_mouse()) {
|
|
||||||
return OnMouseEvent(std::move(event));
|
|
||||||
}
|
|
||||||
return ComponentBase::OnEvent(std::move(event));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnMouseEvent(Event event) {
|
|
||||||
if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
|
|
||||||
captured_mouse_.reset();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (event.mouse().button == Mouse::Left &&
|
|
||||||
event.mouse().motion == Mouse::Pressed &&
|
|
||||||
separator_box_.Contain(event.mouse().x, event.mouse().y) &&
|
|
||||||
!captured_mouse_) {
|
|
||||||
captured_mouse_ = CaptureMouse(event);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (captured_mouse_) {
|
|
||||||
*main_size_ = box_.y_max - event.mouse().y;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ComponentBase::OnEvent(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
Element Render() final {
|
|
||||||
return vbox({
|
return vbox({
|
||||||
child_->Render() | yflex,
|
options_->back->Render() | yflex,
|
||||||
separator() | reflect(separator_box_),
|
options_->separator_func() | reflect(separator_box_),
|
||||||
main_->Render() | size(HEIGHT, EQUAL, *main_size_),
|
options_->main->Render() |
|
||||||
|
size(HEIGHT, EQUAL, options_->main_size()),
|
||||||
}) |
|
}) |
|
||||||
reflect(box_);
|
reflect(box_);
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Component main_;
|
Ref<ResizableSplitOption> options_;
|
||||||
Component child_;
|
|
||||||
int* const main_size_;
|
|
||||||
CapturedMouse captured_mouse_;
|
CapturedMouse captured_mouse_;
|
||||||
Box separator_box_;
|
Box separator_box_;
|
||||||
Box box_;
|
Box box_;
|
||||||
@ -250,6 +134,35 @@ class ResizableSplitBottomBase : public ComponentBase {
|
|||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
/// @brief A split in between two components.
|
||||||
|
/// @param options: all the parameters.
|
||||||
|
///
|
||||||
|
/// ### Example
|
||||||
|
///
|
||||||
|
/// ```cpp
|
||||||
|
/// auto left = Renderer([] { return text("Left") | center;});
|
||||||
|
/// auto right = Renderer([] { return text("right") | center;});
|
||||||
|
/// int left_size = 10;
|
||||||
|
/// auto component = ResizableSplit({
|
||||||
|
/// .main = left,
|
||||||
|
/// .back = right,
|
||||||
|
/// .direction = Direction::Left,
|
||||||
|
/// .main_size = &left_size,
|
||||||
|
/// .separator_func = [] { return separatorDouble(); },
|
||||||
|
/// });
|
||||||
|
/// ```
|
||||||
|
///
|
||||||
|
/// ### Output
|
||||||
|
///
|
||||||
|
/// ```bash
|
||||||
|
/// ║
|
||||||
|
/// left ║ right
|
||||||
|
/// ║
|
||||||
|
/// ```
|
||||||
|
Component ResizableSplit(ResizableSplitOption options) {
|
||||||
|
return Make<ResizableSplitBase>(std::move(options));
|
||||||
|
}
|
||||||
|
|
||||||
/// @brief An horizontal split in between two components, configurable using the
|
/// @brief An horizontal split in between two components, configurable using the
|
||||||
/// mouse.
|
/// mouse.
|
||||||
/// @param main The main component of size |main_size|, on the left.
|
/// @param main The main component of size |main_size|, on the left.
