mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-26 04:31:34 +08:00
Fix vscroll-indicator size and offset. (#334)
This commit is contained in:
parent
5da7b8a59a
commit
9b83205b3e
@ -4,8 +4,6 @@ Changelog
|
||||
current (development)
|
||||
---------------------
|
||||
|
||||
### Features:
|
||||
|
||||
#### DOM:
|
||||
- The `inverted` decorator now toggle in the inverted attribute.
|
||||
- Add `gauge` for the 4 directions. Expose the following API:
|
||||
@ -20,6 +18,7 @@ Element gaugeDirection(float ratio, GaugeDirection);
|
||||
- Add the `automerge` decorator. This makes separator characters to be merged
|
||||
with others nearby.
|
||||
- Fix the `Table` rendering function, to allow automerging characters.
|
||||
- Bugfix: The `vscroll_indicator` now computes its offset and size correctly.
|
||||
|
||||
#### Component
|
||||
- Support SIGTSTP. (ctrl+z).
|
||||
|
@ -39,24 +39,26 @@ Element vscroll_indicator(Element child) {
|
||||
const Box& stencil = screen.stencil;
|
||||
|
||||
int size_inner = box_.y_max - box_.y_min;
|
||||
int size_outter = stencil.y_max - stencil.y_min;
|
||||
int size_outter = stencil.y_max - stencil.y_min + 1;
|
||||
if (size_outter >= size_inner)
|
||||
return;
|
||||
|
||||
int start_y = 2 * stencil.y_min + 2 * float(stencil.y_min - box_.y_min) *
|
||||
(size_outter - 1) / size_inner;
|
||||
int size = 2 * float(size_outter) * (size_outter - 1) / size_inner + 2;
|
||||
int size = 2 * size_outter * size_outter / size_inner;
|
||||
size = std::max(size, 1);
|
||||
|
||||
int start_y = 2 * stencil.y_min + //
|
||||
2 * (stencil.y_min - box_.y_min) * size_outter / size_inner;
|
||||
|
||||
const int x = stencil.x_max;
|
||||
for (int y = stencil.y_min; y <= stencil.y_max; ++y) {
|
||||
bool up = (2 * y + -1 >= start_y) && (2 * y - 1 <= start_y + size);
|
||||
bool down = (2 * y - 0 >= start_y) && (2 * y - 0 <= start_y + size);
|
||||
int y_up = 2 * y + 0;
|
||||
int y_down = 2 * y + 1;
|
||||
bool up = (start_y <= y_up) && (y_up <= start_y + size);
|
||||
bool down = (start_y <= y_down) && (y_down <= start_y + size);
|
||||
|
||||
const char* c = up ? (down ? "┃" : "╹") : (down ? "╻" : " ");
|
||||
screen.PixelAt(x, y) = Pixel();
|
||||
screen.PixelAt(x, y).character = c;
|
||||
screen.PixelAt(x, y).inverted = true;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user