|
||||||
@ -276,8 +189,12 @@ class ResizableSplitBottomBase : public ComponentBase {
|
|||||||
/// │
|
/// │
|
||||||
/// ```
|
/// ```
|
||||||
Component ResizableSplitLeft(Component main, Component back, int* main_size) {
|
Component ResizableSplitLeft(Component main, Component back, int* main_size) {
|
||||||
return Make<ResizableSplitLeftBase>(std::move(main), std::move(back),
|
return ResizableSplit({
|
||||||
main_size);
|
std::move(main),
|
||||||
|
std::move(back),
|
||||||
|
Direction::Left,
|
||||||
|
main_size,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief An horizontal split in between two components, configurable using the
|
/// @brief An horizontal split in between two components, configurable using the
|
||||||
@ -294,7 +211,7 @@ Component ResizableSplitLeft(Component main, Component back, int* main_size) {
|
|||||||
/// int right_size = 10;
|
/// int right_size = 10;
|
||||||
/// auto left = Renderer([] { return text("Left") | center;});
|
/// auto left = Renderer([] { return text("Left") | center;});
|
||||||
/// auto right = Renderer([] { return text("right") | center;});
|
/// auto right = Renderer([] { return text("right") | center;});
|
||||||
/// auto split = ResizableSplitRight(right, left, &right_size);
|
/// auto split = ResizableSplitRight(right, left, &right_size)
|
||||||
/// screen.Loop(split);
|
/// screen.Loop(split);
|
||||||
/// ```
|
/// ```
|
||||||
///
|
///
|
||||||
@ -306,8 +223,12 @@ Component ResizableSplitLeft(Component main, Component back, int* main_size) {
|
|||||||
/// │
|
/// │
|
||||||
/// ```
|
/// ```
|
||||||
Component ResizableSplitRight(Component main, Component back, int* main_size) {
|
Component ResizableSplitRight(Component main, Component back, int* main_size) {
|
||||||
return Make<ResizableSplitRightBase>(std::move(main), std::move(back),
|
return ResizableSplit({
|
||||||
main_size);
|
std::move(main),
|
||||||
|
std::move(back),
|
||||||
|
Direction::Right,
|
||||||
|
main_size,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief An vertical split in between two components, configurable using the
|
/// @brief An vertical split in between two components, configurable using the
|
||||||
@ -324,7 +245,7 @@ Component ResizableSplitRight(Component main, Component back, int* main_size) {
|
|||||||
/// int top_size = 1;
|
/// int top_size = 1;
|
||||||
/// auto top = Renderer([] { return text("Top") | center;});
|
/// auto top = Renderer([] { return text("Top") | center;});
|
||||||
/// auto bottom = Renderer([] { return text("Bottom") | center;});
|
/// auto bottom = Renderer([] { return text("Bottom") | center;});
|
||||||
/// auto split = ResizableSplitTop(top, bottom, &top_size);
|
/// auto split = ResizableSplitTop(top, bottom, &top_size)
|
||||||
/// screen.Loop(split);
|
/// screen.Loop(split);
|
||||||
/// ```
|
/// ```
|
||||||
///
|
///
|
||||||
@ -336,8 +257,12 @@ Component ResizableSplitRight(Component main, Component back, int* main_size) {
|
|||||||
/// bottom
|
/// bottom
|
||||||
/// ```
|
/// ```
|
||||||
Component ResizableSplitTop(Component main, Component back, int* main_size) {
|
Component ResizableSplitTop(Component main, Component back, int* main_size) {
|
||||||
return Make<ResizableSplitTopBase>(std::move(main), std::move(back),
|
return ResizableSplit({
|
||||||
main_size);
|
std::move(main),
|
||||||
|
std::move(back),
|
||||||
|
Direction::Up,
|
||||||
|
main_size,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief An vertical split in between two components, configurable using the
|
/// @brief An vertical split in between two components, configurable using the
|
||||||
@ -354,7 +279,7 @@ Component ResizableSplitTop(Component main, Component back, int* main_size) {
|
|||||||
/// int bottom_size = 1;
|
/// int bottom_size = 1;
|
||||||
/// auto top = Renderer([] { return text("Top") | center;});
|
/// auto top = Renderer([] { return text("Top") | center;});
|
||||||
/// auto bottom = Renderer([] { return text("Bottom") | center;});
|
/// auto bottom = Renderer([] { return text("Bottom") | center;});
|
||||||
/// auto split = ResizableSplit::Bottom(bottom, top, &bottom_size);
|
/// auto split = ResizableSplit::Bottom(bottom, top, &bottom_size)
|
||||||
/// screen.Loop(split);
|
/// screen.Loop(split);
|
||||||
/// ```
|
/// ```
|
||||||
///
|
///
|
||||||
@ -366,9 +291,14 @@ Component ResizableSplitTop(Component main, Component back, int* main_size) {
|
|||||||
/// bottom
|
/// bottom
|
||||||
/// ```
|
/// ```
|
||||||
Component ResizableSplitBottom(Component main, Component back, int* main_size) {
|
Component ResizableSplitBottom(Component main, Component back, int* main_size) {
|
||||||
return Make<ResizableSplitBottomBase>(std::move(main), std::move(back),
|
return ResizableSplit({
|
||||||
main_size);
|
std::move(main),
|
||||||
|
std::move(back),
|
||||||
|
Direction::Down,
|
||||||
|
main_size,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace ftxui
|
} // namespace ftxui
|
||||||
|
|
||||||
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h> // for AssertionResult, Message, TestPartResult, Test, EXPECT_EQ, EXPECT_TRUE, TestInfo (ptr only), TEST
|
||||||
|
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
|
||||||
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
|
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
|
||||||
|
|
||||||
#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
|
#include "ftxui/component/component.hpp" // for ResizableSplit, Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
|
||||||
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
||||||
#include "ftxui/component/event.hpp" // for Event
|
#include "ftxui/component/event.hpp" // for Event
|
||||||
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
||||||
#include "ftxui/dom/elements.hpp" // for text, Element
|
#include "ftxui/dom/elements.hpp" // for Element, separatorDouble, text
|
||||||
#include "ftxui/dom/node.hpp" // for Render
|
#include "ftxui/dom/node.hpp" // for Render
|
||||||
#include "ftxui/screen/screen.hpp" // for Screen
|
#include "ftxui/screen/screen.hpp" // for Screen
|
||||||
|
|
||||||
@ -56,6 +57,31 @@ TEST(ResizableSplit, BasicLeft) {
|
|||||||
EXPECT_EQ(position, 10);
|
EXPECT_EQ(position, 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(ResizableSplit, BasicLeftWithCustomSeparator) {
|
||||||
|
int position = 1;
|
||||||
|
auto component = ResizableSplit({
|
||||||
|
.main = BasicComponent(),
|
||||||
|
.back = BasicComponent(),
|
||||||
|
.direction = Direction::Left,
|
||||||
|
.main_size = &position,
|
||||||
|
.separator_func = [] { return separatorDouble(); },
|
||||||
|
});
|
||||||
|
auto screen = Screen(4, 4);
|
||||||
|
Render(screen, component->Render());
|
||||||
|
EXPECT_EQ(position, 1);
|
||||||
|
EXPECT_EQ(screen.ToString(),
|
||||||
|
" ║ \r\n"
|
||||||
|
" ║ \r\n"
|
||||||
|
" ║ \r\n"
|
||||||
|
" ║ ");
|
||||||
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
|
||||||
|
EXPECT_EQ(position, 1);
|
||||||
|
EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
|
||||||
|
EXPECT_EQ(position, 2);
|
||||||
|
EXPECT_TRUE(component->OnEvent(MouseReleased(2, 1)));
|
||||||
|
EXPECT_EQ(position, 2);
|
||||||
|
}
|
||||||
|
|
||||||
TEST(ResizableSplit, BasicRight) {
|
TEST(ResizableSplit, BasicRight) {
|
||||||
int position = 3;
|
int position = 3;
|
||||||
auto component =
|
auto component =
|
||||||
@ -71,6 +97,31 @@ TEST(ResizableSplit, BasicRight) {
|
|||||||
EXPECT_EQ(position, 9);
|
EXPECT_EQ(position, 9);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(ResizableSplit, BasicRightWithCustomSeparator) {
|
||||||
|
int position = 1;
|
||||||
|
auto component = ResizableSplit({
|
||||||
|
.main = BasicComponent(),
|
||||||
|
.back = BasicComponent(),
|
||||||
|
.direction = Direction::Right,
|
||||||
|
.main_size = &position,
|
||||||
|
.separator_func = [] { return separatorDouble(); },
|
||||||
|
});
|
||||||
|
auto screen = Screen(4, 4);
|
||||||
|
Render(screen, component->Render());
|
||||||
|
EXPECT_EQ(position, 1);
|
||||||
|
EXPECT_EQ(screen.ToString(),
|
||||||
|
" ║ \r\n"
|
||||||
|
" ║ \r\n"
|
||||||
|
" ║ \r\n"
|
||||||
|
" ║ ");
|
||||||
|
EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
|
||||||
|
EXPECT_EQ(position, 1);
|
||||||
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
|
||||||
|
EXPECT_EQ(position, 2);
|
||||||
|
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 1)));
|
||||||
|
EXPECT_EQ(position, 2);
|
||||||
|
}
|
||||||
|
|
||||||
TEST(ResizableSplit, BasicTop) {
|
TEST(ResizableSplit, BasicTop) {
|
||||||
int position = 3;
|
int position = 3;
|
||||||
auto component =
|
auto component =
|
||||||
@ -86,6 +137,31 @@ TEST(ResizableSplit, BasicTop) {
|
|||||||
EXPECT_EQ(position, 10);
|
EXPECT_EQ(position, 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(ResizableSplit, BasicTopWithCustomSeparator) {
|
||||||
|
int position = 1;
|
||||||
|
auto component = ResizableSplit({
|
||||||
|
.main = BasicComponent(),
|
||||||
|
.back = BasicComponent(),
|
||||||
|
.direction = Direction::Up,
|
||||||
|
.main_size = &position,
|
||||||
|
.separator_func = [] { return separatorDouble(); },
|
||||||
|
});
|
||||||
|
auto screen = Screen(4, 4);
|
||||||
|
Render(screen, component->Render());
|
||||||
|
EXPECT_EQ(position, 1);
|
||||||
|
EXPECT_EQ(screen.ToString(),
|
||||||
|
" \r\n"
|
||||||
|
"════\r\n"
|
||||||
|
" \r\n"
|
||||||
|
" ");
|
||||||
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
|
||||||
|
EXPECT_EQ(position, 1);
|
||||||
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 2)));
|
||||||
|
EXPECT_EQ(position, 2);
|
||||||
|
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 2)));
|
||||||
|
EXPECT_EQ(position, 2);
|
||||||
|
}
|
||||||
|
|
||||||
TEST(ResizableSplit, BasicBottom) {
|
TEST(ResizableSplit, BasicBottom) {
|
||||||
int position = 3;
|
int position = 3;
|
||||||
auto component =
|
auto component =
|
||||||
@ -101,6 +177,31 @@ TEST(ResizableSplit, BasicBottom) {
|
|||||||
EXPECT_EQ(position, 9);
|
EXPECT_EQ(position, 9);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(ResizableSplit, BasicBottomWithCustomSeparator) {
|
||||||
|
int position = 1;
|
||||||
|
auto component = ResizableSplit({
|
||||||
|
.main = BasicComponent(),
|
||||||
|
.back = BasicComponent(),
|
||||||
|
.direction = Direction::Down,
|
||||||
|
.main_size = &position,
|
||||||
|
.separator_func = [] { return separatorDouble(); },
|
||||||
|
});
|
||||||
|
auto screen = Screen(4, 4);
|
||||||
|
Render(screen, component->Render());
|
||||||
|
EXPECT_EQ(position, 1);
|
||||||
|
EXPECT_EQ(screen.ToString(),
|
||||||
|
" \r\n"
|
||||||
|
" \r\n"
|
||||||
|
"════\r\n"
|
||||||
|
" ");
|
||||||
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 2)));
|
||||||
|
EXPECT_EQ(position, 1);
|
||||||
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
|
||||||
|
EXPECT_EQ(position, 2);
|
||||||
|
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 1)));
|
||||||
|
EXPECT_EQ(position, 2);
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace ftxui
|
} // namespace ftxui
|
||||||
|
|
||||||
// Copyright 2022 Arthur Sonzogni. All rights reserved.
|
// Copyright 2022 Arthur Sonzogni. All rights reserved.
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#include <algorithm> // for max, min
|
#include <algorithm> // for max, min
|
||||||
#include <ftxui/component/component_options.hpp> // for SliderOption
|
#include <ftxui/component/component_options.hpp> // for SliderOption
|
||||||
|
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
|
||||||
#include <string> // for allocator
|
#include <string> // for allocator
|
||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
|
|
||||||
@ -9,7 +10,7 @@
|
|||||||
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
|
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
|
||||||
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
||||||
#include "ftxui/component/screen_interactive.hpp" // for Component
|
#include "ftxui/component/screen_interactive.hpp" // for Component
|
||||||
#include "ftxui/dom/elements.hpp" // for operator|, text, GaugeDirection, Element, xflex, hbox, color, underlined, GaugeDirection::Down, GaugeDirection::Left, GaugeDirection::Right, GaugeDirection::Up, reflect, Decorator, dim, vcenter, yflex, gaugeDirection
|
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, xflex, hbox, color, underlined, reflect, Decorator, dim, vcenter, focus, nothing, select, yflex, gaugeDirection
|
||||||
#include "ftxui/screen/box.hpp" // for Box
|
#include "ftxui/screen/box.hpp" // for Box
|
||||||
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
|
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
|
||||||
#include "ftxui/screen/util.hpp" // for clamp
|
#include "ftxui/screen/util.hpp" // for clamp
|
||||||
@ -18,13 +19,13 @@
|
|||||||
namespace ftxui {
|
namespace ftxui {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
Decorator flexDirection(GaugeDirection direction) {
|
Decorator flexDirection(Direction direction) {
|
||||||
switch (direction) {
|
switch (direction) {
|
||||||
case GaugeDirection::Up:
|
case Direction::Up:
|
||||||
case GaugeDirection::Down:
|
case Direction::Down:
|
||||||
return yflex;
|
return yflex;
|
||||||
case GaugeDirection::Left:
|
case Direction::Left:
|
||||||
case GaugeDirection::Right:
|
case Direction::Right:
|
||||||
return xflex;
|
return xflex;
|
||||||
}
|
}
|
||||||
return xflex; // NOT_REACHED()
|
return xflex; // NOT_REACHED()
|
||||||
@ -52,56 +53,56 @@ class SliderBase : public ComponentBase {
|
|||||||
|
|
||||||
void OnLeft() {
|
void OnLeft() {
|
||||||
switch (options_->direction) {
|
switch (options_->direction) {
|
||||||
case GaugeDirection::Right:
|
case Direction::Right:
|
||||||
value_() -= increment_();
|
value_() -= increment_();
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Left:
|
case Direction::Left:
|
||||||
value_() += increment_();
|
value_() += increment_();
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Up:
|
case Direction::Up:
|
||||||
case GaugeDirection::Down:
|
case Direction::Down:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnRight() {
|
void OnRight() {
|
||||||
switch (options_->direction) {
|
switch (options_->direction) {
|
||||||
case GaugeDirection::Right:
|
case Direction::Right:
|
||||||
value_() += increment_();
|
value_() += increment_();
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Left:
|
case Direction::Left:
|
||||||
value_() -= increment_();
|
value_() -= increment_();
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Up:
|
case Direction::Up:
|
||||||
case GaugeDirection::Down:
|
case Direction::Down:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnUp() {
|
void OnUp() {
|
||||||
switch (options_->direction) {
|
switch (options_->direction) {
|
||||||
case GaugeDirection::Up:
|
case Direction::Up:
|
||||||
value_() -= increment_();
|
value_() -= increment_();
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Down:
|
case Direction::Down:
|
||||||
value_() += increment_();
|
value_() += increment_();
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Left:
|
case Direction::Left:
|
||||||
case GaugeDirection::Right:
|
case Direction::Right:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDown() {
|
void OnDown() {
|
||||||
switch (options_->direction) {
|
switch (options_->direction) {
|
||||||
case GaugeDirection::Down:
|
case Direction::Down:
|
||||||
value_() -= increment_();
|
value_() -= increment_();
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Up:
|
case Direction::Up:
|
||||||
value_() += increment_();
|
value_() += increment_();
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Left:
|
case Direction::Left:
|
||||||
case GaugeDirection::Right:
|
case Direction::Right:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -153,25 +154,25 @@ class SliderBase : public ComponentBase {
|
|||||||
|
|
||||||
if (captured_mouse_) {
|
if (captured_mouse_) {
|
||||||
switch (options_->direction) {
|
switch (options_->direction) {
|
||||||
case GaugeDirection::Right: {
|
case Direction::Right: {
|
||||||
value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
|
value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
|
||||||
(max_() - min_()) /
|
(max_() - min_()) /
|
||||||
(gauge_box_.x_max - gauge_box_.x_min);
|
(gauge_box_.x_max - gauge_box_.x_min);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case GaugeDirection::Left: {
|
case Direction::Left: {
|
||||||
value_() = max_() - (event.mouse().x - gauge_box_.x_min) *
|
value_() = max_() - (event.mouse().x - gauge_box_.x_min) *
|
||||||
(max_() - min_()) /
|
(max_() - min_()) /
|
||||||
(gauge_box_.x_max - gauge_box_.x_min);
|
(gauge_box_.x_max - gauge_box_.x_min);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case GaugeDirection::Down: {
|
case Direction::Down: {
|
||||||
value_() = min_() + (event.mouse().y - gauge_box_.y_min) *
|
value_() = min_() + (event.mouse().y - gauge_box_.y_min) *
|
||||||
(max_() - min_()) /
|
(max_() - min_()) /
|
||||||
(gauge_box_.y_max - gauge_box_.y_min);
|
(gauge_box_.y_max - gauge_box_.y_min);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case GaugeDirection::Up: {
|
case Direction::Up: {
|
||||||
value_() = max_() - (event.mouse().y - gauge_box_.y_min) *
|
value_() = max_() - (event.mouse().y - gauge_box_.y_min) *
|
||||||
(max_() - min_()) /
|
(max_() - min_()) /
|
||||||
(gauge_box_.y_max - gauge_box_.y_min);
|
(gauge_box_.y_max - gauge_box_.y_min);
|
||||||
|
@ -2,7 +2,8 @@
|
|||||||
#include <stddef.h> // for size_t
|
#include <stddef.h> // for size_t
|
||||||
#include <array> // for array
|
#include <array> // for array
|
||||||
#include <ftxui/component/mouse.hpp> // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
#include <ftxui/component/mouse.hpp> // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
||||||
#include <ftxui/dom/elements.hpp> // for GaugeDirection, GaugeDirection::Down, GaugeDirection::Left, GaugeDirection::Right, GaugeDirection::Up, frame
|
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
|
||||||
|
#include <ftxui/dom/elements.hpp> // for frame
|
||||||
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
|
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
|
||||||
#include <string> // for to_string
|
#include <string> // for to_string
|
||||||
|
|
||||||
@ -47,7 +48,7 @@ TEST(SliderTest, Right) {
|
|||||||
.min = 0,
|
.min = 0,
|
||||||
.max = 100,
|
.max = 100,
|
||||||
.increment = 10,
|
.increment = 10,
|
||||||
.direction = GaugeDirection::Right,
|
.direction = Direction::Right,
|
||||||
});
|
});
|
||||||
Screen screen(11, 1);
|
Screen screen(11, 1);
|
||||||
Render(screen, slider->Render());
|
Render(screen, slider->Render());
|
||||||
@ -70,7 +71,7 @@ TEST(SliderTest, Left) {
|
|||||||
.min = 0,
|
.min = 0,
|
||||||
.max = 100,
|
.max = 100,
|
||||||
.increment = 10,
|
.increment = 10,
|
||||||
.direction = GaugeDirection::Left,
|
.direction = Direction::Left,
|
||||||
});
|
});
|
||||||
Screen screen(11, 1);
|
Screen screen(11, 1);
|
||||||
Render(screen, slider->Render());
|
Render(screen, slider->Render());
|
||||||
@ -93,7 +94,7 @@ TEST(SliderTest, Down) {
|
|||||||
.min = 0,
|
.min = 0,
|
||||||
.max = 100,
|
.max = 100,
|
||||||
.increment = 10,
|
.increment = 10,
|
||||||
.direction = GaugeDirection::Down,
|
.direction = Direction::Down,
|
||||||
});
|
});
|
||||||
Screen screen(1, 11);
|
Screen screen(1, 11);
|
||||||
Render(screen, slider->Render());
|
Render(screen, slider->Render());
|
||||||
@ -116,7 +117,7 @@ TEST(SliderTest, Up) {
|
|||||||
.min = 0,
|
.min = 0,
|
||||||
.max = 100,
|
.max = 100,
|
||||||
.increment = 10,
|
.increment = 10,
|
||||||
.direction = GaugeDirection::Up,
|
.direction = Direction::Up,
|
||||||
});
|
});
|
||||||
Screen screen(1, 11);
|
Screen screen(1, 11);
|
||||||
Render(screen, slider->Render());
|
Render(screen, slider->Render());
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
|
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
|
||||||
#include <memory> // for allocator, make_shared
|
#include <memory> // for allocator, make_shared
|
||||||
#include <string> // for string
|
#include <string> // for string
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for GaugeDirection, Element, GaugeDirection::Down, GaugeDirection::Left, GaugeDirection::Right, GaugeDirection::Up, gauge, gaugeDirection, gaugeDown, gaugeLeft, gaugeRight, gaugeUp
|
#include "ftxui/dom/elements.hpp" // for Element, gauge, gaugeDirection, gaugeDown, gaugeLeft, gaugeRight, gaugeUp
|
||||||
#include "ftxui/dom/node.hpp" // for Node
|
#include "ftxui/dom/node.hpp" // for Node
|
||||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||||
#include "ftxui/screen/box.hpp" // for Box
|
#include "ftxui/screen/box.hpp" // for Box
|
||||||
@ -40,7 +41,7 @@ static const std::string charset_vertical[10] = {
|
|||||||
|
|
||||||
class Gauge : public Node {
|
class Gauge : public Node {
|
||||||
public:
|
public:
|
||||||
Gauge(float progress, GaugeDirection direction)
|
Gauge(float progress, Direction direction)
|
||||||
: progress_(progress), direction_(direction) {
|
: progress_(progress), direction_(direction) {
|
||||||
// This handle NAN correctly:
|
// This handle NAN correctly:
|
||||||
if (!(progress_ > 0.F)) {
|
if (!(progress_ > 0.F)) {
|
||||||
@ -53,15 +54,15 @@ class Gauge : public Node {
|
|||||||
|
|
||||||
void ComputeRequirement() override {
|
void ComputeRequirement() override {
|
||||||
switch (direction_) {
|
switch (direction_) {
|
||||||
case GaugeDirection::Right:
|
case Direction::Right:
|
||||||
case GaugeDirection::Left:
|
case Direction::Left:
|
||||||
requirement_.flex_grow_x = 1;
|
requirement_.flex_grow_x = 1;
|
||||||
requirement_.flex_grow_y = 0;
|
requirement_.flex_grow_y = 0;
|
||||||
requirement_.flex_shrink_x = 1;
|
requirement_.flex_shrink_x = 1;
|
||||||
requirement_.flex_shrink_y = 0;
|
requirement_.flex_shrink_y = 0;
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Up:
|
case Direction::Up:
|
||||||
case GaugeDirection::Down:
|
case Direction::Down:
|
||||||
requirement_.flex_grow_x = 0;
|
requirement_.flex_grow_x = 0;
|
||||||
requirement_.flex_grow_y = 1;
|
requirement_.flex_grow_y = 1;
|
||||||
requirement_.flex_shrink_x = 0;
|
requirement_.flex_shrink_x = 0;
|
||||||
@ -74,16 +75,16 @@ class Gauge : public Node {
|
|||||||
|
|
||||||
void Render(Screen& screen) override {
|
void Render(Screen& screen) override {
|
||||||
switch (direction_) {
|
switch (direction_) {
|
||||||
case GaugeDirection::Right:
|
case Direction::Right:
|
||||||
RenderHorizontal(screen, /*invert=*/false);
|
RenderHorizontal(screen, /*invert=*/false);
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Up:
|
case Direction::Up:
|
||||||
RenderVertical(screen, /*invert=*/false);
|
RenderVertical(screen, /*invert=*/false);
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Left:
|
case Direction::Left:
|
||||||
RenderHorizontal(screen, /*invert=*/true);
|
RenderHorizontal(screen, /*invert=*/true);
|
||||||
break;
|
break;
|
||||||
case GaugeDirection::Down:
|
case Direction::Down:
|
||||||
RenderVertical(screen, /*invert=*/true);
|
RenderVertical(screen, /*invert=*/true);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -151,7 +152,7 @@ class Gauge : public Node {
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
float progress_;
|
float progress_;
|
||||||
GaugeDirection direction_;
|
Direction direction_;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// @brief Draw a high definition progress bar progressing in specified
|
/// @brief Draw a high definition progress bar progressing in specified
|
||||||
@ -159,7 +160,7 @@ class Gauge : public Node {
|
|||||||
/// @param progress The proportion of the area to be filled. Belong to [0,1].
|
/// @param progress The proportion of the area to be filled. Belong to [0,1].
|
||||||
// @param direction Direction of progress bars progression.
|
// @param direction Direction of progress bars progression.
|
||||||
/// @ingroup dom
|
/// @ingroup dom
|
||||||
Element gaugeDirection(float progress, GaugeDirection direction) {
|
Element gaugeDirection(float progress, Direction direction) {
|
||||||
return std::make_shared<Gauge>(progress, direction);
|
return std::make_shared<Gauge>(progress, direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -182,7 +183,7 @@ Element gaugeDirection(float progress, GaugeDirection direction) {
|
|||||||
/// └──────────────────────────────────────────────────────────────────────────┘
|
/// └──────────────────────────────────────────────────────────────────────────┘
|
||||||
/// ~~~
|
/// ~~~
|
||||||
Element gaugeRight(float progress) {
|
Element gaugeRight(float progress) {
|
||||||
return gaugeDirection(progress, GaugeDirection::Right);
|
return gaugeDirection(progress, Direction::Right);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Draw a high definition progress bar progressing from right to left.
|
/// @brief Draw a high definition progress bar progressing from right to left.
|
||||||
@ -204,7 +205,7 @@ Element gaugeRight(float progress) {
|
|||||||
/// └──────────────────────────────────────────────────────────────────────────┘
|
/// └──────────────────────────────────────────────────────────────────────────┘
|
||||||
/// ~~~
|
/// ~~~
|
||||||
Element gaugeLeft(float progress) {
|
Element gaugeLeft(float progress) {
|
||||||
return gaugeDirection(progress, GaugeDirection::Left);
|
return gaugeDirection(progress, Direction::Left);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Draw a high definition progress bar progressing from bottom to top.
|
/// @brief Draw a high definition progress bar progressing from bottom to top.
|
||||||
@ -233,7 +234,7 @@ Element gaugeLeft(float progress) {
|
|||||||
/// └─┘
|
/// └─┘
|
||||||
/// ~~~
|
/// ~~~
|
||||||
Element gaugeUp(float progress) {
|
Element gaugeUp(float progress) {
|
||||||
return gaugeDirection(progress, GaugeDirection::Up);
|
return gaugeDirection(progress, Direction::Up);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Draw a high definition progress bar progressing from top to bottom.
|
/// @brief Draw a high definition progress bar progressing from top to bottom.
|
||||||
@ -262,7 +263,7 @@ Element gaugeUp(float progress) {
|
|||||||
/// └─┘
|
/// └─┘
|
||||||
/// ~~~
|
/// ~~~
|
||||||
Element gaugeDown(float progress) {
|
Element gaugeDown(float progress) {
|
||||||
return gaugeDirection(progress, GaugeDirection::Down);
|
return gaugeDirection(progress, Direction::Down);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Draw a high definition progress bar.
|
/// @brief Draw a high definition progress bar.
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include <utility> // for move
|
#include <utility> // for move
|
||||||
#include <vector> // for __alloc_traits<>::value_type
|
#include <vector> // for __alloc_traits<>::value_type
|
||||||
|
|
||||||
#include "ftxui/dom/elements.hpp" // for Constraint, Direction, EQUAL, GREATER_THAN, LESS_THAN, WIDTH, unpack, Decorator, Element, size
|
#include "ftxui/dom/elements.hpp" // for Constraint, WidthOrHeight, EQUAL, GREATER_THAN, LESS_THAN, WIDTH, unpack, Decorator, Element, size
|
||||||
#include "ftxui/dom/node.hpp" // for Node, Elements
|
#include "ftxui/dom/node.hpp" // for Node, Elements
|
||||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||||
#include "ftxui/screen/box.hpp" // for Box
|
#include "ftxui/screen/box.hpp" // for Box
|
||||||
@ -12,7 +12,7 @@ namespace ftxui {
|
|||||||
|
|
||||||
class Size : public Node {
|
class Size : public Node {
|
||||||
public:
|
public:
|
||||||
Size(Element child, Direction direction, Constraint constraint, int value)
|
Size(Element child, WidthOrHeight direction, Constraint constraint, int value)
|
||||||
: Node(unpack(std::move(child))),
|
: Node(unpack(std::move(child))),
|
||||||
direction_(direction),
|
direction_(direction),
|
||||||
constraint_(constraint),
|
constraint_(constraint),
|
||||||
@ -71,7 +71,7 @@ class Size : public Node {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Direction direction_;
|
WidthOrHeight direction_;
|
||||||
Constraint constraint_;
|
Constraint constraint_;
|
||||||
int value_;
|
int value_;
|
||||||
};
|
};
|
||||||
@ -82,7 +82,7 @@ class Size : public Node {
|
|||||||
/// @param constraint The type of constaint.
|
/// @param constraint The type of constaint.
|
||||||
/// @param value The value.
|
/// @param value The value.
|
||||||
/// @ingroup dom
|
/// @ingroup dom
|
||||||
Decorator size(Direction direction, Constraint constraint, int value) {
|
Decorator size(WidthOrHeight direction, Constraint constraint, int value) {
|
||||||
return [=](Element e) {
|
return [=](Element e) {
|
||||||
return std::make_shared<Size>(std::move(e), direction, constraint, value);
|
return std::make_shared<Size>(std::move(e), direction, constraint, value);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user